z Cyberpunk 2077

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d031120
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Re: z Cyberpunk 2077

Post by d031120 »

V6 of the list doesn't work with GoG 1.04
Earlier versions still do

Code: Select all

[ENABLE]
aobscanmodule(skills,Cyberpunk2077.exe,48 8B 12 4C 8D 44 24 30 48)
alloc(newmem,$1000,skills)

label(code)
label(return)
label(skillsPtr)

newmem:
  mov r8,skillsPtr
  mov [r8],rdx
code:
  mov rdx,[rdx]
  lea r8,[rsp+30]
  jmp return

skillsPtr:
  dq 0

skills:
  jmp newmem
  nop 3
return:
registersymbol(skills)
registersymbol(skillsPtr)

[DISABLE]
skills:
  db 48 8B 12 4C 8D 44 24 30
unregistersymbol(skills)
unregistersymbol(skillsPtr)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+18F6229

Cyberpunk2077.exe+18F6203: 48 8B DA           - mov rbx,rdx
Cyberpunk2077.exe+18F6206: F3 0F 7F 44 24 30  - movdqu [rsp+30],xmm0
Cyberpunk2077.exe+18F620C: 4C 3B C0           - cmp r8,rax
Cyberpunk2077.exe+18F620F: 74 18              - je Cyberpunk2077.exe+18F6229
Cyberpunk2077.exe+18F6211: 49 8B 40 08        - mov rax,[r8+08]
Cyberpunk2077.exe+18F6215: 49 89 48 08        - mov [r8+08],rcx
Cyberpunk2077.exe+18F6219: 48 89 44 24 38     - mov [rsp+38],rax
Cyberpunk2077.exe+18F621E: 49 8B 00           - mov rax,[r8]
Cyberpunk2077.exe+18F6221: 48 89 44 24 30     - mov [rsp+30],rax
Cyberpunk2077.exe+18F6226: 49 89 08           - mov [r8],rcx
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+18F6229: 48 8B 12           - mov rdx,[rdx]
// ---------- DONE INJECTING  ----------
Cyberpunk2077.exe+18F622C: 4C 8D 44 24 30     - lea r8,[rsp+30]
Cyberpunk2077.exe+18F6231: 48 89 4C 24 28     - mov [rsp+28],rcx
Cyberpunk2077.exe+18F6236: 45 33 C9           - xor r9d,r9d
Cyberpunk2077.exe+18F6239: 48 89 4C 24 20     - mov [rsp+20],rcx
Cyberpunk2077.exe+18F623E: 48 8D 4C 24 40     - lea rcx,[rsp+40]
Cyberpunk2077.exe+18F6243: E8 A8 A1 97 FE     - call Cyberpunk2077.exe+2703F0
Cyberpunk2077.exe+18F6248: 48 8B 4B 08        - mov rcx,[rbx+08]
Cyberpunk2077.exe+18F624C: 48 8D 54 24 40     - lea rdx,[rsp+40]
Cyberpunk2077.exe+18F6251: 45 33 C0           - xor r8d,r8d
Cyberpunk2077.exe+18F6254: E8 07 F2 92 FE     - call Cyberpunk2077.AK::WriteBytesMem::Count+5690
}


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  1. Install Cheat Engine
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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

KillerZoneGG
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Re: z Cyberpunk 2077

Post by KillerZoneGG »

Can someone give me a list of the codes for weapons ? please

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Memiomy
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Re: z Cyberpunk 2077

Post by Memiomy »

how to use weapon pointer?

1o97
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Re: z Cyberpunk 2077

Post by 1o97 »

Okay, so I fucked up my main save, basically I searched for my perk/attribute point pointers and edited them to give me more, somehow this over leveled me big time and now every enemy in the game is a complete bullet sponge and I cannot figure out how to change my level, I've tried changing my experience using this cheat table but it is limited to the experience in your current level :(

Zanzer
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Re: z Cyberpunk 2077

Post by Zanzer »

Open the Memory Viewer on Player Experience and scroll up one line. The address at -0C is your current level.

selo
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Re: z Cyberpunk 2077

Post by selo »

1o97 wrote:
Sun Dec 13, 2020 6:47 pm
Okay, so I fucked up my main save, basically I searched for my perk/attribute point pointers and edited them to give me more, somehow this over leveled me big time and now every enemy in the game is a complete bullet sponge and I cannot figure out how to change my level, I've tried changing my experience using this cheat table but it is limited to the experience in your current level :(
did you upgrade your weapon and armor?

Zanzer
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Re: z Cyberpunk 2077

Post by Zanzer »

Added Craft for Free. You can get your iconic crap back.

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xICEMANx117
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Re: z Cyberpunk 2077

Post by xICEMANx117 »

So, i keep getting a Cheat engine crash when trying to enable the tickers, im on 7.2?

Kouna
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Re: z Cyberpunk 2077

Post by Kouna »

Gret work. Everything is working fine for me with this table (on v5) so far. I'd have a request to add a no remove cooldowns function. I have a bug that my Sandevistan ability is permanently on cooldown thus I can't use it again. Tried all sorts of fixes and figured the cheat table could actually be the only thing that can fix this other than cdpr.

1o97
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Re: z Cyberpunk 2077

Post by 1o97 »

selo wrote:
Sun Dec 13, 2020 7:22 pm
1o97 wrote:
Sun Dec 13, 2020 6:47 pm
Okay, so I fucked up my main save, basically I searched for my perk/attribute point pointers and edited them to give me more, somehow this over leveled me big time and now every enemy in the game is a complete bullet sponge and I cannot figure out how to change my level, I've tried changing my experience using this cheat table but it is limited to the experience in your current level :(
did you upgrade your weapon and armor?
Yeah to some extent, I crafted new gear which should be at my level if I crafted it (This seems to be the consensus with crafting weapons according to a couple of reddit post on the subject) and then I upgraded them as well and the enemies are still bullet sponges

vlad.sith
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Re: z Cyberpunk 2077

Post by vlad.sith »

Can you make JUST infinity ammo, with reload ?

1o97
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Re: z Cyberpunk 2077

Post by 1o97 »

Zanzer wrote:
Sun Dec 13, 2020 7:20 pm
Open the Memory Viewer on Player Experience and scroll up one line. The address at -0C is your current level.
Oh that's really cool! Thank you

If you don't mind me asking how does that work? I've been using cheat engine since I was a kid and I'm currently in a CS degree but haven't found anything that interests me enough to do any sort of personal project on, but I really like cheating hahaha, I kinda get how memory and pointers work, I'm just curious to why it is 12 bits back?

Also I changed my level and enemies are still bullet sponges

bloodaxis
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Re: z Cyberpunk 2077

Post by bloodaxis »

1o97 wrote:
Sun Dec 13, 2020 8:29 pm
Also I changed my level and enemies are still bullet sponges
As far as I'm aware the enemies have a set level (probably within a range) in each district you go to, so police are going to be easy to deal with in the first district for example, but a massive pain in the ass in some others.

infias
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Re: z Cyberpunk 2077

Post by infias »

I'm also having some issues where I didn't hack any items or anything except using the in game crafting and upgrades, but some, not all enemies are very hard to kill.

avallanch
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Re: z Cyberpunk 2077

Post by avallanch »

nice work. it would be great to add global damage multiplier as well :)

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