Thanks, I find this code is working:
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000))
effect = "CarryCapacity" ModStatPlayer = function(ID, value) Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(), RPGManager.CreateStatModifier(ID, gameStatModifierType.Additive, value)) end if Game.GetStatsSystem():GetStatValue(GetPlayer():GetEntityID(), gamedataStatType.CarryCapacity) >= 49000 then ModStatPlayer(effect, -50000) print(" - INFINITE CARRY CAPACITY: OFF") else ModStatPlayer(effect, 50000) print(" - INFINITE CARRY CAPACITY: ON") end
Thanks, I find this code is working:
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000))
Mod sites starting with the letter N have updated consoles and the latest console commands.
Thanks, I find this code is working:
Game.GetStatsSystem():AddModifier(Game.GetPlayer():GetEntityID(),RPGManager.CreateStatModifier(gamedataStatType.CarryCapacity,gameStatModifierType.Additive,10000))
Mod sites starting with the letter N have updated consoles and the latest console commands.
Is there a way to reduce max cyberware capacity, or set the value to a specific number? Not seeing a pointer for it.
Edit - Found it. There is a stat editing command in "Categorized All-In-One Command List" which is an excel file (search Nexus Mods) and you can enter it using "Cyber Engine Tweaks" mod from Nexus Mods.
I also tried with the same address.
but it is a generic calculation function
So armor becomes Zero and Carry weight lowest
don't do that.
Or turn it on when you mess with cyberware like I said and TURN IT OFF AFTER.
same time calc cybercap / armore / weight.
i think need GTA5 type WorldPtr.
I was using it for over 3 weeks while only turning it on while messing with cyberware at cyberdoc and it worked great. If it messes with your weight and armor then you are doing something wrong.
That is completely normal. To put it very basically, the game is running faster so therefore more pixels have to be rendered per second.
oh sorry, i should have been more specific, that happens when I SLOW the game down, I am aware that this is normal if you speed it up, but this happens when I slow it down.
oh sorry, i should have been more specific, that happens when I SLOW the game down, I am aware that this is normal if you speed it up, but this happens when I slow it down.
So I just tried this (for the first time after using CE for over a decade lol) and it lowers fps for me too.
I'm assuming it lowers the fps for the same reason that speeding up the game does, it's more demanding on the system.
That all said and done, I'm just making assumptions really so hopefully someone who is more knowledgeable than I can shine some light on this subject
Okay, got something weird. The player progression pointers used to work for me, gave myself some additional attribute and skillpoints earlier.
Now they no longer work. ??s all over, including the attribute and inventory pointers aside from money. As far as I can tell there haven't been any patches since then, so why would the table break?
I wonder if there is a way to slow down the quicktime dialogue timers by increasing the time the yellow bar depletes. While most of the time I can read the options, it would be nice if it would be slower.
I request someone to point me toward a working cheat table for 2.01 I went through the entire thread and most of them are causing game crashes or not working.