z Cyberpunk 2077

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StarrLord
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Re: z Cyberpunk 2077

Post by StarrLord »

Can anyone point me to where the Attribute Respec counter is stored? I want to manually put it back without using mods.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

darkbear
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Re: z Cyberpunk 2077

Post by darkbear »

tested but it seem not working for Phantom Liberty GOG version, anyone same? thanks

Razapudroshko
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Re: z Cyberpunk 2077

Post by Razapudroshko »

not works on Kurt Hansen. his HP not infinite

Coga
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Re: z Cyberpunk 2077

Post by Coga »

While we're making requests, if someone could get the 'Free Crafting' option back online that'd be great. Thanks in advance!

howie0913
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Re: z Cyberpunk 2077

Post by howie0913 »

Is there anyway to increase cyber capacity other than the shards? they're really hard to come by, grinded for hours and only getting one on a random mob.

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xBandaku
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Re: z Cyberpunk 2077

Post by xBandaku »

howie0913 wrote:
Wed Sep 27, 2023 2:59 pm
Is there anyway to increase cyber capacity other than the shards? they're really hard to come by, grinded for hours and only getting one on a random mob.
you can install CET ( Cyber Engine Tweaks ) and input the following command - Game.AddToInventory("Items.CWCapacityPermaReward_Legendary")

mbektas98
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Re: z Cyberpunk 2077

Post by mbektas98 »

perks pointers not working

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Reaper
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Re: z Cyberpunk 2077

Post by Reaper »

Just my quick 2 cents for Cyberpunk 2077: Phantom Liberty (STEAM):

Feel free to use....

Godmode (Health, maybe effects Stamina, RAM and Oxygen too (Not yet testet):

Code: Select all

{$STRICT}
[ENABLE]
aobscanmodule(aobGodmode,Cyberpunk2077.exe,8A 87 ? ? ? ? 88 83 ? ? ? ? 8A 87 ? ? ? ? 88 83 ? ? ? ? 8A 87 ? ? ? ? 88 83 ? ? ? ? 8A 87 ? ? ? ? 88 83 ? ? ? ? 48 8B ? 48 8B ? ? ? 48 83 C4 ? 41)
alloc(newmem,$1000,aobGodmode)
registersymbol(aobGodmode)
registersymbol(aobGodmodeBackup)
label(aobGodmode_code)
label(aobGodmode_return)
label(aobGodmodeBackup)

newmem:
aobGodmodeBackup:
  readmem(aobGodmode,6)
aobGodmode_code:
  cmp dword ptr [rdi+38],1 // Is Player?
  jne @f // Jmp if not
  mov byte ptr [rdi+000001AC],1 // Else Set Godmode
@@:
  //mov al,[rdi+000001AC] // Original
  reassemble(aobGodmode) // Just Testing
  jmp aobGodmode_return

aobGodmode:
  jmp aobGodmode_code
  nop
aobGodmode_return:

[DISABLE]

aobGodmode:
  //db 8A 87 AC 01 00 00
  readmem(aobGodmodeBackup,6)

unregistersymbol(aobGodmodeBackup)
unregistersymbol(aobGodmode)
dealloc(newmem)
Simple No Reload / Inf. Ammo:

Code: Select all

{$STRICT}
[ENABLE]
aobscanmodule(aobNoReload,Cyberpunk2077.exe,0F 84 ? ? ? ? 44 38 ? ? ? ? ? 0F 85 ? ? ? ? 48 8D ? ? ? ? ? 48 8D ? ? E8 ? ? ? ? 0F B7)
registersymbol(aobNoReload)
aobNoReload:
  db 0F 85
[DISABLE]
aobNoReload:
  db 0F 84
unregistersymbol(aobNoReload)
Have fun....

NEWNS
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Re: z Cyberpunk 2077

Post by NEWNS »

am i using the free crafting wrong or is it broken?

darkbear
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Re: z Cyberpunk 2077

Post by darkbear »

NEWNS wrote:
Thu Sep 28, 2023 5:19 am
am i using the free crafting wrong or is it broken?
Yes, it broken now, even health, you still die when they shot you
also sometimes, they unlimted health too

Enzee
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Re: z Cyberpunk 2077

Post by Enzee »

I haven't used CE since the game first came out, and now I'm coming back for 2.0 and Phantom Liberty. I just wanna increase my character's attributes (mostly to have all the dialogue options available in a single playthrough, but also to mess with various builds). Unfortunately, I'm already pretty far into a new game, and a bit into the DLC content. I saw how you can get max attributes on a new game, with swapping the numbers constantly on character creation, but is there a way to do it now that I'm a decent ways in?

edit: actually, nevermind, I think I figured it out already! Didn't realize he had updated the table in the first post and it worked now. Was going off slightly older comments/tutorials.

wapple
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Re: z Cyberpunk 2077

Post by wapple »

is there anyway to find the item ids? im looking for a way to spawn the new quest rewards for phantom liberty, mainly the gun, "Erebus" if anyone can find the items in-game ID i can use cyber engine tweaks to spawn it, just no where online can i find its ID so far

buckca
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Re: z Cyberpunk 2077

Post by buckca »

wapple wrote:
Fri Sep 29, 2023 3:17 am
is there anyway to find the item ids? im looking for a way to spawn the new quest rewards for phantom liberty, mainly the gun, "Erebus" if anyone can find the items in-game ID i can use cyber engine tweaks to spawn it, just no where online can i find its ID so far
erebus smg should be Items.Preset_Borg4a_HauntedGun I think, but I haven't tried it

In CET click on TweakDB and you can search for records

darkbear
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Re: z Cyberpunk 2077

Post by darkbear »

Reaper wrote:
Wed Sep 27, 2023 8:52 pm
Just my quick 2 cents for Cyberpunk 2077: Phantom Liberty (STEAM):

Feel free to use....

Godmode (Health, maybe effects Stamina, RAM and Oxygen too (Not yet testet):

Code: Select all

{$STRICT}
[ENABLE]
aobscanmodule(aobGodmode,Cyberpunk2077.exe,8A 87 ? ? ? ? 88 83 ? ? ? ? 8A 87 ? ? ? ? 88 83 ? ? ? ? 8A 87 ? ? ? ? 88 83 ? ? ? ? 8A 87 ? ? ? ? 88 83 ? ? ? ? 48 8B ? 48 8B ? ? ? 48 83 C4 ? 41)
alloc(newmem,$1000,aobGodmode)
registersymbol(aobGodmode)
registersymbol(aobGodmodeBackup)
label(aobGodmode_code)
label(aobGodmode_return)
label(aobGodmodeBackup)

newmem:
aobGodmodeBackup:
  readmem(aobGodmode,6)
aobGodmode_code:
  cmp dword ptr [rdi+38],1 // Is Player?
  jne @f // Jmp if not
  mov byte ptr [rdi+000001AC],1 // Else Set Godmode
@@:
  //mov al,[rdi+000001AC] // Original
  reassemble(aobGodmode) // Just Testing
  jmp aobGodmode_return

aobGodmode:
  jmp aobGodmode_code
  nop
aobGodmode_return:

[DISABLE]

aobGodmode:
  //db 8A 87 AC 01 00 00
  readmem(aobGodmodeBackup,6)

unregistersymbol(aobGodmodeBackup)
unregistersymbol(aobGodmode)
dealloc(newmem)
Simple No Reload / Inf. Ammo:

Code: Select all

{$STRICT}
[ENABLE]
aobscanmodule(aobNoReload,Cyberpunk2077.exe,0F 84 ? ? ? ? 44 38 ? ? ? ? ? 0F 85 ? ? ? ? 48 8D ? ? ? ? ? 48 8D ? ? E8 ? ? ? ? 0F B7)
registersymbol(aobNoReload)
aobNoReload:
  db 0F 85
[DISABLE]
aobNoReload:
  db 0F 84
unregistersymbol(aobNoReload)
Have fun....
Thanks your codes work and no more crash by code now

wapple
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Re: z Cyberpunk 2077

Post by wapple »

buckca wrote:
Fri Sep 29, 2023 4:11 am
wapple wrote:
Fri Sep 29, 2023 3:17 am
is there anyway to find the item ids? im looking for a way to spawn the new quest rewards for phantom liberty, mainly the gun, "Erebus" if anyone can find the items in-game ID i can use cyber engine tweaks to spawn it, just no where online can i find its ID so far
erebus smg should be Items.Preset_Borg4a_HauntedGun I think, but I haven't tried it

In CET click on TweakDB and you can search for records

Code works thank you so much, whole command is " Game.AddToInventory("Items.Preset_Borg4a_HauntedGun", 1) " gets you a basic version that you can upgrade to legendary. now i just need to find the new cyberdeck with the blackwall hack. thanks again!

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