Suddenly the progression pointer isn't working, even when on Character screen like it said. Saying there's an "error while scanning for AOBs: Not all results found". It's strange though, because I looked through the code for it, looked through Memory View, and sure enough I found the referenced Hex array. I don't know why it's having problems, was perfectly fine yesterday...
Yep, reliable Test are the box fights. Those enemies do not even take damage.
Turn off Unlimited Health, it causes bugs with Damage (Melee/Fists particularly and especially at higher levels.)
Which can make enemies appear to have full immunity to damage.
I run into the occasional hostile who's immune to damage from a melee/quickhack source and so use a ranged weapon on them (Haven't found one immune to that yet), but all the 'Beat on the Brat' missions are meant to be done with Fists.
No script needed, just watch what you do with the job/mission/quest 'Chippin' In'. (Google walk throughs for it)
Well, it's more the issue the game locked me out of the ending from one dialogue choice and I did the mission 30 hours back, not wanting to lose all the progress I made in that time before realizing I fucked up, lol.
Yep, reliable Test are the box fights. Those enemies do not even take damage.
Turn off Unlimited Health, it causes bugs with Damage (Melee/Fists particularly and especially at higher levels.)
Which can make enemies appear to have full immunity to damage.
I run into the occasional hostile who's immune to damage from a melee/quickhack source and so use a ranged weapon on them (Haven't found one immune to that yet), but all the 'Beat on the Brat' missions are meant to be done with Fists.
But it can't be that by activating the invulnerability once, the enemies are now partially invulnerable without the option being on?
Which number should be stand in "Is Unlimited? (set to 1)", if invulnerable is off.
Another thing I've noticed is a bug with the game and melee not actually going through it's animations properly and so deals 0 damage. (Really noticeable with Mantis Blades, the blades will only do about 1/3 of the animations tied to the attack before being cancelled.) Sadly, you have to save and reload and if that doesn't work, restart the game to fix.
Another thing I've noticed is a bug with the game and melee not actually going through it's animations properly and so deals 0 damage. (Really noticeable with Mantis Blades, the blades will only do about 1/3 of the animations tied to the attack before being cancelled.) Sadly, you have to save and reload and if that doesn't work, restart the game to fix.