z Cyberpunk 2077

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ETA3minutes
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Re: z Cyberpunk 2077

Post by ETA3minutes »

Experience Pointers really helps, thx a lot

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

teomikey
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Re: z Cyberpunk 2077 [Steam]

Post by teomikey »

igromanru wrote:
Fri Dec 11, 2020 9:33 pm
Made a script to freeze the breach time, doesn't help to solve it, but you got all the time in the world to put it in.
Freeze breach time
{ Game : Cyberpunk2077.exe
Version: 1.03
Date : 2020-12-11
Author : igromanru

Freeze breach time
}

[ENABLE]
aobscanmodule(freezeBreachTime,Cyberpunk2077.exe, F3 0F 5C 00 0F 2F C1 F3 0F 11 81)
alloc(newmem,$100,freezeBreachTime)

label(freezeBreachTimeBackup)
label(return)

newmem:
//subss xmm0,[rax]
comiss xmm0,xmm1
jmp return
freezeBreachTimeBackup:
readMem(freezeBreachTime, 7)

freezeBreachTime:
jmp newmem
nop
nop
return:
registersymbol(freezeBreachTime)
registersymbol(freezeBreachTimeBackup)

[DISABLE]

freezeBreachTime:
readMem(freezeBreachTimeBackup, 7)

unregistersymbol(freezeBreachTime)
unregistersymbol(freezeBreachTimeBackup)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: Cyberpunk2077.exe+24319B3

Cyberpunk2077.exe+2431986: 8B 81 CC 01 00 00 - mov eax,[rcx+000001CC]
Cyberpunk2077.exe+243198C: 85 C0 - test eax,eax
Cyberpunk2077.exe+243198E: 0F 85 17 01 00 00 - jne Cyberpunk2077.exe+2431AAB
Cyberpunk2077.exe+2431994: 38 81 D2 01 00 00 - cmp [rcx+000001D2],al
Cyberpunk2077.exe+243199A: 74 44 - je Cyberpunk2077.exe+24319E0
Cyberpunk2077.exe+243199C: 0F 57 C9 - xorps xmm1,xmm1
Cyberpunk2077.exe+243199F: 0F 2F 89 30 01 00 00 - comiss xmm1,[rcx+00000130]
Cyberpunk2077.exe+24319A6: 73 38 - jae Cyberpunk2077.exe+24319E0
Cyberpunk2077.exe+24319A8: 48 8B 02 - mov rax,[rdx]
Cyberpunk2077.exe+24319AB: F3 0F 10 81 C8 01 00 00 - movss xmm0,[rcx+000001C8]
// ---------- INJECTING HERE ----------
Cyberpunk2077.exe+24319B3: F3 0F 5C 00 - subss xmm0,[rax]
// ---------- DONE INJECTING ----------
Cyberpunk2077.exe+24319B7: 0F 2F C1 - comiss xmm0,xmm1
Cyberpunk2077.exe+24319BA: F3 0F 11 81 C8 01 00 00 - movss [rcx+000001C8],xmm0
Cyberpunk2077.exe+24319C2: 77 1C - ja Cyberpunk2077.exe+24319E0
Cyberpunk2077.exe+24319C4: BA 01 00 00 00 - mov edx,00000001
Cyberpunk2077.exe+24319C9: C7 81 C8 01 00 00 00 00 00 00 - mov [rcx+000001C8],00000000
Cyberpunk2077.exe+24319D3: E8 A8 F8 FF FF - call Cyberpunk2077.exe+2431280
Cyberpunk2077.exe+24319D8: 48 8B CB - mov rcx,rbx
Cyberpunk2077.exe+24319DB: E8 60 A7 FF FF - call Cyberpunk2077.exe+242C140
Cyberpunk2077.exe+24319E0: 48 8B 83 F0 01 00 00 - mov rax,[rbx+000001F0]
Cyberpunk2077.exe+24319E7: 0F 57 C0 - xorps xmm0,xmm0
}
sir ur format does not work got error
im not a table expert can u show me how to get it working please thank you =)

ex: this table failed to load: data error
CE v7.2

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KyleKatarn
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Re: z Cyberpunk 2077

Post by KyleKatarn »

teomikey wrote:
Fri Dec 11, 2020 10:05 pm
new ver. 1.04
Appreciate the information. Table still works after the update to v1.04 (GOG)

H_C_L
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Re: z Cyberpunk 2077

Post by H_C_L »

Much appreciado for the table~

Anglican
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Re: z Cyberpunk 2077

Post by Anglican »

I was wondering if it's possible to have the same skill pointer that Witcher 3 have where you can edit the max level of the skills you put the pointer at.

Idleworm
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Re: z Cyberpunk 2077

Post by Idleworm »

Could you please add pointers for Attributes? It's impossible to respec the attribute points without starting a new game.
(Skillpoints can be reset in-game)

chriseggroll
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Re: z Cyberpunk 2077

Post by chriseggroll »

Crafting components pointer is working for uncommon and common, but not the rest, no quickhacking components either but haven't gotten very far yet. thank you!

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Malhavoc431
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Re: z Cyberpunk 2077

Post by Malhavoc431 »

Zanzer, this table was exactly what I was looking for. The ability to tweak Skill XP, is sublime. Everything else is just gravy.

I would like to ask if you plan to include a Stealth option. While I like to think I am sneaky, I am really just a big gorilla, so an option to not piss off everyone at once, would be nice.

Zanzer
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Re: z Cyberpunk 2077

Post by Zanzer »

Added:
Unlimited RAM
No Reload
No Recoil (thanks cfemen)
No Detection (thanks aSwedishMagyar)

eTheBlack
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Re: z Cyberpunk 2077

Post by eTheBlack »

Malhavoc431 wrote:
Sat Dec 12, 2020 5:51 pm
Zanzer, this table was exactly what I was looking for. The ability to tweak Skill XP, is sublime. Everything else is just gravy.

I would like to ask if you plan to include a Stealth option. While I like to think I am sneaky, I am really just a big gorilla, so an option to not piss off everyone at once, would be nice.
Agree, Experience Pointers is golden. Thanks Zanzer!
He just added No Detection :)

TimeDiver0
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Re: z Cyberpunk 2077

Post by TimeDiver0 »

A minor bit of contribution to the Experience pointers:

For those who just want to edit the Skill / Player / Street Cred levels directly (they will take effect after saving and then re-loading, though perk points will NOT be added):

Copy-and-paste the entire 'Experience' entry (all sub-entries should be automatically included), then change the 'Address' field(s) for all of the sub-entries, as follows:

Example: 'Athletics' ender the new sub-tree (I re-named it from 'Experience' to 'Levels'):

Change the 'Address' field from '+1*1C+10' to '+1*1C+4'; thus, subtract C (hex) from that end of the field for each and every skill you want to directly edit.

More examples; Street Brawler: change '+2*1C+10' to '+2*1C+4'; Quickhacking: from '+3*1C+10' to '+3*1C+4', and so on for each skill/level entry.

blackdrengr
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Re: z Cyberpunk 2077

Post by blackdrengr »

can we get ignore crafting requirements please?

YogurtTDF
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Re: z Cyberpunk 2077

Post by YogurtTDF »

My game continues to while I use the table and cheat engine

Zanzer
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Re: z Cyberpunk 2077

Post by Zanzer »

Yea, my game continues while I use my cheat table too.

Zanzer
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Re: z Cyberpunk 2077

Post by Zanzer »

Added Player Progression. Includes Attribute values as well as Perk and Attribute Points.

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