I was wondering if it's possible to have the same skill pointer that Witcher 3 have where you can edit the max level of the skills you put the pointer at.
Could you please add pointers for Attributes? It's impossible to respec the attribute points without starting a new game.
(Skillpoints can be reset in-game)
Crafting components pointer is working for uncommon and common, but not the rest, no quickhacking components either but haven't gotten very far yet. thank you!
Zanzer, this table was exactly what I was looking for. The ability to tweak Skill XP, is sublime. Everything else is just gravy.
I would like to ask if you plan to include a Stealth option. While I like to think I am sneaky, I am really just a big gorilla, so an option to not piss off everyone at once, would be nice.
Zanzer, this table was exactly what I was looking for. The ability to tweak Skill XP, is sublime. Everything else is just gravy.
I would like to ask if you plan to include a Stealth option. While I like to think I am sneaky, I am really just a big gorilla, so an option to not piss off everyone at once, would be nice.
Agree, Experience Pointers is golden. Thanks Zanzer!
He just added No Detection
A minor bit of contribution to the Experience pointers:
For those who just want to edit the Skill / Player / Street Cred levels directly (they will take effect after saving and then re-loading, though perk points will NOT be added):
Copy-and-paste the entire 'Experience' entry (all sub-entries should be automatically included), then change the 'Address' field(s) for all of the sub-entries, as follows:
Example: 'Athletics' ender the new sub-tree (I re-named it from 'Experience' to 'Levels'):
Change the 'Address' field from '+1*1C+10' to '+1*1C+4'; thus, subtract C (hex) from that end of the field for each and every skill you want to directly edit.
More examples; Street Brawler: change '+2*1C+10' to '+2*1C+4'; Quickhacking: from '+3*1C+10' to '+3*1C+4', and so on for each skill/level entry.