z Cyberpunk 2077

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Ultor
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Re: z Cyberpunk 2077

Post by Ultor »

Resolve wrote:
Tue Dec 15, 2020 11:05 am
Ultor wrote:
Tue Dec 15, 2020 9:33 am
Hi, I'm trying to delete a weapon added using the console, out of ignorance I used a quest weapon preset, so it's impossible to destroy it, throw it away or sell it

I thought of using the inventory editor, but the weapon is not referenced.

It is the Dying Night (Items.Preset_Q001_Lexington).

If someone have an idea :)
I'm assuming you used the "player.inventory.addItem", "AddItem(item recordID, [quantity])" command? If so then just use "player.inventory.removeItem", "RemoveItem(item recordID, [quantity])" to remove that particular item the same way you added it...
Already tried, but not working with Quest related items, even through console.
Like said on CyberConsole topic (nexus) :
In other words, do NOT use .Base or .(questID) when adding items, or they won't be able to be removed from your inventory, or won't have the correct stats.


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

timechaos69
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Re: z Cyberpunk 2077

Post by timechaos69 »

by the way there is an item you can buy from ripper docs to refund all points spent as well

Vengueran
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Re: z Cyberpunk 2077

Post by Vengueran »

Zanzer wrote:
Tue Dec 15, 2020 4:10 am
Alright guys. I've updated the Player Progression pointers.
You can now set the levels of the various skill lines.
Also, added a script to reset all spent perks to zero.
THIS DOES NOT REFUND YOUR PERK POINTS.
AS ALWAYS, BACKUP YOUR SAVE GAME!
I am trying to use Player Progression Pointers and Weapon Pointers and they are not activated. Do I have to do something specific to do it?

DiegoAmorim
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Re: z Cyberpunk 2077

Post by DiegoAmorim »

Version 8 already? That´s what I call productivity, thanks zanzer.

Bain
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Re: z Cyberpunk 2077

Post by Bain »

Thank you for this table, makes my playtime more enjoyable.

Idleworm
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Re: z Cyberpunk 2077

Post by Idleworm »

timechaos69 wrote:
Tue Dec 15, 2020 12:04 pm
by the way there is an item you can buy from ripper docs to refund all points spent as well
Indeed, in case some people did not know.
However, if you wish to do a totally legit "full-respec" then you have to use this cheat table, otherwise you cannot change Attributes and Skill levels.

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TheSaviour
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Re: z Cyberpunk 2077

Post by TheSaviour »

idk if its intended or not, but using the Free crafting does not provide XP, not that it really matters since you can essentially just craft items, then disassemble them for the XP

Flyre
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Re: z Cyberpunk 2077

Post by Flyre »

Hello Thank you for the table.
Unluckily, Player progession pointer doesn't work for me (Indeed i'm in the character panel as told).
Do you have an idea why and solutions ?

Resolve
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Re: z Cyberpunk 2077

Post by Resolve »

Flyre wrote:
Tue Dec 15, 2020 10:35 pm
Hello Thank you for the table.
Unluckily, Player progession pointer doesn't work for me (Indeed i'm in the character panel as told).
Do you have an idea why and solutions ?
Activate the player progression pointers and then exit/enter the character screen a few times. Sometimes it takes a few seconds to populate.

Enigma1776
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Re: z Cyberpunk 2077

Post by Enigma1776 »

ohc wrote:
Tue Dec 15, 2020 10:42 am
would it be possible to remove the cooldown of this device? i've tried but i couldn't figure it out.

Image
I asked about this too but he didn't answer. Maybe he didn't see it, not sure. But no cooldown would be awesome.

schuckman
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Re: z Cyberpunk 2077

Post by schuckman »

Side note, fucked up one conversation at one part of the game (and I don't have a convenient save) -- As I'm sure you're already aware, you need your 'you only live once' stat to be 70 in order to get the secret ending... So, instead of replaying 36 hours of gameplay, I've been trying to find a way to modify this stat with cheat engine. I'm not super versed in cheat engine, so I have just been doing some rudimentary searching, but, if you have any input, it would be greatly appreciated.

Scareon
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Re: z Cyberpunk 2077

Post by Scareon »

aSwedishMagyar wrote:
Mon Dec 14, 2020 12:11 pm
Scareon wrote:
Mon Dec 14, 2020 12:05 pm
Hmm am wondering if we can remove fall damage, i love parkour but hate when i fall
iicecube has a table here that includes fall damage reduction.
Unlucky for me im on the steam version not the GOG one :(

aSwedishMagyar
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Re: z Cyberpunk 2077

Post by aSwedishMagyar »

Scareon wrote:
Wed Dec 16, 2020 6:58 am
aSwedishMagyar wrote:
Mon Dec 14, 2020 12:11 pm
Scareon wrote:
Mon Dec 14, 2020 12:05 pm
Hmm am wondering if we can remove fall damage, i love parkour but hate when i fall
iicecube has a table here that includes fall damage reduction.
Unlucky for me im on the steam version not the GOG one :(
It still works for steam.

ilcommendatore
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Re: z Cyberpunk 2077

Post by ilcommendatore »

I would like to thank Zanzer and everyone who contributed to the table for the excellent work. It makes the gameplay more enjoyable.

By the way, has anyone encountered any issues in maxing out all of V's attributes to level 20 and getting all perks? I'm thinking of doing so, but I'm just concerned that something weird will happen down the line.

eTheBlack
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Re: z Cyberpunk 2077

Post by eTheBlack »

ilcommendatore wrote:
Wed Dec 16, 2020 7:50 am
I would like to thank Zanzer and everyone who contributed to the table for the excellent work. It makes the gameplay more enjoyable.

By the way, has anyone encountered any issues in maxing out all of V's attributes to level 20 and getting all perks? I'm thinking of doing so, but I'm just concerned that something weird will happen down the line.
Works fine, been playing like that for past 10+ hours

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