Cyberpunk 2077 [Engine:REDengine 4]

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KillerZoneGG
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by KillerZoneGG »

Darkedone02 wrote:
Thu Dec 10, 2020 4:57 am
KillerZoneGG wrote:
Thu Dec 10, 2020 4:38 am
Guys how do i use these codes i have the game on steam. Codes for perks.

is this correct - table then show cheat table lua script.

but i got an error
Take the code you saw, select all, hit ctrl+c on your keyboard, go to your .ct, add it via ctrl+v.
it worked for the attribute. but when i copied for perks i didnt see the option.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

emoisback
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by emoisback »

its look like Perk and Attribute have a same script??

KillerZoneGG
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by KillerZoneGG »

attribute works fine. i think when i copied the perk code it doesnt show on cheat engine. So idk what im doing wrong sadly.

RodWarrior
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by RodWarrior »

It seems the attribute work for perks also.

Got it to work somehow.

Thanks!

PS: Don't use the 2 at the same time.
Last edited by RodWarrior on Thu Dec 10, 2020 5:09 am, edited 1 time in total.

KillerZoneGG
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by KillerZoneGG »

Okay found it. it works now

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Kazicoon
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Kazicoon »

RodWarrior wrote:
Thu Dec 10, 2020 5:08 am
It seems the attribute work for perks also.

Got it to work somehow.

Thanks!

PS: Don't use the 2 at the same time.
They still both freeze my game before I can do anything at all. Idk why

Phaux
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Phaux »

For the perk script, activate it, spend a point and then turn it off when you have 10 perk points.

You can then just search 4 bytes for 10, 9, 8, etc when you spend points and you can freeze it there.

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Kazicoon
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Kazicoon »

Phaux wrote:
Thu Dec 10, 2020 5:12 am
For the perk script, activate it, spend a point and then turn it off when you have 10 perk points.

You can then just search 4 bytes for 10, 9, 8, etc when you spend points and you can freeze it there.
That is the problem, when I activate the script it freezes the game to where I can't spend anything or do anything until I turn the script off

zerogodlike
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by zerogodlike »

can anyone post the correct script for the attributes and perks their not working

glyth
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by glyth »

one of these codes is breaking picking up items:/

Ashar
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Ashar »

where did the table go, i saw the gog version was seperated to anotehr thread, but the steam version is gone too.

emoisback
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by emoisback »

u can use gog version for steam version i think, because ops is exacly the same...

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Kazicoon
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by Kazicoon »

Req: a max skill progression option, for guns, etc

shuiko
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by shuiko »

now to figure out how to get legendary and rare components for crafting. GJ guys so far!

emoisback
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Re: Cyberpunk 2077 [Engine:REDengine 4]

Post by emoisback »

hmm inf ammo / item is prevent us from geting new loots

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