Hi, You have to do it also with the DefaultPlatformSettings_PC.json file, because for me editing only the first one didn't work. Now, it workisosplx wrote: ↑Sat Nov 20, 2021 4:47 amHere is my list of Console Command Codes.
Hope This Helps!
Code: Select all
Enabling The Dev Menu Open the following file in Notepad++: <Install Directory>\EmpireOfSin_Data\StreamingAssets\Settings\DefaultPlatformSettings_PC.json In this file you will find a setting called "developerMode". Set it to "true" DO NOT CAPITALIZE! You should see "[Dev] QA Perf Test" on start menu if it worked. You can use (`) to open the console. You can also press ALT + 1 to open a GUI menu. You can also access the GUI menu via the pause screen. Cheats (Console Commands) General Cheats Dev.toggleGodMode() Dev.togglePlayerAlwaysHits() Dev.toggleFastConversations() Dev.toggleFogOfWar() Dev.revealAllSafehouses() Dev.makeAllRivalsKnownToPlayer() Dev.makeAllRivalFactionsKnownToEachOther() Dev.makeAllFactionsKnowAllBuildings() Dev.addBossAbilityCards() Dev.giveMaxNotoriety(faction) Dev.toggleEaseNicknameRequirements() Money Cheats Dev.addCash(amount) Dev.addCashToAllFactions(amount) Alcohol Cheats Dev.addWhiskey(amount) Dev.addPremium(amount) Dev.addTopShelf(amount) Dev.addRack(amount) Dev.addSwill(amount) Dev.addPoison(amount) Inventory Cheats Dev.giveAllWeapons() Dev.giveAllAmmo() Dev.giveAllArmor() Dev.giveAllUtility() Dev.giveAllAbilities() Dev.addItemToBoss(itemId,count) Dev.addItemToTarget(itemId,target,count) Dev.addItem(itemId,count) Game Speed Cheats Dev.setGameSpeed(speed) Dev.setGameSpeedDefault() Dev.setGameSpeedX02() Dev.setGameSpeedX04() Dev.setGameSpeedX08() Dev.setGameSpeedX16() Dev.setGameSpeedX32() Commands For Debuggers, Modders, Tinkerers, And All Other Interested Parties Dev.toggleDebugInfo() Dev.toggleScreenshotMode() Dev.toggleDevOptions() Dev.toggleTacticTableLogs() [Takeover Buildings] Dev.takeOverAllDerelictRackets("BUILDING_DATA.BREWERY") Dev.takeOverAllDerelictRackets("BUILDING_DATA.CASINO") Dev.takeOverAllDerelictRackets("BUILDING_DATA.BROTHEL") Dev.takeOverAllDerelictRackets("BUILDING_DATA.BAR") for only one building: Dev.takeOverDerelictRacket("Dev.BUILDING_DATA.BREWERY") Dev.takeOverDerelictRacket("Dev.BUILDING_DATA.CASINO") Dev.takeOverDerelictRacket("Dev.BUILDING_DATA.BROTHEL") Dev.takeOverDerelictRacket("Dev.BUILDING_DATA.BAR") [Max Customers] Dev.fillRacketToMaxCustomers() (must be inside the building to use) Dev.increaseRating(faction_id) Dev.reduceRating(faction_id) Faction IDs: Dev.increaseRating("FACTION.THE_OUTFIT") Dev.increaseRating("FACTION.THE_DONOVANS") Dev.increaseRating("FACTION.LOS_HIJOS") Dev.increaseRating("FACTION.ALLEY_CATS") Dev.increaseRating("FACTION.SALTIS_MCERLANE") Dev.increaseRating("FACTION.GENNA_CRIME_FAMILY") Dev.increaseRating("FACTION.FORTUNE_TELLERS") Dev.increaseRating("FACTION.THE_NORTHSIDE_MOB") Dev.increaseRating("FACTION.CARD_SHARKS") Dev.reduceRating("FACTION.THE_OUTFIT") Dev.reduceRating("FACTION.THE_DONOVANS") Dev.reduceRating("FACTION.LOS_HIJOS") Dev.reduceRating("FACTION.ALLEY_CATS") Dev.reduceRating("FACTION.SALTIS_MCERLANE") Dev.reduceRating("FACTION.GENNA_CRIME_FAMILY") Dev.reduceRating("FACTION.FORTUNE_TELLERS") Dev.reduceRating("FACTION.THE_NORTHSIDE_MOB") Dev.reduceRating("FACTION.CARD_SHARKS") [MISCELLANEOUS EXTRAS] EmpireOfSin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Test\DevUtils\CommonDevUtils.lua (Console Commands) Dev.enableGodMode(v) Dev.addCash(amount) Dev.addCashToAllFactions(amount) Dev.addWhiskey(amount) Dev.addPremium(amount) Dev.addTopShelf(amount) Dev.addRack(amount) Dev.addSwill(amount) Dev.addPoison(amount) Dev.enableFogOfWar(enable) Dev.giveAllWeapons() Dev.giveAllAbilities() Dev.giveAllAmmo() Dev.giveAllArmor() Dev.giveAllUtility() Dev.giveMaxNotoriety(faction) Dev.revealAllSafehouses() Dev.makeAllRivalsKnownToPlayer() Dev.makeAllRivalFactionsKnownToEachOther() Dev.makeAllFactionsKnowAllBuildings() Dev.addBossAbilityCards() Dev.addItemToBoss(itemId,count) Dev.addItemToTarget(itemId,target,count) Dev.addItem(itemId,count) Dev.toggleFastConversations() Dev.toggleFogOfWar() Dev.toggleDebugInfo() Dev.toggleScreenshotMode() Dev.toggleGodMode() Dev.toggleEaseNicknameRequirements() Dev.toggleTacticTableLogs() Dev.togglePlayerAlwaysHits() Dev.toggleDevOptions() Dev.setGameSpeed(speed) Dev.setGameSpeedDefault() Dev.setGameSpeedX02() Dev.setGameSpeedX04() Dev.setGameSpeedX08() Dev.setGameSpeedX16() Dev.setGameSpeedX32() AddCash without calling you a cheater require("World.World").playerFaction.cash:add(1000) Not sure how to find selected character in combat but can heal using the following Heal Character in Combat Heal Boss require("World.World").playerFaction.members[1]:heal(1000) Heal First Crew Member require("World.World").playerFaction.members[2]:heal(1000) Heal Second Crew Member require("World.World").playerFaction.members[3]:heal(1000) Heal Third Crew Member require("World.World").playerFaction.members[4]:heal(1000) Heal Fourth Crew Member require("World.World").playerFaction.members[5]:heal(1000) Heal Fifth Crew Member require("World.World").playerFaction.members[6]:heal(1000) Heal Sixth Crew Member require("World.World").playerFaction.members[7]:heal(1000) Heal Seventh Crew Member require("World.World").playerFaction.members[8]:heal(1000) Heal Eighth Crew Member require("World.World").playerFaction.members[9]:heal(1000) Heal Ninth Crew Member require("World.World").playerFaction.members[10]:heal(1000) Heal Tenth Crew Member require("World.World").playerFaction.members[11]:heal(1000) List Item except Ammo Empire of Sin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Config\Items Ammo: Empire of Sin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Scripts\Behaviours\Items Trinket == Equipment open with Notepad++ if you want careful not to replace anything Utility Items Dev.addItem("ITEM.UTILITY.HEALING_ITEM_01",50) -> Give First Aid Kit (30 Heal) 50x Dev.addItem("ITEM.UTILITY.HEALING_ITEM_02",50) -> Give Doctor's Bag (50 heal) 50x Dev.addItem("ITEM.UTILITY.HEALING_ITEM_03",50) -> Give Medic's Kit (65 Heal) 50x Dev.addItem("ITEM.UTILITY.HEALING_ITEM_04",50) -> Give Bandage (15 Heal) 50x Dev.addItem("ITEM.UTILITY.HEALING_ITEM_05",50) -> Give Health Tonic 50x Dev.addItem("ITEM.UTILITY.HEALING_ITEM_06",50) -> Give Herbal Remedy 50x Dev.addItem("ITEM.UTILITY.HEALING_ITEM_07",50) -> Give Wizard Oil 50x Dev.addItem("ITEM.UTILITY.HEALING_ITEM_08",50) -> Give Smelling Salts 50x Dev.addItem("ITEM.UTILITY.HEALING_ITEM_09",50) -> Give Dr. Cutter's Bitters 50x Dev.addItem("ITEM.UTILITY.HEALING_ITEM_10",50) -> Give Nerve Tonic (50% Damage Reduced 2 Rounds) 50x Dev.addItem("ITEM.UTILITY.HEALING_ITEM_11",50) -> Give Painkillers 50x Dev.addItem("ITEM.UTILITY.HEALING_ITEM_12",50) -> Give Liniment Tonic 50x Dev.addItem("ITEM.UTILITY.HEALING_ITEM_13",50) -> Give Adrenaline Shot 50x Dev.addItem(itemId,count) Dev.addItem("ITEM.ARMOR.ARMOR_01",50) -> Give Cotton Padded Vest 50x Dev.addItem("ITEM.ARMOR.ARMOR_02",50) -> Give Silk Padded Vest 50x Dev.addItem("ITEM.ARMOR.ARMOR_03",50) -> Give Metal Lined Waiscoat 50x Dev.addItem("ITEM.ARMOR.ARMOR_04",50) -> Give Metal Lined Jacket 50x Dev.addItem("ITEM.ARMOR.ARMOR_05",50) -> Give Police Issued Armor 50x Dev.addItem("ITEM.ARMOR.ARMOR_06",50) -> Give Government Issued Armor 50x Dev.addItem("ITEM.ARMOR.ARMOR_07",50) -> Give Military Issue Armor 50x Dev.addItem(itemId,count) Dev.addItem("ITEM.EQUIPMENT.TRINKET_01",50) -> Give Silver Cigarette Case 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_02",50) -> Give Hip Flask 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_03",50) -> Give War Medal 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_04",50) -> Give Pair of worn Leather Gloves 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_05",50) -> Give Golden Pocket Watch 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_06",50) -> Give Stethoscope 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_07",50) -> Give Diamond ring 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_08",50) -> Give Gun Maintenance Toolkit 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_09",50) -> Give Old Boxing Gloves 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_10",50) -> Give Ace of Spades 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_11",50) -> Give Lucky Rabbit's Foot 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_12",50) -> Give Business Card 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_13",50) -> Give Rosary Beads 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_14",50) -> Give Hidden Knife 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_15",50) -> Give Combat Training Manual 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_16",50) -> Give Tarnished Locket 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_17",50) -> Give Glamorous Handbag 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_18",50) -> Give Worn Teddy Bear 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_19",50) -> Give Engraved Pill Box 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_20",50) -> Give Custom Lighter 50x Dev.addItem("ITEM.EQUIPMENT.TRINKET_21",50) -> Give Nellie's Ring 50x Melee Weapons Dev.addItem("ITEM.WEAPON.MELEE_01",50) -> Give Stiletto 50x Dev.addItem("ITEM.WEAPON.MELEE_02",50) -> Give Brass Knuckles 50x Dev.addItem("ITEM.WEAPON.MELEE_03",50) -> Give Crowbar 50x Dev.addItem("ITEM.WEAPON.MELEE_04",50) -> Give Police Baton 50x Dev.addItem("ITEM.WEAPON.MELEE_05",50) -> Give Cut Throat Razor 50x Dev.addItem("ITEM.WEAPON.MELEE_06",50) -> Give Lead Pipe 50x Dev.addItem("ITEM.WEAPON.MELEE_07",50) -> Give Bowie Knife 50x Dev.addItem("ITEM.WEAPON.MELEE_08",50) -> Give Meat Cleaver 50x Dev.addItem("ITEM.WEAPON.MELEE_09",50) -> Give Sledgehammer 50x Dev.addItem("ITEM.WEAPON.MELEE_10",50) -> Give Machete 50x Dev.addItem("ITEM.WEAPON.MELEE_11",50) -> Give Baseball Bat 50x Dev.addItem("ITEM.WEAPON.MELEE_12",50) -> Give Nail Bat 50x Dev.addItem("ITEM.WEAPON.MELEE_13",50) -> Give Trench Knife 50x Dev.addItem("ITEM.WEAPON.MELEE_14",50) -> Give Axe 50x Dev.addItem("ITEM.WEAPON.MELEE_15",50) -> Give Hammer 50x Legendary Guns Dev.addItem("ITEM.WEAPON.LEGENDARY_ZIPGUN_01",50) -> Give Golden Zip Gun 50x Dev.addItem("ITEM.WEAPON.LEGENDARY_HANDGUN_05",50) -> Give Golden Mauser Pistol 50x Dev.addItem("ITEM.WEAPON.LEGENDARY_HANDGUN_06",50) -> Give Golden Service Revolver 50x Dev.addItem("ITEM.WEAPON.LEGENDARY_SHOTGUN_01",50) -> Give Golden Short Barrel Shotgun 50x Dev.addItem("ITEM.WEAPON.LEGENDARY_SHOTGUN_03",50) -> Give Golden Auto-5 Shotgun 50x Dev.addItem("ITEM.WEAPON.LEGENDARY_SUBGUN_01",50) -> Give Golden Tommy Gun 50x Dev.addItem("ITEM.WEAPON.LEGENDARY_RIFLE_04",50) -> Give Golden Gewehr Rifle 50x Dev.addItem("ITEM.WEAPON.LEGENDARY_SNIPER_06",50) -> Give Golden Mosin-Nagant Sniper 50x Dev.addItem("ITEM.WEAPON.LEGENDARY_MACHINEGUN_03",50) -> Give Golden Lewis Gun 50x Unique Guns Dev.addItem("ITEM.WEAPON.UNIQUE_SPECIALIST_05",50) -> Give Dart Gun 50x Dev.addItem("ITEM.WEAPON.UNIQUE_SPECIALIST_04",50) -> Give LP08 Pistol 50x Dev.addItem("ITEM.WEAPON.UNIQUE_SPECIALIST_03",50) -> Give Trench Shotgun 50x Dev.addItem("ITEM.WEAPON.UNIQUE_SPECIALIST_02",50) -> Give Farhill Rifle 50x Dev.addItem("ITEM.WEAPON.UNIQUE_SPECIALIST_01",50) -> Give Max Gun 08/15 50x Dev.addItem("ITEM.WEAPON.UNIQUE_BOSS_10",50) -> Give Salazar's Revolvers 50x Dev.addItem("ITEM.WEAPON.UNIQUE_MISSION_HANDGUN_01",50) -> Give The Lawmaker 50x Dev.addItem("ITEM.WEAPON.UNIQUE_MISSION_HANDGUN_02",50) -> Give Bloodfury 50x Dev.addItem("ITEM.WEAPON.UNIQUE_MISSION_HANDGUN_15",50) -> Give The Brooklyn Handshake 50x Dev.addItem("ITEM.WEAPON.UNIQUE_MISSION_HANDGUN_16",50) -> Give Street Sweeper 50x Dev.addItem("ITEM.WEAPON.UNIQUE_MISSION_HANDGUN_21",50) -> Give S&W Numbers Cruncher 50x Unique Melee Dev.addItem("ITEM.WEAPON.UNIQUE_BOSS_06",50) -> Give Skullcrusher Bat 50x Dev.addItem("ITEM.WEAPON.UNIQUE_MISSION_MELEE_17",50) -> Give Trench Knife 50x Dev.addItem("ITEM.WEAPON.UNIQUE_MISSION_MELEE_18",50) -> Give Police Baton 50x Dev.addItem("ITEM.WEAPON.UNIQUE_MISSION_MELEE_19",50) -> Give Sledgehammer 50x Ammo Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_15",50) -> Blank Darts (Regular Dart) Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_14",50) -> Steel Core Darts (10% Crit Chance, +2 Armor Damage, +25 Crit Damage) Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_13",50) -> Barbed Darts (10% Crit Chance, 75% Bleed Chance, +25 Crit Damage) Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_12",50) -> Viper Darts (10% Crit Chance, 75% Poison Chance, +25 Crit Damage) Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_11",50) -> Shatter Rounds (+1 Armor Damage) Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_10",50) -> Cutter Rounds (15% Bleed Chance) Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_09",50) -> KO Rounds (10% Knockout Chance) Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_08",50) -> Dirty Rounds (+10% Poison Chance) Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_07",50) -> Dum Dum Round (5% Instant Kill) Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_06",50) -> Riot Rounds (+25% Knockback Chance) Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_05",50) -> AP Rounds 50x (Ignore Enemy Armor) Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_04",50) -> Anvil Rounds (+10 Damage) Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_03",50) -> Bear Rounds 50x (+10 Crit Damage) Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_02",50) -> High Impact (+15% Crit Chance) Dev.addItem("ITEM.AMMO.SPECIAL_AMMO_01",50) -> Sure Shot (+10 Marksman) Armor Dev.addItem("ITEM.ARMOR.ARMOR_01",50) -> Give Cotton Padded Vest 50x Dev.addItem("ITEM.ARMOR.ARMOR_02",50) -> Give Silk Padded Vest 50x Dev.addItem("ITEM.ARMOR.ARMOR_03",50) -> Give Metal Lined Waiscoat 50x Dev.addItem("ITEM.ARMOR.ARMOR_04",50) -> Give Metal Lined Jacket 50x Dev.addItem("ITEM.ARMOR.ARMOR_05",50) -> Give Police Issued Armor 50x Dev.addItem("ITEM.ARMOR.ARMOR_06",50) -> Give Government Issued Armor 50x Dev.addItem("ITEM.ARMOR.ARMOR_07",50) -> Give Military Issue Armor 50x Explosives Dev.addItem("ITEM.WEAPON.EXPLOSIVE_01",50) -> Give MK2 Grenade 50x Dev.addItem("ITEM.WEAPON.EXPLOSIVE_02",50) -> Give M17 Stielhandgranate 50x Dev.addItem("ITEM.WEAPON.EXPLOSIVE_03",50) -> Give Dynamite Stick 50x Dev.addItem("ITEM.WEAPON.EXPLOSIVE_04",50) -> Give Dynamite Bundle 50x Dev.addItem("ITEM.WEAPON.EXPLOSIVE_05",50) -> Give Dynamite Stack 50x Dev.addItem("ITEM.WEAPON.EXPLOSIVE_06",50) -> Give Stender Grenade 50x Dev.addItem("ITEM.WEAPON.EXPLOSIVE_07",50) -> Give Mills Bomb 50x Dev.addItem("ITEM.WEAPON.EXPLOSIVE_08",50) -> Give Discus Grenade 50x Dev.addItem("ITEM.WEAPON.EXPLOSIVE_09",50) -> Give F1 Grenade 50x Unique Explosives Dev.addItem("ITEM.WEAPON.UNIQUE_EXPLOSIVE_01",50) -> Give Shrapnel Bomb 50x Dev.addItem("ITEM.WEAPON.UNIQUE_EXPLOSIVE_02",50) -> Give Time Bomb 50x Dev.addItem("ITEM.WEAPON.UNIQUE_EXPLOSIVE_03",50) -> Give Cluster Grenade 50x Thrown Weapons Dev.addItem("ITEM.WEAPON.THROWN_01",50) -> Give Throwing Knife 50x Dev.addItem("ITEM.WEAPON.THROWN_02",50) -> Give Throwing Axe 50x Dev.takeOverAllDerelictRackets("xxxxx_xxxxx.xxxxxx") Dev.takeOverDerelictRacket(Dev.curTarget) Note: the single takeover only works on "free" buildings that ones the thug ownes racket types : "BUILDING_DATA.BREWERY" "BUILDING_DATA.CASINO" "BUILDING_DATA.BROTHEL" "BUILDING_DATA.BAR" example: Dev.takeOverAllDerelictRackets("BUILDING_DATA.BREWERY") [Change Boss stats] Dev.adjustSkill("marksmanship",140) -- >> it's for boss char only Dev.selectedChar.skills:set("marksmanship",300) ---->> for crew/recruit must be selected first Skills List "leadership" "intimidation" "marksmanship" "defense" "explosives" "melee" "thievery" "medical" "movement" "initiative" "persuasion" "thievery" This is how to turn your crew into God Mode ,You must select the crew first and then input this : Dev.selectedChar:addState("Invulnerable") For your crew to get Ability, you must select the crew first and then input : Dev.addItemToTarget("ITEM.ABILITY.AbilityID") Examples: Crew Abilities Dev.selectedChar.behaviours:add("LightFooted") => Overwatch does not trigger on movement. Dev.selectedChar.behaviours:add("KillCordBonus") => Killing an Enemy Does not lose turn regain 1 AP. Dev.selectedChar.behaviours:add("ColdEfficiency") => Overwatch shots landed triggers might shot again. Dev.selectedChar.behaviours:add("Revenge") => Automatically counter melee attacks from other characters. Dev.selectedChar.behaviours:add("Survivor") => Bleedout instead of dying. Dev.selectedChar.behaviours:add("CoveringFire") => Overwatch triggered by enemy actions, abilities, and movement. Dev.selectedChar.behaviours:add("ShatteringImpact") => Melee attacks destroy a piece of body armor. Dev.selectedChar.behaviours:add("RapidReload") => Reload no longer costs AP. Dev.selectedChar.behaviours:add("BombSuit") => Lowers Knockbck by 50% and Explosives deal 20% less damage. Dev.selectedChar.behaviours:add("RemedyHeal") => Miracle Elixer Heals You 30 HP over time. Boss Abilities Dev.addItemToTarget("ITEM.ABILITY.FIRING_SQUAD") => Friendly or Allied character in range shoot target. Boss Diplomacy Abilities Dev.selectedChar.behaviours:add("StrengthInNumbers") => Crew 6 or More - 20% threat generation. Dev.selectedChar.behaviours:add("FairPrice") => Trade acceptance chance +10%. Dev.selectedChar.behaviours:add("Peacemaker") => Plus 100% Rating making non-aggression pact. Dev.selectedChar.behaviours:add("JiveJoint") => Neighborhood Threat Generation -50% opening Speakeasy. Dev.selectedChar.behaviours:add("RollOfTheDice") => Neighborhood Threat Generation -50% opening Casino. Dev.selectedChar.behaviours:add("StrongerBonds") => Passive Faction Raiting Gain +1 in Defensive Pact. Dev.selectedChar.behaviours:add("BygonesBeBygones") => Negative effects with other factions -50% from wars. Dev.selectedChar.behaviours:add("AtYourService") => Faction Raiting +100 and Honor Gain +50 when honoring pacts . Dev.selectedChar.behaviours:add("RoomToGrow") => Thret Generation -50% in shared neighborhood. Dev.selectedChar.behaviours:add("EnemyOfMyEnemy") => Enemy Trades and Truces do not reduce faction rating with business partners. Dev.selectedChar.behaviours:add("TheHeartbreakKid") => Faction Rating loss breaking treaties -50%. Dev.selectedChar.behaviours:add("Turncoat") => Truce Duration -50% and Business Arangement Difficulty +20%. Dev.selectedChar.behaviours:add("Headhunter") => Threat Generation killing bosses -50%. Dev.selectedChar.behaviours:add("FoundingFarther") => Threat Generation for Large Empire -25% Empire Bonuses Dev.selectedChar.behaviours:add("FoundingFarther") Dev.selectedChar.behaviours:add("EmpireBreweryProductionUpgradeDiscount") Dev.selectedChar.behaviours:add("EmpireBrothelAmbianceUpgradeDiscount") Dev.selectedChar.behaviours:add("EmpireSpeakeasyAmbianceUpgradeDiscount") Dev.selectedChar.behaviours:add("EmpireCasinoGamesUpgradeDiscount") Dev.selectedChar.behaviours:add("EmpireBrothelSecurityUpgradeDiscount") Dev.selectedChar.behaviours:add("EmpireCasinoSecurityUpgradeDiscount") Dev.selectedChar.behaviours:add("EmpireBrewerySecurityUpgradeDiscount") Dev.selectedChar.behaviours:add("EmpireSpeakeasyWordOfMouthUpgradeDiscount") Dev.selectedChar.behaviours:add("EmpireBrothelIncreasedEarnings") Dev.selectedChar.behaviours:add("EmpireSpeakeasyIncreasedEarnings") Dev.selectedChar.behaviours:add("EmpireBreweryReducedUpkeep") Dev.selectedChar.behaviours:add("EmpireSpeakeasyIncreasedEarningsStrong") Dev.selectedChar.behaviours:add("EmpireCasinoUpgradeDiscount") Dev.selectedChar.behaviours:add("EmpireSpeakeasyUpgradeDiscount") Dev.selectedChar.behaviours:add("EmpireSpeakeasyFreeUpgrades") Dev.selectedChar.behaviours:add("EmpireBrothelRaidProtection") Dev.selectedChar.behaviours:add("EmpireSpeakeasyRaidProtection") Dev.selectedChar.behaviours:add("EmpireCasinoRaidProtection") Dev.selectedChar.behaviours:add("EmpireBreweryProductionRateIncrease") Dev.selectedChar.behaviours:add("EmpireCasinoDrawIncrease") Dev.selectedChar.behaviours:add("EmpireBreweryExtraGuard") Dev.selectedChar.behaviours:add("EmpireBrothelExtraGuard") Dev.selectedChar.behaviours:add("EmpireCasinoExtraGuard") Dev.selectedChar.behaviours:add("EmpireCasinoSecurityUpgradeDiscountWeak") Dev.selectedChar.behaviours:add("EmpireCasinoIncreasedEarningsStrong") Dev.selectedChar.behaviours:add("EmpireBrothelReducedNegativeEvents") Dev.selectedChar.behaviours:add("EmpireBreweryStorageUpgradeDiscount") Dev.selectedChar.behaviours:add("EmpireSpeakeasyReducedUpkeep") Alliance Bonuses Dev.selectedChar.behaviours:add("AllianceBreweryProductionUpgradeDiscount") Dev.selectedChar.behaviours:add("AllianceBrothelAmbianceUpgradeDiscount") Dev.selectedChar.behaviours:add("AllianceSpeakeasyAmbianceUpgradeDiscount") Dev.selectedChar.behaviours:add("AllianceCasinoGamesUpgradeDiscount") Dev.selectedChar.behaviours:add("AllianceBrothelSecurityUpgradeDiscount") Dev.selectedChar.behaviours:add("AllianceCasinoSecurityUpgradeDiscount") Dev.selectedChar.behaviours:add("AllianceBrewerySecurityUpgradeDiscount") Dev.selectedChar.behaviours:add("AllianceSpeakeasyWordOfMouthUpgradeDiscount") Dev.selectedChar.behaviours:add("AllianceBrothelIncreasedEarnings") Dev.selectedChar.behaviours:add("AllianceSpeakeasyIncreasedEarnings") Dev.selectedChar.behaviours:add("AllianceBreweryReducedUpkeep") Dev.selectedChar.behaviours:add("AllianceSpeakeasyIncreasedEarningsStrong") Dev.selectedChar.behaviours:add("AllianceCasinoUpgradeDiscount") Dev.selectedChar.behaviours:add("AllianceSpeakeasyUpgradeDiscount") Dev.selectedChar.behaviours:add("AllianceSpeakeasyAmbianceUpgradeDiscountSmall") Dev.selectedChar.behaviours:add("AllianceBrothelRaidProtection") Dev.selectedChar.behaviours:add("AllianceSpeakeasyRaidProtection") Dev.selectedChar.behaviours:add("AllianceCasinoRaidProtection") Dev.selectedChar.behaviours:add("AllianceBreweryProductionRateIncrease") Dev.selectedChar.behaviours:add("AllianceCasinoDrawIncrease") Dev.selectedChar.behaviours:add("AllianceBrewerySecurityUpgradeDiscountWeak") Dev.selectedChar.behaviours:add("AllianceBrothelSecurityUpgradeDiscountWeak") Dev.selectedChar.behaviours:add("AllianceCasinoSecurityUpgradeDiscountWeak") Dev.selectedChar.behaviours:add("AllianceCasinoIncreasedEarningsStrong") Dev.selectedChar.behaviours:add("AllianceBrothelReducedNegativeEvents") Dev.selectedChar.behaviours:add("AllianceBreweryStorageUpgradeDiscount") Dev.selectedChar.behaviours:add("AllianceSpeakeasyReducedUpkeep") Weapons Proficiency Training Dev.addItemToTarget("ITEM.ABILITY.SUBMACHINE_GUN_TRAINING") Dev.addItemToTarget("ITEM.ABILITY.SHOTGUN_TRAINING") Dev.addItemToTarget("ITEM.ABILITY.RIFLE_TRAINING") Dev.addItemToTarget("ITEM.ABILITY.SNIPER_RIFLE_TRAINING") Dev.addItemToTarget("ITEM.ABILITY.MACHINE_GUN_TRAINING") Dev.addItemToTarget("ITEM.ABILITY.EXPLOSIVE_ORDNANCE_TRAINING") You can find Ability ID at Empire of Sin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Scripts\Abilities Dev.selectedChar:addState("PerfectlyLethal") Note: This only can give your crew marksmanship, melee and damage stat to 1000 Here is the removal code for all skills and behaviors. This works for ALL traits, etc... Dev.selectedChar.behaviours:add("PickPocket") Using this code 30 times will stack PickPocket and you will be able to loot many things. Dev.selectedChar.behaviours:removeWithId("PickPocket") You will have to use this multiple times --- Dev.selectedChar.behaviours:addWithExtraDuration(behaviourId, false/true, duration) Ways to use Dev.selectedChar.behaviours:addWithExtraDuration("AdrenalineShotBonus", 9999) - WIll give 9999 turns/rounds before it goes away Dev.selectedChar.behaviours:addWithExtraDuration("AdrenalineShotBonus", true) - There will be no cooldown and you can permanently have the bonus If you dont want the bonus anymore you can use the code Dev.selectedChar.behaviours:removeWithId("AdrenalineShotBonus") Use this code instead and the trait will activate properly. Dev.selectedChar.behaviours:addSingleton("HairTrigger") Dev.selectedChar.behaviours:addSingleton("StrikeAndMove") [Some Traits] Brave Bodyguard Immovable (10% knock resist) Brawny (+10 damage/melee) TrustNoOne (+1 move +10 initiative +10 marksman when no one is in 10 meters) Happy Tolerant ShootFirst Reckless Naive (-1% Salary) Greedy (+1% Salary) ACatHasNineLives HairTrigger Religious ThickSkinned Boxer Careful Poverty Immigrant GangLeader AlwaysKeepYourWord Privileged SecondGeneration Calm (25% bleed not die) FellOnHardTimes Boxer FoolAndHisMoneyAreSoonParted TheWorkPraisesTheMan (-30% speakeasy security) ReformSchool StrictlySchooled StayedInSchool FellOnHardTimes Kind Delinquent Beautiful ChildLabor EasyComeEasyGo (No Morale Loss) APennySavedIsAPennyEarned (-15% Assigned Racket Upkeep) PerfectlyLethal Empire Bonuses Dev.player.faction.boss:applyBonus("EmpireBreweryProductionUpgradeDiscount") Dev.player.faction.boss:applyBonus("EmpireBrothelAmbianceUpgradeDiscount") Dev.player.faction.boss:applyBonus("EmpireSpeakeasyAmbianceUpgradeDiscount") Dev.player.faction.boss:applyBonus("EmpireCasinoGamesUpgradeDiscount") Dev.player.faction.boss:applyBonus("EmpireBrothelSecurityUpgradeDiscount") Dev.player.faction.boss:applyBonus("EmpireCasinoSecurityUpgradeDiscount") Dev.player.faction.boss:applyBonus("EmpireBrewerySecurityUpgradeDiscount") Dev.player.faction.boss:applyBonus("EmpireSpeakeasyWordOfMouthUpgradeDiscount") Dev.player.faction.boss:applyBonus("EmpireBrothelIncreasedEarnings") Dev.player.faction.boss:applyBonus("EmpireSpeakeasyIncreasedEarnings") Dev.player.faction.boss:applyBonus("EmpireBreweryReducedUpkeep") Dev.player.faction.boss:applyBonus("EmpireSpeakeasyIncreasedEarningsStrong") Dev.player.faction.boss:applyBonus("EmpireCasinoUpgradeDiscount") Dev.player.faction.boss:applyBonus("EmpireSpeakeasyUpgradeDiscount") Dev.player.faction.boss:applyBonus("EmpireSpeakeasyFreeUpgrades") Dev.player.faction.boss:applyBonus("EmpireBrothelRaidProtection") Dev.player.faction.boss:applyBonus("EmpireSpeakeasyRaidProtection") Dev.player.faction.boss:applyBonus("EmpireCasinoRaidProtection") Dev.player.faction.boss:applyBonus("EmpireBreweryProductionRateIncrease") Dev.player.faction.boss:applyBonus("EmpireCasinoDrawIncrease") Dev.player.faction.boss:applyBonus("EmpireBreweryExtraGuard") Dev.player.faction.boss:applyBonus("EmpireBrothelExtraGuard") Dev.player.faction.boss:applyBonus("EmpireCasinoExtraGuard") Dev.player.faction.boss:applyBonus("EmpireCasinoSecurityUpgradeDiscountWeak") Dev.player.faction.boss:applyBonus("EmpireCasinoIncreasedEarningsStrong") Dev.player.faction.boss:applyBonus("EmpireBrothelReducedNegativeEvents") Dev.player.faction.boss:applyBonus("EmpireBreweryStorageUpgradeDiscount") Dev.player.faction.boss:applyBonus("EmpireSpeakeasyReducedUpkeep") Alliance Bonuses Dev.player.faction.boss:applyBonus("AllianceBreweryProductionUpgradeDiscount") Dev.player.faction.boss:applyBonus("AllianceBrothelAmbianceUpgradeDiscount") Dev.player.faction.boss:applyBonus("AllianceSpeakeasyAmbianceUpgradeDiscount") Dev.player.faction.boss:applyBonus("AllianceCasinoGamesUpgradeDiscount") Dev.player.faction.boss:applyBonus("AllianceBrothelSecurityUpgradeDiscount") Dev.player.faction.boss:applyBonus("AllianceCasinoSecurityUpgradeDiscount") Dev.player.faction.boss:applyBonus("AllianceBrewerySecurityUpgradeDiscount") Dev.player.faction.boss:applyBonus("AllianceSpeakeasyWordOfMouthUpgradeDiscount") Dev.player.faction.boss:applyBonus("AllianceBrothelIncreasedEarnings") Dev.player.faction.boss:applyBonus("AllianceSpeakeasyIncreasedEarnings") Dev.player.faction.boss:applyBonus("AllianceBreweryReducedUpkeep") Dev.player.faction.boss:applyBonus("AllianceSpeakeasyIncreasedEarningsStrong") Dev.player.faction.boss:applyBonus("AllianceCasinoUpgradeDiscount") Dev.player.faction.boss:applyBonus("AllianceSpeakeasyUpgradeDiscount") Dev.player.faction.boss:applyBonus("AllianceSpeakeasyAmbianceUpgradeDiscountSmall") Dev.player.faction.boss:applyBonus("AllianceBrothelRaidProtection") Dev.player.faction.boss:applyBonus("AllianceSpeakeasyRaidProtection") Dev.player.faction.boss:applyBonus("AllianceCasinoRaidProtection") Dev.player.faction.boss:applyBonus("AllianceBreweryProductionRateIncrease") Dev.player.faction.boss:applyBonus("AllianceCasinoDrawIncrease") Dev.player.faction.boss:applyBonus("AllianceBrewerySecurityUpgradeDiscountWeak") Dev.player.faction.boss:applyBonus("AllianceBrothelSecurityUpgradeDiscountWeak") Dev.player.faction.boss:applyBonus("AllianceCasinoSecurityUpgradeDiscountWeak") Dev.player.faction.boss:applyBonus("AllianceCasinoIncreasedEarningsStrong") Dev.player.faction.boss:applyBonus("AllianceBrothelReducedNegativeEvents") Dev.player.faction.boss:applyBonus("AllianceBreweryStorageUpgradeDiscount") Dev.player.faction.boss:applyBonus("AllianceSpeakeasyReducedUpkeep") To remove the bonus, Make sure to select your boss and use this code. Dev.selectedChar.behaviours:removeWithId("PutTextHere") No Salary for Hired Selected Gangster Dev.selectedChar.behaviours:addSingleton("TutorialGangster") EDIT: Was creating too many posts Here is the code to increase Loyalty and Morale Dev.selectedChar.loyalty:add(500) Dev.selectedChar:addMorale(500) and vise versa Dev.selectedChar.loyalty:subtract(500) Dev.selectedChar:subtractMorale(500)
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1