Get Player Actor Pointer (copy & paste to your table):Toga wrote: ↑Fri Feb 23, 2024 12:03 pm^ best to find the address of Player Actor
then in the structure you'll have everything you need.
look at Messy's post: viewtopic.php?p=242977#p242977
and his post above that one
gl
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>547</ID>
<Description>"Get Actor"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Last Epoch.exe
Version:
Date : 2024-02-24
Author : SanitKa
This script does blah blah blah
}
[ENABLE]
aobscanmodule(INJGETACTOR,GameAssembly.dll,48 8B 80 B8 00 00 00 48 8B 40 38 48 83 C4 20 5B C3 E8) // should be unique
alloc(newmem,$1000,INJGETACTOR)
label(code)
label(return)
label(actorPtr)
newmem:
code:
mov rax,[rax+000000B8] // long version; any offset
mov rax,[rax+38] // short version; 7F max offset
mov [actorPtr],rax
jmp return
actorPtr:
dq 0
INJGETACTOR:
jmp newmem
nop 6 // nop both mov rax ...
return:
registersymbol(INJGETACTOR)
registersymbol(actorPtr)
[DISABLE]
INJGETACTOR:
db 48 8B 80 B8 00 00 00 48 8B 40 38
unregistersymbol(*)
dealloc(newmem)
{
PlayerFinder.getPlayerActor
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+12DB116
GameAssembly.dll+12DB0E6: 48 89 01 - mov [rcx],rax
GameAssembly.dll+12DB0E9: E8 42 66 DF FE - call GameAssembly.dll+D1730
GameAssembly.dll+12DB0EE: 48 8B 05 43 D7 8E 04 - mov rax,[GameAssembly.dll+5BC8838]
GameAssembly.dll+12DB0F5: F6 80 2F 01 00 00 02 - test byte ptr [rax+0000012F],02
GameAssembly.dll+12DB0FC: 74 18 - je GameAssembly.dll+12DB116
GameAssembly.dll+12DB0FE: 83 B8 E0 00 00 00 00 - cmp dword ptr [rax+000000E0],00
GameAssembly.dll+12DB105: 75 0F - jne GameAssembly.dll+12DB116
GameAssembly.dll+12DB107: 48 8B C8 - mov rcx,rax
GameAssembly.dll+12DB10A: E8 21 C5 D7 FE - call GameAssembly.il2cpp_runtime_class_init
GameAssembly.dll+12DB10F: 48 8B 05 22 D7 8E 04 - mov rax,[GameAssembly.dll+5BC8838]
GameAssembly.dll+12DB116: 48 8B 80 B8 00 00 00 - mov rax,[rax+000000B8]
// ---------- INJECTING HERE ----------
GameAssembly.dll+12DB11D: 48 8B 40 38 - mov rax,[rax+38]
GameAssembly.dll+12DB121: 48 83 C4 20 - add rsp,20
// ---------- DONE INJECTING ----------
GameAssembly.dll+12DB125: 5B - pop rbx
GameAssembly.dll+12DB126: C3 - ret
GameAssembly.dll+12DB127: E8 34 6A DF FE - call GameAssembly.dll+D1B60
GameAssembly.dll+12DB12C: CC - int 3
GameAssembly.dll+12DB12D: CC - int 3
GameAssembly.dll+12DB12E: CC - int 3
GameAssembly.dll+12DB12F: CC - int 3
PlayerFinder.getPlayerDataTracker: 40 53 - push rbx
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>5</ID>
<Description>"Actor Ptr"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>8 Bytes</VariableType>
<Address>actorPtr</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<Structures>
<Structure Name="Actor" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
<Elements>
<Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
<Element Offset="24" Vartype="Pointer" Bytesize="8" OffsetHex="00000018" ChildStruct="ActorData" Description="data" DisplayMethod="unsigned integer"/>
<Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="actorSync" DisplayMethod="unsigned integer"/>
<Element Offset="40" Vartype="Byte" Bytesize="1" OffsetHex="00000028" Description="foundActorSync" DisplayMethod="unsigned integer"/>
<Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="health" DisplayMethod="unsigned integer">
<Structure Name="UnitHealth" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
<Elements>
<Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
<Element Offset="24" Vartype="Byte" Bytesize="1" OffsetHex="00000018" Description="_hasFirstTicked" DisplayMethod="unsigned integer"/>
<Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="actor" DisplayMethod="unsigned integer"/>
<Element Offset="40" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000028" Description="maxHealth" DisplayMethod="unsigned integer"/>
<Element Offset="44" Vartype="Float" Bytesize="4" OffsetHex="0000002C" Description="currentHealth" DisplayMethod="unsigned integer"/>
<Element Offset="48" Vartype="Byte" Bytesize="1" OffsetHex="00000030" Description="damageable" DisplayMethod="unsigned integer"/>
<Element Offset="49" Vartype="Byte" Bytesize="1" OffsetHex="00000031" Description="canDie" DisplayMethod="unsigned integer"/>
<Element Offset="50" Vartype="Byte" Bytesize="1" OffsetHex="00000032" Description="healable" DisplayMethod="unsigned integer"/>
<Element Offset="52" Vartype="Float" Bytesize="4" OffsetHex="00000034" Description="baseHealthRegenPerSecond" DisplayMethod="unsigned integer"/>
<Element Offset="56" Vartype="Float" Bytesize="4" OffsetHex="00000038" Description="addedHealthRegenPerSecond" DisplayMethod="unsigned integer"/>
<Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="damageTakenEvent" DisplayMethod="unsigned integer"/>
<Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="lethalDamageTakenEvent" DisplayMethod="unsigned integer"/>
<Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="healthChangeEvent" DisplayMethod="unsigned integer"/>
<Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="unimportanceModifier" DisplayMethod="unsigned integer"/>
<Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="unimportanceCoroutine" DisplayMethod="unsigned integer"/>
<Element Offset="104" Vartype="Float" Bytesize="4" OffsetHex="00000068" Description="origonalUnimportance" DisplayMethod="unsigned integer"/>
<Element Offset="108" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000006C" Description="additionalSourcesOfCannotDie" DisplayMethod="unsigned integer"/>
<Element Offset="112" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000070" Description="oldHealthRatio" DisplayMethod="unsigned integer"/>
<Element Offset="116" Vartype="Byte" Bytesize="1" OffsetHex="00000074" Description="healthRatio" DisplayMethod="unsigned integer"/>
<Element Offset="117" Vartype="Byte" Bytesize="1" OffsetHex="00000075" Description="useHealthCap" DisplayMethod="unsigned integer"/>
<Element Offset="120" Vartype="Float" Bytesize="4" OffsetHex="00000078" Description="healthCap" DisplayMethod="unsigned integer"/>
<Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="activeHealthCaps" DisplayMethod="unsigned integer"/>
<Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="tForm" DisplayMethod="unsigned integer"/>
<Element Offset="144" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000090" Description="healthSerialisation" DisplayMethod="unsigned integer"/>
<Element Offset="148" Vartype="Float" Bytesize="4" OffsetHex="00000094" Description="effectiveHealthModifier" DisplayMethod="unsigned integer"/>
<Element Offset="152" Vartype="Float" Bytesize="4" OffsetHex="00000098" Description="startingHealthPercentage" DisplayMethod="unsigned integer"/>
<Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="protectionDamageTypes" DisplayMethod="unsigned integer"/>
<Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="relativeProtectionValues" DisplayMethod="unsigned integer"/>
</Elements>
</Structure>
</Element>
<Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="alignmentManager" DisplayMethod="unsigned integer"/>
<Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="protection" DisplayMethod="unsigned integer"/>
<Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="stats" DisplayMethod="unsigned integer"/>
<Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="dying" DisplayMethod="unsigned integer"/>
<Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="stateController" DisplayMethod="unsigned integer"/>
<Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="summoned" DisplayMethod="unsigned integer"/>
<Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="mana" DisplayMethod="unsigned integer"/>
<Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="chargeManager" DisplayMethod="unsigned integer"/>
<Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="leechTracker" DisplayMethod="unsigned integer"/>
<Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="statBuffs" DisplayMethod="unsigned integer"/>
<Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="abilityObjectConstructor" DisplayMethod="unsigned integer"/>
<Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="tForm" DisplayMethod="unsigned integer"/>
<Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="sizeManager" DisplayMethod="unsigned integer"/>
<Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="navMeshAgent" DisplayMethod="unsigned integer"/>
<Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="ailmentReceiver" DisplayMethod="unsigned integer"/>
<Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="accuracyManager" DisplayMethod="unsigned integer"/>
<Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="animationManager" DisplayMethod="unsigned integer"/>
<Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="targetFinder" DisplayMethod="unsigned integer"/>
<Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="waiting" DisplayMethod="unsigned integer"/>
<Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="movingToTarget" DisplayMethod="unsigned integer"/>
<Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="stunned" DisplayMethod="unsigned integer"/>
<Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="relayDamageEvents" DisplayMethod="unsigned integer"/>
<Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="stateSoundManager" DisplayMethod="unsigned integer"/>
<Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="deathItemDrop" DisplayMethod="unsigned integer"/>
<Element Offset="248" Vartype="Pointer" Bytesize="8" OffsetHex="000000F8" Description="itemContainersManager" DisplayMethod="unsigned integer">
<Structure Name="ItemContainersManager" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
<Elements>
<Element Offset="16" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000010" Description="m_CachedPtr" DisplayMethod="unsigned integer"/>
<Element Offset="24" Vartype="Byte" Bytesize="1" OffsetHex="00000018" Description="_hasFirstTicked" DisplayMethod="unsigned integer"/>
<Element Offset="32" Vartype="Pointer" Bytesize="8" OffsetHex="00000020" Description="inventory" DisplayMethod="unsigned integer"/>
<Element Offset="40" Vartype="Pointer" Bytesize="8" OffsetHex="00000028" Description="equipment" DisplayMethod="unsigned integer"/>
<Element Offset="48" Vartype="Pointer" Bytesize="8" OffsetHex="00000030" Description="materials" DisplayMethod="unsigned integer"/>
<Element Offset="56" Vartype="Pointer" Bytesize="8" OffsetHex="00000038" Description="cursor" DisplayMethod="unsigned integer"/>
<Element Offset="64" Vartype="Pointer" Bytesize="8" OffsetHex="00000040" Description="swapBuffer" DisplayMethod="unsigned integer"/>
<Element Offset="72" Vartype="Pointer" Bytesize="8" OffsetHex="00000048" Description="stash" DisplayMethod="unsigned integer"/>
<Element Offset="80" Vartype="Pointer" Bytesize="8" OffsetHex="00000050" Description="shop" DisplayMethod="unsigned integer"/>
<Element Offset="88" Vartype="Pointer" Bytesize="8" OffsetHex="00000058" Description="buyback" DisplayMethod="unsigned integer"/>
<Element Offset="96" Vartype="Pointer" Bytesize="8" OffsetHex="00000060" Description="crafting" DisplayMethod="unsigned integer"/>
<Element Offset="104" Vartype="Pointer" Bytesize="8" OffsetHex="00000068" Description="eternityCache" DisplayMethod="unsigned integer"/>
<Element Offset="112" Vartype="Pointer" Bytesize="8" OffsetHex="00000070" Description="gambling" DisplayMethod="unsigned integer"/>
<Element Offset="120" Vartype="Pointer" Bytesize="8" OffsetHex="00000078" Description="soulGambling" DisplayMethod="unsigned integer"/>
<Element Offset="128" Vartype="Pointer" Bytesize="8" OffsetHex="00000080" Description="factionGamblingCoF" DisplayMethod="unsigned integer"/>
<Element Offset="136" Vartype="Pointer" Bytesize="8" OffsetHex="00000088" Description="factionGamblingMG" DisplayMethod="unsigned integer"/>
<Element Offset="144" Vartype="Pointer" Bytesize="8" OffsetHex="00000090" Description="arenaKey" DisplayMethod="unsigned integer"/>
<Element Offset="152" Vartype="Pointer" Bytesize="8" OffsetHex="00000098" Description="dun1Key" DisplayMethod="unsigned integer"/>
<Element Offset="160" Vartype="Pointer" Bytesize="8" OffsetHex="000000A0" Description="lightlessArborDungeonKey" DisplayMethod="unsigned integer"/>
<Element Offset="168" Vartype="Pointer" Bytesize="8" OffsetHex="000000A8" Description="soulfireBastionDungeonKey" DisplayMethod="unsigned integer"/>
<Element Offset="176" Vartype="Pointer" Bytesize="8" OffsetHex="000000B0" Description="idols" DisplayMethod="unsigned integer"/>
<Element Offset="184" Vartype="Pointer" Bytesize="8" OffsetHex="000000B8" Description="blessings" DisplayMethod="unsigned integer"/>
<Element Offset="192" Vartype="Pointer" Bytesize="8" OffsetHex="000000C0" Description="lenses" DisplayMethod="unsigned integer"/>
<Element Offset="200" Vartype="Pointer" Bytesize="8" OffsetHex="000000C8" Description="giftedItems" DisplayMethod="unsigned integer"/>
<Element Offset="208" Vartype="Pointer" Bytesize="8" OffsetHex="000000D0" Description="itemToGift" DisplayMethod="unsigned integer"/>
<Element Offset="216" Vartype="Pointer" Bytesize="8" OffsetHex="000000D8" Description="itemToTrade" DisplayMethod="unsigned integer"/>
<Element Offset="224" Vartype="Pointer" Bytesize="8" OffsetHex="000000E0" Description="itemToTradePreview" DisplayMethod="unsigned integer"/>
<Element Offset="232" Vartype="Pointer" Bytesize="8" OffsetHex="000000E8" Description="itemToList" DisplayMethod="unsigned integer"/>
<Element Offset="240" Vartype="Pointer" Bytesize="8" OffsetHex="000000F0" Description="craftingManager" DisplayMethod="unsigned integer"/>
<Element Offset="248" Vartype="4 Bytes" Bytesize="4" OffsetHex="000000F8" Description="CursorPickedFromPos" DisplayMethod="unsigned integer"/>
<Element Offset="256" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000100" Description="CursorPickedFromContainer" DisplayMethod="unsigned integer"/>
<Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="treeData" DisplayMethod="unsigned integer"/>
<Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="characterMutator" DisplayMethod="unsigned integer"/>
<Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="tracker" DisplayMethod="unsigned integer"/>
<Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="globalDataTracker" DisplayMethod="unsigned integer"/>
<Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="shardStorage" DisplayMethod="unsigned integer"/>
<Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="resonanceStorage" DisplayMethod="unsigned integer"/>
<Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="movingPlayer" DisplayMethod="unsigned integer"/>
<Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="actor" DisplayMethod="unsigned integer"/>
<Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="itemEquipManager" DisplayMethod="unsigned integer"/>
<Element Offset="336" Vartype="Byte" Bytesize="1" OffsetHex="00000150" Description="fullyInitialisedAndLoaded" DisplayMethod="unsigned integer"/>
<Element Offset="337" Vartype="Byte" Bytesize="1" OffsetHex="00000151" Description="saveStashFlag" DisplayMethod="unsigned integer"/>
<Element Offset="338" Vartype="Byte" Bytesize="1" OffsetHex="00000152" Description="saveCharContainerFlag" DisplayMethod="unsigned integer"/>
<Element Offset="339" Vartype="Byte" Bytesize="1" OffsetHex="00000153" Description="saveStashLayoutFlag" DisplayMethod="unsigned integer"/>
<Element Offset="340" Vartype="Byte" Bytesize="1" OffsetHex="00000154" Description="syncBuybackFlag" DisplayMethod="unsigned integer"/>
<Element Offset="341" Vartype="Byte" Bytesize="1" OffsetHex="00000155" Description="cursorLocked" DisplayMethod="unsigned integer"/>
<Element Offset="342" Vartype="2 Bytes" Bytesize="2" OffsetHex="00000156" Description="soulGamblingSeed" DisplayMethod="unsigned integer"/>
<Element Offset="344" Vartype="2 Bytes" Bytesize="2" OffsetHex="00000158" Description="itemsPurchasedFromSoulGamblerSincePopulated" DisplayMethod="unsigned integer"/>
<Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="OnCursorLockStatusChange" DisplayMethod="unsigned integer"/>
<Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="blessingsDiscovered" DisplayMethod="unsigned integer"/>
<Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" Description="unequippableDropPairs" DisplayMethod="unsigned integer"/>
<Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="clientAdditionalOffhandBaseTypeProvider" DisplayMethod="unsigned integer"/>
<Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="tempCharacterInfoProvider" DisplayMethod="unsigned integer"/>
</Elements>
</Structure>
</Element>
<Element Offset="256" Vartype="Pointer" Bytesize="8" OffsetHex="00000100" Description="characterMutator" DisplayMethod="unsigned integer"/>
<Element Offset="264" Vartype="Pointer" Bytesize="8" OffsetHex="00000108" Description="playerQuestListHolder" DisplayMethod="unsigned integer"/>
<Element Offset="272" Vartype="Pointer" Bytesize="8" OffsetHex="00000110" Description="playerMonolithQuestListHolder" DisplayMethod="unsigned integer"/>
<Element Offset="280" Vartype="Pointer" Bytesize="8" OffsetHex="00000118" Description="monolithRunsManager" DisplayMethod="unsigned integer"/>
<Element Offset="288" Vartype="Pointer" Bytesize="8" OffsetHex="00000120" Description="goldTracker" DisplayMethod="unsigned integer"/>
<Element Offset="296" Vartype="Pointer" Bytesize="8" OffsetHex="00000128" Description="factionInfo" DisplayMethod="unsigned integer"/>
<Element Offset="304" Vartype="Pointer" Bytesize="8" OffsetHex="00000130" Description="resonancesTracker" DisplayMethod="unsigned integer"/>
<Element Offset="312" Vartype="Pointer" Bytesize="8" OffsetHex="00000138" Description="experienceTracker" DisplayMethod="unsigned integer"/>
<Element Offset="320" Vartype="Pointer" Bytesize="8" OffsetHex="00000140" Description="itemDropBonuses" DisplayMethod="unsigned integer"/>
<Element Offset="328" Vartype="Pointer" Bytesize="8" OffsetHex="00000148" Description="generateItems" DisplayMethod="unsigned integer"/>
<Element Offset="336" Vartype="Pointer" Bytesize="8" OffsetHex="00000150" Description="localTreeData" DisplayMethod="unsigned integer"/>
<Element Offset="344" Vartype="Pointer" Bytesize="8" OffsetHex="00000158" Description="globalDataTracker" DisplayMethod="unsigned integer"/>
<Element Offset="352" Vartype="Pointer" Bytesize="8" OffsetHex="00000160" Description="voteManager" DisplayMethod="unsigned integer"/>
<Element Offset="360" Vartype="Pointer" Bytesize="8" OffsetHex="00000168" Description="dungeonRunManager" DisplayMethod="unsigned integer"/>
<Element Offset="368" Vartype="Pointer" Bytesize="8" OffsetHex="00000170" Description="arenaRunManager" DisplayMethod="unsigned integer"/>
<Element Offset="376" Vartype="Pointer" Bytesize="8" OffsetHex="00000178" Description="weaponInfoHolder" DisplayMethod="unsigned integer"/>
<Element Offset="384" Vartype="Pointer" Bytesize="8" OffsetHex="00000180" Description="falconIdleState" DisplayMethod="unsigned integer"/>
<Element Offset="392" Vartype="Pointer" Bytesize="8" OffsetHex="00000188" Description="actorPointerEventListener" DisplayMethod="unsigned integer"/>
<Element Offset="400" Vartype="Pointer" Bytesize="8" OffsetHex="00000190" Description="colliders" DisplayMethod="unsigned integer"/>
<Element Offset="408" Vartype="Float" Bytesize="4" OffsetHex="00000198" Description="unscaledRadius" DisplayMethod="unsigned integer"/>
<Element Offset="412" Vartype="Byte" Bytesize="1" OffsetHex="0000019C" Description="cannotBePushed" DisplayMethod="unsigned integer"/>
<Element Offset="413" Vartype="Byte" Bytesize="1" OffsetHex="0000019D" Description="isPlayerActor" DisplayMethod="unsigned integer"/>
<Element Offset="416" Vartype="Float" Bytesize="4" OffsetHex="000001A0" Description="increasedPotionDroprate" DisplayMethod="unsigned integer"/>
<Element Offset="420" Vartype="Byte" Bytesize="1" OffsetHex="000001A4" Description="cannotTargetWithMovementAbilities" DisplayMethod="unsigned integer"/>
<Element Offset="424" Vartype="Float" Bytesize="4" OffsetHex="000001A8" Description="distanceFromCentreForAttackersToMoveTowards" DisplayMethod="unsigned integer"/>
<Element Offset="428" Vartype="Byte" Bytesize="1" OffsetHex="000001AC" Description="neverValidTarget" DisplayMethod="unsigned integer"/>
<Element Offset="429" Vartype="Byte" Bytesize="1" OffsetHex="000001AD" Description="cannotBeAffectedByDarkness" DisplayMethod="unsigned integer"/>
<Element Offset="432" Vartype="4 Bytes" Bytesize="4" OffsetHex="000001B0" Description="totalSourcesOfTargetInvalidity" DisplayMethod="unsigned integer"/>
<Element Offset="440" Vartype="Pointer" Bytesize="8" OffsetHex="000001B8" Description="abilityEventListener" DisplayMethod="unsigned integer"/>
<Element Offset="448" Vartype="Pointer" Bytesize="8" OffsetHex="000001C0" Description="creationReferences" DisplayMethod="unsigned integer"/>
<Element Offset="456" Vartype="Pointer" Bytesize="8" OffsetHex="000001C8" Description="summonTracker" DisplayMethod="unsigned integer"/>
<Element Offset="464" Vartype="Pointer" Bytesize="8" OffsetHex="000001D0" Description="mutatorManager" DisplayMethod="unsigned integer"/>
<Element Offset="472" Vartype="Byte" Bytesize="1" OffsetHex="000001D8" Description="hasMutatorManager" DisplayMethod="unsigned integer"/>
<Element Offset="480" Vartype="Pointer" Bytesize="8" OffsetHex="000001E0" Description="hitSoundReceiver" DisplayMethod="unsigned integer"/>
<Element Offset="488" Vartype="Byte" Bytesize="1" OffsetHex="000001E8" Description="checkedForHitSoundReceiver" DisplayMethod="unsigned integer"/>
<Element Offset="489" Vartype="Byte" Bytesize="1" OffsetHex="000001E9" Description="hasHitSoundReceiver" DisplayMethod="unsigned integer"/>
<Element Offset="496" Vartype="Pointer" Bytesize="8" OffsetHex="000001F0" Description="movingPlayerServer" DisplayMethod="unsigned integer"/>
<Element Offset="504" Vartype="Pointer" Bytesize="8" OffsetHex="000001F8" Description="abilityList" DisplayMethod="unsigned integer"/>
<Element Offset="512" Vartype="Pointer" Bytesize="8" OffsetHex="00000200" Description="characterDataTracker" DisplayMethod="unsigned integer"/>
<Element Offset="520" Vartype="Pointer" Bytesize="8" OffsetHex="00000208" Description="healthPotion" DisplayMethod="unsigned integer"/>
<Element Offset="528" Vartype="Pointer" Bytesize="8" OffsetHex="00000210" Description="minionStanceData" DisplayMethod="unsigned integer"/>
<Element Offset="536" Vartype="Pointer" Bytesize="8" OffsetHex="00000218" Description="tooltipDPSManager" DisplayMethod="unsigned integer"/>
<Element Offset="544" Vartype="Pointer" Bytesize="8" OffsetHex="00000220" Description="appliedModKeys" DisplayMethod="unsigned integer"/>
<Element Offset="552" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000228" Description="rarity" DisplayMethod="unsigned integer"/>
<Element Offset="553" Vartype="Byte" Bytesize="1" OffsetHex="00000229" Description="isMinion" DisplayMethod="unsigned integer"/>
<Element Offset="554" Vartype="Byte" Bytesize="1" OffsetHex="0000022A" Description="isSummonedTotem" DisplayMethod="unsigned integer"/>
<Element Offset="555" Vartype="Byte" Bytesize="1" OffsetHex="0000022B" Description="<UsingAbilityHasActivated>k__BackingField" DisplayMethod="unsigned integer"/>
<Element Offset="556" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000022C" Description="referenceVersion" DisplayMethod="unsigned integer"/>
<Element Offset="560" Vartype="Pointer" Bytesize="8" OffsetHex="00000230" Description="usingAbilityActivatedEvent" DisplayMethod="unsigned integer"/>
<Element Offset="568" Vartype="Pointer" Bytesize="8" OffsetHex="00000238" Description="reachedMovementAbilityDestinationEvent" DisplayMethod="unsigned integer"/>
<Element Offset="576" Vartype="Pointer" Bytesize="8" OffsetHex="00000240" Description="movedToPlayerSpawnEvent" DisplayMethod="unsigned integer"/>
<Element Offset="584" Vartype="Float" Bytesize="4" OffsetHex="00000248" Description="initialRadius" DisplayMethod="unsigned integer"/>
<Element Offset="588" Vartype="Byte" Bytesize="1" OffsetHex="0000024C" Description="hasBeenDisabled" DisplayMethod="unsigned integer"/>
<Element Offset="589" Vartype="Byte" Bytesize="1" OffsetHex="0000024D" Description="initialised" DisplayMethod="unsigned integer"/>
<Element Offset="592" Vartype="Float" Bytesize="4" OffsetHex="00000250" Description="timeLastPulled" DisplayMethod="unsigned integer"/>
<Element Offset="600" Vartype="Pointer" Bytesize="8" OffsetHex="00000258" Description="objectLastPulledBy" DisplayMethod="unsigned integer"/>
</Elements>
</Structure>
</Structures>
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1