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Messy6666
Table Makers
Posts: 728 Joined: Fri Sep 25, 2020 5:45 pm
Reputation: 745
Post
by Messy6666 » Wed Mar 15, 2023 11:41 am
teyhox wrote: ↑ Tue Mar 14, 2023 8:54 pm
... Didn't test with other summons. Maybe it's because of today's patch ? (0.9.c)
PiKâNTo wrote: ↑ Wed Mar 15, 2023 7:00 am
Yes they have changed a lot, prolly since 0.9 but i have overlooked that.
currently reworking/rewriting the summons ...
Laedane wrote: ↑ Tue Mar 14, 2023 9:21 pm
Hi, for some reason after picking a mastery the max passive points script just remove all of the points. What could possibly cause this?
i have no idea...
trevlf wrote: ↑ Wed Mar 15, 2023 2:32 am
I am not gonna burn my fingers on that one
also it's MP so no support from me on that anyways
My discord is in my sig
TheBoorsh wrote: ↑ Wed Mar 15, 2023 9:50 am
... those two options doesnt work:
Infinite mana
Max passive points (stopped working after the last update)
I fixed Max passive points, will pr it after i am finished with the player summons
( or earlier if i don't get that one fixed )
Inf Mana is just working here...
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
andrewwts
What is cheating?
Posts: 4 Joined: Thu May 05, 2022 2:24 pm
Reputation: 0
Post
by andrewwts » Wed Mar 15, 2023 11:45 am
Can update to 0.9d
TheBoorsh
Novice Cheater
Posts: 19 Joined: Sat Feb 01, 2020 12:10 pm
Reputation: 3
Post
by TheBoorsh » Wed Mar 15, 2023 11:49 am
Messy6666 wrote: ↑ Wed Mar 15, 2023 11:41 am
teyhox wrote: ↑ Tue Mar 14, 2023 8:54 pm
... Didn't test with other summons. Maybe it's because of today's patch ? (0.9.c)
PiKâNTo wrote: ↑ Wed Mar 15, 2023 7:00 am
Yes they have changed a lot, prolly since 0.9 but i have overlooked that.
currently reworking/rewriting the summons ...
Laedane wrote: ↑ Tue Mar 14, 2023 9:21 pm
Hi, for some reason after picking a mastery the max passive points script just remove all of the points. What could possibly cause this?
i have no idea...
trevlf wrote: ↑ Wed Mar 15, 2023 2:32 am
I am not gonna burn my fingers on that one
also it's MP so no support from me on that anyways
My discord is in my sig
TheBoorsh wrote: ↑ Wed Mar 15, 2023 9:50 am
... those two options doesnt work:
Infinite mana
Max passive points (stopped working after the last update)
I fixed Max passive points, will pr it after i am finished with the player summons
( or earlier if i don't get that one fixed )
Inf Mana is just working here...
Thank you for a quick response!
For inf mana you just have to click the box as usual, right?
I am not sure what is the problem here, the function didn't work for me since the first iteration of this table.
Anyway, thank you again for your work.
Messy6666
Table Makers
Posts: 728 Joined: Fri Sep 25, 2020 5:45 pm
Reputation: 745
Post
by Messy6666 » Wed Mar 15, 2023 11:56 am
^ yes
just enable no cooldown also
and go mad on pressing some spells/attacks
you should see the mana pool unchanged
TheBoorsh
Novice Cheater
Posts: 19 Joined: Sat Feb 01, 2020 12:10 pm
Reputation: 3
Post
by TheBoorsh » Wed Mar 15, 2023 11:59 am
Messy6666 wrote: ↑ Wed Mar 15, 2023 11:56 am
^ yes
just enable no cooldown also
and go mad on pressing some spells/attacks
you should see the mana pool unchanged
Thats exactly what I want to do
Still I can't manage to make it work for some unknown reason.
No cooldown works fine though.
Toga
Expert Cheater
Posts: 243 Joined: Wed Mar 03, 2021 1:11 pm
Reputation: 98
Post
by Toga » Wed Mar 15, 2023 12:12 pm
^ try to re-download the table...
dunno
look at the mana here
TheBoorsh
Novice Cheater
Posts: 19 Joined: Sat Feb 01, 2020 12:10 pm
Reputation: 3
Post
by TheBoorsh » Wed Mar 15, 2023 12:17 pm
Toga wrote: ↑ Wed Mar 15, 2023 12:12 pm
^ try to re-download the table...
dunno
look at the mana here
Well, this is only me problem then.
As I said earlier I've tried almost every iteration of this table and never have managed to use this function.
Might be a permission problem or smth?
Also are you guys using newest 7.5 version of CE?
Toga
Expert Cheater
Posts: 243 Joined: Wed Mar 03, 2021 1:11 pm
Reputation: 98
Post
by Toga » Wed Mar 15, 2023 12:20 pm
yes 7.5
we always use the latest public one
Toga
Expert Cheater
Posts: 243 Joined: Wed Mar 03, 2021 1:11 pm
Reputation: 98
Post
by Toga » Wed Mar 15, 2023 12:23 pm
^ also funny fact
the mana code has not changed since
TheBoorsh
Novice Cheater
Posts: 19 Joined: Sat Feb 01, 2020 12:10 pm
Reputation: 3
Post
by TheBoorsh » Wed Mar 15, 2023 12:25 pm
Toga wrote: ↑ Wed Mar 15, 2023 12:20 pm
yes 7.5
we always use the latest public one
I am doing that as well.
Hmm, I am really out of possible solutions then.
Messy6666
Table Makers
Posts: 728 Joined: Fri Sep 25, 2020 5:45 pm
Reputation: 745
Post
by Messy6666 » Wed Mar 15, 2023 2:25 pm
failing to find a solution for the summons atm
so i will give up for now and will retry after the D beta.
in the meantime you can fix the Max Passive hack by
replacing the
dw
with
dd
in the
Enable
script
Code: Select all
align 10 CC
optMaxPassivePoints:
dd #20
or wait for next pr
VDay
Noobzor
Posts: 6 Joined: Wed Mar 15, 2023 11:34 pm
Reputation: 0
Post
by VDay » Wed Mar 15, 2023 11:37 pm
Hey, just wanted to mention since I didn't see anyone else bring this up, but the script for max implicit modifiers doesn't seem to be working anymore as of the latest round of hotfixes for 0.9 (c and d I think?). The one for affixes is still fine though.
Not a huge deal and there are probably going to be a bunch more hotfixes/patches coming out for the game soon but just wanted to put it on your radar. Thanks for updating the table
BBK
Novice Cheater
Posts: 17 Joined: Thu Mar 08, 2018 12:06 am
Reputation: 1
Post
by BBK » Thu Mar 16, 2023 5:58 am
Toga wrote: ↑ Tue Mar 14, 2023 8:54 am
change this
Code: Select all
mov cl, [optForgePotential]
mov byte ptr [rdi+018], cl
mov cl, [optLegendaryPotential]
mov byte ptr [rdi+019], cL
into
Code: Select all
mov cl, [optForgePotential]
mov byte ptr [rdi+018], cl
// mov cl, [optLegendaryPotential]
// mov byte ptr [rdi+019], cL
Hey I changed this script back to the original in order to get 255 legendary potential again, but it no longer works now. Not sure if its because I'm on 0.9c or because I modified the script. Any suggestions on getting it to work?
Messy6666
Table Makers
Posts: 728 Joined: Fri Sep 25, 2020 5:45 pm
Reputation: 745
Post
by Messy6666 » Thu Mar 16, 2023 8:51 am
^^ thanks for sharing but
Max Unique, Sets and Implicit Rolls still working here ??
^ gonna check that next
in the meantime you can re-download the table
it has an option now to skip or to not skip it
-edit- should work,, structure isn't modified
doomnezau
What is cheating?
Posts: 4 Joined: Thu Mar 16, 2023 11:08 am
Reputation: 0
Post
by doomnezau » Thu Mar 16, 2023 11:09 am
Can confirm about the legendary power issue. Isn't working anymore.
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