Update
2021-01-07 v1.3 beta 08d
- added / (re)included: set your own default options ( re-included from: PhCCRQQsd6Bi )
- added: CompactMode from user Betcha
- added: Cycle through the higher rarities for Cheat: Select Item Roll Rarity, If enabled: next drop will be a higher rarity (if possible)
- updated: using readmem()/reassemble() when possible (for maintenance).
- updated: using global MODULE_NAME for all aobscans
- updated: not using dealloc(*) / unregistersymbol(*) anymore... except in main Enable()
-------- ** Always download the top one in the list, this is the most recent one **
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Shards wont deduct doesnt work, or at least as it is implied. It absolutely deducts the shards for me however if you have at least one shard you can get infinite uses out of it for that specific craft. The shard will just use the one you have and then start going into negative. Once you remove it from crafting window the shards no longer there. Same if you have a ton of shards, I had 50 health shards, used 1 and now have 49. I checked all under crafting, if theres a specific way to get it to work im interested. Thanks a ton for this table though, saves so much time doing tedious bullshit.
Also is the search feature for the forum busted? I tried searching for the word "shard" to see if this is covered and nothing comes up. I even tried it after I posted and still didnt bring it up.
Shards wont deduct doesnt work, or at least as it is implied.
Hi joe123, i think i know what you mean... i don't know why tho.
But instead of doing a lot of debugging i have re-included the "Cheat: Unlimited Shards" from gideon25 or PhCCRQQsd6Bi
This will set the amount to #99 when you select it in the crafting menu, hope that helps.
Update: 2021-01-26 v1.4 beta 08d
- re-included: Cheat: Unlimited Shards ( set the amount of the selected item to #99 ) from gideon25 or PhCCRQQsd6Bi
- fixed: a bug in Cycle through the higher rarities
- added: verbose enabling of Default Cheats
Shards wont deduct doesnt work, or at least as it is implied.
Hi joe123, i think i know what you mean... i don't know why tho.
But instead of doing a lot of debugging i have re-included the "Cheat: Unlimited Shards"
Thanks for the near instant response and fix, works great and solved my problem. Just wanted to report, in case you didnt know, that the 99 shards dont stick so as soon as I uncheck the new mod the shard count reverts to whatever it was before. Again Im not complaining because this really doesnt matter to me but figured you might not know its doing this, thanks again.
Update 2021-02-19 beta 08.1B
- fixed Auto Kill
- removed GAME Max Skill Points, because of new system
- fixed MAX Skill Points (255 per skill)
* works but not always visible
- fixed: Ignore Level Req to Forge
Hi, just wondering if there is a way to add the Give ALL Shards option that gideon had in his old table? The one that includes all the experimental shards that weren't in game yet.
Hi, just wondering if there is a way to add the Give ALL Shards option that gideon had in his old table? The one that includes all the experimental shards that weren't in game yet.
If not no worries. Thanks!
Sorry, since I, and none of my contacts, haven't been playing this game for months, I actually do as little as possible for this table at the moment.
However, I took a quick look (cause you asked very nicely and i like Cheat Engine) but couldn't find any reference points to the cheat in question without going todo some actualy debugging...
which i am not going todo anymore for this game.
Peace
Hi, just wondering if there is a way to add the Give ALL Shards option that gideon had in his old table? The one that includes all the experimental shards that weren't in game yet.
If not no worries. Thanks!
oh lol here you go... forgot i already had updated it in my own table
no idea what it does tho
2021-02-19 v1.1 beta 08.1B
- reincluded from gideon25: Give ALL Shards (Including Ones that may not be ready for game yet) -->Experimental
* no support from me on this one tho if it aint working
Hi, just wondering if there is a way to add the Give ALL Shards option that gideon had in his old table? The one that includes all the experimental shards that weren't in game yet.
If not no worries. Thanks!
oh lol here you go... forgot i already had updated it in my own table
no idea what it does tho
2021-02-19 v1.1 beta 08.1B
- reincluded from gideon25: Give ALL Shards (Including Ones that may not be ready for game yet) -->Experimental
* no support from me on this one tho if it aint working
I'll try it out, thanks dude. No worries about support, if it works it works if it doesn't its no biggie.
Hi, just wondering if there is a way to add the Give ALL Shards option that gideon had in his old table? The one that includes all the experimental shards that weren't in game yet.
If not no worries. Thanks!
oh lol here you go... forgot i already had updated it in my own table
no idea what it does tho
2021-02-19 v1.1 beta 08.1B
- reincluded from gideon25: Give ALL Shards (Including Ones that may not be ready for game yet) -->Experimental
* no support from me on this one tho if it aint working
Hi thanks alot for this table, the Give ALL Shards (Including Ones that may not be ready for game yet) -->Experimental
* In inventory crafting tab, press sort button (?)
gives a bunch of shards titled 'Affix Shard Info' in quanities of 5 dosnt work sadly, would be awesome if you could fix this.