Not Working:
God mode for pets
Auto Kill
Higher Drop Chance
Item Drop Roll Rarity (Turns everything into Calamity Helmets currently)
Always Drop Item Type
Defunct or redundant, needs to be removed/reworked:
All of the Crafting Cheats involving Fracturing and Instability
Mastery Points (we already have Cheat: Max Passive Points)
in the official discord someone posted a LP4 4xT7 Legendary, but idk how he did it or if he used this or his own table :/ but its already possible to cheat such items it seems...hmm i cant find his message anymore seems he got banned on the discord for cheating in a singleplayer game ...
ps. max rolls on items doesn't work on legendary items ... they have separate functions
I think it does work? Certainly when I use it, the items drop with max rolls even if that sometimes is a negative outcome. Not good with code but I assume there's at least some implication that legendary power can be adjusted to drop with max rolls as well (4).
What class where you playing while testing it? i don't have problems on a necro
I was playing Necro, doing the level 100 fight against the Dungeon boss, and the AoE absolutely roasted my pets.
As for the item rarity, I was using Unique. They would all drop as their proper items on the ground, e.g. One-Handed, Helmet, Armor, etc, but when you pick them up/mouse over them, it shows the Calamity helmet instead. I literally found a One-Handed Calamity helmet unique lol.
I figured out how to edit Legendary potential. I picked an item I wanted, moved my stash save file so it created an empty, blank one, and tossed the item in. The item properties has a string of 255, 255, 255, 0 at the end; if you change the 0 (or 1, or 2, or whatever it has), change it to 4. In-game, the item has 4 potential. I've done this with about a dozen uniques, works like a charm.
You can use this [Link]
Open your savefile (bank or character) with a text editor, copy in the site, remove "EPOCH" at the beginning then click on "tree"
Move your item in game, go on loading screen, then do the same and show the diff
Data[0] : 0 for old item (instability), 1 for new (forging potencial)
Data[1] : Type
Data[2] : Id
Data[3] : Quality
Data[4] - Data[5] - Data[6] : Prefix
Data[7] : Instability if Data[0] = 0, Forging potencial if Data[0] = 1
Data[8] : Affix number if not a unique or set, otherwise unique or set id
Data[9] - Data[12] - Data[15] - Data[18] : Affix Tier
Data[10] - Data[13] - Data[16] - Data[19] : Affix Id
Data[11] - Data[14] - Data[17] - Data[20] : Affix Value
Hmm, I can't figure out how to add LP to pre 0.8.4 items. If I use the method I posted above, it turns the icon into a red X and the item gets blanked of all affixes. I tried following the data structure Ash06 posted but can't find the related point to edit.
I'm doing this primarily for my Fractured Crown, which I don't THINK you can get in the new patch, since you can't fracture items. Everything else I have no issues collecting again and then using my method to add LP.
Also, the code in the table that lets you select the Tier of crafting affixes works well in the new setup. For some reason it seems to turn all currently equipped affixes to T7 after the first time you craft with the code set to T7, and any subsequent craft is T7 as well. Yes, forging potential still goes down, but you have more than enough to make a T28 item every time. I took a white item and added 4x T7 to it without issue.
My biggest issue now is trying to decide on what uniques I want to use on each character to turn into legendaries...even adding 4 T7 stats doesn't make a lot of them useful...
I'm doing this primarily for my Fractured Crown, which I don't THINK you can get in the new patch, since you can't fracture items. Everything else I have no issues collecting again and then using my method to add LP.
Just to let you know you can still get the Fractured Crown. A Dev posted on reddit you can still get it but it is of course needs a new method. Don't think anyone has found it yet though.
Here is a step by step guide to give your legs potential 4. Its not the fastest but its save:
1. unequip ALL items and idols
2. put the legendary you want in the top left corner of your inventory and quit to main menu: Spoiler
3. open your character save file in a text editor (C:\Users\YOURNAME\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves). the very first item is your legendary. change the last number to 4 and save the file (the black box is your character name): Spoiler
4. go back to the game, open your saved char and be happy with your LP4 item: Spoiler
Here is a step by step guide to give your legs potential 4. Its not the fastest but its save:
1. unequip ALL items and idols
2. put the legendary you want in the top left corner of your inventory and quit to main menu: Spoiler
3. open your character save file in a text editor (C:\Users\YOURNAME\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves). the very first item is your legendary. change the last number to 4 and save the file (the black box is your character name): Spoiler
4. go back to the game, open your saved char and be happy with your LP4 item: Spoiler
Oh man, I don't know why I didn't think to just use my character save and not the stash, thanks for this!
I'm doing this primarily for my Fractured Crown, which I don't THINK you can get in the new patch, since you can't fracture items. Everything else I have no issues collecting again and then using my method to add LP.
Just to let you know you can still get the Fractured Crown. A Dev posted on reddit you can still get it but it is of course needs a new method. Don't think anyone has found it yet though.
Yeah, I'm betting it's that Glyph of Ascendance or w/e, that converts things to Uniques. Just haven't found enough of them to try.
Speaking of, is anyone able to edit those in the save file? I've given myself 500 of every shard and glyph etc that shows up in the stash file, but I still only have 1 of the Ascendance ones.