I took the latest complete file which had fixed repairing items in inventory and the fixed script for disabling fractures. I figure it could save some people a bit of time to combine them.
Thank you guys for keeping the tables up to date!
Base file from nevermindy and fix from
Toga
A funny side effect of disable fracture, is you can get duplicate mods on an item!
Edit:
I have given a shot at fixing the drop as specific type, and the farthest I have gotten is by swapping the digits provided in the list to hexadecimal values.
Then I pasted into the line that says:
Code: Select all
newmem:
mov r14d,#[optAlwaysDropThisItemType]
And just commented out the variable, and I could get it to work then.
So if I wanted amulets, then I would need to convert decimal 20 to hex 14
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newmem:
mov r14d,14 // #[optAlwaysDropThisItemType]
The converted hex values are:
Code: Select all
EquipmentTypes:
HELMET = 0,
BODY_ARMOR = 1,
BELT = 2,
BOOTS = 3,
GLOVES = 4,
ONE_HANDED_AXE = 5,
ONE_HANDED_DAGGER = 6,
ONE_HANDED_MACES = 7,
ONE_HANDED_SCEPTRE = 8,
ONE_HANDED_SWORD = 9,
WAND = a,
ONE_HANDED_FIST = b,
TWO_HANDED_AXE = c,
TWO_HANDED_MACE = d,
TWO_HANDED_POLEARM = e,
TWO_HANDED_STAFF = f,
TWO_HANDED_SWORD = 10,
QUIVER = 11,
SHIELD = 12,
CATALYST = 13,
AMULET = 14,
RING = 15,
RELIC = 16,
BOW = 17,
CROSSBOW = 18,
IDOL_1x1_ETERRA = 19,
IDOL_1x1_LAGON = 1a,
IDOL_2x1 = 1b,
IDOL_1x2 = 1c,
IDOL_3x1 = 1d,
IDOL_1x3 = 1e,
IDOL_4x1 = 1f,
IDOL_1x4 = 20,
IDOL_2x2 = 21,
BLESSING = 22
Has anyone been able to figure out how to fix this as an option in the menu? It always just drops helmets no matter the option set
Editing the cheat table as I mentioned works though, so is it possible the menu option is not implimented properly?