Using Cheat Engine 7.2 and Last Epoch Beta 0.8D
Cheat: Infinite Mana
Infinite Mana doesn't seem to work for me. Using a Rogue but have not tried with other chars yet.
Are you using the latest table? beta 0.8d 2020-12-16 v2.1 FIXED Gamble Quality
I just tested it and it's working fine here, also with a Rogue..
2020-12-11 v1.1
ADDED:
- Select Item Drop Rarity random | Uniques | SETs | <LEGENDARY? atm NOT Supported by game>
- Higher Drop Rate ( of enemies killed )
Thx for the table! Its awesome!
How to make both unique and set items dropping like on your screenshot?
How to make both unique and set items dropping like on your screenshot?
It's not possible todo that at the same time.
I switched between them for purpose of the screenshot.
soz I thought that was clear because of using a drop down box value for the option.
Also note that sometimes you will still get yellow or white items.
imho that has something todo with their algorithm and the fact unique's and sets need a specific base item.
Update:
Set "Cycle through the higher rarities" to on
Added in 2021-01-07 v1.3 beta 08d
Last edited by Messy6666 on Wed Jan 13, 2021 11:15 am, edited 1 time in total.
Hi, what's the compatibility with game releases? I've tried Steam and it just hangs the CE then I've tried standalone from dev site and it loads but no values found. Game and table versions should match as I can see.
UPD: Nvm, got it working, must be using the older table! Thanks!
One thing I noticed so far is that One Hit Kill applies to enemies too. So any companion's get one shot too.
Aye it's a known "problem". I have only a theoretical solution for this atm which is kinda "a lot of work" to implement so hehe maybe in 2021 (no promise).
That's why the bad work around "Minions Undamagable" is included, but that indeed seems to work only for some minions.
Only tested it with a Druid / Summon Spriggan
as i don't play the game myself
Update: 2021-01-02 v1.2 beta 08d
- fixed: Companion's Dying with 1 Hit Kills / Auto kill on ( tested with necro, druid, lich )
- updated: Player Summons Undamagable ( was Minions Undamagable ) will restore normal state of minions when turned off
- updated: Hook Gamble Quality using better AOB and reassemble(), so i'll hope it won't break every time (but i'll guess not)
Another thing I noticed is that the gamble rarity doesn't work most of the time for sets and uniques . Not sure if that's by game design or something's wrong with the table.
Another thing I noticed is that the gamble rarity doesn't work most of the time for sets and uniques . Not sure if that's by game design or something's wrong with the table.
It's by game design: Unique's and Set's need a corresponding base item, everything else will result in a white/blue/rare item.
i.e. not all base items are able to convert into an unique or set. Also some base items have a pool of unique's/set's
Some of the "can't be gambled" items can be bought in the shop, if you use the "Cheat: Select Item Roll Rarity:"