I'm not gonna index items for you. I spent too many hours experimenting with my save files and barely became familiarized with a few numbers to know a very rough idea of what they represent in-game.
[Link]#
Go there and upload your save file contents. Make sure you remove EPOCH from the beginning so you can properly compare JSON codes.
Then go back to your character in-game and move an item to a different spot. Then copy the new JSON code to the website to compare the original code with the new one and observe what changed. From there, you'll figure it out on your own.
I'm not a coder and don't know shit about it, so don't ask me.
i'm getting used to it, but no matter how i change uniques and set itens, only implicits remains max valued. when I put the last 8 values 255, the itens loads error then i push back the values and it is restored. one cool thing is that the 'fractured' value is always 255, so setting it to 0 makes it be restored. Still trying to make perfect rolls idols tho. Cool finding nonetheless.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
You can actually turn any blessing into any unique. It's hilarious that this works. Presumably, you can also turn a blessing into any rare with custom affixes.
Can confirm that rare blessings work. You're right- its absolutely hilarious.
Another funny thing to mess with is using skills from other classes. Holy aura and frenzy totem on a summon necromancer, for example.
You can actually turn any blessing into any unique. It's hilarious that this works. Presumably, you can also turn a blessing into any rare with custom affixes.
Can confirm that rare blessings work. You're right- its absolutely hilarious.
Another funny thing to mess with is using skills from other classes. Holy aura and frenzy totem on a summon necromancer, for example.
Yup, it's pretty fun transplanting skills from other classes
Trying to add more than 4 affixes to an item will either brick the item or corrupt your save file.
I'll take your word that this is true for items that actually exist (I didn't test it) but interestingly its not true for blessings. Change line 8 to the number of affixes you've put on your item.
Just make sure to leave line 4 alone.
This is great for playing with hard to max out stuff like idol based 'chance to cast x when y', and stuff that scales poorly like mana regen.
Edit: just tested, this works on items too. Not that there's any reason to mess with actual items when you can just load every non-unique affix you want into a single blessing.
How are you guys making custom blessings work? If I put data for a unique into a blessing slot, that blessing shows up as empty when I load. If set the item type to be a blessing (type 34) then the unique's correct name shows up, but it's stats don't.
After working at it more, I realized that the issues were cosmetic. If you set the type to 34 for blessing and the item shows up on the blessings page then you are getting the stats from the item data, not the stats that are displayed. Subtype can be any valid subtype for blessings but I usually just set 0.
Another funny thing I found: you can have as many skills leveled as you want. The normal skills are in slots 0-4, but you can add another one and just put it in slot 5, etc. You won't be able to actually view the skill tree (except maybe when it levels up, I haven't tested that), but if you are getting free cast procs of things like smite or summon thorn totem, you can have those spells cast with upgraded skill trees. If you wanted you could have a build of nothing but auras/buffs and have all your spells be cast on hit- and still get the skill tree'd versions of them.
Just thought of this and thought it would be funny to test- I'm actually playing completely legit on my current build. Hardcore masochist is a blast in this game- you have to come up with entirely different builds and playstyle strategies from what 95% of people are doing. My current build cycles rebuke and the invulnerability node on ring of shields to be nearly unkillable- we'll see how long that lasts.
Doesn't work for me. Game shuts down when I toggle "Enable" on. I didn't install Assembly-Csharp.dll though because there's no such file in installation folder (steam version) but there is "GameAssembly.dll". Maybe I need to rename the Assembly-Csharp.dll from original table maker to GameAssembly.dll? I don't know.
Doesn't work for me. Game shuts down when I toggle "Enable" on. I didn't install Assembly-Csharp.dll though because there's no such file in installation folder (steam version) but there is "GameAssembly.dll". Maybe I need to rename the Assembly-Csharp.dll from original table maker to GameAssembly.dll? I don't know.
This doesn't work with a modified "GameAssembly.dl" ("Assembly-Csharp.dll" that's a very old version)
Make sure you have downloaded the correct latest table viewtopic.php?p=195792#p195792
for the latest version Beta 0.8.2i
and then just use an unmodified installation and select "Last Epoch" for the Cheat Engine process
gl, should work, i don't have the game installed so can't / won't test it
Doesn't work for me. Game shuts down when I toggle "Enable" on. I didn't install Assembly-Csharp.dll though because there's no such file in installation folder (steam version) but there is "GameAssembly.dll". Maybe I need to rename the Assembly-Csharp.dll from original table maker to GameAssembly.dll? I don't know.
This doesn't work with a modified "GameAssembly.dl" ("Assembly-Csharp.dll" that's a very old version)
Make sure you have downloaded the correct latest table viewtopic.php?p=195792#p195792
for the latest version Beta 0.8.2i
and then just use an unmodified installation and select "Last Epoch" for the Cheat Engine process
gl, should work, i don't have the game installed so can't / won't test it
Works perfectly now, exept for movement speed but that's okay! Thank you
Hi there community, I'm just starting with cheat engine, after some experience with asm and reverse engineering, and I want to share what I found over Last Epoch.
Today I show you what I have found and how I found some useful values like (player: damageable, canDie, health, mana).
1. join with character into the game
2. open Assembly-CSharp.dll and find PlayerHealth class [Link]
3. under methods open memory viewer with Jit over isDamageable [Link]
4. over cmp (see pic) right click and find out what access this instruction [Link]
5. after the window is open go in a map and take some damage and you will see the window with a new value added. right click and that address and dissect data. [Link]
6. now you can see some useful adresses and values [Link]
Hi there community, I'm just starting with cheat engine, after some experience with asm and reverse engineering, and I want to share what I found over Last Epoch.
Hi there very nice to share
a little addition
run Last Epoch
enable the table
make sure you enable mono ( and go in game with a char )
then use: [PlayerActor] in the dissect data
and there you go
a little addition
run Last Epoch
enable the table
make sure you enable mono ( and go in game with a char )
then use: [PlayerActor] in the dissect data
and there you go
( ptr is filled in "Hook: Player" script )
oww this is amazing info ( to me ), it makes me wanna learn more of it
tyvm SinGul4ritY