Infinite mana is not working anymore.
One hit kill, and auto kill also no longer work.
BTW thanks for this awesome script!
i am using floobs update, as well as the current version of the game(.81I) mana, 1 hit kill working for me. i've never used auto kill so can't comment on it. also i'm using the non-steam version.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Yeah, like Singul4rity said:
Enable the "Cheat: Max Item Tier" 5 or 6 ... that makes every item you craft purple.
then set "Cheat: Select Item Roll Rarity" to 1 thru 7 ... 1 will give you just 1 prefix or suffix, but still purple cos the prefix or suffix will be a Tier 7 craft (that was the 1st setting), 7 will give you all full prefixes suffixes (like the image) and then "roll thru top rarities" (or something like that) should be 'No'... that will give you all full tier 7 rolls purples exclusively (with an idol every once in a while)
Honestly, just the 1st part of the cheat is "better" cos you can scour any item you want to gray and hand-craft it to tier 7 anyway (tier 7 is drop only normally).
Does anyone know how to bypass skill specialization node max points? For example, I want to put 100 points into a 5 point node to get super big AoE.
I found the address for points in node in the skill screen, but it's display only. The actual value comes from
GameAssembly.dll+66FFFC movzx edx,byte ptr [rax+11]
GameAssembly.dll+670000 call GameAssembly.dll+5B74A0 <-- this does a mov [rcx+28],edx which shows up when you do "find what writes to address" on the display value
Break and trace instructions on GameAssembly.dll+66FFFC with condition "ECX = <address of display value - 0x2C>" then click back and forth on a different skill in the skills & specializations window gets me RAX. I can modify offset 0x11 of RAX, then unspec a point to have the new node level take effect. Changing node level this way doesn't persist on restarting the game. The node level gets set back to the max, e.g. 5.
Is there a way to get a stable pointer to the node levels for a given skill?
GameAssembly.dll+43C041 movzx eax,byte ptr [rsi+11] <-- find what address this instruction accesses, click on the node in window
GameAssembly.dll+43C045 cmp al,[rdi+19]
GameAssembly.dll+43C048 jae GameAssembly.dll+43C0C4 <-- change to nop to allow going past max level for node
...
GameAssembly.dll+43C078 inc byte ptr [rsi+11] <-- could hook this so adding 1 point sets the node to a chosen level
0.8.2 patch is out, floob's table doesn't work for me anymore
Waiting patiently for update. 0.8.2 just came out today. I always appreciate the people putting in all of the amazing work keeping this trainer updated.
I also hope floob finds a bit of time to update this. Most likely the game will also get a hotfix in the next days, but most likely this will only be minor changes which wouldn't break the table.