Dragon Quest XI S Definitive Edition (Steam Release Version) [+84]

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DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

Thanks to a console command, I have some options for drop items after battle. You can only turn one of these on at a time. You pick whether you want the rare drop or the common drop.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

crono686
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by crono686 »

Thanks so much DrummerIX. Item-drop cheat was the one i wanted the most.

timechaos69
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by timechaos69 »

Awesome table as always Drummer!

nfscar
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by nfscar »

very nice

Perfect work in win10 game pass ver

123361
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by 123361 »

Hi guys for some reason I could not click on enable can someone help? much appreciated

Edit: NVRM guys i restarted my computer works again hahaha :D
Last edited by 123361 on Mon Dec 07, 2020 6:49 pm, edited 1 time in total.

DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

Now that most of the options are in the table, I went back and updated a few for how I might like to play through the game. I changed Infinite MP to allow for not only Infinite, but a multiplier so you can make spells cost half instead if you wish to play that way. I also added in a Skill Point Gained Multiplier because I think Infinite Skill points might be a little too much cheating, but still would like to have some extra skill points as I level up.

justiny
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by justiny »

DrummerIX wrote:
Mon Dec 07, 2020 6:47 pm
Now that most of the options are in the table, I went back and updated a few for how I might like to play through the game. I changed Infinite MP to allow for not only Infinite, but a multiplier so you can make spells cost half instead if you wish to play that way. I also added in a Skill Point Gained Multiplier because I think Infinite Skill points might be a little too much cheating, but still would like to have some extra skill points as I level up.
If only i could rate you positive more than once.

KS212
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by KS212 »

justiny wrote:
Mon Dec 07, 2020 7:34 pm


If only i could rate you positive more than once.
You can rate up all the posts he makes in this topic :)

Samueladi
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by Samueladi »

Awesome Table! Thank you very much DrummerIX!

Can I request the "Instant Party Pep Up" like on the original table? That would be really awesome! Thanks

DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

I started a new game to test the table and things and had issues with the Skill Point Gained Multiplier. The game is still calculating base skill point gains and messed things up for me. So, I'm attempting another shot by putting in the Skill Point Cost Multiplier. This will affect the cost of skills instead of you gaining more skill points to use. I default this to half cost, but you can still set skills to zero cost and have the effect of Infinite Skill Points or any multiplier you wish. I took out the Skill Point Gained and Infinite Skill Points for this new option.

Glowing
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by Glowing »

Really nice table, already finished the game without table but now i can play the game however i want.

If possible can i request for 50/50 drop rate for normal and rare items? Or can i change it myself? (If it's easy as i have no knowledge of cheat engine, just normal user here xD)

subeng
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by subeng »

DrummerIX , can you make the equivalent of the console command "ActionLearn <TargetName> <ActionID>" for the cheat table?

Because l don't think there is any complete list of <ActionID> anywhere, there are some spells in the steam guide for DQ 11 here [Link]

and that was it.

It would be great if we can give spells and skills of our choice to any characters.

DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

I was able to recreate the Instant Party Pep Up option from the original table. Enjoy!

Tyr
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by Tyr »

Instant party pep doesn't seem to work. If I enable it and then encounter an enemy the game will crash. If I enable it during an encounter it will pep up the enemies on their next turn.

DrummerIX
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Re: Dragon Quest XI S Definitive Edition (Steam Release Version)

Post by DrummerIX »

Tyr wrote:
Tue Dec 08, 2020 5:53 pm
Instant party pep doesn't seem to work. If I enable it and then encounter an enemy the game will crash. If I enable it during an encounter it will pep up the enemies on their next turn.
I attempted to fix this in EDIT 4.6. Try that and let me know.

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