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Zanzer
RCE Fanatics
Posts: 1131 Joined: Fri Mar 03, 2017 10:48 pm
Reputation: 3803
Post
by Zanzer » Fri Dec 04, 2020 3:53 am
Unlimited Drone Health
Increase Drone Cargo Capacity
Increase Drone Speed
Full Building Health
Increase Productivity
Unlimited Mining
Instant Scanner
Increase Research
Free Production
Selected Building Pointer
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Per Aspera.CT
v1.7.0 (61.78 KiB) Downloaded 3421 times
Per Aspera.CT
v6 (54.71 KiB) Downloaded 1637 times
Per Aspera.CT
v5 (41.31 KiB) Downloaded 214 times
Per Aspera.CT
v4 (26.31 KiB) Downloaded 143 times
Per Aspera.CT
v3 (18.68 KiB) Downloaded 128 times
Per Aspera.CT
v2 (13.63 KiB) Downloaded 136 times
Per Aspera.CT
v1 (10.9 KiB) Downloaded 185 times
Last edited by
Zanzer on Tue May 10, 2022 4:46 am, edited 10 times in total.
TheArc
What is cheating?
Posts: 4 Joined: Fri Dec 04, 2020 8:35 am
Reputation: 3
Post
by TheArc » Fri Dec 04, 2020 8:36 am
Thanks Zanzer, fixes literally every problem I've had with the game so far. What a godsend. Had to make an account just so I could tell you my appreciation.
BabyGroot
Table Makers
Posts: 1454 Joined: Sun Mar 29, 2020 1:39 pm
Reputation: 2416
Post
by BabyGroot » Fri Dec 04, 2020 9:24 am
thank you zanzer for the hard work.
but can you add instant research?
thank you
NomuNomu
Cheater
Posts: 33 Joined: Fri Mar 03, 2017 8:54 am
Reputation: 18
Post
by NomuNomu » Fri Dec 04, 2020 1:15 pm
ReskyAW wrote: ↑ Fri Dec 04, 2020 9:24 am
thank you zanzer for the hard work.
but can you add instant research?
thank you
If you're on the GoG version. (Should be easy to find on Steam too)
Code: Select all
define(address,"GameAssembly.dll"+4008DA)
define(bytes,F3 0F 58 49 14)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+4008DA)
label(code)
label(return)
label(addResearch)
registerSymbol(addResearch)
newmem:
code:
addss xmm1,[rcx+14]
addss xmm1, [addResearch]
jmp return
addResearch:
dd (float)50000
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// addss xmm1,[rcx+14]
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+4008DA
"GameAssembly.dll"+4008C9: CC - int 3
"GameAssembly.dll"+4008CA: CC - int 3
"GameAssembly.dll"+4008CB: CC - int 3
"GameAssembly.dll"+4008CC: CC - int 3
"GameAssembly.dll"+4008CD: CC - int 3
"GameAssembly.dll"+4008CE: CC - int 3
"GameAssembly.dll"+4008CF: CC - int 3
"GameAssembly.dll"+4008D0: 48 83 EC 28 - sub rsp,28
"GameAssembly.dll"+4008D4: 83 79 10 02 - cmp dword ptr [rcx+10],02
"GameAssembly.dll"+4008D8: 74 27 - je GameAssembly.dll+400901
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+4008DA: F3 0F 58 49 14 - addss xmm1,[rcx+14]
// ---------- DONE INJECTING ----------
"GameAssembly.dll"+4008DF: 48 8B 41 18 - mov rax,[rcx+18]
"GameAssembly.dll"+4008E3: F3 0F 11 49 14 - movss [rcx+14],xmm1
"GameAssembly.dll"+4008E8: 48 85 C0 - test rax,rax
"GameAssembly.dll"+4008EB: 74 1B - je GameAssembly.dll+400908
"GameAssembly.dll"+4008ED: 0F 2F 48 58 - comiss xmm1,[rax+58]
"GameAssembly.dll"+4008F1: 72 0E - jb GameAssembly.dll+400901
"GameAssembly.dll"+4008F3: C7 41 10 02 00 00 00 - mov [rcx+10],00000002
"GameAssembly.dll"+4008FA: B0 01 - mov al,01
"GameAssembly.dll"+4008FC: 48 83 C4 28 - add rsp,28
"GameAssembly.dll"+400900: C3 - ret
}
LanceCriminal
Noobzor
Posts: 10 Joined: Fri Mar 16, 2018 7:36 am
Reputation: 1
Post
by LanceCriminal » Fri Dec 04, 2020 1:56 pm
The research values are Floats - for those like me who don't know how to change the script for the Steam version
Raticus79
Novice Cheater
Posts: 15 Joined: Sun Sep 17, 2017 3:55 am
Reputation: 5
Post
by Raticus79 » Fri Dec 04, 2020 4:52 pm
I took a shot at finding that segment for instant research on Steam - hopefully did it right, but it's working. It's at 3C976A.
Code: Select all
define(address,"GameAssembly.dll"+3C976A)
define(bytes,F3 0F 58 49 14)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+3C976A)
label(code)
label(return)
label(addResearch)
registerSymbol(addResearch)
newmem:
code:
addss xmm1,[rcx+14]
addss xmm1, [addResearch]
jmp return
addResearch:
dd (float)50000
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// addss xmm1,[rcx+14]
dealloc(newmem)
Should be able to switch to AOB scan, but I didn't want to mess with it.
CaesarCzech
Expert Cheater
Posts: 371 Joined: Fri Mar 03, 2017 2:00 pm
Reputation: 38
Post
by CaesarCzech » Fri Dec 04, 2020 5:29 pm
Raticus79 wrote: ↑ Fri Dec 04, 2020 4:52 pm
I took a shot at finding that segment for instant research on Steam - hopefully did it right, but it's working. It's at 3C976A.
Code: Select all
define(address,"GameAssembly.dll"+3C976A)
define(bytes,F3 0F 58 49 14)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,"GameAssembly.dll"+3C976A)
label(code)
label(return)
label(addResearch)
registerSymbol(addResearch)
newmem:
code:
addss xmm1,[rcx+14]
addss xmm1, [addResearch]
jmp return
addResearch:
dd (float)50000
address:
jmp newmem
return:
[DISABLE]
address:
db bytes
// addss xmm1,[rcx+14]
dealloc(newmem)
Should be able to switch to AOB scan, but I didn't want to mess with it.
Im idiot but can you tell me how do i use it ? treat at me as somebody who can scan and find single non dynamic pointer
Raticus79
Novice Cheater
Posts: 15 Joined: Sun Sep 17, 2017 3:55 am
Reputation: 5
Post
by Raticus79 » Fri Dec 04, 2020 5:54 pm
CaesarCzech wrote: ↑ Fri Dec 04, 2020 5:29 pm
Im idiot but can you tell me how do i use it ? treat at me as somebody who can scan and find single non dynamic pointer
Hit ctrl+alt+A to get an auto assemble window, paste the contents of that code block in there, then go to File > Assign to Cheat Table. That'll give you a new cheat item for that script, same as the other ones in the OP. Double-click the default "auto assemble script" description to rename it.
Zanzer
RCE Fanatics
Posts: 1131 Joined: Fri Mar 03, 2017 10:48 pm
Reputation: 3803
Post
by Zanzer » Fri Dec 04, 2020 6:27 pm
Added Increase Research for you all. Thanks NomuNomu.
BabyGroot
Table Makers
Posts: 1454 Joined: Sun Mar 29, 2020 1:39 pm
Reputation: 2416
Post
by BabyGroot » Sat Dec 05, 2020 12:07 am
Zanzer wrote: ↑ Fri Dec 04, 2020 6:27 pm
Added Increase Research for you all. Thanks NomuNomu.
thank you zanzer & NomuNomu.
Zanzer
RCE Fanatics
Posts: 1131 Joined: Fri Mar 03, 2017 10:48 pm
Reputation: 3803
Post
by Zanzer » Sat Dec 05, 2020 2:37 am
Added Free Production and Instant Scanner
BabyGroot
Table Makers
Posts: 1454 Joined: Sun Mar 29, 2020 1:39 pm
Reputation: 2416
Post
by BabyGroot » Sat Dec 05, 2020 6:51 am
Zanzer wrote: ↑ Sat Dec 05, 2020 2:37 am
Added Free Production and Instant Scanner
nice, thank you Zanzer.
CaesarCzech
Expert Cheater
Posts: 371 Joined: Fri Mar 03, 2017 2:00 pm
Reputation: 38
Post
by CaesarCzech » Sat Dec 05, 2020 1:15 pm
Thank you, @Zanzer, i just wonder if it would be possible to do something like faster workers. not just carry but faster movement for them because i seem to be stuck in feedback loop of carbon electronics polymer and they are constantly stuck preventing catastrophe.
S0lanaceae32
What is cheating?
Posts: 3 Joined: Sat Dec 05, 2020 1:58 pm
Reputation: 0
Post
by S0lanaceae32 » Sat Dec 05, 2020 2:00 pm
Unlimited mining doesn't seem to work for me? sorry xd
BabyGroot
Table Makers
Posts: 1454 Joined: Sun Mar 29, 2020 1:39 pm
Reputation: 2416
Post
by BabyGroot » Sat Dec 05, 2020 4:24 pm
Zanzer, Free Production not working, please check again.
every build, still wearing resouces.