do you use the mhyprot exit from PH?CrewMaster wrote: ↑Wed Dec 23, 2020 4:09 amI used it yesterday after preloading the 1.2 still not banned. Now that 1.2 is out. I am not sure even if the freeze is working and safe.
[UPDATED]Genshin Impact Trainer v1.2
Re: [UPDATED]Genshin Impact Trainer v1.1
- CrewMaster
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Re: [UPDATED]Genshin Impact Trainer v1.1
Just the good ol crss. Have you tried using freeze only on 1.2? Pretty sure they change the address right?ReskyAW wrote: ↑Wed Dec 23, 2020 4:36 amdo you use the mhyprot exit from PH?CrewMaster wrote: ↑Wed Dec 23, 2020 4:09 amI used it yesterday after preloading the 1.2 still not banned. Now that 1.2 is out. I am not sure even if the freeze is working and safe.
Also, where is everyone? kek
Re: [UPDATED]Genshin Impact Trainer v1.1
Guys how do you avoid crashes when going into domains?
Re: [UPDATED]Genshin Impact Trainer v1.1
The freeze address is still not changed, but now mhyprot2 cannot be closed using PH.CrewMaster wrote: ↑Wed Dec 23, 2020 5:09 amJust the good ol crss. Have you tried using freeze only on 1.2? Pretty sure they change the address right?ReskyAW wrote: ↑Wed Dec 23, 2020 4:36 amdo you use the mhyprot exit from PH?CrewMaster wrote: ↑Wed Dec 23, 2020 4:09 am
I used it yesterday after preloading the 1.2 still not banned. Now that 1.2 is out. I am not sure even if the freeze is working and safe.
Also, where is everyone? kek
close mhyprot, the game comes out.
Re: [UPDATED]Genshin Impact Trainer v1.1
so do you mean this hack is patched ??ReskyAW wrote: ↑Wed Dec 23, 2020 5:27 amThe freeze address is still not changed, but now mhyprot2 cannot be closed using PH.CrewMaster wrote: ↑Wed Dec 23, 2020 5:09 amJust the good ol crss. Have you tried using freeze only on 1.2? Pretty sure they change the address right?
Also, where is everyone? kek
close mhyprot, the game comes out.
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Re: [UPDATED]Genshin Impact Trainer v1.1
Game crashes after trainer launch. What should I do? I have GI v.1.2 now
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- Noobzor
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Re: [UPDATED]Genshin Impact Trainer v1.1
no updates on this?
Re: [UPDATED]Genshin Impact Trainer v1.1
I used the slowdown +7 with both cooldown options on in one account and used cooldown and chest isp in the other one. all cheats I use sparingly. Like two at a time, max. it didn't matter in the end. I reinstalled the game and I have another account to test out, but it doesn't look good lolCrewMaster wrote: ↑Tue Dec 22, 2020 7:46 amwhat cheat did you activate? are you not getting ban in the past few weeks?
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Re: [UPDATED]Genshin Impact Trainer v1.1
I am quite confused with my setup, I got the second CE to pop up and as I inserted "Genshin Impact v1.1.CT", all that appears is the RED TEXT, also, with other tables, they are not red yet I can't check any of them, is there any fix on that? Sorry, I am rather new to this community.
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Re: [UPDATED]Genshin Impact Trainer v1.1
Bom dia, esta funcionando?
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Re: [UPDATED]Genshin Impact Trainer v1.1
update to 1.2 please game closes when mhyprot2 is closed via ph.
ops sorry, it is working.
bypass 2, no cool down and ulti is working for me. but not the infinite stamina, it crashes xD
ops sorry, it is working.
bypass 2, no cool down and ulti is working for me. but not the infinite stamina, it crashes xD
Re: [UPDATED]Genshin Impact Trainer v1.1
i think what got my accounts banned was the fact that i had that dll he said was required for it to work. i didn't have it before and was doing fine, then added and was banned. i think they are way more aggressive about checking the legitimacy of all the crap in the main folder, so i'd advise not to add it. it was working anyways for me before 1.2. i HAVE not tested with it.enadzzz2010 wrote: ↑Wed Dec 30, 2020 11:20 pmupdate to 1.2 please game closes when mhyprot2 is closed via ph.
ops sorry, it is working.
bypass 2, no cool down and ulti is working for me. but not the infinite stamina, it crashes xD
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Re: [UPDATED]Genshin Impact Trainer v1.1
I have created dummy accounts, will see how this goes in the long run, to add up,
entering dungeon while cheat is active crashes the game, so turn off the cheat while entering dungeons, turn it back on when you are inside dungeon.
leaving the dungeon while cheat is still on will crash the game too, so turn it off before leaving. i will not try this on coop since it will increase the chances of getting banned. im good with just the cooldown stuff, I will not try the global speed and character speed as it is too way out of the line on how the game works, for cooldowns, there are items that will decrease cooldowns or null cooldowns on certain uses so the feature is there. but i can't see items that will slow down global speed and an item to increase movement and attack speed. i will continue to use the cooldown all the way and see how it goes.
entering dungeon while cheat is active crashes the game, so turn off the cheat while entering dungeons, turn it back on when you are inside dungeon.
leaving the dungeon while cheat is still on will crash the game too, so turn it off before leaving. i will not try this on coop since it will increase the chances of getting banned. im good with just the cooldown stuff, I will not try the global speed and character speed as it is too way out of the line on how the game works, for cooldowns, there are items that will decrease cooldowns or null cooldowns on certain uses so the feature is there. but i can't see items that will slow down global speed and an item to increase movement and attack speed. i will continue to use the cooldown all the way and see how it goes.
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Re: [UPDATED]Genshin Impact Trainer v1.1
Hey, one problem: Rapid Attack is not working well. Sometimes locks the character movements, plus, enemys with bows also has rapid attack when we activate it...khirakun wrote: ↑Wed Dec 02, 2020 11:49 amI want to share this to anyone who plays Genshin Impact
Some of them are struggling to bypass, running or closing some handles
so I made this to make it easier
use your dummy or test this trainer to your dummy accounts to make sure its safe.
12/10/20
EDIT :
-Tutorial Program runner-
How to select the Genshin Impact?
there are 2 folders containing Genshin Data's,
1st the "Genshin Impact" Folder where the Updater stored and
2nd one is, "Genshin Impact Game" where the main game stored
seek the 2nd folder, and select '"GenshinImpact.exe"
click the "Run Launcher"
Same procedure of copy paste to run the trainer
paste the folder to, C:\Program Files\
insted of using MGGA RapidFire, use this from @65302666:
Plus, when the auto-pick is on, it can't be turned off (we can untick, but it continues to work until we restart the client), and with it on, we can't pick up geoculus or anemoculus (statue upgrade item), nor by walking into it, neither by pressing to pick up (sometimes it shows on screen)//Rapid Fire/Attk
[ENABLE]
alloc(newmem,2048,"UserAssembly.dll"+15DC12B) //45 84 e4 75 ?? 33 d2 49 8b cd e8 ?? ?? ?? ?? 33 d2 49 8b cf
label(returnhere)
label(originalcode)
label(exit)
registersymbol(zhizhen)
alloc(zhizhen,256)
newmem:
cmp r8,178
je originalcode
cmp r8,180
je originalcode
cmp r8,184
je originalcode
cmp r8,188
je originalcode
//
cmp r8,190
je originalcode
//
cmp r8,1A0
je originalcode
cmp r8,1A4
je originalcode
cmp r8,1A8
je originalcode
cmp r8,1B0
je originalcode
cmp r8,1B4
je originalcode
cmp r8,1B8
je originalcode
//cmp r8,1C0
//je originalcode
//cmp r8,1C4
//je originalcode
cmp r8,1C8
je originalcode
cmp r8,1D0
je originalcode
cmp r8,1D4
je originalcode
cmp r8,1D8
je originalcode
cmp r8,1E0
je originalcode
cmp r8,1E4
je originalcode
cmp r8,1E8
je originalcode
cmp r8,220
je originalcode
cmp r8,2D4
je originalcode
cmp r8,2D8
je originalcode
cmp r8,3C0
je originalcode
//========================
mov [zhizhen],r8
test r12l,r12l
jmp UserAssembly.dll+15DC48D //
originalcode: //
mov [zhizhen],r8
jmp UserAssembly.dll+15DC150
exit:
jmp returnhere
"UserAssembly.dll"+15DC12B:
jmp newmem
returnhere:
[DISABLE]
unregistersymbol(zhizhen)
dealloc(zhizhen)
dealloc(newmem)
"UserAssembly.dll"+15DC12B:
test r12l,r12l
jne UserAssembly.dll+15DC150
EDIT:
I can't pick up geoculus or anemoculus even with the Trainer closed with a new client open. I think it has something to do with the patched UnityPlayer.dll.
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