REQUEST:EMPIRE OF SIN (PARADOX)
REQUEST:EMPIRE OF SIN (PARADOX)
hi sir and all grand master table creator...
hi can grandmaster table maker make this game a table
1:god mode on player
2:full movement
3:full money
4:full abilities
thanks sir
MINIMUM:
OS: Windows® 8.1 64 bit or Windows® 10 Home 64 bit
Processor: Intel® Core™ i3-530 or AMD® Phenom™ II X3 720
Memory: 4 GB RAM
Graphics: Nvidia® GeForce™ GTX 460 (1GB) or AMD® Radeon™ R7 250 (2GB), AMD® Radeon™ Vega 11
DirectX: Version 11
Storage: 10 GB available space
STEAM VERSION..released
hi can grandmaster table maker make this game a table
1:god mode on player
2:full movement
3:full money
4:full abilities
thanks sir
MINIMUM:
OS: Windows® 8.1 64 bit or Windows® 10 Home 64 bit
Processor: Intel® Core™ i3-530 or AMD® Phenom™ II X3 720
Memory: 4 GB RAM
Graphics: Nvidia® GeForce™ GTX 460 (1GB) or AMD® Radeon™ R7 250 (2GB), AMD® Radeon™ Vega 11
DirectX: Version 11
Storage: 10 GB available space
STEAM VERSION..released
Re: REQUEST:EMPIRE OF SIN (PARADOX)
Hi all and great grandmaster table..
I hope a table can be made during their launching..a new game strategy...thanks and stay safe guys..
I hope a table can be made during their launching..a new game strategy...thanks and stay safe guys..
Re: REQUEST:EMPIRE OF SIN (PARADOX)
Money is stored as a double btw...
Re: REQUEST:EMPIRE OF SIN (PARADOX)
Hi can anyone sort this puzzle...been trying to crack it sir..
Re: REQUEST:EMPIRE OF SIN (PARADOX)
Game seems to be written in lua almost completely. The Unity layer is just for display.
Seems like you can enable developer console via the following settings file. Note that this file should not exist if you use the one in the settings folder then it will be rewritten every time you launch the game with developerMode removed. I think you can with command line but the launcher messes with everything so this works best.
C:\Users\<User>\AppData\LocalLow\RomeroGames\EmpireOfSin\Settings.json
Anyway you should see "[Dev] QA Perf Test" on start menu if it worked. Then you can use backtick (`) to open a console. Now we need to figure out commands. print() seems to exist.
The lua code is all here in the streaming assets area: EmpireOfSin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua
-------------------------
Edit:
I guess you can use "Dev.addCash( 100 )" and it will add $100 and then call you "A bit of a cheater are we?". I dont think it tracks this in the game save and the cheater is just a display comment (not 100% sure though).
EmpireOfSin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Test\DevUtils\CommonDevUtils.lua
Not sure how to find selected character in combat but can heal using the following
Seems like you can enable developer console via the following settings file. Note that this file should not exist if you use the one in the settings folder then it will be rewritten every time you launch the game with developerMode removed. I think you can with command line but the launcher messes with everything so this works best.
C:\Users\<User>\AppData\LocalLow\RomeroGames\EmpireOfSin\Settings.json
Code: Select all
{
"developerMode": "true"
}
The lua code is all here in the streaming assets area: EmpireOfSin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua
-------------------------
Edit:
I guess you can use "Dev.addCash( 100 )" and it will add $100 and then call you "A bit of a cheater are we?". I dont think it tracks this in the game save and the cheater is just a display comment (not 100% sure though).
EmpireOfSin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Test\DevUtils\CommonDevUtils.lua
Commands
Dev.enableGodMode(v)
Dev.addCash(amount)
Dev.addCashToAllFactions(amount)
Dev.addWhiskey(amount)
Dev.addPremium(amount)
Dev.addTopShelf(amount)
Dev.addRack(amount)
Dev.addSwill(amount)
Dev.addPoison(amount)
Dev.enableFogOfWar(enable)
Dev.giveAllWeapons()
Dev.giveAllAbilities()
Dev.giveAllAmmo()
Dev.giveAllArmor()
Dev.giveAllUtility()
Dev.giveMaxNotoriety(faction)
Dev.revealAllSafehouses()
Dev.makeAllRivalsKnownToPlayer()
Dev.makeAllRivalFactionsKnownToEachOther()
Dev.makeAllFactionsKnowAllBuildings()
Dev.addBossAbilityCards()
Dev.addItemToBoss(itemId, count)
Dev.addItemToTarget(itemId, target, count)
Dev.addItem(itemId, count)
Dev.toggleFastConversations()
Dev.toggleFogOfWar()
Dev.toggleDebugInfo()
Dev.toggleScreenshotMode()
Dev.toggleGodMode()
Dev.toggleEaseNicknameRequirements()
Dev.toggleTacticTableLogs()
Dev.togglePlayerAlwaysHits()
Dev.toggleDevOptions()
Dev.setGameSpeed(speed)
Dev.setGameSpeedDefault()
Dev.setGameSpeedX02()
Dev.setGameSpeedX04()
Dev.setGameSpeedX08()
Dev.setGameSpeedX16()
Dev.setGameSpeedX32()
Dev.addCash(amount)
Dev.addCashToAllFactions(amount)
Dev.addWhiskey(amount)
Dev.addPremium(amount)
Dev.addTopShelf(amount)
Dev.addRack(amount)
Dev.addSwill(amount)
Dev.addPoison(amount)
Dev.enableFogOfWar(enable)
Dev.giveAllWeapons()
Dev.giveAllAbilities()
Dev.giveAllAmmo()
Dev.giveAllArmor()
Dev.giveAllUtility()
Dev.giveMaxNotoriety(faction)
Dev.revealAllSafehouses()
Dev.makeAllRivalsKnownToPlayer()
Dev.makeAllRivalFactionsKnownToEachOther()
Dev.makeAllFactionsKnowAllBuildings()
Dev.addBossAbilityCards()
Dev.addItemToBoss(itemId, count)
Dev.addItemToTarget(itemId, target, count)
Dev.addItem(itemId, count)
Dev.toggleFastConversations()
Dev.toggleFogOfWar()
Dev.toggleDebugInfo()
Dev.toggleScreenshotMode()
Dev.toggleGodMode()
Dev.toggleEaseNicknameRequirements()
Dev.toggleTacticTableLogs()
Dev.togglePlayerAlwaysHits()
Dev.toggleDevOptions()
Dev.setGameSpeed(speed)
Dev.setGameSpeedDefault()
Dev.setGameSpeedX02()
Dev.setGameSpeedX04()
Dev.setGameSpeedX08()
Dev.setGameSpeedX16()
Dev.setGameSpeedX32()
AddCash without calling you a cheater
require("World.World").playerFaction.cash:add(1000)
Heal Character in Combat
Heal Boss
require("World.World").playerFaction.members[1]:heal(1000)
Heal First Crew Member
require("World.World").playerFaction.members[2]:heal(1000)
Heal Second Crew Member
require("World.World").playerFaction.members[3]:heal(1000)
require("World.World").playerFaction.members[1]:heal(1000)
Heal First Crew Member
require("World.World").playerFaction.members[2]:heal(1000)
Heal Second Crew Member
require("World.World").playerFaction.members[3]:heal(1000)
Re: REQUEST:EMPIRE OF SIN (PARADOX)
Hi sir..and all grandmaster table .well infact the cheat code tht be given..well it really corrupt the game..i hope that we can have a table..is better than the codes...
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Re: REQUEST:EMPIRE OF SIN (PARADOX)
There is no settings.json file apart from the one in settings folder and that doesn't work, file resets as you said, if I set it to read-only game doesn't get passed initial load screen. I tried copying settings.json out of settings folder to EmpireOfSin folder, didn't work :/tfigment wrote: ↑Wed Dec 02, 2020 1:31 amGame seems to be written in lua almost completely. The Unity layer is just for display.
Seems like you can enable developer console via the following settings file. Note that this file should not exist if you use the one in the settings folder then it will be rewritten every time you launch the game with developerMode removed. I think you can with command line but the launcher messes with everything so this works best.
C:\Users\<User>\AppData\LocalLow\RomeroGames\EmpireOfSin\Settings.jsonCode: Select all
{ "developerMode": "true" }
Re: REQUEST:EMPIRE OF SIN (PARADOX)
Dont copy just create a new file. Its the only change I made (after adding to settings/settings.json and having that undone.) and it works every time I launch the game and does not reset. I dont know what else to suggest. Maybe its that a non-steam version behaves different?
Re: REQUEST:EMPIRE OF SIN (PARADOX)
how does additem work? tried different combinations with ITEM.WEAPON.EPIC_SUBGUN_05 (for example)
Dev.addItem(ITEM.WEAPON.EPIC_SUBGUN_05,5) / Dev.addItem(ITEM.WEAPON.EPIC_SUBGUN_05, 5)
Dev.addItem(EPIC_SUBGUN_05,5) / Dev.addItem(EPIC_SUBGUN_05, 5)
Dev.addItem ITEM.WEAPON.EPIC_SUBGUN_05 5 etc. And nothing.
Dev.addItem("ITEM.WEAPON.EPIC_SUBGUN_05",1) okay
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- Expert Cheater
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Re: REQUEST:EMPIRE OF SIN (PARADOX)
Is there a way to turn god mode for entire crew, not just a boss? Mid-game some fights are fucking buggy and you can get your characters killed within first 2-3 turns because of bad luck and weirdish placement on the map.
Ah, and as there are dev tools available. Any way to "restart" a sprite (and it's placement) for a character? This game is so buggy I got a team of 5 chars where one looked like being "taken down" and was moving everywhere by sliding his lying body (and during fights you could heard sounds and see effects but his character didn't do any animations), the other character suddenly sloooowed down to the point that when you ask your team to go from point A to point B he can't keep the pace and each street fight starts without him because he is always way behind. (the only way to use him is to use fast travel option). Unhiring them and hiring again doesn't anything, changing locations and districts don't do anything as well. Besides that I had one instance of a mission NPC being spawn outside of the map which was hilarious. (changing buildings fixed the issue though).
Ah, and any way to get skills instantly instead of waiting a year?
Ah, and as there are dev tools available. Any way to "restart" a sprite (and it's placement) for a character? This game is so buggy I got a team of 5 chars where one looked like being "taken down" and was moving everywhere by sliding his lying body (and during fights you could heard sounds and see effects but his character didn't do any animations), the other character suddenly sloooowed down to the point that when you ask your team to go from point A to point B he can't keep the pace and each street fight starts without him because he is always way behind. (the only way to use him is to use fast travel option). Unhiring them and hiring again doesn't anything, changing locations and districts don't do anything as well. Besides that I had one instance of a mission NPC being spawn outside of the map which was hilarious. (changing buildings fixed the issue though).
Ah, and any way to get skills instantly instead of waiting a year?
Re: REQUEST:EMPIRE OF SIN (PARADOX)
you can find weapon id at Empire of Sin\EmpireOfSin_Data\StreamingAssets\GameData_Win64~\Lua\Scripts\DataSheets
WeaponRanges.lua
WeaponRanges.lua
Re: REQUEST:EMPIRE OF SIN (PARADOX)
Pls make cheat table i use developemode my game crash sometime window blue screen pls.
Re: REQUEST:EMPIRE OF SIN (PARADOX)
none of these works.
especially gamesettingpc file wont make the game run. it just terminates after being started.
and the other file il local low it just has no effect, game rewrites the file anyways.
"bollocks"
especially gamesettingpc file wont make the game run. it just terminates after being started.
and the other file il local low it just has no effect, game rewrites the file anyways.
"bollocks"
Re: REQUEST:EMPIRE OF SIN (PARADOX)
Hi sir..grandmaster table maker...any chance a table please...game is good...
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