[REQUEST]Amazing Cultivation Simulator

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Ramielビーム
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Re: [REQUEST]Amazing Cultivation Simulator

Post by Ramielビーム »

waganikki wrote:
Mon Nov 30, 2020 2:16 am
I found way to edit save file. I will share what I found before anyone release CT.
Oh ho! A fellow save editor! One of my favourite tricks is setting people to dead under the BodyData item.

Syntax is,
"BodyData":{"HealthValue":0.00001,"Dying":true,"Dead":true,"DID":
.

so you'll probably come across
"BodyData":{"HealthValue":1.0,"DID":
and all you need to do is add "Dying":true right after the
"HealthValue":1.0,
.

It's convenient for robbing guests on the way out, or that Mysterious Cultivator at the start of the game. Also on the rare playthroughs where I accidentally offend a faction enough that they send a kill-squad of Nascent Soul elders to fuck up my shit before I have my own core team. Not so tough without any of their artifacts. Alternatively you could use "IsCorpse|P":true but that tends to be further down, which is a bitch to navigate on Notepad++.

You can do this save editing business on Iron Man as well, provided you manage the names of the save files.

PauloRaz3n
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Re: [REQUEST]Amazing Cultivation Simulator

Post by PauloRaz3n »

can we have a achieve unlock with mods, like ck3 and ck2, stellaris etc?

TactX
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Re: [REQUEST]Amazing Cultivation Simulator

Post by TactX »

PauloRaz3n wrote:
Sun Dec 13, 2020 3:58 pm
can we have a achieve unlock with mods, like ck3 and ck2, stellaris etc?
yes but you have to play with Immortal on to get achievements

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Mr.Potato
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Re: [REQUEST]Amazing Cultivation Simulator

Post by Mr.Potato »

smok wrote:
Sat Nov 28, 2020 3:31 pm
al103 wrote:
Sat Nov 28, 2020 2:44 pm
Anybody found how to find Perk Points?
If you mean in character creation you have to search for points spent instead of point left.
So you spend 1 point in one perk and search for 4 byte value of 1
Then you spend 2 more points on another perk and search for next value of 3
and so on

But for everyone out there you can create your own reincarnated caracter (fancy way of saying custom character) on Main Menu click on Realm Palace->Content Editor->Create Reincarnator and after you have a character of your liking save and remeber the name used...then on the caracter creation for the classic game mode you can click on reincarnated type the name saved previously and voila your character created previously pops up...

Anyone knows how to edit inspiration points?
Inspiration points are float value, but I think that game doesn't update very correctly value, as I find it in about 1/3 cases.
QI amount is on 2 addresses, both float and double.
Hope this helps somewhat.

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Griffihn
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Re: [REQUEST]Amazing Cultivation Simulator

Post by Griffihn »

TactX wrote:
Mon Dec 14, 2020 5:35 am
PauloRaz3n wrote:
Sun Dec 13, 2020 3:58 pm
can we have a achieve unlock with mods, like ck3 and ck2, stellaris etc?
yes but you have to play with Immortal on to get achievements
no, you don't. just use the trainer mod.
Mr.Potato wrote:
Wed Jan 20, 2021 6:22 pm
Inspiration points are float value, but I think that game doesn't update very correctly value, as I find it in about 1/3 cases.
QI amount is on 2 addresses, both float and double.
Hope this helps somewhat.
almost all values are stored as float values. the issue with both Qi and Inspiration is that you need to hover over the value twice (1s apart or so between hovers) to show the real value. it's a weird way of storing and showing values that needs multiple requests to show the correct value visually. golden core value is the exact same way.

hope this helps

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yamamotosan
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Re: [REQUEST]Amazing Cultivation Simulator

Post by yamamotosan »

Someone wrote:
Sat Nov 28, 2020 5:54 pm
For people looking for cheats there is a trainer in Gamecopyworld for it. The trainer does not have a virus after I scanned it using Kaspersky. You can use it for a variety of effects.

If you cannot understand Chinese you can download google translator in your phone to translate any words in any images taken.
The fearlessrevolution one work really well too. I second this.
even If there aren't as editable like what cheat engine can do such as edit character stats, info directly. fearlessrevolution's still a pretty good one.
maybe one day, we will see it.

as for me, I don't have much knowledge in making cheat still. T T

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merrowind
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Re: [REQUEST]Amazing Cultivation Simulator

Post by merrowind »

There are mods on Steam Workshop. Almost all are made by Chinese or Japs, but the "Trainer" mod actually has, while broken, english interface. It allows to edit objects and a lot of other things. You just have to keep notes of the attribute IDs, as their labels do not match the game's english translation.

Saves are editable. E.g.
P":"Nanlu","SkillData
"0":{"basevalue":9.0,"value":9.0},"1":{"basevalue":9.0,"addv":0.5,"value":9.5},"2":{"basevalue":9.0,"addv":1.0,"addp":0.0600000024,"value":10.12},"3":{"basevalue":8.0,"value":8.0},"4":{"basevalue":8.0,"addv":1.5,"value":9.5}}},"Ageadd|F":64.750001929700375,"Sex|P":2,"Age|P":13.70404,

0 PER
1 CON
2 CHA
3 INT
4 LUK

Trainer options:
Ctrl+Shift - Open MODifier
41 LingV - Qi value
108 GolgLing - Core quality
112 TreeEXP - Inspiration pts
312 Artifact Crafting Success Bonus
319 Alchemy Crafting Success Bonus
324 Adventure Fly Speed Bonus
308 Qi Absorption rate?
357 Lifespan Max Age - max age modifier
363 Hot Temperature Max
364 Cold Temperature Max
527-531 - core stats

Items
2 Artifact Rate
15 Count
16 Beauty
17 Qi

I dropped the game. Huge potential, but felt like an incomplete Rimworld overhaul mod.

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Re: [REQUEST]Amazing Cultivation Simulator

Post by BoredProgrammer »

Wow, i bought this game a couple weeks ago. Ves 1.24, cant edit the save game. Mod, yeah still there, but i dont go that way.

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Re: [REQUEST]Amazing Cultivation Simulator

Post by BoredProgrammer »

The address location for variables in game, always changing. In a nutshell, search for float variables, while pause the game, to locate most of variables.
For example: Cultivation value, experience, and so on. For material amounts, i use 4 byte. Pause, search, pause, search, untill you got the address right.

If you are familiar with mono, you can use script, eg: For char creation i use:
[ENABLE]

aobscan(Get_NpcBaseProperty_AOB,f3 41 0f 10 57 18 f3 0f 5a d2 f2 0f 58 ca f2 0f 5a c9) // should be unique
alloc(newmem,$1000,Get_NpcBaseProperty_AOB)

label(code)
label(return)

newmem:
mov [r15+10],(float)20
mov [r15+14],(float)20
mov [r15+18],(float)20
mov [r15+1c],(float)60
code:
movss xmm2,[r15+18]
jmp return

Get_NpcBaseProperty_AOB:
jmp newmem
nop
return:
registersymbol(Get_NpcBaseProperty_AOB)

[DISABLE]

Get_NpcBaseProperty_AOB:
db f3 41 0f 10 57 18 f3 0f 5a d2 f2 0f 58 ca f2 0f 5a c9

unregistersymbol(Get_NpcBaseProperty_AOB)
dealloc(newmem)

This give your max point in 5 attributes: PER, CON, INT, CHA, so on.

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neofoxx
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Re: [REQUEST]Amazing Cultivation Simulator

Post by neofoxx »

Dont forget to make a backup before editing any file.
You can edit Perks cost by editing settings file inside game folder. [settings->NPC->Experience->e1].
In "e1" you gonna find all human perks, the first lines is for a specific reincarnated (Name="LunHui_Experiences1").
Skip it until <Experience Name="Experiences1" Group="G1"> this is the first perk for all human.
Now you just have to edit ligne <Point>1</Point> and change 1 by 0 then redo for all perks under.
You can also unlock perks blocked after buying another one by deleting the part Group="G1" like this :
before : <Experience Name="Experiences6" Group="G1">
after : <Experience Name="Experiences6">
So now you can literally take all perks i just do not recommend to edit G1 skills can create some bugs just try.
You can also edit buff and items given by perks just search a bit ^^.

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