Game Name: Colony Siege.
Game Engine: I dont know.
Game Version: Update #2.
Options Required:God mode for estructures and army, infinite money, no limits towers, infinite resources and unlock all towers.
Steam Website:
Other Info: God mode its the priority if its possible. Many thanks.
[REQ] Colony Siege
Re: [REQ] Colony Siege
I would like to see this trainer as well. For now, METAL is FLOAT and CREDITS is 4BYTE values as shown.
Re: [REQ] Colony Siege
Metal = acquired.
Credits = acquired.
Thanks.
Now it time to go for god mode.
Credits = acquired.
Thanks.
Now it time to go for god mode.
- ghostxdreams
- Novice Cheater
- Posts: 16
- Joined: Sat May 19, 2018 9:22 pm
- Reputation: 3
Re: [REQ] Colony Siege
what i am doing is find the value under float for the commander ship let your ship get hit press pause find the changed health number now it's god mode
Re: [REQ] Colony Siege
I've tried but can't find it.ghostxdreams wrote: ↑Thu Nov 26, 2020 1:51 pmwhat i am doing is find the value under float for the commander ship let your ship get hit press pause find the changed health number now it's god mode
Re: [REQ] Colony Siege
c*dex v1.20.1 64bit table
- minimum credit, on buy
- dmg mul
- cooldown mul
- ready timer
- add metal on buy tower- minimum credit, on buy
- dmg mul
- cooldown mul
- ready timer
Re: [REQ] Colony Siege
thanks a lot for the script,
but how the cooldown mult work ? it doesnt seems to make any difference on-game ...
if possible, can you add multiplier for tower attack cooldown ?
thx
but how the cooldown mult work ? it doesnt seems to make any difference on-game ...
if possible, can you add multiplier for tower attack cooldown ?
thx
Re: [REQ] Colony Siege
Oops, you are right, the cheat not working,
I can't remember why I included it.
I tried again, but can't found any worth thing.
For whom want to tried,
the placed tower instance with range, shot-per-sec and blast-radius, they can be found by group scan with
f:range w:104 f:shot-persec f:blast-radius
(w:104 means skip 104 bytes)
eg.
tier1 shotgun tower f:190.0 w:104 f:2.0 f:60.00
tier1 pounder trap f:325.0 w:104 f:0.250 f:60.00
tier1 sniper tower f:450.0 w:104 f:0.400 f:0.00
but the shot-persec seems derived from something else and not actually used on shot calculation,
which may be some-kind of shot-delay where
shot-delay = 1/shot-persec
Re: [REQ] Colony Siege
maybe can you point the structures from the HP ( condition ) of the tower ?
because i seem have trouble finding the group data / structures of a tower...
because i seem have trouble finding the group data / structures of a tower...
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