[REQ] Colony Siege

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arroyao
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[REQ] Colony Siege

Post by arroyao »

Game Name: Colony Siege.
Game Engine: I dont know.
Game Version: Update #2.
Options Required:God mode for estructures and army, infinite money, no limits towers, infinite resources and unlock all towers.
Steam Website:
Other Info: God mode its the priority if its possible. Many thanks.

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jfowler11
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Re: [REQ] Colony Siege

Post by jfowler11 »

I would like to see this trainer as well. For now, METAL is FLOAT and CREDITS is 4BYTE values as shown.

arroyao
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Re: [REQ] Colony Siege

Post by arroyao »

Metal = acquired.
Credits = acquired.
Thanks.

Now it time to go for god mode. ;)

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ghostxdreams
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Re: [REQ] Colony Siege

Post by ghostxdreams »

what i am doing is find the value under float for the commander ship let your ship get hit press pause find the changed health number now it's god mode

arroyao
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Re: [REQ] Colony Siege

Post by arroyao »

ghostxdreams wrote:
Thu Nov 26, 2020 1:51 pm
what i am doing is find the value under float for the commander ship let your ship get hit press pause find the changed health number now it's god mode
I've tried but can't find it. :mellow:

panraven
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Re: [REQ] Colony Siege

Post by panraven »

c*dex v1.20.1 64bit table
cs__Colony_Siege.CT
(11.54 KiB) Downloaded 231 times
- add metal on buy tower
- minimum credit, on buy
- dmg mul
- cooldown mul
- ready timer

arroyao
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Re: [REQ] Colony Siege

Post by arroyao »

panraven wrote:
Fri Nov 27, 2020 9:41 pm
c*dex v1.20.1 64bit tablecs__Colony_Siege.CT
- add metal on buy tower
- minimum credit, on buy
- dmg mul
- cooldown mul
- ready timer
Working perfectly.
God mode works halfway. But it helps.

Many thanks for your time and your great work. :roll:

ign1z
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Re: [REQ] Colony Siege

Post by ign1z »

thanks a lot for the script,
but how the cooldown mult work ? it doesnt seems to make any difference on-game ...
if possible, can you add multiplier for tower attack cooldown ?
thx

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Re: [REQ] Colony Siege

Post by panraven »

ign1z wrote:
Tue Dec 01, 2020 2:30 pm
thanks a lot for the script,
but how the cooldown mult work ? it doesnt seems to make any difference on-game ...
if possible, can you add multiplier for tower attack cooldown ?
thx
Oops, you are right, the cheat not working,
I can't remember why I included it.
I tried again, but can't found any worth thing.

For whom want to tried,
the placed tower instance with range, shot-per-sec and blast-radius, they can be found by group scan with
f:range w:104 f:shot-persec f:blast-radius
(w:104 means skip 104 bytes)
eg.
tier1 shotgun tower f:190.0 w:104 f:2.0 f:60.00
tier1 pounder trap f:325.0 w:104 f:0.250 f:60.00
tier1 sniper tower f:450.0 w:104 f:0.400 f:0.00

but the shot-persec seems derived from something else and not actually used on shot calculation,
which may be some-kind of shot-delay where
shot-delay = 1/shot-persec

ign1z
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Re: [REQ] Colony Siege

Post by ign1z »

maybe can you point the structures from the HP ( condition ) of the tower ?
because i seem have trouble finding the group data / structures of a tower...

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