M.A.S.S. Builder - Tuning Table + Save Editor Version

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The Black X
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M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by The Black X »

A table that allows you to change the currently equipped Engine/OS/Architecture with relative Gears/Modues/Techs, including currently not yet normally available ones. Table has no script so it works for any version, if any, and possibly for any future update (not 100% certain for the save editor version).

NEW:
-Extended Joint Slider (save editor version only)

Comes in 2 versions and both do the same thing. Pick one.
-Memory edit version (usual cheat engine), where before doing anything you must update the "Engine" address.

How to update "Engine" address.
Spoiler
1) Run the game cheat engine etc.
2) look for the ID of your currently equipped engine in the id list below.
3) Search that value as 4 bytes. DO NOT check the hex button.
4) equip another engine, repeat from step 2 until you have 1 result. Shouldn't take more than once.
5) Right click on the result and select copy address.
6) Right click on "Engine" and select change record -> address. Paste the value.
7) The table will stay linked to that M.A.S.S. unit. If you want to do the same with another M.A.S.S. unit you need to repeat the process.
-Save editor version. (FIXED) While the game is NOT running, from your savegame folder, Load in cheat engine the file (under File->open file) corresponding to the mass you want to edit (UnitXXYY.sav, also make a backup copy). When starting address is asked, leave as it is (00s) and press ok. once done you must save (under File->save file). to work properly you'll need to update one address here as well.
IMPORTANT: For the extender joint slider you need to set it in game to at least 1 (than exit game ofc), and remove all armors (you can equip them later) or it won't work. Values displayed in cheat engine are divided about by 100. Values that are too high or negative may cause visual bugs.


How to update "Engine" address for save editor version.
Spoiler
1) Be sure the game is not running.
2) Load in cheat engine the file (under File->open file) corresponding to the mass you want to edit (UnitXXYY.sav, also make a backup copy)
3) Search "Exact value" "String" and type in the search bar "Engine"
4) Right click on the result (there will be only one) and select copy address.
5) (open my table if you haven't done it yet) Right click on "Engine" (in the table) and select change record -> address. Paste the value. If done correctly that record's value will change to "Engine"
6) The table will stay linked to that M.A.S.S. unit. If you want to do the same with another M.A.S.S. unit you might need to repeat the process.
In-depth info:
-As of current game version some of the node > 5 might not work properly (Like Blizzard Core and Shockwave Padding)
-You can always equip 7 of each Gears/Modues/Techs, regardless of how many slots the currently equipped Engine/OS/Architecture has. Will not be listed but changes will reflect.
-You can equip multiple same named Gears/Modues/Techs. Stat based will always stack.
-You can't equip Gears/Modues/Techs outside their original section (E.g. A Gear instead of a Module) as it will have no effect.
-Some might have wrong descriptions or names.
-If you in-game unequip a currently locked Engine/OS/Architecture/Gear/Modue/Tech, you won't be able to re-equip it in-game, that aside, changes are permanent as long as you don't edit them back.

ID List (Incomplete)
Spoiler
NEW
[Link]

OLD
[Link]


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
1FRMASS_Builder-Win64-Shipping.CT
(21.38 KiB) Downloaded 2456 times
Last edited by The Black X on Sat Jul 17, 2021 1:35 pm, edited 7 times in total.

demorest2
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Re: M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by demorest2 »

ty for ur work!

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Re: M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by The Black X »

demorest2 wrote:
Sat Nov 28, 2020 11:48 am
ty for ur work!
Glad that someone is appreciating my "work".

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Re: M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by The Black X »

Table updated. Fixed save editor version.

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Re: M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by hisvileness »

thank you for the update, even my dumb ass can follow these instructions! lmao now i have a bug completely unrelated to this where the game doesn't start. love early access. but wanted to let you know that your instructions are great and i look forward to this game working again!

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Re: M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by The Black X »

hisvileness wrote:
Tue Jan 26, 2021 1:59 pm
thank you for the update, even my dumb ass can follow these instructions! lmao now i have a bug completely unrelated to this where the game doesn't start. love early access. but wanted to let you know that your instructions are great and i look forward to this game working again!
Thanks. If you have the long black screen Just wait. It takes a bit to start but It does in the end. At least for me.

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Re: M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by The Black X »

Table Updated. Added:
-Extended Joint Slider (save editor version only)

OtamayWaver
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Re: M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by OtamayWaver »

I waiting for the latest version. :wub: :wub:

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Re: M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by The Black X »

OtamayWaver wrote:
Sat Jul 17, 2021 8:48 am
I waiting for the latest version. :wub: :wub:
It still works. Just need to update the ids.

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Re: M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by The Black X »

ID list updated.
Check 1st post bottom.

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Re: M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by krogine1 »

hey so how do you actually use the joint editor? I load my unit's file in and I get a unit name of "DataUnit" and a bunch of jibberish numbers that I'm fairly certain couldn't represent a measurements of 0-100

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Re: M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by The Black X »

The Black X wrote:
Tue Nov 24, 2020 10:59 am

IMPORTANT: For the extender joint slider you need to set it in game to at least 1 (than exit game ofc), and remove all armors (you can equip them later) or it won't work. Values displayed in cheat engine are divided about by 100. Values that are too high or negative may cause visual bugs.
If still not working perhaps the accessories are getting in the way as well.

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Re: M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by krogine1 »

alright. thanks

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Re: M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by krogine1 »

[
<Description>"Neck"</Description>
<LastState Value="1.800797097E25" RealAddress="000005C2"/>
<VariableType>Float</VariableType>
<Address>000005C2</Address>

<Description>"Body"</Description>
<LastState Value="7.312308713E28" RealAddress="00000613"/>
<VariableType>Float</VariableType>
<Address>00000613</Address>

<Description>"Shoulder"</Description>
<LastState Value="4.128868832E30" RealAddress="00000668"/>
<VariableType>Float</VariableType>
<Address>00000668</Address>

<Description>"Arm Upper"</Description>
<LastState Value="7.499263424E28" RealAddress="000006BE"/>
<VariableType>Float</VariableType>
<Address>000006BE</Address>

<Description>"Arm Lower"</Description>
<LastState Value="7.499263424E28" RealAddress="00000714"/>
<VariableType>Float</VariableType>
<Address>00000714</Address>

<Description>"Hip"</Description>
<LastState Value="7.312308713E28" RealAddress="00000765"/>
<VariableType>Float</VariableType>
<Address>00000765</Address>

<Description>"Leg Upper"</Description>
<LastState Value="7.499263424E28" RealAddress="000007BB"/>
<VariableType>Float</VariableType>
<Address>000007BB</Address>

<Description>"Leg Lower"</Description>
<LastState Value="7.499263424E28" RealAddress="00000811"/>
<VariableType>Float</VariableType>
<Address>00000811</Address>
]

this is all the stuff i got from loading the save. those latest values dont look like their divided by 100 so i dont know what im supposed to be doing

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Re: M.A.S.S. Builder - Tuning Table + Save Editor Version

Post by krogine1 »

oh and this was from a unit that had everything removed. even all the decals

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