Update's out. Added Skull scripts and Max Forge Budget. Also fixed an issue with Max Clip Ammo breaking the Target Locator.
Had to mark NPC scripts as not 100% reliable since I have yet to find a proper compare for the NPCs. This may be an ongoing project, but I don't want it to hold back the rest of the table updates.
As another ongoing project now that all the games are out, I'll try to make all the MCC tables more uniform. A lot of uneven development and spaghetti coding has lead to some tables having more features than others, even though I very well could code them in. It will take time, but as with Halo 4's NPC codes, I'll try not to let them hold back the tables on any important updates.
Rasha wrote: ↑Mon Dec 07, 2020 12:06 am
So, was wondering if there was a table for doing cross-game. I've tried using the CE table you've already created, and I get the following "error:"
The array of byte named Stealth_Code could not be found.
I'll have to run some experiments on the cross-game playlists, but I have a theory on what happened.
Halo MCC has a weird quirk that causes it to sort of disconnect Cheat Engine from itself when switching from one halo game to another (even sometimes when just passing through the main menu).
The best fix is to attach cheat engine only when you are loaded into a game. If cheat engine is still attached and you switch from one game to another, you can attach cheat engine to another process (such as cheat engine itself) and then back to MCC.
Also even if I find the issue to be cross-game specific, the fixes will go into each respective Halo table. I won't make a cross-game specific table unless I have to, keeps it better organized.