Unity game, therefore the table works for all Platforms (Steam, Epic etc.)
If you like the cheat table, don't forget to give the thread a positive rating at the right top corner of the post.
Features
Hints
Scripts
Keep the game running in the background
Player
Movement Speed Multiplier
Jump Height Multiplier
Infinite Health
Player takes no damage
Infinite Oxygen
Infinite Fuel
Infinite Jetpack Boost
Unlock all Frequencies
Supernova
Show remaining time
Freeze supernova trigger
Freeze Anglerfishes
Echoes of the Eye DLC
Ghosts Never Grab
Ghost Grab has no effect
Steam Achievements
Unlock All Steam Achievements
Reset All Steam Achievements
Pointers
PlayerResources Pointer
PlayerCharacterController Pointer
TimeLoop Static Pointers
OWTime Static Pointers (Read only, I don't recommend to change here anything, but it won't break the game, maybe only the current loop)
Unity TimeManager Pointer (SceneLoadOffset and TimeScale are responsible for the time flow)
Hints
Loop's duration is exactly 22 minutes (1320 sec). Once you've receive the launch codes, the game sets TimeLoop._isTimeFlowing to 1 and resets the "scene" to restart Unity's time flow.
Time can't be frozen, the game uses Unity's time that flows automatically once the level is loaded and pauses only if the whole game is paused. (Freezing time prevent you from playing)
The script "Freeze supernova trigger" has the same effect as if TimeLoop._isTimeFlowing is set to 0. Both only prevents the supernova as long they are active. The time itself can't be stopped (see the hint above).
Time manipulation: While freezing is not possible, you can add or remove from remaining loop time with TimeLoop._timeOffset. A negative offset will add to the remaining time, a positive will reduce it.
Please report any problems with the table. Also I'm currently accepting feature request again. Changelog
Table update 08.04.2024 (Table v2.1, Game v1.1.14)
- Add Ghosts Never Grab script
- Add Jump Height Multiplier script
- Add Ghost Grab has no effect script
- Add Unity TimeManager Pointer Table update 07.04.2024 (Table v2.0, Game v1.1.14)
- Reworked all existing scripts and pointers to find right addresses with AOBs and without hardcoded offsets
- Fix Infinite Health script
- Add "Keep the game running in the background" script
- Add Movement Speed Multiplier script
- Add Unlock all Frequencies script
- Add Steam Achievements scripts to Unlock and Reset all achievements
- Add PlayerCharacterController Pointer
- Add OWTime Static Pointers Table updated, still v1.1.14 - 27.09.2023
- Fix Infinite Health script Table updated, still v1.1.14 - 27.09.2023
- Fix Infinite Health script
- Fix Infinite Fuel script Table updated, still v1.1.13 24.02.2023
- fixed Infinite Health scripts
- fixed Infinite Oxygen scripts
- fixed Infinite Fuel scripts
- fixed PlayerResources Pointer
- fixed TimeLoop Static pointer Table updated, still v1.1.12 25.12.2021
- fixed all scripts
- fixed PlayerResources Pointer
- NOT fixed TimeLoop Static Table updated, still v1.0.7 19.11.2020
- added Freeze Anglerfishes script Table updated, still v1.0.7 17.11.2020
- added Show remaining time script
- added some Hints Initial release 16.11.2020
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Table update, I just added Freeze Anglerfishes script.
I just beat the game, so I guess it's the last added feature for now, unless someone got any request.
It might be too late but i have a request that would be REALLY great
It's just having a cheat to make the ship have unlimited fuel (because, yes, it does have fuel)
I want to break the game by letting the game run for an entire week by skipping the statue and go really far away, but after like 20mn there's no fuel in the ship so you can't go faster anymore
I have tried something similar. Can't remember exactly, but if I recall it correct, the game ends anyway, you can't outrun the supernova.
I'm currently not in position to do anything with games.
You can either try to find fuel by searching for unknown float and decrease it all the time. Or just freeze the time and let the ship fly on its own for a day or something. Then unfreeze the time and watch what happen. I don't thing a week of flying will change anything.
I have tried something similar. Can't remember exactly, but if I recall it correct, the game ends anyway, you can't outrun the supernova.
I'm currently not in position to do anything with games.
You can either try to find fuel by searching for unknown float and decrease it all the time. Or just freeze the time and let the ship fly on its own for a day or something. Then unfreeze the time and watch what happen. I don't thing a week of flying will change anything.
You can skip the supernova tho, you can skip it by making a new profile and don't go near the nomaï statue after getting the launch code
Hey, I tried using the "TimeLoop Static" pointer and nothing happens. Also when I open that script and close it without editing anything a warning appears with the following text "Error in line 11 (alloc(TimeLoop.threadstart, 2048, mono.mono_thread_attach)) :Failure determining what mono.mono_thread_attach means)".
So a question... does this table "stop time"? Or just stop the auto-nova?
Cause I know things are apparently based on time progression. So can I let time go, then freeze it, get something done, then let it flow again?