Legends of Idleon
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Re: Legends of Idleon
Did anyone find the lines for looty mc shooty?
i want to see which items i have marked as dropped and which i haven't
if anyone can help it would be much appreciated
i want to see which items i have marked as dropped and which i haven't
if anyone can help it would be much appreciated
- Creater0822
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Re: Legends of Idleon
Can you be a little more precise on what you mean? (Yeah I don't remember which NPC that is anymore xD)Tetrisguy41 wrote: ↑Tue Jul 06, 2021 2:44 pmDid anyone find the lines for looty mc shooty?
i want to see which items i have marked as dropped and which i haven't
if anyone can help it would be much appreciated
- Creater0822
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Re: Legends of Idleon
Changelog 06/07/21 11pm:
Original post: viewtopic.php?p=198916#p198916
The smallest power creep over the whole past week :
Original post: viewtopic.php?p=198916#p198916
The smallest power creep over the whole past week :
- Improved
list
command with a second parameter to act as a filter:
For example if you want to list only all cards or stamps, you're now able to. - Fixed the sub-command
list item
:
Finally made those card ids display a proper name (as they themselves don't really have an item display name).
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Re: Legends of Idleon
Its a hunter skill that scales with number of unique item drops(% Damage for every 50 items you've ever found on any of your players), i want to see if its possible to identify which items are already marked as 'dropped'Creater0822 wrote: ↑Tue Jul 06, 2021 9:07 pmCan you be a little more precise on what you mean? (Yeah I don't remember which NPC that is anymore xD)Tetrisguy41 wrote: ↑Tue Jul 06, 2021 2:44 pmDid anyone find the lines for looty mc shooty?
i want to see which items i have marked as dropped and which i haven't
if anyone can help it would be much appreciated
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Re: Legends of Idleon
I have some problems with the search. It isn't working now. Programm says "Done" and that's all.
- Creater0822
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Re: Legends of Idleon
Hmm it could be one of many reasons why that happened. My own latest version of the search command should have a specific message telling the correct sub-commands there are (yeah mine has three subcommands)cursedcenturion wrote: ↑Wed Jul 07, 2021 11:09 amI have some problems with the search. It isn't working now. Programm says "Done" and that's all.
- Creater0822
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Re: Legends of Idleon
Oh that sounds interesting, though it may be quite difficult to find that... (I may eventually have a look one day, probably not anytime soon)Tetrisguy41 wrote: ↑Wed Jul 07, 2021 2:36 amIts a hunter skill that scales with number of unique item drops(% Damage for every 50 items you've ever found on any of your players), i want to see if its possible to identify which items are already marked as 'dropped'Creater0822 wrote: ↑Tue Jul 06, 2021 9:07 pmCan you be a little more precise on what you mean? (Yeah I don't remember which NPC that is anymore xD)Tetrisguy41 wrote: ↑Tue Jul 06, 2021 2:44 pmDid anyone find the lines for looty mc shooty?
i want to see which items i have marked as dropped and which i haven't
if anyone can help it would be much appreciated
One easier alternative you can try is to look at the monster drop log (e.g. when you have the respective monster card). Then you can use the drop command to give yourself that item, which registers in the drop log.
- Creater0822
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Re: Legends of Idleon
Changelog 07/07/21 11pm:
Original post: viewtopic.php?p=198916#p198916
So I've got good and bad news:
As seen in the screenshot (psst lol feel confident to ignore the code), you can for instance search
TLDR: The proper command to drop the Efaunt Helmet recipe is
Smithing recipes in-depth:
Similar to talent books all recipes share the same item ids e.g. "SmithingRecipes1", "SmithingRecipes2", "SmithingRecipes3", etc..
Some people remember that when you're using the drop command, which internally uses
As for the item code itself: In the game code you'll find a function named ItemToCraftNAME which returns a 2D-Array. where the 2nd dimension distinguishes the different smithing tabs and the 1st dimension being the ids of all the craftable items.
(Yes I did start the dimension count from the lowest layer, e.g. the elements/item id's)
As such, the Array position within the 1st dimension is the code that you'll pass into the drop command in order to receive the smithing recipe that unlocks the proper crafting item.
Unlike with talent books, this time around it does matter which item id you're using: So if you want to unlock a recipe from the W2 tab, you must use "SmithingRecipes2".
Original post: viewtopic.php?p=198916#p198916
So I've got good and bad news:
- Bad news = My first try-hard account got Shadow Banned due to 1) overleveling or 2) me forgetting to disable the
godlike
cheat xD - Good news = I've figured out how the smithing recipes work!!
- Changed
gga
andggk
to list allgameAttributes
, instead ofCustomLists
elements:
This seems more logical asgga
= Get Game Attributes and not really something about the CustomLists attributes. - Fixed a small error in command
forge
:
I had a wrong return line, so the console message threw an error although the command itself worked fine. - Added sub-command
smith
tosearch
andlist
:
See the tutorial below to learn more about these. - Improved the
drop
command to properly work with smithing recipes.
As seen in the screenshot (psst lol feel confident to ignore the code), you can for instance search
efau
and obtain a list of all the efaunt items. When you look over to the most-left column you'll see the tab number which is of course 2, so the correct smithing item you require is SmithingRecipes2. Then on the second column you'll find the number that needs to be passed to the (normally) amount argument. TLDR: The proper command to drop the Efaunt Helmet recipe is
drop SmithingRecipes2 60
Smithing recipes in-depth:
Similar to talent books all recipes share the same item ids e.g. "SmithingRecipes1", "SmithingRecipes2", "SmithingRecipes3", etc..
Some people remember that when you're using the drop command, which internally uses
this["scripts.ActorEvents_189"]._customBlock_DropSomething()
, the talent book code has to be passed to the second argument which is normally the drop amount. With the smithing recipes, the second argument is best kept at 0 whilst the third argument defines the item id of which you'd like to unlock the recipe. Therefore I've made some small tweaks to the drop
command, so that internally it'll always pass your argument to the correct one.As for the item code itself: In the game code you'll find a function named ItemToCraftNAME which returns a 2D-Array. where the 2nd dimension distinguishes the different smithing tabs and the 1st dimension being the ids of all the craftable items.
(Yes I did start the dimension count from the lowest layer, e.g. the elements/item id's)
As such, the Array position within the 1st dimension is the code that you'll pass into the drop command in order to receive the smithing recipe that unlocks the proper crafting item.
Unlike with talent books, this time around it does matter which item id you're using: So if you want to unlock a recipe from the W2 tab, you must use "SmithingRecipes2".
Re: Legends of Idleon
Sorry to hear that you got shadowbanned. What were you doing to level fast? I've been wanting to figure out a way to level faster, but haven't wanted to risk dropping time candys or anything. But I was thinking, what if you increased the range/distance/amount of mobs a skill hits. That way every time you use a skill it kills everything on the map? And possibly increase respawn time to almost instant after a mob dies. That should speed up things a bit, donno how safe it is to use. How fast were you leveling to get shadowbanned? Or kinda like mob insta-death in worshipping tower defense, except instead of minigames it whenever a mob spawns in, so all you have to do is kill everything on the map once. Donno what is possible and what isn't possible. The safest probably would be to do something with AFK XP rates. That way the game is only giving you what it say it gives you. I see that godlike gives increase attack range, but I feel like the increased crit chance is what gives the shadow ban. I could be wrong though. Wonder if it is more-so a getting to many levels in too short of time, if thats the case maybe its based on you AFK exp, Ex. If your AFK XP is 30% and you make 300 XP an hour. Meaning actively you should make around 1000 XP an hour. If you make alot more than that, maybe it's a shadow-ban. Atleast if I was designing a game, i'd make it check for something like that. Or if the game just checks certain things like randomly checks if your crit doesn't add up based on skills, gear, statues ,etc. So maybe thinkng outside the box like changing the amount of class exp converted with EXP Converter to like 50,000%(Or whatever a good number would be that would level you fast). Maybe that'd bypass whatever is set in place for shadowbans.Creater0822 wrote: ↑Wed Jul 07, 2021 10:02 pmChangelog 07/07/21 11pm:
Original post: viewtopic.php?p=198916#p198916
So I've got good and bad news:But first comes the daily cheats.js changelog:
- Bad news = My first try-hard account got Shadow Banned due to 1) overleveling or 2) me forgetting to disable the
godlike
cheat xD- Good news = I've figured out how the smithing recipes work!!
Smithing recipes simple usage:
- Changed
gga
andggk
to list allgameAttributes
, instead ofCustomLists
elements:
This seems more logical asgga
= Get Game Attributes and not really something about the CustomLists attributes.- Fixed a small error in command
forge
:
I had a wrong return line, so the console message threw an error although the command itself worked fine.- Added sub-command
smith
tosearch
andlist
:
See the tutorial below to learn more about these.- Improved the
drop
command to properly work with smithing recipes.
As seen in the screenshot (psst lol feel confident to ignore the code), you can for instance searchefau
and obtain a list of all the efaunt items. When you look over to the most-left column you'll see the tab number which is of course 2, so the correct smithing item you require is SmithingRecipes2. Then on the second column you'll find the number that needs to be passed to the (normally) amount argument.
TLDR: The proper command to drop the Efaunt Helmet recipe isdrop SmithingRecipes2 60
Smithing recipes in-depth:
Similar to talent books all recipes share the same item ids e.g. "SmithingRecipes1", "SmithingRecipes2", "SmithingRecipes3", etc..
Some people remember that when you're using the drop command, which internally usesthis["scripts.ActorEvents_189"]._customBlock_DropSomething()
, the talent book code has to be passed to the second argument which is normally the drop amount. With the smithing recipes, the second argument is best kept at 0 whilst the third argument defines the item id of which you'd like to unlock the recipe. Therefore I've made some small tweaks to thedrop
command, so that internally it'll always pass your argument to the correct one.
As for the item code itself: In the game code you'll find a function named ItemToCraftNAME which returns a 2D-Array. where the 2nd dimension distinguishes the different smithing tabs and the 1st dimension being the ids of all the craftable items.
(Yes I did start the dimension count from the lowest layer, e.g. the elements/item id's)
As such, the Array position within the 1st dimension is the code that you'll pass into the drop command in order to receive the smithing recipe that unlocks the proper crafting item.
Unlike with talent books, this time around it does matter which item id you're using: So if you want to unlock a recipe from the W2 tab, you must use "SmithingRecipes2".
Re: Legends of Idleon
Creater0822
Do you have a list of All the commands added and what they do? and is there one to complete quests?
Do you have a list of All the commands added and what they do? and is there one to complete quests?
Re: Legends of Idleon
if you type Cheats it brings up all the commands. Also if you edit the Cheats.JS it'll show you the commands, codes, and notes he has written. There isn't one for Quests. There's a bunch I don't understand though, so maybe those allow you to edit parts of the game that aren't already added. Alot of the quests are just items, except for a few so you can complete most quests with the drop function.
Re: Legends of Idleon
Anyone else having the bug of not being able to unlock Trapping on new accounts?
I do the Lord of the Hunt quest but I can't place traps anywhere.
It's like my account didn't trigger the Trap unlock
I do the Lord of the Hunt quest but I can't place traps anywhere.
It's like my account didn't trigger the Trap unlock
- Creater0822
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Re: Legends of Idleon
Ah yes indeed what SladeTama says, there is the command that shows all the different cheats and the JavaScript itself which can be freely read and modified.SladeTama wrote: ↑Thu Jul 08, 2021 12:49 pmif you type Cheats it brings up all the commands. Also if you edit the Cheats.JS it'll show you the commands, codes, and notes he has written. There isn't one for Quests. There's a bunch I don't understand though, so maybe those allow you to edit parts of the game that aren't already added. Alot of the quests are just items, except for a few so you can complete most quests with the drop function.
Other than that, I have indeed thought of creating a full walkthrough of my cheats version, as it is indeed a bit overwhelming to read it all at once. Ideally I would like to a kind of usage & discussion per cheat to basically showcase their strengths/weaknesses and design choices, but yeah... That would obviously take an ungodly amount of time, which I'm not really looking forward to either.
Yeah yeah choices choices xD
I think I may indeed re-consider doing something like that once the daily amount of cheats I put out finally settles down. a bit
- Creater0822
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Re: Legends of Idleon
Yeah the thing about these shadow bans is indeed that I haven't really investigated it through and through. In a chronological order, the most important question that we're looking (only in terms of fast leveling) for is what actually flags this:SladeTama wrote: ↑Thu Jul 08, 2021 1:13 amSorry to hear that you got shadowbanned. What were you doing to level fast? I've been wanting to figure out a way to level faster, but haven't wanted to risk dropping time candys or anything. But I was thinking, what if you increased the range/distance/amount of mobs a skill hits. That way every time you use a skill it kills everything on the map? And possibly increase respawn time to almost instant after a mob dies. That should speed up things a bit, donno how safe it is to use. How fast were you leveling to get shadowbanned? Or kinda like mob insta-death in worshipping tower defense, except instead of minigames it whenever a mob spawns in, so all you have to do is kill everything on the map once. Donno what is possible and what isn't possible. The safest probably would be to do something with AFK XP rates. That way the game is only giving you what it say it gives you. I see that godlike gives increase attack range, but I feel like the increased crit chance is what gives the shadow ban. I could be wrong though. Wonder if it is more-so a getting to many levels in too short of time, if thats the case maybe its based on you AFK exp, Ex. If your AFK XP is 30% and you make 300 XP an hour. Meaning actively you should make around 1000 XP an hour. If you make alot more than that, maybe it's a shadow-ban. Atleast if I was designing a game, i'd make it check for something like that. Or if the game just checks certain things like randomly checks if your crit doesn't add up based on skills, gear, statues ,etc. So maybe thinkng outside the box like changing the amount of class exp converted with EXP Converter to like 50,000%(Or whatever a good number would be that would level you fast). Maybe that'd bypass whatever is set in place for shadowbans.
- Is it per skill a static amount of increased levels per time unit?
- Is it rather per skill a static amount of EXP increment per time unit?
- Or (more likely the case) is it rather per skill a dynamic amount of levels or EXP increased per time unit?
If this one mystery is solved, we could confidently design a series of cheats to safely level xD
That said though, I really haven't looked much into the matter of shadow banning. A couple of pages ago, people had discovered code related to shadow banning due to gems and shadow banning due to leveling. Perhaps through that piece of code, this first mystery in the chronological order could be answered.
- Creater0822
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Re: Legends of Idleon
Yeah same here: I'm honestly kind of suspecting it to be a game bug rather than us bugging the game. But that said though, I'm interested in knowing where the Critter lock/unlock values are stored. Basically where this piece of (probably) binary data is stored, that determines whether your character can or cannot see those trapping things.
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