Legends of Idleon

Ask about cheats/tables for single player games here
plebian
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Re: Legends of Idleon

Post by plebian »

kikiGo wrote:
Thu May 02, 2024 9:59 am
Saul wrote:
Tue Mar 19, 2024 9:07 am
barak302 wrote:
Tue Mar 19, 2024 7:31 am
the tome is server side?
no, tomes are client side ... but tomes are "stored" also on "server side" something like save (levels, items, gold, etc)

that guy doesn't know what server side means and the only thing server side is green gems
Hey! Don't you know is there is a point of editing tome values with cmd to update it or doesn't matter if it was stored on the server already?
(I went in w4 town with wide crystals accidentally xD)

Upd.
I thought that this would fix, but nope…
chng this["com.stencyl.Engine"].engine.getGameAttribute("DNSM").h.TomeQTY[16]=24

Upd.2

I've found this line in N.js
a.engine.getGameAttribute("DNSM").h.TomeQTY[16]=1/c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[202])

And chromedebug confirms the exact amount in [202] line and The Tome in game. Also [200] is responsible for Drop Rate and you can easily edit the number up and down in Tome even after the cloud save, but chng bEngine.getGameAttribute("DNSM").h.TomeQTY[16]=24 isn't working for me.

I thought that this is stored on server at first, but seems like it just overrides my "best score" and I can't edit this right now. May be i'm dumb. Idk.
when I tried chng bEngine.getGameAttribute("OptionsListAccount")[202]=24 it changed my Tome average kills to 0.

Upd.3
SOLVED

by editing back to base value of crystal chance spawn

Hope this will help someone in the future.
Hey I have the same issue with having accidentally gone to w4 town with widecrystal on, and I'm not at all sure what you mean by your 3rd update. Feels unclear to me what you wrote in the console to fix it. Do you mind sharing if you still remember what you did?

kikiGo
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Re: Legends of Idleon

Post by kikiGo »

plebian wrote:
Mon Aug 05, 2024 12:18 pm
kikiGo wrote:
Thu May 02, 2024 9:59 am
Saul wrote:
Tue Mar 19, 2024 9:07 am

no, tomes are client side ... but tomes are "stored" also on "server side" something like save (levels, items, gold, etc)

that guy doesn't know what server side means and the only thing server side is green gems
Hey! Don't you know is there is a point of editing tome values with cmd to update it or doesn't matter if it was stored on the server already?
(I went in w4 town with wide crystals accidentally xD)

Upd.
I thought that this would fix, but nope…
chng this["com.stencyl.Engine"].engine.getGameAttribute("DNSM").h.TomeQTY[16]=24

Upd.2

I've found this line in N.js
a.engine.getGameAttribute("DNSM").h.TomeQTY[16]=1/c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[202])

And chromedebug confirms the exact amount in [202] line and The Tome in game. Also [200] is responsible for Drop Rate and you can easily edit the number up and down in Tome even after the cloud save, but chng bEngine.getGameAttribute("DNSM").h.TomeQTY[16]=24 isn't working for me.

I thought that this is stored on server at first, but seems like it just overrides my "best score" and I can't edit this right now. May be i'm dumb. Idk.
when I tried chng bEngine.getGameAttribute("OptionsListAccount")[202]=24 it changed my Tome average kills to 0.

Upd.3
SOLVED

by editing back to base value of crystal chance spawn

Hope this will help someone in the future.
Hey I have the same issue with having accidentally gone to w4 town with widecrystal on, and I'm not at all sure what you mean by your 3rd update. Feels unclear to me what you wrote in the console to fix it. Do you mind sharing if you still remember what you did?
Hey! I don't really remember exact steps rn.
Main issue was with N.js crystal spawn value. I looked on this forum for the base value. Then just pasted it in N.js's formula and boom. Everything was fixed.

Xandertank09
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Re: Legends of Idleon

Post by Xandertank09 »

valleymon wrote:
Fri Jun 14, 2024 1:01 am
Yo, I've been MIA for a bit but may have some time to put in an update in the next week or so. What would your top requests be?
bundles from the gem shop, a way to reset skill bonuses.

dmmcamcm
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Re: Legends of Idleon

Post by dmmcamcm »

does anyone know how to do the console bc i cant figure it out

dmmcamcm
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Re: Legends of Idleon

Post by dmmcamcm »

i dont knoe how to do the injectcheats console and it hards to figure out evertime i launch it says file not found and also closes/

YtTrixs2
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Re: Legends of Idleon

Post by YtTrixs2 »

Wondering where i can get links to the injectcheatsf5 folder. Thanks in advance.

shoe7ess
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Re: Legends of Idleon

Post by shoe7ess »

YtTrixs2 wrote:
Wed Aug 07, 2024 10:33 pm
Wondering where i can get links to the injectcheatsf5 folder. Thanks in advance.
[Link]

I extracted it into my Steam folder that contains the game's executable folder

SunnGunn
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Re: Legends of Idleon

Post by SunnGunn »

triggeredrtrey wrote:
Sun May 05, 2024 8:44 pm
mortifer689 wrote:
Sun May 05, 2024 8:36 pm
Since sailing cheats are making the game freeze, any other idea on how to get all artifacts to sorveign level? The best I could think is dropping bottled wind and spamming it to find alot of chests and try...but only managed to get the first half to sorveign level.
In the chromedebugger, look at the sailing, array number 3, you should see your artifacts, 0 for not yet unlocked, 1 for unlocked, 2 for ancient, 3 for eldritch, 4 for soveriegn
How do I change the things in the array again? Help Plox

keninxchero
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Re: Legends of Idleon

Post by keninxchero »

Tried to add the autoloot bonus using this, chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_p"]=1.

but got this error when pasted to console: "Uncaught SyntaxError: Unexpected token 'this'"

any1 knows a fix?

SirKayto
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Re: Legends of Idleon

Post by SirKayto »

SirKayto wrote:
Sat Jul 27, 2024 9:52 pm
Myth666 wrote:
Fri Jul 26, 2024 10:57 pm
SirKayto wrote:
Fri Jul 26, 2024 6:43 pm


Unfortunately I couldn't find anything on this topic, doesn't anyone have this problem at all?
Try deleteing the injector and then installing it again because maybe something changed without you knowing
Ty for the reply. Unfortunately I tried to reinstall the game, delete all the files of the F5 program manually and redownload everything but the game still crashes after some time. The same problem as before.
Image
Still couldn't find anything on it. No one else got this problem?

Okay1414
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Re: Legends of Idleon

Post by Okay1414 »

keninxchero wrote:
Sun Aug 11, 2024 12:06 pm
Tried to add the autoloot bonus using this, chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_p"]=1.

but got this error when pasted to console: "Uncaught SyntaxError: Unexpected token 'this'"

any1 knows a fix?
Weird, the command appears correct, and works on my console. Not sure what would cause that error in specific, its text doesn't exactly give much to go on, it's like the console's not recognizing the command in the first place.. has 'chng' worked for you before?

Okay1414
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Re: Legends of Idleon

Post by Okay1414 »

SirKayto wrote:
Sun Aug 11, 2024 5:53 pm
SirKayto wrote:
Sat Jul 27, 2024 9:52 pm
Myth666 wrote:
Fri Jul 26, 2024 10:57 pm


Try deleteing the injector and then installing it again because maybe something changed without you knowing
Ty for the reply. Unfortunately I tried to reinstall the game, delete all the files of the F5 program manually and redownload everything but the game still crashes after some time. The same problem as before.
Image
Still couldn't find anything on it. No one else got this problem?
Well if it's not due to the number of commands active and a reinstall doesn't fix it (have you cleared the game's cache too? Not sure it gets deleted when uninstalling.) it's probably system-related rather than anything in the injector specifically, maybe the injector+game together are making your PC run out of some memory allocation or something and that makes them both crash. Have you checked memory/cpu/gpu usage when a crash occurs?

I wonder if it could be an antivirus or some driver issue.. if it's always 10min on the dot that's way too consistent to be some random crash.

idleoncheater
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Re: Legends of Idleon

Post by idleoncheater »

Does anyone have a way to edit # of void portals entered on vman?

sadisticdane
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Re: Legends of Idleon

Post by sadisticdane »

idleoncheater wrote:
Mon Aug 12, 2024 5:15 am
Does anyone have a way to edit # of void portals entered on vman?
chng bEngine.getGameAttribute("OptionsListAccount")[158]=voidwalker portals unlocked

I dunno what effect it has, the safer option - in config.js theres a talent section, talent 45 is the void trial run.
change 1: t => t to 1: t => t*4
should make the time 4x, enough time to get through portals. safe under 50.

not tested any of this btw, just what I found here.

YeetOrDie
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Re: Legends of Idleon

Post by YeetOrDie »

Okay1414 wrote:
Wed Jul 31, 2024 11:00 pm
YeetOrDie wrote:
Sat Jul 27, 2024 5:19 pm
Hate spamming the thread so i'll try to make this my last post.

I'm essentially just trying to give myself doot and would prefer avoiding getting shadow banned for it.

Will i get insta shadowed if i extract the injection hack into the steam folder and launch the game, or is it only if the " in game hack detection " filters me under certain conditions?
Wouldn't it be possible for the server to read the files in the game's folder and immediately know something isn't right?

Are the bans IP related or are they only related to the steam accounts? I'd like to try on a burner account, but if there is concurrency between both accounts IP's i feel like it would be easy to track down my main account and ban it as well as the burner.

Also, i'm afraid of some variable that would count the amount of companions i have.
Seems to me like it would be easy to compare that variable with another variable that counts the number of weekly pulls i've done, thus leading to a ban.
15 weekly pulls and 16 companions
if(weeklyPulls != amountOfCompanions) banThisIdiot(); type of deal, nah?

I'm not sure Lava is even that secure with his shit and i feel a bit stupid, paranoid and unhinged asking all these question, but i'd rather ask beforehand.
I'll air on the side of safety and would rather not even try the hacks if i'm not 99.99% sure i'll be safe doing so. :ph34r:

Thanks for the help thus far!
Caution is fair, but thankfully one only needs a dash and you have a whole fistful. Okay, so:

- extra files in the steam folder are fine so far and have remained intact across updates too.

- 'w1 companion' is 100% fine, I've been using it for Ram (you'd think it's pretty obvious if I'm using remote inventory without owning a Ram serverside, right?) and am not shadowbanned as of present day, plus there have been no reports of others in this thread getting banned from it either.

- A shadowban is per-account, not steamID related mind you since you still need to make and use an email/google/iOS account for login. Ain't no way a solo dev is going to go automatically IP-associating every account that gets banned, plus two people playing from the same IP is a legitimate use case too.

- All signs point to Lava not being a down-in-the-dirt coder so any anticheat he can do is going to be pretty rudimentary. Exhibit A: the game is made with Stencyl, a click-and-drag programming engine. Exhibit B: [Link] , the poster even gave him a one-line solution which would be simple to implement if the dev was willing and able to edit their code directly, and yet clientside rng manip is still possible in browser play. I used the code without tweaking and unintentionally hit like 10+ jackpots in a row.. and surprisingly enough did not trigger a shadowban.

- A shadowban only prevents you from being seen by other players, so unless you -really- care about that Happy Hour dungeon grind it doesn't mean much, and even if you do there appears to be a potential unban method that another user discovered: viewtopic.php?p=277383#p277383

Still, if you want to keep it on the down low don't do anything illogical- any dev items are an insta-shadowban obviously, if you don't want to use 'wide mtx' or the arcade jackpot command for gems then drop envelopes rather than raw gems, and -while I highly doubt this gets auto-flagged- you may want to avoid getting "impossible-but-legit" items on your account in case you get audited (eg. if your profile is public on idleonefficiency or smth), eg. having a 'Key to Mountains Chain'-keychain if your account was created after the keychain was offered for purchase on the store, or having a Pop Cat hat if the account is too young to have seen the summer cooler event.

For example, most wings can be dropped without issue since there was that limited offer 2x buy for random wings, but that was right before the timeless bundle got dropped so if you wanted to get the timeless bundle's wings/nametag and not look sus you'd need to "buy" the pack to effectively mimic the legitimate process if anyone ever took a look at your account data.
Timeless bundle's ID is bun_t, so on the F5 client:

Code: Select all

chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_t"]=1
drop EquipmentCape16
drop EquipmentNametag13
Bonus nitpick, it's "err on" the side of safety, not air on.
Big thanks for the explanation!

Also, is there a way to enable all companions without having to lunch the game from InjectCheats?
When i don't it just displays my normal companion stuff.

English aint my native language, sorry for the weird sayings! :mrgreen:

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