Code: Select all
case 'gga':
try {
return bEngine.getGameAttribute(params[0]).toString('utf8');
} catch (err) {
return `Error: ${err}`;
}
break;
Code: Select all
case 'gga':
try {
return bEngine.getGameAttribute(params[0]).toString('utf8');
} catch (err) {
return `Error: ${err}`;
}
break;
You get banned from adding things that monsters don't normally drop?Lucifer M wrote: ↑Wed Jun 09, 2021 6:25 pm
You can indeed change items to whatever you want but be careful to not change it to something that has not been released.
In the Z.js search for .MonsterDrops and you'll come across what the mobs are called.
["COIN", "0.5", "15", "N/A"],
This above is an example, I changed the coins on the first ever mobs to 15 coins from 5 coins and I used the first mobs to drop anything I needed.
So as it goes you change "COIN" to any item name, "0.5" is the percentage of getting that item and then finally the amount.
It seems only a few things can result in a shadowban:andre420 wrote: ↑Tue Jun 29, 2021 2:48 pmHey Guys, Good Work with the Console!
But how save is it with the chance of getting Shadowbanned?
and what is the Limit with Creating items? (I know that high amounts get you banned right away, but whats the Limit? Like 10x 72Hr Candy? 25x?)
Some Information you guys gathered would be nice
Thanks for the research and making that software!
Gibsonsg wrote: ↑Tue Jun 29, 2021 2:57 pmIt seems only a few things can result in a shadowban:andre420 wrote: ↑Tue Jun 29, 2021 2:48 pmHey Guys, Good Work with the Console!
But how save is it with the chance of getting Shadowbanned?
and what is the Limit with Creating items? (I know that high amounts get you banned right away, but whats the Limit? Like 10x 72Hr Candy? 25x?)
Some Information you guys gathered would be nice
Thanks for the research and making that software!
-Levelling too fast between saves
-being reported by players in game
-having more gems on account than the server believes you should have
I hope so, but I don't hold up much hope for unshadowbanning, I tried a few ways last night, but was unsuccessful. I'm banned for levelling speed and gem inconsistencies, as I was foolish. I just hope the is no block, server side, on rewriting the shadowban variables.salmon85 wrote: ↑Tue Jun 29, 2021 3:18 pmGibsonsg wrote: ↑Tue Jun 29, 2021 2:57 pmIt seems only a few things can result in a shadowban:andre420 wrote: ↑Tue Jun 29, 2021 2:48 pmHey Guys, Good Work with the Console!
But how save is it with the chance of getting Shadowbanned?
and what is the Limit with Creating items? (I know that high amounts get you banned right away, but whats the Limit? Like 10x 72Hr Candy? 25x?)
Some Information you guys gathered would be nice
Thanks for the research and making that software!
-Levelling too fast between saves
-being reported by players in game
-having more gems on account than the server believes you should have
Shadowban
thanks to
viewtopic.php?p=198828#p198828
shadowbans are soon to be a thing of the past
Gibsonsg wrote: ↑Tue Jun 29, 2021 3:36 pmI hope so, but I don't hold up much hope for unshadowbanning, I tried a few ways last night, but was unsuccessful. I'm banned for levelling speed and gem inconsistencies, as I was foolish. I just hope the is no block, server side, on rewriting the shadowban variables.
Maybe iBelgs injection tool would help, as I think I can make a function to add / modify code on the fly and parse out the changes. I'm gonna try and spend a little time attempting it.
Code: Select all
case 'bulk':
const ArrDrops1 = ["Timecandy6","ExpBalloon3","ResetCompleted","ResetCompletedS","ClassSwap","PremiumGem"];
const ArrDrops2 = ["InvBag1","InvBag2","InvBag3","InvBag4","InvBag5","InvBag6","InvBag7","InvBag8","InvBag21","InvBag22","InvBag23","InvBag24","InvBag25","InvBag26","InvBag100","InvBag101","InvBag102","InvBag103","InvBag104","InvBag105","InvBag106","InvBag107","InvBag109","InvBag110"];
const ArrDrops3 = ["InvStorage1","InvStorage2","InvStorage3","InvStorage4","InvStorage5","InvStorage6","InvStorage7",
"InvStorage8","InvStorage9","InvStorage10","InvStorage11","InvStorage12","InvStorage13",//"InvStorage14",
"InvStorage15","InvStorage16","InvStorage17","InvStorage18","InvStorage19","InvStorage20","InvStorage21",
"InvStorage31","InvStorage32","InvStorage33","InvStorage34","InvStorage35","InvStorage36","InvStorage37",
"InvStorage38","InvStorage39","InvStorage40","InvStorage41","InvStorage42","InvStorageF"];
switch (params[0]) {
case 'invbag':
for (let b in ArrDrops2) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops2[b], 1, 0, 0, 2, y, 0, x, y);
}
break;
case 'invstorage':
for (let b in ArrDrops3) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops3[b], 1, 0, 0, 2, y, 0, x, y);
}
break;
default:
for (let b in ArrDrops1) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops1[b], 5000, 0, 0, 2, y, 0, x, y);
}
}
break;
Code: Select all
"GemP2 CARRY_CAPACITY Each_purchase_boosts_the_carry_capacity_by_+25%_for_all_your_characters._This_starts_working_immediately,_and_applies_to_every_item_type! 150 58 10 0 25".split(" "),
Code: Select all
case 'bulk':{
const item = params[0];
const amount = params[1] || 1;
// 1) Handy cheat items
const ArrDrops1 = ["Timecandy6","ExpBalloon3","ResetCompleted","ResetCompletedS","ClassSwap","PremiumGem"];
// 2) All bag boosters
const ArrDrops2 = ["InvBag1","InvBag2","InvBag3","InvBag4","InvBag5","InvBag6","InvBag7","InvBag8","InvBag21","InvBag22","InvBag23","InvBag24","InvBag25","InvBag26","InvBag100","InvBag101","InvBag102","InvBag103","InvBag104","InvBag105","InvBag106","InvBag107","InvBag109","InvBag110"];
// 3) All storage chest boosters
const ArrDrops3 = ["InvStorage1","InvStorage2","InvStorage3","InvStorage4","InvStorage5","InvStorage6","InvStorage7",
"InvStorage8","InvStorage9","InvStorage10","InvStorage11","InvStorage12","InvStorage13",//"InvStorage14",
"InvStorage15","InvStorage16","InvStorage17","InvStorage18","InvStorage19","InvStorage20","InvStorage21",
"InvStorage31","InvStorage32","InvStorage33","InvStorage34","InvStorage35","InvStorage36","InvStorage37",
"InvStorage38","InvStorage39","InvStorage40","InvStorage41","InvStorage42","InvStorageF"];
// 4) All item bag capacity boosters
const ArrDrops4 = ["MaxCapBagT2","MaxCapBag1","MaxCapBag2","MaxCapBag3","MaxCapBag4","MaxCapBag5",
"MaxCapBagMi6","MaxCapBagT1","MaxCapBag7","MaxCapBag9","MaxCapBagT3","MaxCapBagT4",
"MaxCapBagT5","MaxCapBagT6","MaxCapBag6","MaxCapBag8","MaxCapBag10","MaxCapBagF3",
"MaxCapBagF4","MaxCapBagF5","MaxCapBagF6","MaxCapBagM1","MaxCapBagM2","MaxCapBagM3",
"MaxCapBagM4","MaxCapBagM5","MaxCapBagM6","MaxCapBagM7","MaxCapBagFi0","MaxCapBagFi1",
"MaxCapBagFi2","MaxCapBagFi3","MaxCapBagFi4","MaxCapBagFi5","MaxCapBagFi6","MaxCapBagB0",
"MaxCapBagB1","MaxCapBagB2","MaxCapBagB3","MaxCapBagB4","MaxCapBagB5","MaxCapBagB6",
"MaxCapBagTr0","MaxCapBagTr1","MaxCapBagTr2","MaxCapBagTr3","MaxCapBagTr4","MaxCapBagTr5",
"MaxCapBagS0","MaxCapBagS1","MaxCapBagS2","MaxCapBagS3","MaxCapBagS4","MaxCapBagS5"];
// 5) All Yugioh cards
const ArrDrops5 = ["CardsA0","CardsA1","CardsA2","CardsA3","CardsA4","CardsA5","CardsA6","CardsA7","CardsA8",
"CardsA9","CardsA10","CardsA11","CardsA12","CardsA13","CardsA14","CardsA15","CardsA16",
"CardsB1","CardsB2","CardsB3","CardsB4","CardsB5","CardsB6","CardsB7","CardsB8",
"CardsB9","CardsB10","CardsB11","CardsB12","CardsB13","CardsB14",
"CardsC1","CardsC2","CardsC3","CardsC4","CardsC5","CardsC6","CardsC7","CardsC8",
"CardsC9","CardsC10","CardsC11","CardsC12","CardsC13","CardsC14","CardsC15","CardsC16",
"CardsD1","CardsD2","CardsD3","CardsD4","CardsD5","CardsD6","CardsD7","CardsD8","CardsD9","CardsD10",
"CardsD11","CardsD12","CardsD13","CardsD16","CardsD17","CardsD18","CardsD19","CardsD20","CardsD21",
"CardsE0","CardsE1","CardsE2","CardsE3","CardsE4","CardsE5","CardsE6","CardsE7","CardsE8",
"CardsE9","CardsE10","CardsE11","CardsE12","CardsE13","CardsE14","CardsE15",
"CardsF1","CardsF2","CardsF3","CardsF4","CardsF5","CardsF6","CardsF7","CardsF8","CardsF9","CardsF10","CardsF11",
"CardsY0","CardsY1","CardsY2","CardsY3","CardsY4","CardsY5","CardsY5","CardsY6",
"CardsY7","CardsY8","CardsY9","CardsY10","CardsY11","CardsY12","CardsY13",
"CardsZ0","CardsZ1","CardsZ2","CardsZ3","CardsZ4","CardsZ5","CardsZ6","CardsZ7","CardsZ8","CardsZ9"];
// 6) All statues
const ArrDrops6 = ["EquipmentStatues1","EquipmentStatues2","EquipmentStatues3","EquipmentStatues4","EquipmentStatues5",
"EquipmentStatues6","EquipmentStatues7","EquipmentStatues8","EquipmentStatues9","EquipmentStatues10",
"EquipmentStatues11","EquipmentStatues12","EquipmentStatues13","EquipmentStatues14","EquipmentStatues15",
"EquipmentStatues16","EquipmentStatues17","EquipmentStatues18","EquipmentStatues19"];
// 7) All stamps (Many stamps aren't released yet)
const ArrDrops7 = ["StampA1","StampA2","StampA3","StampA4","StampA5","StampA6","StampA7","StampA8","StampA9","StampA10",
"StampA11","StampA12","StampA13","StampA14","StampA15","StampA16","StampA17","StampA18","StampA19",
"StampA20","StampA21"/*,"StampA22"*/,"StampA23","StampA24"/*,"StampA25"*/,"StampA26","StampA27","StampA28",
//"StampA29","StampA30","StampA31","StampA32","StampA33","StampA34","StampA35",
"StampB1","StampB2","StampB3","StampB4","StampB5","StampB6","StampB7","StampB8","StampB9","StampB10",
"StampB11","StampB12","StampB13","StampB14","StampB15","StampB16","StampB17","StampB18","StampB19",
"StampB20","StampB21","StampB22","StampB23","StampB24","StampB25","StampB26","StampB27",//"StampB28","StampB29",
"StampB30","StampB31"/*,"StampB32","StampB33"*/,"StampB34"/*,"StampB35"*/,"StampB36",
"StampC1","StampC2","StampC3"/*,"StampC4","StampC5"*/,"StampC6","StampC7"/*,"StampC8"*/,"StampC9",//"StampC10","StampC11","StampC12","StampC13",
"StampC14","StampC15"/*,"StampC16","StampC17","StampC18"*/,"StampC19","StampC20"];
// 8) All fishing tools
const ArrDrops8 = ["Line1","Line2","Line3","Line4","Line5","Line6","Line7",
"Line8","Line9","Line10","Line11","Line12","Line13","Line14",
"Weight1","Weight2","Weight3","Weight4","Weight5","Weight6","Weight7",
"Weight8","Weight9","Weight10","Weight11","Weight12","Weight13","Weight14"];
// 9) All released Star Talent books
const ArrDrops9 = [//"3615100", //Bored To Death (Lvl 100)
"361650", //Beginner Best Class (Lvl 50)
//"3617100", //Studious Quester (Lvl 100)
"3618100", //Quest Chungus (Lvl 100)
"3619100", //Crystals 4 Dayys (Lvl 100)
"362050", //Will Of The Eldest (Lvl 50)
"3621104", //TICK TOCK (Lvl 104)
"3622100", //STONKS! (Lvl 100)
"3623100", //Roll Da Dice (Lvl 100)
"362450", //Attacks on simmer (Lvl 50)
"3625120", //Toilet Paper Postage (Lvl 120)
"362640", //Exp Converter (Lvl 40)
"362750", //Goblet Of Hemoglobin (Lvl 50)
"3628100", //JUST EXP (Lvl 100)
"3629100", //Frothy Malk (Lvl 100)
"363050", //Convert Better Darnit (Lvl 50)
"3631100", //PULSATION (Lvl 100)
"3632100", //CARDIOVASCULAR! (Lvl 100)
//"3633100", //Nothing
"363450", //Telekinetic Storage (Lvl 50)
"3635100", //Printer Sampling (Lvl 100)
"3639100", //Shrine Architect (Lvl 100)
]
// 10) Blacksmith recipes and tabs
const ArrDrops10 = ["SmithingRecipes1","SmithingRecipes2","SmithingRecipes3","SmithingRecipes4","EquipmentSmithingTabs2","EquipmentSmithingTabs3"];
// 11) All skilling resources
const ArrDrops11 = ["Copper","Iron","Gold","Plat","Dementia","Void","Lustre","Starfire","Dreadlo","Godshard",
"CopperBar","IronBar","GoldBar","PlatBar","DementiaBar","VoidBar","LustreBar","StarfireBar","DreadloBar","GodshardBar",
"OakTree","BirchTree","JungleTree","ForestTree","ToiletTree","PalmTree","StumpTree","SaharanFoal","Tree7",
"Leaf1","Leaf2","Leaf3",
"Fish1","Fish2","Fish3","Fish4",
"Bug1","Bug2","Bug3","Bug4","Bug5","Bug6","PureWater",
"Critter1","Critter2","Critter3","Critter4","Critter5","Critter6","Critter7","Critter8","Critter9",
"Critter1A","Critter2A","Critter3A","Critter4A","Critter5A","Critter6A","Critter7A","Critter8A","Critter9A",
"Soul1","Soul2","Soul3","Soul4","Soul5",
"Soul6","Refinery1","Refinery2","Refinery3","Refinery4","Refinery5","Refinery6",
"CraftMat1","CraftMat2","CraftMat3"/*,"CraftMat4"*/,"CraftMat5","CraftMat6","CraftMat7","CraftMat8","CraftMat9","CraftMat10"];
// 12) All monster resources
const ArrDrops12 = ["Grasslands1","Grasslands2","Grasslands3","Grasslands4","Jungle1","Jungle2","Jungle3","Forest1","Forest2","Forest3",
"Sewers1","Sewers1b","Sewers2","Sewers3","TreeInterior1","TreeInterior1b","TreeInterior2","BabaYagaETC",
"DesertA1","DesertA1b","DesertA2","DesertA3","DesertA3b","DesertB1","DesertB2","DesertB3","DesertB4",
"DesertC1","DesertC2","DesertC2b","DesertC3","DesertC4","SnowA1","SnowA2","SnowA2a","SnowA3","SnowA4",
"SnowB1","SnowB2","SnowB2a","SnowB5","SnowB3","SnowB4","SnowC1","SnowC2","SnowC3","SnowC4","SnowC4a",
"IceMountains2","Hgg","EfauntDrop1","EfauntDrop2"];
// 13) Most (not all) currencies and gift items
const ArrDrops13 = ["Key1","Key2","Key3","SilverPen","DeliveryBox",
"Quest30","Quest35","Quest36","Quest38","Quest40","Quest42","Quest44","Quest45","Quest49","Quest50"];
// 14) Best food
const ArrDrops14 = ["PeanutG","FoodG1","FoodG2","FoodG3","FoodG4","FoodG5","FoodG6","Meatloaf","MidnightCookie",
"FoodPotOr3","FoodPotRe3","FoodPotGr3","FoodPotMana3","FoodPotYe3"];
// 15) All trophies
const ArrDrops15 = ["Trophy1","Trophy2","Trophy3"/*,"Trophy4"*/,
"Trophy5","Trophy6","Trophy7","Trophy8","Trophy9","Trophy10",
"Trophy11","Trophy12","Trophy13","Trophy14"];
// 16) All upgrade stones (except lvl 1 and 2 cause 3 exists)
const ArrDrops16 = ["StoneWe","StoneWeb","StoneW3","StoneW6",
"StoneA1b","StoneA2b","StoneA3b","StoneA3","StoneAe","StoneAeB",
"StoneHelm1","StoneHelm6","StoneHelm1b",
"StoneTe","StoneT1e","StoneT1eb","StoneT3",
"StoneZ2",
"StonePremSTR","StonePremAGI","StonePremWIS","StonePremLUK"];
// 17) All premium hats
const ArrDrops17 = ["EquipmentHats31","EquipmentHats32","EquipmentHats33","EquipmentHats34","EquipmentHats35",
"EquipmentHats36","EquipmentHats40","EquipmentHats37","EquipmentHats38","EquipmentHats46",
"EquipmentHats47","EquipmentHats48","EquipmentHats49","EquipmentHats50","EquipmentHats43",
"EquipmentHats45","EquipmentHats57","EquipmentHats62"];
// 18)All Summer Event Drops
const ArrDrops18 = ["Pearl1","Pearl2","Pearl3","Pearl4","Quest49","Quest50"];
switch (params[0])
{
case 'invbag':
for (let b in ArrDrops2) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops2[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'invstorage':
for (let b in ArrDrops3) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops3[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'capbag':
for (let b in ArrDrops4) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops4[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'yugioh':
for (let b in ArrDrops5) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops5[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'statues':
for (let b in ArrDrops6) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops6[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'stamps':
for (let b in ArrDrops7) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops7[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'fishtools':
for (let b in ArrDrops8) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops8[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'startalents':
for (let b in ArrDrops9) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething("TalentBook1",ArrDrops9[b], 0, 0, 2, y, 0, x, y);
}
break;
case 'smith':
for (let b in ArrDrops10) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops10[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'skill':
for (let b in ArrDrops11) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops11[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'monster':
for (let b in ArrDrops12) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops12[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'currency':
for (let b in ArrDrops13) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops13[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'food':
for (let b in ArrDrops14) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops14[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'trophy':
for (let b in ArrDrops15) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops15[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'upstone':
for (let b in ArrDrops16) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops16[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'hats':
for (let b in ArrDrops17) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops17[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
case 'summer':
for (let b in ArrDrops18) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops18[b], amount, 0, 0, 2, y, 0, x, y);
}
break;
default:
for (let b in ArrDrops1) {
let x = character.getXCenter()
let y = character.getValue('ActorEvents_20', '_PlayerNode');
actorEvents189._customBlock_DropSomething(ArrDrops1[b], 5000, 0, 0, 2, y, 0, x, y);
}
}}
break;
Code: Select all
bulk <select from the case statements> <amount (if you can have more than 1)>
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