Legends of Idleon
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Re: Legends of Idleon
Yes, I did mention there isnt a need for them, but at this stage its not really about need any more
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Re: Legends of Idleon
Looks like the issue still exists, the cauldron get reset (if the cauldron level is high) each time I forge some bars.salmon85 wrote: ↑Fri Jun 18, 2021 10:25 amThe actual content of the vials page should have remained untouched as they are stored in AlchVials and the original code ofBaldoUchiha wrote: ↑Fri Jun 18, 2021 9:39 ami found it , thanks but my vials page is empty ,do you know how can i fix that?
if ("VialCosts" == s) {
doesn't touch that variable
if ("CauldronCosts" == s) {
does touch it but only in a reading sense. (it gets the variable data, doesn't write to it)
However, you're not the only one to report this.
I assisted zeromike with a forge issue and all the code we used never touched anything remotely to alchemy
Re: Legends of Idleon
so basically if we change the drop tables to a acceptable range it would just not notice or something like that as almost all the drops related things are client based?salmon85 wrote: ↑Sat Jun 19, 2021 2:25 pmis the code you want to be looking at. since it reads variables from other skills it's going to be a shitshow to work out.Code: Select all
if ("CogBuildSpdBonus" == s) { var Ee = b.engine.getGameAttribute("DNSM"), Se = null != d.AlchBubbles ? Ee.getReserved("AlchBubbles") : Ee.h.AlchBubbles, Ge = null != d.CogMakeSpd ? Se.getReserved("CogMakeSpd") : Se.h.CogMakeSpd, Me = null == Ge ? 0 : "number" == typeof Ge ? e.__cast(Ge, k) : "number" == typeof Ge && (0 | Ge) === Ge ? e.__cast(Ge, n) : "boolean" == typeof Ge ? e.__cast(Ge, l) ? 1 : 0 : "string" == typeof Ge ? parseFloat(Ge) : parseFloat(g.string(Ge)), Ce = b.engine.getGameAttribute("DNSM"), Te = null != d.AlchVials ? Ce.getReserved("AlchVials") : Ce.h.AlchVials, Be = null != d.CogSpd ? Te.getReserved("CogSpd") : Te.h.CogSpd; return 1 + (Me + ((null == Be ? 0 : "number" == typeof Be ? e.__cast(Be, k) : "number" == typeof Be && (0 | Be) === Be ? e.__cast(Be, n) : "boolean" == typeof Be ? e.__cast(Be, l) ? 1 : 0 : "string" == typeof Be ? parseFloat(Be) : parseFloat(g.string(Be))) + Math.min(8 * z._customBlock_RunCodeOfTypeXforThingY("CardLv", "Boss3A"), 50))) / 100 }
you could change the 1 in the return to something else or change the / 100 to something less
drop tables have been mentioned multiple times over several pages.mrigank wrote: ↑Sat Jun 19, 2021 1:30 pmhello there newbie here so I was reading through all those msgs and I saw that only modifying the monster drop table is the safest way to not get shadowbanned (you can correct me if I am wrong as I am just a newbie)
and well can someone tell me how we can find the file where these drop tables are located?
is for green mushroomCode: Select all
var c = [ ["COIN", "0.5", "1", "N/A"], ["Grasslands1", "0.22", "1", "N/A"], ["CardsA0", "0.0001", "1", "N/A"], ["FoodHealth1", "0.005", "3", "N/A"], ["EquipmentShirts16", "0.00035", "1", "N/A"], ["StoneW2", "0.00005", "1", "N/A"], ["Cutter", "0.00001", "1", "N/A"], ["DropTable1", "0.003", "1", "N/A"] ]; null != d.mushG ? e.setReserved("mushG", c) : e.h.mushG = c;
And no, it's not the safest way. It's speculated it's the delta in data between saves that causes the ban. Some people have been sbanned just for using massive amounts of candies.
changing the drops of items and selling them / changing money drops vs just flat out giving you the cash, we suspect it just doesn't care.
Technically there is no need for them apart from quests, they can be modified separately. Is this what you're referring to?warhuntsius wrote: ↑Sat Jun 19, 2021 10:26 amOne thing I've not been able to figure out is the minigames. Can remove any need for them, but can't find the actual gamemode code.
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Re: Legends of Idleon
seems like the link is down, care to provide another one?? ;owarhuntsius wrote: ↑Fri Jun 18, 2021 5:05 pmOk,so my mod is here:
[Link]
See my previous post for additions. Since then I've fixed a few bugs, and double xp for skills. x4 for fishing.
Unzip whole folder, put it in the 'resources' directory, then rename the 'app.asar' to something else.
Password is fearless1 for both site download and file.
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Re: Legends of Idleon
Please guys I need help! I'm a dumbfuck that only knows how to use basic cheat engine and when I bought 2 subclass swap tokens I tried to change its value and game crashed along with it dissapeared my subclass tokens, now im 2/2 in the store and cant buy another pair, can I get any help to change value of store purchases back to 0/2 or "spawn" the subclass tokens back somehow!! please help !
Re: Legends of Idleon
Is There anyway to full unlock the recipes?
Re: Legends of Idleon
Go back a few pages and download iBelg's Z.js file. He has a spawn item command there that you can use to get the tickets back. Don't use CE just don't.HelpWithIdleonPls wrote: ↑Sun Jun 20, 2021 11:02 amPlease guys I need help! I'm a dumbfuck that only knows how to use basic cheat engine and when I bought 2 subclass swap tokens I tried to change its value and game crashed along with it dissapeared my subclass tokens, now im 2/2 in the store and cant buy another pair, can I get any help to change value of store purchases back to 0/2 or "spawn" the subclass tokens back somehow!! please help !
Re: Legends of Idleon
Is there a way to cheat cog production speed through cheat engine?
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Re: Legends of Idleon
As everyone said, don't use CE, edit the game files directly.HelpWithIdleonPls wrote: ↑Sun Jun 20, 2021 11:02 amPlease guys I need help! I'm a dumbfuck that only knows how to use basic cheat engine and when I bought 2 subclass swap tokens I tried to change its value and game crashed along with it dissapeared my subclass tokens, now im 2/2 in the store and cant buy another pair, can I get any help to change value of store purchases back to 0/2 or "spawn" the subclass tokens back somehow!! please help !
In your specific case: search for this line
Code: Select all
You_can_only_buy_2_every_major_update. 500 75 2 1 250"
Code: Select all
You_can_only_buy_2_every_major_update. 0 75 20 1 0"
P.S. Useful image [Link]
Re: Legends of Idleon
Re: Legends of Idleon
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- Noobzor
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Re: Legends of Idleon
No offence, but all the information you need is in this thread. If you still can't figure out what you need to do then you probably shouldn't be trying to modify your game.
Re: Legends of Idleon
Anyone had any success with changing amount of points required to build cog? I just want to keep it at 1500/craft instead of increasing.
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