Legends of Idleon

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Deathmashine
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Re: Legends of Idleon

Post by Deathmashine »

Hipposaurus Rex wrote:
Tue Feb 20, 2024 10:27 pm
Every time I try to start the game with InjectCheatsF5 I can get to my character selection screen but when I select one, I get a black screen and I assume the game crashes because nothing else happens. Any tips?
Open the config.custom.js in your idleon folder

go to
exports.startupCheats = [
remove
w4 mainframe
save and enjoy the game

Deathmashine
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Re: Legends of Idleon

Post by Deathmashine »

dreamx3 wrote:
Tue Feb 20, 2024 8:24 pm
Anyone have the chromedebug immediately closing the game and not starting up the console? Im having this issue and im not sure how to get around it
This happens if the path of your chrome is not correct

open the config.js
scroll down to
chrome: "C:\\Program Files (x86)\\Google\\Chrome\\Application\\chrome.exe", (or wherever you installed it)
and add one \ to every single \ , that u than have it look like mine example

jigglesthefett
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Re: Legends of Idleon

Post by jigglesthefett »

Is there a way to use this to remove coins either on a player or in the storage?

inkdrgn
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Re: Legends of Idleon

Post by inkdrgn »

would anyone happen to have codes to set wisdom & luck of a player to 100? i need to fix my stats but I cant access my game unless I can set them from the login screen to something reasonsable

xeno4441
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Re: Legends of Idleon

Post by xeno4441 »

Pirate Yass wrote:
Sun Feb 18, 2024 6:17 pm
[/spoiler]

Then we have something i added just incase of shadowbans because of items you have from packs:
These are all Packs you can buy in the game with the necessary "entry" in the account for the pack being purchased!
Buy Packs Cheats
//Gem Pack Cheats
registerCheats(
{
name: 'buy',
message: 'buy gem shop packs',
canToggleSubcheats: true,
subcheats: [
{
name: "Starter Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_c"]=1;
actorEvents189._customBlock_DropSomething("TimeCandy1", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy2", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("TimeCandy3", 2, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy4", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack1", 4, 0, 0, 2, y, 0, x, y);
return `The Starter Pack has been bought!`;
}
},
{
name: "Auto Loot Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_i"]=1;
actorEvents189._customBlock_DropSomething("PremiumGem", 900, 0, 0, 2, y, 0, x, y);
return `The Auto Loot Pack has been bought!`;
}
},
{
name: "Gem Motherlode Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_m"]=1;
actorEvents189._customBlock_DropSomething("Quest71", 100, 0, 0, 2, y, 0, x, y);
return `The Gem Motherlode Pack has been bought!`;
}
},
{
name: "Lava Supporter Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_a"]=1;
actorEvents189._customBlock_DropSomething("Trophy8", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy3", 7, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4200, 0, 0, 2, y, 0, x, y);
return `The Lava Supporter Pack has been bought!`;
}
},
{
name: "New Year Supporter Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_b"]=1;
actorEvents189._customBlock_DropSomething("EquipmentHats45", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack1", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy4", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2021, 0, 0, 2, y, 0, x, y);
return `The New Year Pack has been bought!`;
}
},
{
name: "Totally Chill Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_e"]=1;
actorEvents189._customBlock_DropSomething("EquipmentHats62", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack3", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy5", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4500, 0, 0, 2, y, 0, x, y);
return `The Totally Chill Pack has been bought!`;
}
},
{
name: "Dungeon Bundle",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_g"]=1;
actorEvents189._customBlock_DropSomething("CardPack4", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4000, 0, 0, 2, y, 0, x, y);
return `The Dungeon Bundle has been bought!`;
}
},
{
name: "Outta This World Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_j"]=1;
actorEvents189._customBlock_DropSomething("EquipmentCape0", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack5", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4300, 0, 0, 2, y, 0, x, y);
return `The Outta This World Pack has been bought!`;
}
},
{
name: "Super Hot Fire Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_l"]=1;
actorEvents189._customBlock_DropSomething("EquipmentCape7", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack6", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest72", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest73", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4300, 0, 0, 2, y, 0, x, y);
return `Super Hot Fire Pack has been bought!`;
}
},
{
name: "Riftwalker Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_n"]=1;
actorEvents189._customBlock_DropSomething("EquipmentNametag1", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("EquipmentCape11", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack5", 2, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack6", 2, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 6400, 0, 0, 2, y, 0, x, y);
return `Riftwalker Pack has been bought!`;
}
},
{
name: "Bloomin Pet Pack !NO PET CRYSTALS!",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_o"]=1;
actorEvents189._customBlock_DropSomething("EquipmentCape12", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4500, 0, 0, 2, y, 0, x, y);
return `Bloomin Pet Pack (No Pet Crystals) has been bought!`;
}
},
{
name: "Island Explorer Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_p"]=1;
actorEvents189._customBlock_DropSomething("EquipmentNametag7", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4400, 0, 0, 2, y, 0, x, y);
return `Island Explorer Pack has been bought!`;
}
},
{
name: "Equinox Dreamer Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_q"]=1;
actorEvents189._customBlock_DropSomething("EquipmentRingsChat11", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4500, 0, 0, 2, y, 0, x, y);
return `Equinox Dreamer Pack has been bought!`;
}
},
{
name: "Eggscellent Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_k"]=1;
actorEvents189._customBlock_DropSomething("EquipmentCape2", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest42", 250, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest44", 60, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2500, 0, 0, 2, y, 0, x, y);
return `Eggscellent Pack has been bought!`;
}
},
{
name: "Easter Bundle",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_d"]=1;
actorEvents189._customBlock_DropSomething("EquipmentHats57", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy2", 5, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy3", 2, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy4", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2500, 0, 0, 2, y, 0, x, y);
return `Easter Bundle has been bought!`;
}
},
{
name: "Summer Bundle",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_f"]=1;
actorEvents189._customBlock_DropSomething("Trophy14", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy2", 20, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("GemP9", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2000, 0, 0, 2, y, 0, x, y);
return `Summer Bundle has been bought!`;
}
},
{
name: "Giftmas Bundle",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_h"]=1;
actorEvents189._customBlock_DropSomething("EquipmentHats69", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest64", 250, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2021, 0, 0, 2, y, 0, x, y);
return `The Giftmas Bundle has been bought!`;
}
}
]
}
);

hey guy, idk where to put the codes, maybe "config.custom"? im ignorant in programming
Any chance you can add the code for the phoenix wings pack Yass?

Deathmashine
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Re: Legends of Idleon

Post by Deathmashine »

inkdrgn wrote:
Wed Feb 21, 2024 4:20 am
would anyone happen to have codes to set wisdom & luck of a player to 100? i need to fix my stats but I cant access my game unless I can set them from the login screen to something reasonsable
start F5 wait until load in the char selection screen,

open chrome debug
enter
bEngine.gameAttributes.h
search for PlayerDATABASE
h
Char that need to be fixed
PersonalValuesMap
h
Statlist
change what u like

i cant say if it will work or help.

Deathmashine
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Re: Legends of Idleon

Post by Deathmashine »

jigglesthefett wrote:
Wed Feb 21, 2024 4:16 am
Is there a way to use this to remove coins either on a player or in the storage?
Open game with F5 wait for load up

start chromedbugger

enter
bEngine.gameAttributes.h

search for OptionListAccount
0...99
72 - green flurbos
73 - blue flurbos

Sworel
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Re: Legends of Idleon

Post by Sworel »

inkdrgn wrote:
Wed Feb 21, 2024 3:22 am
Hipposaurus Rex wrote:
Tue Feb 20, 2024 10:27 pm
Every time I try to start the game with InjectCheatsF5 I can get to my character selection screen but when I select one, I get a black screen and I assume the game crashes because nothing else happens. Any tips?
Same issue

Check your stats, looks like my issue is from some stats rolling over into the NaN territory, no clue how to fix at the moment.i get kicked as soon as I try to load a character from the android version and it wont even load in the steam or web version

Same here, cant play anymore and no idea why this happend because all ive done is cheat in gems :cry:

Anyone know how to fix it?

remsix
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Re: Legends of Idleon

Post by remsix »

Tindal wrote:
Sat Feb 17, 2024 5:56 pm
fatratcheating wrote:
Sat Feb 17, 2024 4:00 pm
Tindal wrote:
Sat Feb 17, 2024 1:29 pm

Spoiler
√ Action · gga Ninja 102
0: 0
1: 1508.7233465956228
2: 1
3: 1
4: 1
5: 0
6: 1
7: 0
8: 0
9: _l
10: 1
11: 0
12: 0
13: 0
14: 0
15: 0
16: 0
17: 0
18: 0
19: 0
__id__: 27098
Keys: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, __id__
Thanks, i tried to fix it but i have no idea how haha,

102: 0
103:

is what i see, i have no idea how to add the stuff back, any chance of some help? thank you, even if you cant <3 i think its because the keys are missing
try
chng bEngine.getGameAttribute("Ninja")[102]=[0,100,1,1,1,0,1,0,0,"_l",1,0,0,0,0,0,0,0,0,0,]
can you help me with the gga summon? mine show Error: TypeError: Cannot use 'in' operator to search for 'h' in null after i type gga summon. it happen after i try to change the lvl

FrostyFlames
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Re: Legends of Idleon

Post by FrostyFlames »

thorSolberg054 wrote:
Tue Feb 20, 2024 4:44 am
quick thing, im trying to use the chrome menu to compleat all achivments, what value is compleat?
all the ones i have done are showing -1. but when i set them as such it doesnt change anything
chng bEngine.getGameAttribute("AchieveReg")[1]=-1 //change the value within the [ ] to the achievement id of your choice.

Good luck.. I was trying to do it i gave up too much IDs and no idea what achievement is what prob best to do this on an alt account you dont care about and mess around and write down what ids is what

islewantmore
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Re: Legends of Idleon

Post by islewantmore »

hey i have some issue with the cheat injector here , i tried to open injectcheatf5.exe as administration and it is opening but after like 1 sec its closed , i already tried so many time , mind if someone help me ? using discord will be easier

terryducheat
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Re: Legends of Idleon

Post by terryducheat »

Hi, is there anyway to change character levels? I accidently leveled up too much with godlike card and want to go back to a lower level.

furce
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Re: Legends of Idleon

Post by furce »

I want to add post office boxes, does anyone know where to look in the chrome debugger? after adding the upgrades for boxes, my box count went into the negative :D

furce
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Re: Legends of Idleon

Post by furce »

furce wrote:
Wed Feb 21, 2024 12:59 pm
I want to add post office boxes, does anyone know where to look in the chrome debugger? after adding the upgrades for boxes, my box count went into the negative :D
Disregard this, found it myself, by searching this wonderful thread :wub:

zerologic
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Re: Legends of Idleon

Post by zerologic »

I am unable to type in the command prompt.
Is anyone else experiencing this?
Is anyone using the injector on Win11?

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