Legends of Idleon

Ask about cheats/tables for single player games here
GeometryBachelor
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Joined: Sat Jan 20, 2024 4:37 pm
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Re: Legends of Idleon

Post by GeometryBachelor »

Alright so I may have accidentally added a new key to StampLevelMAX so now it shows like this:
0:
1: 105
...
41: 100

1:
1: 205
...
53: 40

2:
1: 150
...
22: 60

21: 0

It even has its own ID. Anyone got an idea on how to remove it entirely? Delete didn't work for me, and splice returns an error.

Admiral2223
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Re: Legends of Idleon

Post by Admiral2223 »

i was playing around with the enemy multiplier and now my game is having weird lag spikes even when i turned it off and restarted without cheat ahhh if anyone got good idea on a fix

did clean install to same and of course turned pc off and on again

okay further testing the account isnt bricked i tried it on my phone and works fine no lag spikes . im out of ideas

fixed
go to appadata and remove anything to do with idleon seems something got corrupted there
Last edited by Admiral2223 on Tue Feb 20, 2024 1:32 pm, edited 1 time in total.

AnimaXY
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Re: Legends of Idleon

Post by AnimaXY »

Okay, so i tried to read my self into the whole thing but (because english isnt my first language), i am totaly lost on how to use the cheat table/injector thingy on steam.
especially on how to use it to get the gem shop bundles.
can someone please explain it to me :(

magiman
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Re: Legends of Idleon

Post by magiman »

AnimaXY wrote:
Tue Feb 20, 2024 1:18 pm
Okay, so i tried to read my self into the whole thing but (because english isnt my first language), i am totaly lost on how to use the cheat table/injector thingy on steam.
especially on how to use it to get the gem shop bundles.
can someone please explain it to me :(
This is the main post by Valleymon explaining how to use the injector, the various commands, etc:

viewtopic.php?p=268697#p268697


From another post, ImHope added code for creating a cheat function using the injector:
Buy Packs Cheats
//Gem Pack Cheats
registerCheats(
{
name: 'buy',
message: 'buy gem shop packs',
canToggleSubcheats: true,
subcheats: [
{
name: "Starter Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_c"]=1;
actorEvents189._customBlock_DropSomething("TimeCandy1", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy2", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("TimeCandy3", 2, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy4", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack1", 4, 0, 0, 2, y, 0, x, y);
return `The Starter Pack has been bought!`;
}
},
{
name: "Auto Loot Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_i"]=1;
actorEvents189._customBlock_DropSomething("PremiumGem", 900, 0, 0, 2, y, 0, x, y);
return `The Auto Loot Pack has been bought!`;
}
},
{
name: "Gem Motherlode Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_m"]=1;
actorEvents189._customBlock_DropSomething("Quest71", 100, 0, 0, 2, y, 0, x, y);
return `The Gem Motherlode Pack has been bought!`;
}
},
{
name: "Lava Supporter Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_a"]=1;
actorEvents189._customBlock_DropSomething("Trophy8", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy3", 7, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4200, 0, 0, 2, y, 0, x, y);
return `The Lava Supporter Pack has been bought!`;
}
},
{
name: "New Year Supporter Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_b"]=1;
actorEvents189._customBlock_DropSomething("EquipmentHats45", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack1", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy4", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2021, 0, 0, 2, y, 0, x, y);
return `The New Year Pack has been bought!`;
}
},
{
name: "Totally Chill Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_e"]=1;
actorEvents189._customBlock_DropSomething("EquipmentHats62", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack3", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy5", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4500, 0, 0, 2, y, 0, x, y);
return `The Totally Chill Pack has been bought!`;
}
},
{
name: "Dungeon Bundle",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_g"]=1;
actorEvents189._customBlock_DropSomething("CardPack4", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4000, 0, 0, 2, y, 0, x, y);
return `The Dungeon Bundle has been bought!`;
}
},
{
name: "Outta This World Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_j"]=1;
actorEvents189._customBlock_DropSomething("EquipmentCape0", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack5", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4300, 0, 0, 2, y, 0, x, y);
return `The Outta This World Pack has been bought!`;
}
},
{
name: "Super Hot Fire Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_l"]=1;
actorEvents189._customBlock_DropSomething("EquipmentCape7", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack6", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest72", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest73", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4300, 0, 0, 2, y, 0, x, y);
return `Super Hot Fire Pack has been bought!`;
}
},
{
name: "Riftwalker Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_n"]=1;
actorEvents189._customBlock_DropSomething("EquipmentNametag1", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("EquipmentCape11", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack5", 2, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack6", 2, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 6400, 0, 0, 2, y, 0, x, y);
return `Riftwalker Pack has been bought!`;
}
},
{
name: "Bloomin Pet Pack !NO PET CRYSTALS!",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_o"]=1;
actorEvents189._customBlock_DropSomething("EquipmentCape12", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4500, 0, 0, 2, y, 0, x, y);
return `Bloomin Pet Pack (No Pet Crystals) has been bought!`;
}
},
{
name: "Island Explorer Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_p"]=1;
actorEvents189._customBlock_DropSomething("EquipmentNametag7", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4400, 0, 0, 2, y, 0, x, y);
return `Island Explorer Pack has been bought!`;
}
},
{
name: "Equinox Dreamer Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_q"]=1;
actorEvents189._customBlock_DropSomething("EquipmentRingsChat11", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4500, 0, 0, 2, y, 0, x, y);
return `Equinox Dreamer Pack has been bought!`;
}
},
{
name: "Eggscellent Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_k"]=1;
actorEvents189._customBlock_DropSomething("EquipmentCape2", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest42", 250, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest44", 60, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2500, 0, 0, 2, y, 0, x, y);
return `Eggscellent Pack has been bought!`;
}
},
{
name: "Easter Bundle",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_d"]=1;
actorEvents189._customBlock_DropSomething("EquipmentHats57", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy2", 5, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy3", 2, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy4", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2500, 0, 0, 2, y, 0, x, y);
return `Easter Bundle has been bought!`;
}
},
{
name: "Summer Bundle",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_f"]=1;
actorEvents189._customBlock_DropSomething("Trophy14", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy2", 20, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("GemP9", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2000, 0, 0, 2, y, 0, x, y);
return `Summer Bundle has been bought!`;
}
},
{
name: "Giftmas Bundle",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_h"]=1;
actorEvents189._customBlock_DropSomething("EquipmentHats69", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest64", 250, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2021, 0, 0, 2, y, 0, x, y);
return `The Giftmas Bundle has been bought!`;
}
}
]
}
);
In order to add the above code in the spoiler tag, I'd recommend getting Microsoft Visual Studio Code, it is free from Microsoft (or use a preferred code editing program if you have one). Next, you'll want to open "cheats.js" from the injector files. If you go down to line 130 (the numbers on the left hand side of the screen), it should be an empty line between two cheats, you can past the code in there. There may also be a blue bar up top on the program, you'll want to click manage and then click the "trust" button for Workspace Trust (otherwise it will prevent saving). Now you can save the file.

When you open the injector, you would type "buy" with a space, and then the name of the Pack in the list, such as "Giftmas Bundle". The injector will then replicate the steps the game would take as if you bought the pack itself.
Last edited by magiman on Tue Feb 20, 2024 3:30 pm, edited 1 time in total.

Jefreyk
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Re: Legends of Idleon

Post by Jefreyk »

The 100% upgrade stone success cheat has stopped working a while aggo, does someone know a fix for this?

Jefreyk
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Re: Legends of Idleon

Post by Jefreyk »

Nevermind, found the solution

in the cheat table change 100 to 1000 in the following code:

// upgrade stones
registerCheats({
name: 'upstones',
message: 'upgrade stone cheats',
subcheats: [
{
name: 'rng', message: '100% upgrade stone success (safe)', fn: function (params) {
for (const [index, element] of Object.entries(itemDefs))
if (element.h["typeGen"] === "dStone") itemDefs[index].h["Amount"] = 100; <this one to 1000
return `All upgrade stones have 100% success chance.`;

pompomqzy
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Re: Legends of Idleon

Post by pompomqzy »

ImHope wrote:
Mon Jan 01, 2024 9:24 pm
Well i went on some work for some of the people here.

First something i wanted as it annoyed me a shit ton:

A Unlock Current Portal function just so you can unlock the current portal of the map you are on.
unlock current map addition
registerCheats({
name: 'unlock',
message: 'unlock portals, rifts, pearls, presets, quickref, teleports, colloseum, silver pens, revives',
canToggleSubcheats: true,
subcheats: [
{
name: 'portals',
fn: function (params) {
bEngine.getGameAttribute("KillsLeft2Advance").map(entry => {
for(i=0; i < entry.length; i++) entry = 0;
return entry; });
return `The portals have been unlocked!`;
}
},
{ name: 'divinitypearl', message: 'divinity pearls > lvl50' },
{ name: 'presets', message: 'preset changes everywhere' },
{ name: 'quickref', message: 'quickref.' },
{ name: 'teleports', message: 'free teleports.' },
{ name: 'tickets', message: 'free colosseum tickets.' },
{ name: 'silvpen', message: 'free silver pens.' },
{ name: 'goldpen', message: 'free gold pens.' },
{ name: 'obolfrag', message: 'free obol fragments.' },
{ name: 'rifts', message: 'Unlock rift portals' },
{ name: 'revive', message: 'unlimited revives' },
{ name: 'islands', message: 'unlock islands' },
{ name: 'currentportal', message: 'unlocks the current maps portal',
fn: function (params) {
bEngine.getGameAttribute("KillsLeft2Advance")[bEngine.getGameAttribute("CurrentMap")] = 0;
return `The portals have been unlocked!`;
}
}
],
});



Then we have something i added just incase of shadowbans because of items you have from packs:
These are all Packs you can buy in the game with the necessary "entry" in the account for the pack being purchased!
Buy Packs Cheats
//Gem Pack Cheats
registerCheats(
{
name: 'buy',
message: 'buy gem shop packs',
canToggleSubcheats: true,
subcheats: [
{
name: "Starter Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_c"]=1;
actorEvents189._customBlock_DropSomething("TimeCandy1", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy2", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("TimeCandy3", 2, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy4", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack1", 4, 0, 0, 2, y, 0, x, y);
return `The Starter Pack has been bought!`;
}
},
{
name: "Auto Loot Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_i"]=1;
actorEvents189._customBlock_DropSomething("PremiumGem", 900, 0, 0, 2, y, 0, x, y);
return `The Auto Loot Pack has been bought!`;
}
},
{
name: "Gem Motherlode Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_m"]=1;
actorEvents189._customBlock_DropSomething("Quest71", 100, 0, 0, 2, y, 0, x, y);
return `The Gem Motherlode Pack has been bought!`;
}
},
{
name: "Lava Supporter Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_a"]=1;
actorEvents189._customBlock_DropSomething("Trophy8", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy3", 7, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4200, 0, 0, 2, y, 0, x, y);
return `The Lava Supporter Pack has been bought!`;
}
},
{
name: "New Year Supporter Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_b"]=1;
actorEvents189._customBlock_DropSomething("EquipmentHats45", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack1", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy4", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2021, 0, 0, 2, y, 0, x, y);
return `The New Year Pack has been bought!`;
}
},
{
name: "Totally Chill Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_e"]=1;
actorEvents189._customBlock_DropSomething("EquipmentHats62", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack3", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy5", 4, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4500, 0, 0, 2, y, 0, x, y);
return `The Totally Chill Pack has been bought!`;
}
},
{
name: "Dungeon Bundle",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_g"]=1;
actorEvents189._customBlock_DropSomething("CardPack4", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4000, 0, 0, 2, y, 0, x, y);
return `The Dungeon Bundle has been bought!`;
}
},
{
name: "Outta This World Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_j"]=1;
actorEvents189._customBlock_DropSomething("EquipmentCape0", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack5", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4300, 0, 0, 2, y, 0, x, y);
return `The Outta This World Pack has been bought!`;
}
},
{
name: "Super Hot Fire Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_l"]=1;
actorEvents189._customBlock_DropSomething("EquipmentCape7", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack6", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest72", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest73", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4300, 0, 0, 2, y, 0, x, y);
return `Super Hot Fire Pack has been bought!`;
}
},
{
name: "Riftwalker Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_n"]=1;
actorEvents189._customBlock_DropSomething("EquipmentNametag1", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("EquipmentCape11", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack5", 2, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("CardPack6", 2, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 6400, 0, 0, 2, y, 0, x, y);
return `Riftwalker Pack has been bought!`;
}
},
{
name: "Bloomin Pet Pack !NO PET CRYSTALS!",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_o"]=1;
actorEvents189._customBlock_DropSomething("EquipmentCape12", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4500, 0, 0, 2, y, 0, x, y);
return `Bloomin Pet Pack (No Pet Crystals) has been bought!`;
}
},
{
name: "Island Explorer Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_p"]=1;
actorEvents189._customBlock_DropSomething("EquipmentNametag7", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4400, 0, 0, 2, y, 0, x, y);
return `Island Explorer Pack has been bought!`;
}
},
{
name: "Equinox Dreamer Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_q"]=1;
actorEvents189._customBlock_DropSomething("EquipmentRingsChat11", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 4500, 0, 0, 2, y, 0, x, y);
return `Equinox Dreamer Pack has been bought!`;
}
},
{
name: "Eggscellent Pack",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_k"]=1;
actorEvents189._customBlock_DropSomething("EquipmentCape2", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest42", 250, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest44", 60, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2500, 0, 0, 2, y, 0, x, y);
return `Eggscellent Pack has been bought!`;
}
},
{
name: "Easter Bundle",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_d"]=1;
actorEvents189._customBlock_DropSomething("EquipmentHats57", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy2", 5, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy3", 2, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy4", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2500, 0, 0, 2, y, 0, x, y);
return `Easter Bundle has been bought!`;
}
},
{
name: "Summer Bundle",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_f"]=1;
actorEvents189._customBlock_DropSomething("Trophy14", 1, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Timecandy2", 20, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("GemP9", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2000, 0, 0, 2, y, 0, x, y);
return `Summer Bundle has been bought!`;
}
},
{
name: "Giftmas Bundle",
fn: function (params) {
const actorEvents189 = events(189);
const character = bEngine.getGameAttribute("OtherPlayers").h[bEngine.getGameAttribute("UserInfo")[0]];
let x = character.getXCenter();
let y = character.getValue("ActorEvents_20", "_PlayerNode");
bEngine.getGameAttribute("BundlesReceived").h["bun_h"]=1;
actorEvents189._customBlock_DropSomething("EquipmentHats69", 3, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("Quest64", 250, 0, 0, 2, y, 0, x, y);
actorEvents189._customBlock_DropSomething("PremiumGem", 2021, 0, 0, 2, y, 0, x, y);
return `The Giftmas Bundle has been bought!`;
}
}
]
}
);


And for the last part i searched an hour for to find this. This is the array where all your slab progress is saved:
bEngine.gameAttributes.h.Cards[1]
to add items to the slab just
bEngine.gameAttributes.h.Cards[1].push("itemName")
to remove items from the slab just
bEngine.gameAttributes.h.Cards[1].splice(bEngine.gameAttributes.h.Cards[1].indexOf("itemName"), 1)

AND FOR THE REALLY LAZY ONES WHO JUST WANNA "FILL" THEIR SLAB
bEngine.gameAttributes.h.Cards[1] = bEngine.gameAttributes.h.CustomLists.h.SlabItemSort
Image


I know it might be a stupid question, but I am a noob and got really confused here. Can someone tell me what do I do with"bEngine.gameAttributes.h.Cards[1] = bEngine.gameAttributes.h.CustomLists.h.SlabItemSort"? Also, does it work for world 6 too?

Deathmashine
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Re: Legends of Idleon

Post by Deathmashine »

Hi guys i run into a serious Problem, i leveled the new Goldfood Donut to black5 Star (lvl 40) and this
Image
is the Result.
i have tried to downlevel the meal, but the new Beantree stays like this,
anyone found the entry for that tree or has an idea how to fix it?
Becouse my chars now have 200k Stats and like 300k/T Damage XD

magiman
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Re: Legends of Idleon

Post by magiman »

Deathmashine wrote:
Tue Feb 20, 2024 3:28 pm
i have tried to downlevel the meal, but the new Beantree stays like this,
anyone found the entry for that tree or has an idea how to fix it?
Becouse my chars now have 200k Stats and like 300k/T Damage XD
The display is your total gold food bonuses, like Shimmeron, the Gold Apple Stamp, etc. It could be that one of those is really high, or the w4 meal multiplier cheat might be on?

I've got the meal maxed and my total is like 600-800% depending on the char (such as Shaman's gold food bonus, or Warrior's gold food bonus, etc.).
Last edited by magiman on Tue Feb 20, 2024 4:38 pm, edited 1 time in total.

magiman
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Re: Legends of Idleon

Post by magiman »

pompomqzy wrote:
Tue Feb 20, 2024 3:20 pm
I know it might be a stupid question, but I am a noob and got really confused here. Can someone tell me what do I do with"bEngine.gameAttributes.h.Cards[1] = bEngine.gameAttributes.h.CustomLists.h.SlabItemSort"? Also, does it work for world 6 too?
When you see that type of post here, it either has to do with using the "chng" command or using chrome debug, which edit's your character's data (see more from Valleymon's post on the injector, on page 143). They're a bit hazardous to use if you're not used to coding even a little bit (it can brick your character or specific aspects of the game). For instance I recently goofed farming by adding a subarray and it made all my crops disappear till I fixed it.

I haven't used that specific command there, so it might fill out the entire slab itself, which could be hazardous. There are some unobtainable items on the slab, that could possibly flag you for a shadowban (now or eventually).
Last edited by magiman on Tue Feb 20, 2024 4:00 pm, edited 1 time in total.

Deathmashine
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Re: Legends of Idleon

Post by Deathmashine »

magiman wrote:
Tue Feb 20, 2024 3:39 pm
Deathmashine wrote:
Tue Feb 20, 2024 3:28 pm
Hi guys i run into a serious Problem, i leveled the new Goldfood Donut to black5 Star (lvl 40) and this
Image
is the Result.
i have tried to downlevel the meal, but the new Beantree stays like this,
anyone found the entry for that tree or has an idea how to fix it?
Becouse my chars now have 200k Stats and like 300k/T Damage XD
The display is your total gold food bonuses, like Shimmeron, the Gold Apple Stamp, etc. It could be that one of those is really high, or the w4 meal multiplier cheat might be on?

I've got the meal maxed and my total is like 600-800% depending on the char (such as Shaman's gold food bonus, or Warrior's gold food bonus, etc.).
I just found my stupid mistake, i have accidently added two 00 to the "ArtifactBonus: t => t * 5(00)"
which than boosted everything into heaven Xd

Hipposaurus Rex
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Re: Legends of Idleon

Post by Hipposaurus Rex »

apollo12345784 wrote:
Tue May 10, 2022 6:54 pm
Hello guys, so after dropped way too much dungeon credits (blue ones) my lvl was bugged and got bring back to lv 1, i saw some other post where people asked for a fix or something and i didn't see any answer, after a bit of tries by myself on a second account i got the right line of code through the InjectCheatsF3

chng bEngine.getGameAttribute("OptionsListAccount")[71]=[x]

so, you have to use the command "chng" so becareful a bit and don't forget any point or caps, type it the exact same way than here.
OptionsListAccount71 is the quantity of dungeon credit you have in your account. And to set the amount you want type the command below where "x" is the amount of dungeon credits.

Just to be clear as mush as possible
If i type "chng bEngine.getGameAttribute("OptionsListAccount")[71]=[4]" in the InjectCheatsF3 i will change the current amount of dungeon credits by 4. So if your current amount is 1b and got bring back to lv 1, with this line of code you will be lv 2 with 4 dungeon credits.
And the funny things is that this dont reset your amount of dungeon credits (blue). So you can drop 10b of those dungeon credits and type this command to get back to lv 30 or 40 or 50, it's up to you.

I hope this will help and sorry if someone has already given the answer, sorry for my english this is not my native language, have a good day :)
Hey guys, I'm still fairly new to this. Can anyone assist me with a step by step on how to how to do this? I have CE but I am having a hard time understanding this process.

magiman
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Re: Legends of Idleon

Post by magiman »

Hipposaurus Rex wrote:
Tue Feb 20, 2024 3:57 pm
Hey guys, I'm still fairly new to this. Can anyone assist me with a step by step on how to how to do this? I have CE but I am having a hard time understanding this process.
The primary tool we're using in this thread is an injector that is currently being curated by Valleymon:
viewtopic.php?p=268697#p268697

The things that say "bEngine" etc. are using a function of the tool using either the "chng" command or chrome debug (info in Valleymon's post linked above). It is a powerful command that lets you edit your player/account data, so it is quite hazardous.

In the case of this one, the in your example poster wrote:

chng bEngine.getGameAttribute("OptionsListAccount")[71]=[x]

but if you entered this command as

chng bEngine.getGameAttribute("OptionsListAccount")[71]=[100]

Or something, the brackets around the number "100" would make the entry a subarray and break the game's code. So, it'd need to be this instead:

chng bEngine.getGameAttribute("OptionsListAccount")[71]=100

You want to make sure that the syntax is correct. Is the case of data that has subarrays, You'd have two brackets.

Say you wanted to edit your Sneaking Skill's Jade coin amount to 1 million, it would be:

chng bEngine.getGameAttribute("Ninja")[102][1]=1000000

102 would be the primary array inside "Ninja", and 1 would be the subarray for the currency value.

You'd need to use the "gga" command as "gga Ninja" to see your account's arrays for that skill's specific data. If you explore it on your own use "gga list" to see the possible arrays that you can edit. I would recommend exploring this command on a secondary or tertiary account however, since I can't emphasize enough that it can brick your game to the point you can't even login if you do it bad enough.
Last edited by magiman on Tue Feb 20, 2024 4:32 pm, edited 1 time in total.

zerologic
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Re: Legends of Idleon

Post by zerologic »

Carrot8146 wrote:
Tue Feb 20, 2024 2:51 am
zerologic wrote:
Mon Feb 19, 2024 9:06 pm
I'm unable to type in the injector window, any suggestions how to fix?
Here's log
Image
Thats not how things are its looking for me. Try to reinstall? Was it always like this?

Here my screenshot for reference:

Image
I did try to reinstall, both idleon and the cheats. No it wasn't always like this, though I don't know if I have used the tool since switching to Win11?

Sworel
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Re: Legends of Idleon

Post by Sworel »

How do I unlock new Spice?

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