Legends of Idleon

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papazedd
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Re: Legends of Idleon

Post by papazedd »

Hey, could someone help me?
I installed F5, configured my config.custom.js, but whenever I start the game it crashes and I cant see the terminal logs... What should I do?

Douzy
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Re: Legends of Idleon

Post by Douzy »

FrostyFlames wrote:
Sun Feb 11, 2024 10:11 am
bumistro wrote:
Fri Feb 09, 2024 9:38 pm
FrostyFlames wrote:
Fri Feb 09, 2024 4:59 pm
By the way where are you guys learning these chng bEngine.getGameAttribute commands from? I would like to find a way to look at it myself without me having to ask you guys all the time. would be nice for to know commands to get certain bundles in the shop and change certain skills to a level I want.
I learned with gga commands before I switched to chromedebug
you can type gga to list most of them and continue from there
like gga lv0 will list your character and skill levels
Did some testing on an alt account actually figured out how to clear portal requirements. Curious guys is it possible to edit the arrays? I did the unlock portals on my alt account wanna to replicate what Douzy did to fix it as well
You can edit the array. First, you need to use the following command:

egga bEngine.getGameAttribute("KillsLeft2Advance")

This will list all the portal kill counts by index. You can then modify the portal number by using:

chng bEngine.getGameAttribute("KillsLeft2Advance")[MapIndexNumber][PortalNumber]=0

For example:

√ Action · egga bEngine.getGameAttribute("KillsLeft2Advance")
0, 0,0
1, -1851
2, -140
3, 150,10
4, 150
5, 150


The first number is the index of the map, and the number(s) after the comma are the kill count for the portal(s). If there are 2 numbers, that means there are 2 portals on the map. So, to modify a portal, you need to add the proper index.

For instance, if I want the portals in map 3 to be 0, I’ll do:

chng bEngine.getGameAttribute("KillsLeft2Advance")[3][0]= 0
chng bEngine.getGameAttribute("KillsLeft2Advance")[3][1]= 0


Note that the negatives number are the count needed for some skill in the game like ZOW.

Douzy
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Re: Legends of Idleon

Post by Douzy »

papazedd wrote:
Sun Feb 11, 2024 2:22 pm
Hey, could someone help me?
I installed F5, configured my config.custom.js, but whenever I start the game it crashes and I cant see the terminal logs... What should I do?
Does it work if you revert to normal?

Copy and paste what you changed and we might be able to help.

papazedd
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Re: Legends of Idleon

Post by papazedd »

I never managed to make it work, tried everything... My game opens, goes to the char selection screen, but then it crashes... could you send me your config.custom.js?
mine is as follows:

Code: Select all

/****************************************************************************************************
 *	This file is an example of how to create a custom config file. Make a copy of this file called config.custom.js and edit it to your liking.
	It's done this way so that you can update the injector without losing your custom config.

 * 	Add any cheats you want to run on startup here. A reasonable starting point is given, but you can add/remove 
	any cheats you want each on a new line in single quotes, separated by commas. 
	For example, if you want to unlock the quickref, add the line 
	'unlock quickref', 
	to the list below.
 */

exports.startupCheats = [
'chromedebug'
];

/****************************************************************************************************
 * 	This is configuration for some of the cheats. You can change the values to suit your needs.
	Configurations that use functions (ie start with t =>) will be passed the current value of the variable, and should return the new value.
	If you change those, just make sure you leave the t => part at the start. Over time I will be trying to make most of the cheats configurable in this way where it makes sense.
	You can also change configuration on the fly, by typing the cheat name into the console, followed by the configuration you want to change eg
	Typing 'wide autoloot hidenotifications false' will disable the hidenotifications option for the wide autoloot cheat.
 */
exports.cheatConfig = {
	wide: {
		autoloot: {
			hidenotifications: false,
		},
	},
	w5: {
		gaming: {
			FertilizerUpgCosts: t => t * 0.8, // fertilizer upgrades reduced by 20%
			SproutCapacity: t => Math.max(22, t + 2), // 2 more sprout slots, or 22 if that's higher
			MutateUpgCosts: t => t * 0.8, // mutate upgrade costs reduced by 20%
			LogBookBitBonus: t => Math.max(20, t * 2), // 2x logbook bits bonus, or 20 if that's higher
			GamingExpPCT: t => t * 1.5, // 1.5x gaming exp
			NewMutantChanceDEC: t => 1, // new mutant guaranteed
			SproutGrowthCHANCEperMUT: t => t, // could be a bit fiddly, i assume this gives the chance of each plant type growing
			SproutGrowthTime: t => t / 5, // sprouts grow 5x faster
			SaveSprinkler: t => t * 1.1, // Don't use water when using the sprinkler. 1 is a guarantee
			ImportItemCOST: t => t * 0.8, // import items are 20% cheaper
			AcornShopCost: t => t * 0.8, //acorn shop upgrades are 20% cheaper
			BoxCost: t => t * 0.8, //new boxes are 20% cheaper
		},
	},
};

/****************************************************************************************************
	Finally some injector config. The only thing you might need to change here is chromePath, which should be the path to your chrome.exe file.
*/
exports.injectorConfig = {
	chromePath: 'C:\\Program Files\\Google\\Chrome\\Application\\chrome.exe',
};
Douzy wrote:
Sun Feb 11, 2024 11:35 pm
papazedd wrote:
Sun Feb 11, 2024 2:22 pm
Hey, could someone help me?
I installed F5, configured my config.custom.js, but whenever I start the game it crashes and I cant see the terminal logs... What should I do?
Does it work if you revert to normal?

Copy and paste what you changed and we might be able to help.

Canada2020
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Re: Legends of Idleon

Post by Canada2020 »

First time using this, i want just to get all the companion pets unlocked, but when i search for the cheat Link is not updated can anyone help me out?

Douzy
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Re: Legends of Idleon

Post by Douzy »

papazedd wrote:
Mon Feb 12, 2024 1:39 am
I never managed to make it work, tried everything... My game opens, goes to the char selection screen, but then it crashes... could you send me your config.custom.js?
mine is as follows:
Uninstall the game, clear the folder completly for everything, then reinstall it and see if it works without the Injector.
If it works, then add the injector in the game folder and launch it without modifying anything.

Then try to just use "chromedebug" via the cmd console.

silastk
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Re: Legends of Idleon

Post by silastk »

Got a little overzealous on the gaming cheats and now my log book is showing 127/72. Anyone know how to fix this?

FrostyFlames
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Re: Legends of Idleon

Post by FrostyFlames »

Douzy wrote:
Sun Feb 11, 2024 6:08 pm
FrostyFlames wrote:
Sun Feb 11, 2024 10:11 am
bumistro wrote:
Fri Feb 09, 2024 9:38 pm


I learned with gga commands before I switched to chromedebug
you can type gga to list most of them and continue from there
like gga lv0 will list your character and skill levels
Did some testing on an alt account actually figured out how to clear portal requirements. Curious guys is it possible to edit the arrays? I did the unlock portals on my alt account wanna to replicate what Douzy did to fix it as well
You can edit the array. First, you need to use the following command:

egga bEngine.getGameAttribute("KillsLeft2Advance")

This will list all the portal kill counts by index. You can then modify the portal number by using:

chng bEngine.getGameAttribute("KillsLeft2Advance")[MapIndexNumber][PortalNumber]=0

For example:

√ Action · egga bEngine.getGameAttribute("KillsLeft2Advance")
0, 0,0
1, -1851
2, -140
3, 150,10
4, 150
5, 150


The first number is the index of the map, and the number(s) after the comma are the kill count for the portal(s). If there are 2 numbers, that means there are 2 portals on the map. So, to modify a portal, you need to add the proper index.

For instance, if I want the portals in map 3 to be 0, I’ll do:

chng bEngine.getGameAttribute("KillsLeft2Advance")[3][0]= 0
chng bEngine.getGameAttribute("KillsLeft2Advance")[3][1]= 0


Note that the negatives number are the count needed for some skill in the game like ZOW.
Thanks so much that work starting get the hang of this now hehe

newbie123
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Re: Legends of Idleon

Post by newbie123 »

is there a way to get some gems without shadow banning?

tertdh
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Re: Legends of Idleon

Post by tertdh »

Kah wrote:
Fri Feb 02, 2024 11:23 pm
Hey there, I got too much droplets from Alchemy and now I have "NaN..." any way to fix it?

EDIT: Ok I got it, I went to chromedebug and then find setting for "NaN", simply change that and it's fine now!
Hi, how did you fix it?

FrigorisSol
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Re: Legends of Idleon

Post by FrigorisSol »

Does anyone here know how to rip assets from Idleon Steam? I opened the asar files and it doesnt have everything.

thikthichiu321
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Re: Legends of Idleon

Post by thikthichiu321 »

bEngine.getGameAttribute("CogMap")[0].h.d=132
bEngine.getGameAttribute("CogMap")[1].h.d=132
bEngine.getGameAttribute("CogMap")[2].h.d=132
bEngine.getGameAttribute("CogMap")[3].h.d=132
bEngine.getGameAttribute("CogMap")[4].h.d=132
bEngine.getGameAttribute("CogMap")[5].h.d=132
bEngine.getGameAttribute("CogMap")[6].h.d=132
bEngine.getGameAttribute("CogMap")[7].h.d=132
bEngine.getGameAttribute("CogMap")[8].h.d=132
bEngine.getGameAttribute("CogMap")[9].h.d=132
bEngine.getGameAttribute("CogMap")[10].h.d=132
bEngine.getGameAttribute("CogMap")[11].h.d=132
bEngine.getGameAttribute("CogMap")[12].h.d=132
bEngine.getGameAttribute("CogMap")[13].h.d=132
bEngine.getGameAttribute("CogMap")[14].h.d=132
bEngine.getGameAttribute("CogMap")[15].h.d=132
bEngine.getGameAttribute("CogMap")[16].h.d=132
bEngine.getGameAttribute("CogMap")[17].h.d=132
bEngine.getGameAttribute("CogMap")[18].h.d=132
bEngine.getGameAttribute("CogMap")[19].h.d=132
bEngine.getGameAttribute("CogMap")[20].h.d=132
bEngine.getGameAttribute("CogMap")[21].h.d=132
bEngine.getGameAttribute("CogMap")[22].h.d=132
bEngine.getGameAttribute("CogMap")[23].h.d=132
bEngine.getGameAttribute("CogMap")[24].h.d=132
bEngine.getGameAttribute("CogMap")[25].h.d=132
bEngine.getGameAttribute("CogMap")[26].h.d=132
bEngine.getGameAttribute("CogMap")[27].h.d=132
bEngine.getGameAttribute("CogMap")[28].h.d=132
bEngine.getGameAttribute("CogMap")[29].h.d=132
bEngine.getGameAttribute("CogMap")[30].h.d=132
bEngine.getGameAttribute("CogMap")[31].h.d=132
bEngine.getGameAttribute("CogMap")[32].h.d=132
bEngine.getGameAttribute("CogMap")[33].h.d=132
bEngine.getGameAttribute("CogMap")[34].h.d=132
bEngine.getGameAttribute("CogMap")[35].h.d=132
bEngine.getGameAttribute("CogMap")[36].h.d=132
bEngine.getGameAttribute("CogMap")[37].h.d=132
bEngine.getGameAttribute("CogMap")[38].h.d=132
bEngine.getGameAttribute("CogMap")[39].h.d=132
bEngine.getGameAttribute("CogMap")[40].h.d=132
bEngine.getGameAttribute("CogMap")[41].h.d=132
bEngine.getGameAttribute("CogMap")[42].h.d=132
bEngine.getGameAttribute("CogMap")[43].h.d=132
bEngine.getGameAttribute("CogMap")[44].h.d=132
bEngine.getGameAttribute("CogMap")[45].h.d=132
bEngine.getGameAttribute("CogMap")[46].h.d=132
bEngine.getGameAttribute("CogMap")[47].h.d=132
bEngine.getGameAttribute("CogMap")[48].h.d=132
bEngine.getGameAttribute("CogMap")[49].h.d=132
bEngine.getGameAttribute("CogMap")[50].h.d=132
bEngine.getGameAttribute("CogMap")[51].h.d=132
bEngine.getGameAttribute("CogMap")[52].h.d=132
bEngine.getGameAttribute("CogMap")[53].h.d=132
bEngine.getGameAttribute("CogMap")[54].h.d=132
bEngine.getGameAttribute("CogMap")[55].h.d=132
bEngine.getGameAttribute("CogMap")[56].h.d=132
bEngine.getGameAttribute("CogMap")[57].h.d=132
bEngine.getGameAttribute("CogMap")[58].h.d=132
bEngine.getGameAttribute("CogMap")[59].h.d=132
bEngine.getGameAttribute("CogMap")[60].h.d=132
bEngine.getGameAttribute("CogMap")[61].h.d=132
bEngine.getGameAttribute("CogMap")[62].h.d=132
bEngine.getGameAttribute("CogMap")[63].h.d=132
bEngine.getGameAttribute("CogMap")[64].h.d=132
bEngine.getGameAttribute("CogMap")[65].h.d=132
bEngine.getGameAttribute("CogMap")[66].h.d=132
bEngine.getGameAttribute("CogMap")[67].h.d=132
bEngine.getGameAttribute("CogMap")[68].h.d=132
bEngine.getGameAttribute("CogMap")[69].h.d=132
bEngine.getGameAttribute("CogMap")[70].h.d=132
bEngine.getGameAttribute("CogMap")[71].h.d=132
bEngine.getGameAttribute("CogMap")[72].h.d=132
bEngine.getGameAttribute("CogMap")[73].h.d=132
bEngine.getGameAttribute("CogMap")[74].h.d=132
bEngine.getGameAttribute("CogMap")[75].h.d=132
bEngine.getGameAttribute("CogMap")[76].h.d=132
bEngine.getGameAttribute("CogMap")[77].h.d=132
bEngine.getGameAttribute("CogMap")[78].h.d=132
bEngine.getGameAttribute("CogMap")[79].h.d=132
bEngine.getGameAttribute("CogMap")[80].h.d=132
bEngine.getGameAttribute("CogMap")[81].h.d=132
bEngine.getGameAttribute("CogMap")[82].h.d=132
bEngine.getGameAttribute("CogMap")[83].h.d=132
bEngine.getGameAttribute("CogMap")[84].h.d=132
bEngine.getGameAttribute("CogMap")[85].h.d=132
bEngine.getGameAttribute("CogMap")[86].h.d=132
bEngine.getGameAttribute("CogMap")[87].h.d=132
bEngine.getGameAttribute("CogMap")[88].h.d=132
bEngine.getGameAttribute("CogMap")[89].h.d=132
bEngine.getGameAttribute("CogMap")[90].h.d=132
bEngine.getGameAttribute("CogMap")[91].h.d=132
bEngine.getGameAttribute("CogMap")[92].h.d=132
bEngine.getGameAttribute("CogMap")[93].h.d=132
bEngine.getGameAttribute("CogMap")[94].h.d=132
bEngine.getGameAttribute("CogMap")[95].h.d=132

here all cog 132% bonus exp

a:build rate, b:exp c:flaggy rate, d:% bonus exp, e:build rate boost,f:exp boost%, g:flaggy rate, h:type cog
p/s: remove all yangmongo and excogia cogs before doing this
p/s2: if u did this without remove these cog u guys can move to the 1st slot and change the value to default!
bEngine.getGameAttribute("CogMap")[0].h.d=xxx

tertdh
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Re: Legends of Idleon

Post by tertdh »

I got too much droplets from Alchemy and now I have "NaN" in damage. how to fix it?

FrostyFlames
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Re: Legends of Idleon

Post by FrostyFlames »

Looks like we have a big update tomorrow. Will the injector stop working? also will we be able to use the w6 hacks?

gnomewater
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Re: Legends of Idleon

Post by gnomewater »

What are the specific lines to trigger the 2 Steam Achievements "Peanut Pioneer" (unlocking Journeyman) & "My First Trophy!" (Equipping any trophy)?

EDIT: Simply waiting a day, and/or restarting Steam several times triggered the achievements. Seems a bit unreliable, but I no longer need the lines.

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