Legends of Idleon
Re: Legends of Idleon
Is there a way to edit the slab? I think I have more items than I'm supposed to unlocked in it.
Re: Legends of Idleon
Hey sorry, did you ever figure out how to edit your alchemy water I've been trying for daysvitroman wrote: ↑Tue Nov 15, 2022 2:20 amHey guys just started messing around with cheat engine for idleon, from what i've tried to read alot of people with the 7zip/asar app route. Just wondering if anybody had figured out the alchemy water drop let path to increase the quantity. I currently have hit a dead end there!
Re: Legends of Idleon
Is there a way to reduce the number of element in an array of a GameAttribute?
I used chng bEngine.getGameAttribute with the wrong number after it and it added new element in the array and i want to get rid of them.
Example :
Imagine i have this : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1,null,null,null,3]"
I would want to transform it to : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1]"
I used chng bEngine.getGameAttribute with the wrong number after it and it added new element in the array and i want to get rid of them.
Example :
Imagine i have this : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1,null,null,null,3]"
I would want to transform it to : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1]"
Re: Legends of Idleon
So you need:nbghty wrote: ↑Fri Dec 01, 2023 11:22 amIs there a way to reduce the number of element in an array of a GameAttribute?
I used chng bEngine.getGameAttribute with the wrong number after it and it added new element in the array and i want to get rid of them.
Example :
Imagine i have this : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1,null,null,null,3]"
I would want to transform it to : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1]"
chng bEngine.getGameAttribute("Prayers_3")=[1,5,14,4,3,16,7,15,0,-1,-1,-1,]
Re: Legends of Idleon
After trying your recommandation, i got an error :Tindal wrote: ↑Fri Dec 01, 2023 6:20 pmSo you need:nbghty wrote: ↑Fri Dec 01, 2023 11:22 amIs there a way to reduce the number of element in an array of a GameAttribute?
I used chng bEngine.getGameAttribute with the wrong number after it and it added new element in the array and i want to get rid of them.
Example :
Imagine i have this : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1,null,null,null,3]"
I would want to transform it to : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1]"
chng bEngine.getGameAttribute("Prayers_3")=[1,5,14,4,3,16,7,15,0,-1,-1,-1,]
Code: Select all
Error: ReferenceError: err is not defined
at Object.<anonymous> (<anonymous>:1334:35)
at Object.cheat (<anonymous>279:33)
at <anonymous>:1:7
Re: Legends of Idleon
This command for your "example". There is no "Prayers_3" array in the game.nbghty wrote: ↑Fri Dec 01, 2023 6:46 pmAfter trying your recommandation, i got an error :Tindal wrote: ↑Fri Dec 01, 2023 6:20 pmSo you need:nbghty wrote: ↑Fri Dec 01, 2023 11:22 amIs there a way to reduce the number of element in an array of a GameAttribute?
I used chng bEngine.getGameAttribute with the wrong number after it and it added new element in the array and i want to get rid of them.
Example :
Imagine i have this : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1,null,null,null,3]"
I would want to transform it to : "Prayers_3": "[1,5,14,4,3,16,7,15,0,-1,-1,-1]"
chng bEngine.getGameAttribute("Prayers_3")=[1,5,14,4,3,16,7,15,0,-1,-1,-1,]I tried your solution twice, with and without the comma after the last -1 in the array but it seems not working, any other idea ?Code: Select all
Error: ReferenceError: err is not defined at Object.<anonymous> (<anonymous>:1334:35) at Object.cheat (<anonymous>279:33) at <anonymous>:1:7
So try to rename it through Chromedebug
Re: Legends of Idleon
I did fucked up Prayer_3 (i don't remember how, saw that on idleon efficency, nvm for that), but also with my Gaming that should have existing name ?Tindal wrote: ↑Fri Dec 01, 2023 6:49 pmThis command for your "example". There is no "Prayers_3" array in the game.nbghty wrote: ↑Fri Dec 01, 2023 6:46 pmAfter trying your recommandation, i got an error :I tried your solution twice, with and without the comma after the last -1 in the array but it seems not working, any other idea ?Code: Select all
Error: ReferenceError: err is not defined at Object.<anonymous> (<anonymous>:1334:35) at Object.cheat (<anonymous>279:33) at <anonymous>:1:7
So try to rename it through Chromedebug
So I also tried your command with it :
Code: Select all
chng bEngine.getGameAttribute("Gaming")=[7.437308003958164e+51,456,523,11,8,1205952,"0_abcdefg",396,43354485.721046455,1959.1,26001,"ffffffffg","_agbhflmnicjdrnullstokpeqvw",172.05,0,0,0,0,0,0,]
Re: Legends of Idleon
Hmm.. Its works fine for another arraynbghty wrote: ↑Fri Dec 01, 2023 7:50 pmI did fucked up Prayer_3 (i don't remember how, saw that on idleon efficency, nvm for that), but also with my Gaming that should have existing name ?Tindal wrote: ↑Fri Dec 01, 2023 6:49 pmThis command for your "example". There is no "Prayers_3" array in the game.nbghty wrote: ↑Fri Dec 01, 2023 6:46 pm
After trying your recommandation, i got an error :I tried your solution twice, with and without the comma after the last -1 in the array but it seems not working, any other idea ?Code: Select all
Error: ReferenceError: err is not defined at Object.<anonymous> (<anonymous>:1334:35) at Object.cheat (<anonymous>279:33) at <anonymous>:1:7
So try to rename it through Chromedebug
So I also tried your command with it :and got the same error shown aboveCode: Select all
chng bEngine.getGameAttribute("Gaming")=[7.437308003958164e+51,456,523,11,8,1205952,"0_abcdefg",396,43354485.721046455,1959.1,26001,"ffffffffg","_agbhflmnicjdrnullstokpeqvw",172.05,0,0,0,0,0,0,]
Re: Legends of Idleon
I think the main (and only) difference with the test you did and what I tried to do is that i try to edit everything in Gaming. You edited a specific element (the Tasks[1][2]), but I assume editing all Gaming may not work because nothing is written after the game attribute.Tindal wrote: ↑Fri Dec 01, 2023 8:25 pmHmm.. Its works fine for another arraynbghty wrote: ↑Fri Dec 01, 2023 7:50 pmI did fucked up Prayer_3 (i don't remember how, saw that on idleon efficency, nvm for that), but also with my Gaming that should have existing name ?
So I also tried your command with it :and got the same error shown aboveCode: Select all
chng bEngine.getGameAttribute("Gaming")=[7.437308003958164e+51,456,523,11,8,1205952,"0_abcdefg",396,43354485.721046455,1959.1,26001,"ffffffffg","_agbhflmnicjdrnullstokpeqvw",172.05,0,0,0,0,0,0,]
Also, i didn't specify it before but i can't use gga Gaming because i have the message
Code: Select all
Error: TypeError: Cannot use 'in' operator to search for 'h' in null
"Gaming": [
7.437308003958164e+51,
456,
523,
11,
8,
1205952,
"0_abcdefg",
396,
43354485.721046455,
1959.1,
26001,
"ffffffffg",
"_agbhflmnicjdrnullstokpeqvw",
172.05,
0,
0,
0,
0,
0,
0,
null,
null,
1
]
i want to remove this 1 and the two null
Re: Legends of Idleon
I found solution for you:nbghty wrote: ↑Fri Dec 01, 2023 11:07 pm
I think the main (and only) difference with the test you did and what I tried to do is that i try to edit everything in Gaming. You edited a specific element (the Tasks[1][2]), but I assume editing all Gaming may not work because nothing is written after the game attribute.
Also, i didn't specify it before but i can't use gga Gaming because i have the messageAlso, my current gaming if i look at my idleon efficency :Code: Select all
Error: TypeError: Cannot use 'in' operator to search for 'h' in null
"Gaming": [
7.437308003958164e+51,
456,
523,
11,
8,
1205952,
"0_abcdefg",
396,
43354485.721046455,
1959.1,
26001,
"ffffffffg",
"_agbhflmnicjdrnullstokpeqvw",
172.05,
0,
0,
0,
0,
0,
0,
null,
null,
1
]
i want to remove this 1 and the two null
Open Chromedebug, find "Gaming" array, double click on (23) and change value to 20
So you'll get empty array with 20 values
You will need to fill all values with
chng bEngine.getGameAttribute("Gaming")[0]=...
chng bEngine.getGameAttribute("Gaming")[1]=...
and so on..
Re: Legends of Idleon
ehhh, is there a way to get damage back to normal? its nan...
Re: Legends of Idleon
in case you guys need some keychains.
setup:
- get 20 negative 7 chains (with 2 effects, doesnt matter what effects and what stats).
- get 20 diamond honker chains (with 2 effects, doesnt matter what effects and what stats).
- put the 20 negative 7 chains in your first 20 slots of your inventory
- put the 20 diamond honker chains right after your negative 7 chains
your inventory should look like this:
after that, paste that entire thing in your chromedebug console. this will make all negative 7 chains have 20% respawn rate (this used to be in the gem shop limited special at some point) and all the diamond honkers should be 4% skill speed.
setup:
- get 20 negative 7 chains (with 2 effects, doesnt matter what effects and what stats).
- get 20 diamond honker chains (with 2 effects, doesnt matter what effects and what stats).
- put the 20 negative 7 chains in your first 20 slots of your inventory
- put the 20 diamond honker chains right after your negative 7 chains
your inventory should look like this:
Spoiler
Code: Select all
bEngine.getGameAttribute("ItemMap")[0].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[1].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[2].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[3].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[4].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[5].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[6].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[7].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[8].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[9].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[10].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[11].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[12].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[13].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[14].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[15].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[16].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[17].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[18].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[19].h.UQ2txt="%_MOB_RESPAWN"
bEngine.getGameAttribute("ItemMap")[0].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[0].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[1].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[1].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[2].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[2].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[3].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[3].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[4].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[4].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[5].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[5].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[6].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[6].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[7].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[7].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[8].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[8].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[9].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[9].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[10].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[10].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[11].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[11].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[12].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[12].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[13].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[13].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[14].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[14].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[15].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[15].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[16].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[16].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[17].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[17].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[18].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[18].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[19].h.UQ1val=10
bEngine.getGameAttribute("ItemMap")[19].h.UQ2val=10
bEngine.getGameAttribute("ItemMap")[20].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[21].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[22].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[23].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[24].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[25].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[26].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[27].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[28].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[29].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[30].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[31].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[32].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[33].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[34].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[35].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[36].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[37].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[38].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[39].h.UQ2txt="%_ALL_SKILL_SPEED"
bEngine.getGameAttribute("ItemMap")[20].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[20].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[21].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[21].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[22].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[22].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[23].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[23].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[24].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[24].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[25].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[25].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[26].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[26].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[27].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[27].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[28].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[28].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[29].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[29].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[30].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[30].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[31].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[31].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[32].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[32].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[33].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[33].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[34].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[34].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[35].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[35].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[36].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[36].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[37].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[37].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[38].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[38].h.UQ2val=2
bEngine.getGameAttribute("ItemMap")[39].h.UQ1val=2
bEngine.getGameAttribute("ItemMap")[39].h.UQ2val=2
Re: Legends of Idleon
if someone wants to max out their arcade shop, paste this entire thing into your chromedebug console:
Spoiler
Code: Select all
bEngine.getGameAttribute("ArcadeUpg")[0]=100
bEngine.getGameAttribute("ArcadeUpg")[1]=100
bEngine.getGameAttribute("ArcadeUpg")[2]=100
bEngine.getGameAttribute("ArcadeUpg")[3]=100
bEngine.getGameAttribute("ArcadeUpg")[4]=100
bEngine.getGameAttribute("ArcadeUpg")[5]=100
bEngine.getGameAttribute("ArcadeUpg")[6]=100
bEngine.getGameAttribute("ArcadeUpg")[7]=100
bEngine.getGameAttribute("ArcadeUpg")[8]=100
bEngine.getGameAttribute("ArcadeUpg")[9]=100
bEngine.getGameAttribute("ArcadeUpg")[10]=100
bEngine.getGameAttribute("ArcadeUpg")[11]=100
bEngine.getGameAttribute("ArcadeUpg")[12]=100
bEngine.getGameAttribute("ArcadeUpg")[13]=100
bEngine.getGameAttribute("ArcadeUpg")[14]=100
bEngine.getGameAttribute("ArcadeUpg")[15]=100
bEngine.getGameAttribute("ArcadeUpg")[16]=100
bEngine.getGameAttribute("ArcadeUpg")[17]=100
bEngine.getGameAttribute("ArcadeUpg")[18]=100
bEngine.getGameAttribute("ArcadeUpg")[19]=100
bEngine.getGameAttribute("ArcadeUpg")[20]=100
bEngine.getGameAttribute("ArcadeUpg")[21]=100
bEngine.getGameAttribute("ArcadeUpg")[22]=100
bEngine.getGameAttribute("ArcadeUpg")[23]=100
bEngine.getGameAttribute("ArcadeUpg")[24]=100
bEngine.getGameAttribute("ArcadeUpg")[25]=100
bEngine.getGameAttribute("ArcadeUpg")[26]=100
bEngine.getGameAttribute("ArcadeUpg")[27]=100
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Re: Legends of Idleon
Does anyone know if there's any way to make cosmic time candy always give 500 hours of AFK, or is it server-side?
Re: Legends of Idleon
Just use 7 times 72h candy or multiply afk by 7 using the command (mullti afk) and use one 72h candy = 504hArrozYFrijoles wrote: ↑Sun Dec 03, 2023 4:33 pmDoes anyone know if there's any way to make cosmic time candy always give 500 hours of AFK, or is it server-side?
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