Legends of Idleon

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darko4201
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Re: Legends of Idleon

Post by darko4201 »

valleymon wrote:
Fri Sep 30, 2022 11:13 pm
Latest version

'w4 luckychef': 'new recipe guarantee'
Hi
W4 luckychef
Makes it impossible to get new recipe when activated ,and normal (chance of a new recipe ) if deactivated
Last edited by darko4201 on Tue Nov 07, 2023 5:55 pm, edited 2 times in total.

darko4201
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Re: Legends of Idleon

Post by darko4201 »

How do i put item directly in storage instead of dropping in ground

bumistro
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Re: Legends of Idleon

Post by bumistro »

darko4201 wrote:
Tue Nov 07, 2023 6:27 am

Hi
W4 luckychef
Makes it impossible to get new recipe when activated ,and normal (chance of a new recipe ) if deactivated
Do NOT spam with quotation half a page long. It makes it harder for everyone to read through the forum posts.

darko4201
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Re: Legends of Idleon

Post by darko4201 »

[/quote]

Do NOT spam with quotation half a page long. It makes it harder for everyone to read through the forum posts.
[/quote]
Sure man my mistake , i am not used to using forums

now that i look into it , it does look hard to read sorry

valleymon
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Re: Legends of Idleon

Post by valleymon »

darko4201 wrote:
Tue Nov 07, 2023 6:27 am
valleymon wrote:
Fri Sep 30, 2022 11:13 pm
Latest version

'w4 luckychef': 'new recipe guarantee'
Hi
W4 luckychef
Makes it impossible to get new recipe when activated ,and normal (chance of a new recipe ) if deactivated
Yeah, I never quite got that right. For me it works the first time I use it in a session, but then goes haywire. Closing and reopening the game lets it work one more time properly, but then the same thing happens. In the end I just left it and used instarecipes... you get tons of fire levels quick and will find a new recipe anyway so it didn't seem too important.

valleymon
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Re: Legends of Idleon

Post by valleymon »

darko4201 wrote:
Tue Nov 07, 2023 7:19 am
How do i put item directly in storage instead of dropping in ground
wide autoloot

Omegabare
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Re: Legends of Idleon

Post by Omegabare »

Tindal wrote:
Thu Oct 12, 2023 8:05 pm
Melanthios wrote:
Thu Oct 12, 2023 7:38 pm
Bubo crashing here too, stupid cranium cooking thing. Is it injector or the game itself crashing
Try add to startup cheats:
chng bEngine.getGameAttribute("SteamAchieve")[33]=-1000000000
chng bEngine.getGameAttribute("SteamAchieve")[34]=-1000000000
chng bEngine.getGameAttribute("SteamAchieve")[35]=-1000000000
Where do I put this? I tried:

Code: Select all

exports.startupCheats = [
	'wide mtx',
	'w1 companion'
	chng bEngine.getGameAttribute("SteamAchieve")[33]=-1000000000
	chng bEngine.getGameAttribute("SteamAchieve")[34]=-1000000000
	chng bEngine.getGameAttribute("SteamAchieve")[35]=-1000000000
];
but then none of my cheats loaded.

Tindal
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Re: Legends of Idleon

Post by Tindal »

Omegabare wrote:
Thu Nov 09, 2023 4:57 am
Tindal wrote:
Thu Oct 12, 2023 8:05 pm
Melanthios wrote:
Thu Oct 12, 2023 7:38 pm
Bubo crashing here too, stupid cranium cooking thing. Is it injector or the game itself crashing
Try add to startup cheats:
chng bEngine.getGameAttribute("SteamAchieve")[33]=-1000000000
chng bEngine.getGameAttribute("SteamAchieve")[34]=-1000000000
chng bEngine.getGameAttribute("SteamAchieve")[35]=-1000000000
Where do I put this? I tried:

Code: Select all

exports.startupCheats = [
	'wide mtx',
	'w1 companion'
	chng bEngine.getGameAttribute("SteamAchieve")[33]=-1000000000
	chng bEngine.getGameAttribute("SteamAchieve")[34]=-1000000000
	chng bEngine.getGameAttribute("SteamAchieve")[35]=-1000000000
];
but then none of my cheats loaded.

Code: Select all

exports.startupCheats = [
	'wide mtx',
	'w1 companion', 
	'chng bEngine.getGameAttribute("SteamAchieve")[33]=-1000000000', 
	'chng bEngine.getGameAttribute("SteamAchieve")[34]=-1000000000', 
	'chng bEngine.getGameAttribute("SteamAchieve")[35]=-1000000000', 
];

atnon_
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Re: Legends of Idleon

Post by atnon_ »

Heya, trying to figure out this Chrome debug thing, but i can't find where to put the codes in?
Can someone send me like 2-3 screenshots so i atleast know i am in the right spot :wub:

interlope
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Re: Legends of Idleon

Post by interlope »

Hey, how can i bypass the 15 chemicals equinox thing ?

bumistro
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Re: Legends of Idleon

Post by bumistro »

interlope wrote:
Thu Nov 09, 2023 6:43 pm
Hey, how can i bypass the 15 chemicals equinox thing ?
viewtopic.php?p=319326#p319326

Zadkielsan
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Re: Legends of Idleon

Post by Zadkielsan »

made a big mistake, was able to edit my garbage and bottles values, but just added a few, since that every time I try to do the same the value never show up, can someone tell me how to add/edit those items ? Looting them normaly everyday still works

ChubyDubyDua
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Re: Legends of Idleon

Post by ChubyDubyDua »

What those the w5 cheats gives?
w5 divinity
w5 gamming
w5 collider
w5 sailing ???

is it safe to use em ?

Tindal
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Re: Legends of Idleon

Post by Tindal »

ChubyDubyDua wrote:
Thu Nov 09, 2023 7:56 pm
What those the w5 cheats gives?
w5 divinity
w5 gamming
w5 collider
w5 sailing ???

is it safe to use em ?
Yes, it's safe.
You should set values in your cheatConfig at top of file

Code: Select all

     w5: {
        sailing: {
            enable: false,
            IslandDistance: t => t / 2, // islands 50% closer
            MaxChests: t => 1000, // pile holds 1000 chests
            RareTreasureChance: t => t * 5, // 5x chance for rare treasure
            Minimumtraveltime: t => t / 3, // minimum travel time reduced from 2h to 40m
            BoatUpgCostType: t => t, // loot type for upgrade
            BoatUpgCostQty: t => t, // loot amount for upgrade, t => 0 for free upgrades
            boatValue: t => t * 2, // 2x boat loot
            BoatSpeed: t => t * 2, // 2x boat speed
            CloudDiscoverBonus: t => t * 2, // 2x cloud discover bonus
            ArtifactChance: t => t * 5, // 5x artifact discover bonus
            AncientChances: t => t * 5, // 5x ancient chance
            NewCaptBoatSlot: t => 0, // free boat and captain slots
            BuyCaptainCost: t => 0, // free captains
            ArtifactBonus: t => t // bonus from the artifact, needs investigation as to what can be done here!
        },
        gaming: {
            enable: false,
            FertilizerUpgCosts: t => 0,
            SproutCapacity: t => Math.max(22, t + 2),
            MutateUpgCosts: t => 0,
            LogBookBitBonus: t => Math.max(20, t * 2),
            GamingExpPCT: t => t,
            NewMutantChanceDEC: t => t * 5, // new mutant chance multiplied by 5
            SproutGrowthCHANCEperMUT: t => t, // could be a bit fiddly
            SproutGrowthTime: t => t / 5, // sprouts grow 5x faster
            SaveSprinkler: t => t, // Don't use water when using the sprinkler. 1 is a guarantee
            ImportItemCOST: t => 0, // import item upgrades are free
            AcornShopCost: t => 0, //acorn shop upgrades are free
            BoxCost: t => 0 //new boxes are free
        },
        divinity: {
            enable: false,
            StyleLvReq: t => 0, // allow all meditation styles from lvl 0
            DivPerHr: t => t * 3, // base div per hr
            DivPerHr_EXP: t => t * 2, // base xp per hr
            BlesssBonus: t => t * 2, // god blessing bonus
            Bonus_MAJOR: t => t, // link bonus, manipulating this tbd
            Bonus_Minor: t => t, // passive bonus, manipulating this tbd
            OfferingCost: t => 0, // free offerings
            OfferingOdds: t => 1, //offerings always work
        },
        collider: {
		enable: false,
		AtomsUnlocked: t => t, // max 10
		AtomCost: t => 0, // atom collider upgrades are free,
		AtomBonuses: t => t, // atom bonus amount. Unclear how this works yet, assume t => t * 2 would be 2x regular bonus
		AtomBubbleUpgCost: t => 0, // atom bubble upgrades are free,
		AtomThreshold: t => t // unsure what this does
	},
    },
w5 sailing, w5 gaming, w5 divinity and w5 collider will enable the respective cheats.
They work by transforming the original value generated by the game, here called 't' to the thing to the right of the =>. Feel free to edit these. You can put an expression involving t (such as t * 2, or t / 2), or replace it with a static value, such as 1 or 0.

For exmple:
BoatUpgCostQty: t => 0,
Regardless of the original cost to make a boat upgrade, it will now always be 0

BoatSpeed: t => t * 2,
Whatever your original boat speed was, it will now be doubled. If you change to t * 3 it will be tripled, t + 1000 and it will have 1000 added to it.

ArtifactBonus: t => t
This is going to leave the artifact finding bonus exactly as it was. I haven't yet had a chance to experiment, but assume it could be possible to eg increase the bonus provided by an artifact.

darko4201
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Re: Legends of Idleon

Post by darko4201 »

valleymon wrote:
Wed Nov 08, 2023 1:41 am
darko4201 wrote:
Tue Nov 07, 2023 6:27 am
valleymon wrote:
Fri Sep 30, 2022 11:13 pm
Latest version

'w4 luckychef': 'new recipe guarantee'
Hi
W4 luckychef
Makes it impossible to get new recipe when activated ,and normal (chance of a new recipe ) if deactivated
Yeah, I never quite got that right. For me it works the first time I use it in a session, but then goes haywire. Closing and reopening the game lets it work one more time properly, but then the same thing happens. In the end I just left it and used instarecipes... you get tons of fire levels quick and will find a new recipe anyway so it didn't seem too important.
What i noticed is , it always cook the last member of the list as of now, some times last item of the list is not discovered, then it works
otherwise it will never work
maybe this can help you figure it out

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