Hi
W4 luckychef
Makes it impossible to get new recipe when activated ,and normal (chance of a new recipe ) if deactivated
Hi
Yeah, I never quite got that right. For me it works the first time I use it in a session, but then goes haywire. Closing and reopening the game lets it work one more time properly, but then the same thing happens. In the end I just left it and used instarecipes... you get tons of fire levels quick and will find a new recipe anyway so it didn't seem too important.
Where do I put this? I tried:Tindal wrote: ↑Thu Oct 12, 2023 8:05 pmTry add to startup cheats:Melanthios wrote: ↑Thu Oct 12, 2023 7:38 pmBubo crashing here too, stupid cranium cooking thing. Is it injector or the game itself crashing
chng bEngine.getGameAttribute("SteamAchieve")[33]=-1000000000
chng bEngine.getGameAttribute("SteamAchieve")[34]=-1000000000
chng bEngine.getGameAttribute("SteamAchieve")[35]=-1000000000
Code: Select all
exports.startupCheats = [
'wide mtx',
'w1 companion'
chng bEngine.getGameAttribute("SteamAchieve")[33]=-1000000000
chng bEngine.getGameAttribute("SteamAchieve")[34]=-1000000000
chng bEngine.getGameAttribute("SteamAchieve")[35]=-1000000000
];
Omegabare wrote: ↑Thu Nov 09, 2023 4:57 amWhere do I put this? I tried:Tindal wrote: ↑Thu Oct 12, 2023 8:05 pmTry add to startup cheats:Melanthios wrote: ↑Thu Oct 12, 2023 7:38 pmBubo crashing here too, stupid cranium cooking thing. Is it injector or the game itself crashing
chng bEngine.getGameAttribute("SteamAchieve")[33]=-1000000000
chng bEngine.getGameAttribute("SteamAchieve")[34]=-1000000000
chng bEngine.getGameAttribute("SteamAchieve")[35]=-1000000000
but then none of my cheats loaded.Code: Select all
exports.startupCheats = [ 'wide mtx', 'w1 companion' chng bEngine.getGameAttribute("SteamAchieve")[33]=-1000000000 chng bEngine.getGameAttribute("SteamAchieve")[34]=-1000000000 chng bEngine.getGameAttribute("SteamAchieve")[35]=-1000000000 ];
Code: Select all
exports.startupCheats = [
'wide mtx',
'w1 companion',
'chng bEngine.getGameAttribute("SteamAchieve")[33]=-1000000000',
'chng bEngine.getGameAttribute("SteamAchieve")[34]=-1000000000',
'chng bEngine.getGameAttribute("SteamAchieve")[35]=-1000000000',
];
Yes, it's safe.ChubyDubyDua wrote: ↑Thu Nov 09, 2023 7:56 pmWhat those the w5 cheats gives?
w5 divinity
w5 gamming
w5 collider
w5 sailing ???
is it safe to use em ?
Code: Select all
w5: {
sailing: {
enable: false,
IslandDistance: t => t / 2, // islands 50% closer
MaxChests: t => 1000, // pile holds 1000 chests
RareTreasureChance: t => t * 5, // 5x chance for rare treasure
Minimumtraveltime: t => t / 3, // minimum travel time reduced from 2h to 40m
BoatUpgCostType: t => t, // loot type for upgrade
BoatUpgCostQty: t => t, // loot amount for upgrade, t => 0 for free upgrades
boatValue: t => t * 2, // 2x boat loot
BoatSpeed: t => t * 2, // 2x boat speed
CloudDiscoverBonus: t => t * 2, // 2x cloud discover bonus
ArtifactChance: t => t * 5, // 5x artifact discover bonus
AncientChances: t => t * 5, // 5x ancient chance
NewCaptBoatSlot: t => 0, // free boat and captain slots
BuyCaptainCost: t => 0, // free captains
ArtifactBonus: t => t // bonus from the artifact, needs investigation as to what can be done here!
},
gaming: {
enable: false,
FertilizerUpgCosts: t => 0,
SproutCapacity: t => Math.max(22, t + 2),
MutateUpgCosts: t => 0,
LogBookBitBonus: t => Math.max(20, t * 2),
GamingExpPCT: t => t,
NewMutantChanceDEC: t => t * 5, // new mutant chance multiplied by 5
SproutGrowthCHANCEperMUT: t => t, // could be a bit fiddly
SproutGrowthTime: t => t / 5, // sprouts grow 5x faster
SaveSprinkler: t => t, // Don't use water when using the sprinkler. 1 is a guarantee
ImportItemCOST: t => 0, // import item upgrades are free
AcornShopCost: t => 0, //acorn shop upgrades are free
BoxCost: t => 0 //new boxes are free
},
divinity: {
enable: false,
StyleLvReq: t => 0, // allow all meditation styles from lvl 0
DivPerHr: t => t * 3, // base div per hr
DivPerHr_EXP: t => t * 2, // base xp per hr
BlesssBonus: t => t * 2, // god blessing bonus
Bonus_MAJOR: t => t, // link bonus, manipulating this tbd
Bonus_Minor: t => t, // passive bonus, manipulating this tbd
OfferingCost: t => 0, // free offerings
OfferingOdds: t => 1, //offerings always work
},
collider: {
enable: false,
AtomsUnlocked: t => t, // max 10
AtomCost: t => 0, // atom collider upgrades are free,
AtomBonuses: t => t, // atom bonus amount. Unclear how this works yet, assume t => t * 2 would be 2x regular bonus
AtomBubbleUpgCost: t => 0, // atom bubble upgrades are free,
AtomThreshold: t => t // unsure what this does
},
},
What i noticed is , it always cook the last member of the list as of now, some times last item of the list is not discovered, then it worksvalleymon wrote: ↑Wed Nov 08, 2023 1:41 amYeah, I never quite got that right. For me it works the first time I use it in a session, but then goes haywire. Closing and reopening the game lets it work one more time properly, but then the same thing happens. In the end I just left it and used instarecipes... you get tons of fire levels quick and will find a new recipe anyway so it didn't seem too important.
Users browsing this forum: Itsyaboy420, Korvax, VasVilkas