Legends of Idleon

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peepeepoopoo
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Re: Legends of Idleon

Post by peepeepoopoo »

JonesTravolta wrote:
Thu Jul 27, 2023 5:11 pm
LoveOryks wrote:
Wed Jul 26, 2023 5:32 pm
JonesTravolta wrote:
Tue Jul 25, 2023 9:15 pm


This is risky as if Lava ever implements shop control a.k.a did this person who has the wings buy the pack then it's really easy to get detected. It's also a likely angle of attack from his end.

If you do spawn them, best to try to edit flags too.
Over a year of using the injector and my account is still mighty fine with premium items without editing flags. Unless you do something super obvious such as admitting to having done so or publishing your sus IdleonEfficiency profile, you're fine.
Yes for now, but it's a very low hanging fruit for Lava if he goes cheat detection. Spawning something you shouldn't have falls into the same bucket as "not achievable" and thus is easily detectible.

If you're fine with losing the account down the line then it's not really an issue, otherwise I'd stick to as legit as possible(editing flags to go along purchases etc) changes on the account.
Is there a list of flags and their corresponding purchases? Which array holds the flags?

Boundagani
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Re: Legends of Idleon

Post by Boundagani »

Boys, this one a fun one.
Fkd around and found out, went up to making the 13th character, how can I delete that slot ?

LoveOryks
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Re: Legends of Idleon

Post by LoveOryks »

peepeepoopoo wrote:
Fri Jul 28, 2023 3:21 pm
JonesTravolta wrote:
Thu Jul 27, 2023 5:11 pm
LoveOryks wrote:
Wed Jul 26, 2023 5:32 pm


[...]
[...]
Is there a list of flags and their corresponding purchases? Which array holds the flags?
gga BundlesReceived to check your purchased packs.
chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["<bundlevaluehere>"]=1 to set a pack as purchased.

There's a game snippet right here that lists what you get from packs.

Code: Select all

                                    if ("bun_a" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_a && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("Trophy8", 1, new l), y._customBlock_GiveItem("Timecandy3", 7, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_a = 1);
                                    else if ("bun_b" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_b && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("EquipmentHats45", 1, new l), y._customBlock_GiveItem("CardPack1", 4, new l), y._customBlock_GiveItem("Timecandy4", 4, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_b = 1);
                                else if ("bun_c" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_c && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (a.engine.getGameAttribute("OptionsListAccount")[45] = 259201, 0 > c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[44]) && (a.engine.getGameAttribute("OptionsListAccount")[44] = 0), a.engine.getGameAttribute("OptionsListAccount")[44] = c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[44]) + 4, y._customBlock_GiveItem("CardPack1", 3, new l), y._customBlock_GiveItem("Timecandy1", 4, new l), y._customBlock_GiveItem("Timecandy2", 4, new l), y._customBlock_GiveItem("Timecandy3", 2, new l), y._customBlock_GiveItem("Timecandy4", 1, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_c = 1);
                                else if ("bun_d" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_d && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("EquipmentHats57", 1, new l), y._customBlock_GiveItem("Timecandy2", 5, new l), y._customBlock_GiveItem("Timecandy3", 2, new l), y._customBlock_GiveItem("Timecandy5", 1, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_d = 1);
                                else if ("bun_e" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_e && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("EquipmentHats62", 1, new l), y._customBlock_GiveItem("CardPack3", 3, new l), y._customBlock_GiveItem("Timecandy5", 4, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_e = 1);
                                else if ("bun_f" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_f && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("Trophy14", 1, new l), y._customBlock_GiveItem("GemP9", 3, new l), y._customBlock_GiveItem("Timecandy2", 20, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_f = 1);
                                else if ("bun_g" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_g && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (a.engine.getGameAttribute("OptionsListAccount")[76] = Math.floor(c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[76]) + 21), y._customBlock_GiveItem("CardPack4", 3, new l), a.engine.getGameAttribute("OptionsListAccount")[74] = Math.floor(c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[74]) + 250), a.engine.getGameAttribute("BundlesReceived").h.bun_g = 1);
                                else if ("bun_h" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_h && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("EquipmentHats69", 1, new l), y._customBlock_GiveItem("EquipmentHats69", 1, new l), y._customBlock_GiveItem("EquipmentHats69", 1, new l), y._customBlock_GiveItem("Quest64", 250, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_h = 1);
                                else if ("bun_i" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_i && (a.engine.getGameAttribute("BundlesReceived").h.bun_i = 1);
                                else if ("bun_j" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_j && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("EquipmentCape0", 1, new l), y._customBlock_GiveItem("CardPack5", 3, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_j = 1);
                                else if ("bun_k" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_k && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("EquipmentCape2", 1, new l), y._customBlock_GiveItem("Quest42", 250, new l), y._customBlock_GiveItem("Quest44", 60, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_k = 1);
                                else if ("bun_l" == n[2]) {
                                    if (1 != a.engine.getGameAttribute("BundlesReceived").h.bun_l) {
                                        for (n = a.engine.gameAttributes.h.DummyNumber5 = 0, i = 0 | a.engine.getGameAttribute("InventorySlotsOwned"); n < i;) s = n++, "Blank" == a.engine.getGameAttribute("InventoryOrder")[s] && 0 == a.engine.getGameAttribute("ItemQuantity")[s] && (s = a.engine, r = a.engine.getGameAttribute("DummyNumber5") + 1, s.gameAttributes.h.DummyNumber5 = r);
                                        4 <= a.engine.getGameAttribute("DummyNumber5") && (y._customBlock_GiveItem("EquipmentCape7", 1, new l), y._customBlock_GiveItem("CardPack6", 1, new l), y._customBlock_GiveItem("Quest72", 3, new l), y._customBlock_GiveItem("Quest73", 3, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_l = 1)
                                    }
                                } else if ("bun_m" == n[2]) {
                                    if (1 != a.engine.getGameAttribute("BundlesReceived").h.bun_m) {
                                        for (n = a.engine.gameAttributes.h.DummyNumber5 = 0, i = 0 | a.engine.getGameAttribute("InventorySlotsOwned"); n < i;) s = n++, "Blank" == a.engine.getGameAttribute("InventoryOrder")[s] && 0 == a.engine.getGameAttribute("ItemQuantity")[s] && (s = a.engine, r = a.engine.getGameAttribute("DummyNumber5") + 1, s.gameAttributes.h.DummyNumber5 = r);
                                        1 <= a.engine.getGameAttribute("DummyNumber5") && (y._customBlock_GiveItem("Quest71", 100, new l), 0 > c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[44]) && (a.engine.getGameAttribute("OptionsListAccount")[44] = 0), a.engine.getGameAttribute("OptionsListAccount")[44] = c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[44]) + 16, a.engine.getGameAttribute("BundlesReceived").h.bun_m = 1)
                                    }
                                } else if ("bun_n" == n[2]) {
                                    if (1 != a.engine.getGameAttribute("BundlesReceived").h.bun_n) {
                                        for (n = a.engine.gameAttributes.h.DummyNumber5 = 0, i = 0 | a.engine.getGameAttribute("InventorySlotsOwned"); n < i;) s = n++, "Blank" == a.engine.getGameAttribute("InventoryOrder")[s] && 0 == a.engine.getGameAttribute("ItemQuantity")[s] && (s = a.engine, r = a.engine.getGameAttribute("DummyNumber5") + 1, s.gameAttributes.h.DummyNumber5 = r);
                                        4 <= a.engine.getGameAttribute("DummyNumber5") && (y._customBlock_GiveItem("EquipmentCape11", 1, new l), y._customBlock_GiveItem("EquipmentNametag1", 1, new l), y._customBlock_GiveItem("CardPack5", 2, new l), y._customBlock_GiveItem("CardPack6", 2, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_n = 1)
                                    }
                                } else if ("bun_o" == n[2] && 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_o) {
                                    for (n = a.engine.gameAttributes.h.DummyNumber5 = 0, i = 0 | a.engine.getGameAttribute("InventorySlotsOwned"); n < i;) s = n++, "Blank" == a.engine.getGameAttribute("InventoryOrder")[s] && 0 == a.engine.getGameAttribute("ItemQuantity")[s] && (s = a.engine, r = a.engine.getGameAttribute("DummyNumber5") + 1, s.gameAttributes.h.DummyNumber5 = r);
                                    1 <= a.engine.getGameAttribute("DummyNumber5") && (y._customBlock_GiveItem("EquipmentCape12", 1, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_o = 1)
                                }
                            }

Boundagani
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Re: Legends of Idleon

Post by Boundagani »

Welp, game working perfectly on chrome/steam, but crashes at character selection on mobile. Tried reinstalling, etc
0 NaN, nothing out of the norm.
Any idea ?

yakami06
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Re: Legends of Idleon

Post by yakami06 »

hey guys anyone can help? I think I broke my post office. I modified the files to no cost for orders and changed the rewards you can get from orders. I have been doing this for a time now and it's only now that I broke it. I can sign the first two orders because they are still normal but the third, fifth and last order are like this Image Image I can't even use pens to refresh and remove shield because you cant even click the pens. I would prefer not to create new account since I've been using this one for a long time. Thanks!

edit: nvm, I did it with a bit of tinkering in chromedebug

dededefrfrf
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Re: Legends of Idleon

Post by dededefrfrf »

any ways to get auto loot without paying ?

LoveOryks
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Re: Legends of Idleon

Post by LoveOryks »

dededefrfrf wrote:
Sat Jul 29, 2023 9:48 am
any ways to get auto loot without paying ?
Try the following:
chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_i"]=1

barak302
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Re: Legends of Idleon

Post by barak302 »

LoveOryks wrote:
Thu Jul 27, 2023 11:30 pm
barak302 wrote:
Thu Jul 27, 2023 8:00 pm
tried to edit sailing eldrich artifact in the windows f5 injector, inserted to the program this line: chng bEngine.GetGameAttribute("Sailing") [3] [19]=3

didn't work. anyone knows why?
You seem to have added spaces.

Code: Select all

chng bEngine.GetGameAttribute("Sailing") [3] [19]=3
                                        ^   ^
Remove these two and you should be good
9lawi wrote:
Thu Jul 27, 2023 10:08 pm
Hello all,
is spawning king doot (the mini boss) risky? Or is it better to get the ring?
Spawn is mighty safe.

this is what i wrote - this is what i got

[Link]

any idea?

bumistro
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Re: Legends of Idleon

Post by bumistro »

barak302 wrote:
Sat Jul 29, 2023 7:19 pm
this is what i wrote - this is what i got

[Link]

any idea?
chng bEngine.getGameAttribute...

lowercase get

barak302
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Re: Legends of Idleon

Post by barak302 »

bumistro wrote:
Sat Jul 29, 2023 7:50 pm
barak302 wrote:
Sat Jul 29, 2023 7:19 pm
this is what i wrote - this is what i got

[Link]

any idea?
chng bEngine.getGameAttribute...

lowercase get
worked at last

thanks

Wylen123
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Re: Legends of Idleon

Post by Wylen123 »

So I am still kinda confused on how to get this to work, Is it unable to be put into a table and downloaded that way or it can and I am not seeing it?

TxExx
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Re: Legends of Idleon

Post by TxExx »

Can someone please help me and explain why when i change mushG=[["COIN","0.5","69","N/A"] to anything besides "COIN", my game just freezes after killing the first world mob? pleas reply it would help thanks!

neltisen
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Re: Legends of Idleon

Post by neltisen »

Any tips for leveling cooking? Up until 50 it's no brainer pearls, but after that 72h candies only give 10% on lvl 50.

Also Breeding, I seem to hit soft cap around level 86, xp moves so slowly even with instant eggs.

Trying to hit them both to 100 for mastery bonuses

bonnvcf
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Re: Legends of Idleon

Post by bonnvcf »

xp baloon and autoklicker?

neltisen
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Re: Legends of Idleon

Post by neltisen »

bonnvcf wrote:
Mon Jul 31, 2023 12:20 pm
xp baloon and autoklicker?
xp baloons give about 140k xp, 72h candies about 430k in cooking. Neither of them work on breeding, though. There was a cheat for divine pearl usable on lvl 50+, but it was bugged in previous injector version and in current version it doesn't work at all xD

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