Is there a list of flags and their corresponding purchases? Which array holds the flags?JonesTravolta wrote: ↑Thu Jul 27, 2023 5:11 pmYes for now, but it's a very low hanging fruit for Lava if he goes cheat detection. Spawning something you shouldn't have falls into the same bucket as "not achievable" and thus is easily detectible.LoveOryks wrote: ↑Wed Jul 26, 2023 5:32 pmOver a year of using the injector and my account is still mighty fine with premium items without editing flags. Unless you do something super obvious such as admitting to having done so or publishing your sus IdleonEfficiency profile, you're fine.JonesTravolta wrote: ↑Tue Jul 25, 2023 9:15 pm
This is risky as if Lava ever implements shop control a.k.a did this person who has the wings buy the pack then it's really easy to get detected. It's also a likely angle of attack from his end.
If you do spawn them, best to try to edit flags too.
If you're fine with losing the account down the line then it's not really an issue, otherwise I'd stick to as legit as possible(editing flags to go along purchases etc) changes on the account.
Legends of Idleon
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- What is cheating?
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Re: Legends of Idleon
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- Noobzor
- Posts: 6
- Joined: Mon Jul 24, 2023 8:52 pm
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Re: Legends of Idleon
Boys, this one a fun one.
Fkd around and found out, went up to making the 13th character, how can I delete that slot ?
Fkd around and found out, went up to making the 13th character, how can I delete that slot ?
Re: Legends of Idleon
peepeepoopoo wrote: ↑Fri Jul 28, 2023 3:21 pmIs there a list of flags and their corresponding purchases? Which array holds the flags?
gga BundlesReceived
to check your purchased packs.chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["<bundlevaluehere>"]=1
to set a pack as purchased.There's a game snippet right here that lists what you get from packs.
Code: Select all
if ("bun_a" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_a && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("Trophy8", 1, new l), y._customBlock_GiveItem("Timecandy3", 7, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_a = 1);
else if ("bun_b" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_b && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("EquipmentHats45", 1, new l), y._customBlock_GiveItem("CardPack1", 4, new l), y._customBlock_GiveItem("Timecandy4", 4, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_b = 1);
else if ("bun_c" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_c && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (a.engine.getGameAttribute("OptionsListAccount")[45] = 259201, 0 > c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[44]) && (a.engine.getGameAttribute("OptionsListAccount")[44] = 0), a.engine.getGameAttribute("OptionsListAccount")[44] = c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[44]) + 4, y._customBlock_GiveItem("CardPack1", 3, new l), y._customBlock_GiveItem("Timecandy1", 4, new l), y._customBlock_GiveItem("Timecandy2", 4, new l), y._customBlock_GiveItem("Timecandy3", 2, new l), y._customBlock_GiveItem("Timecandy4", 1, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_c = 1);
else if ("bun_d" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_d && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("EquipmentHats57", 1, new l), y._customBlock_GiveItem("Timecandy2", 5, new l), y._customBlock_GiveItem("Timecandy3", 2, new l), y._customBlock_GiveItem("Timecandy5", 1, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_d = 1);
else if ("bun_e" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_e && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("EquipmentHats62", 1, new l), y._customBlock_GiveItem("CardPack3", 3, new l), y._customBlock_GiveItem("Timecandy5", 4, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_e = 1);
else if ("bun_f" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_f && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("Trophy14", 1, new l), y._customBlock_GiveItem("GemP9", 3, new l), y._customBlock_GiveItem("Timecandy2", 20, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_f = 1);
else if ("bun_g" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_g && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (a.engine.getGameAttribute("OptionsListAccount")[76] = Math.floor(c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[76]) + 21), y._customBlock_GiveItem("CardPack4", 3, new l), a.engine.getGameAttribute("OptionsListAccount")[74] = Math.floor(c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[74]) + 250), a.engine.getGameAttribute("BundlesReceived").h.bun_g = 1);
else if ("bun_h" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_h && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("EquipmentHats69", 1, new l), y._customBlock_GiveItem("EquipmentHats69", 1, new l), y._customBlock_GiveItem("EquipmentHats69", 1, new l), y._customBlock_GiveItem("Quest64", 250, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_h = 1);
else if ("bun_i" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_i && (a.engine.getGameAttribute("BundlesReceived").h.bun_i = 1);
else if ("bun_j" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_j && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("EquipmentCape0", 1, new l), y._customBlock_GiveItem("CardPack5", 3, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_j = 1);
else if ("bun_k" == n[2]) 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_k && E.contains(a.engine.getGameAttribute("InventoryOrder"), "Blank") && (y._customBlock_GiveItem("EquipmentCape2", 1, new l), y._customBlock_GiveItem("Quest42", 250, new l), y._customBlock_GiveItem("Quest44", 60, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_k = 1);
else if ("bun_l" == n[2]) {
if (1 != a.engine.getGameAttribute("BundlesReceived").h.bun_l) {
for (n = a.engine.gameAttributes.h.DummyNumber5 = 0, i = 0 | a.engine.getGameAttribute("InventorySlotsOwned"); n < i;) s = n++, "Blank" == a.engine.getGameAttribute("InventoryOrder")[s] && 0 == a.engine.getGameAttribute("ItemQuantity")[s] && (s = a.engine, r = a.engine.getGameAttribute("DummyNumber5") + 1, s.gameAttributes.h.DummyNumber5 = r);
4 <= a.engine.getGameAttribute("DummyNumber5") && (y._customBlock_GiveItem("EquipmentCape7", 1, new l), y._customBlock_GiveItem("CardPack6", 1, new l), y._customBlock_GiveItem("Quest72", 3, new l), y._customBlock_GiveItem("Quest73", 3, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_l = 1)
}
} else if ("bun_m" == n[2]) {
if (1 != a.engine.getGameAttribute("BundlesReceived").h.bun_m) {
for (n = a.engine.gameAttributes.h.DummyNumber5 = 0, i = 0 | a.engine.getGameAttribute("InventorySlotsOwned"); n < i;) s = n++, "Blank" == a.engine.getGameAttribute("InventoryOrder")[s] && 0 == a.engine.getGameAttribute("ItemQuantity")[s] && (s = a.engine, r = a.engine.getGameAttribute("DummyNumber5") + 1, s.gameAttributes.h.DummyNumber5 = r);
1 <= a.engine.getGameAttribute("DummyNumber5") && (y._customBlock_GiveItem("Quest71", 100, new l), 0 > c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[44]) && (a.engine.getGameAttribute("OptionsListAccount")[44] = 0), a.engine.getGameAttribute("OptionsListAccount")[44] = c.asNumber(a.engine.getGameAttribute("OptionsListAccount")[44]) + 16, a.engine.getGameAttribute("BundlesReceived").h.bun_m = 1)
}
} else if ("bun_n" == n[2]) {
if (1 != a.engine.getGameAttribute("BundlesReceived").h.bun_n) {
for (n = a.engine.gameAttributes.h.DummyNumber5 = 0, i = 0 | a.engine.getGameAttribute("InventorySlotsOwned"); n < i;) s = n++, "Blank" == a.engine.getGameAttribute("InventoryOrder")[s] && 0 == a.engine.getGameAttribute("ItemQuantity")[s] && (s = a.engine, r = a.engine.getGameAttribute("DummyNumber5") + 1, s.gameAttributes.h.DummyNumber5 = r);
4 <= a.engine.getGameAttribute("DummyNumber5") && (y._customBlock_GiveItem("EquipmentCape11", 1, new l), y._customBlock_GiveItem("EquipmentNametag1", 1, new l), y._customBlock_GiveItem("CardPack5", 2, new l), y._customBlock_GiveItem("CardPack6", 2, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_n = 1)
}
} else if ("bun_o" == n[2] && 1 != a.engine.getGameAttribute("BundlesReceived").h.bun_o) {
for (n = a.engine.gameAttributes.h.DummyNumber5 = 0, i = 0 | a.engine.getGameAttribute("InventorySlotsOwned"); n < i;) s = n++, "Blank" == a.engine.getGameAttribute("InventoryOrder")[s] && 0 == a.engine.getGameAttribute("ItemQuantity")[s] && (s = a.engine, r = a.engine.getGameAttribute("DummyNumber5") + 1, s.gameAttributes.h.DummyNumber5 = r);
1 <= a.engine.getGameAttribute("DummyNumber5") && (y._customBlock_GiveItem("EquipmentCape12", 1, new l), a.engine.getGameAttribute("BundlesReceived").h.bun_o = 1)
}
}
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- Noobzor
- Posts: 6
- Joined: Mon Jul 24, 2023 8:52 pm
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Re: Legends of Idleon
Welp, game working perfectly on chrome/steam, but crashes at character selection on mobile. Tried reinstalling, etc
0 NaN, nothing out of the norm.
Any idea ?
0 NaN, nothing out of the norm.
Any idea ?
Re: Legends of Idleon
hey guys anyone can help? I think I broke my post office. I modified the files to no cost for orders and changed the rewards you can get from orders. I have been doing this for a time now and it's only now that I broke it. I can sign the first two orders because they are still normal but the third, fifth and last order are like this I can't even use pens to refresh and remove shield because you cant even click the pens. I would prefer not to create new account since I've been using this one for a long time. Thanks!
edit: nvm, I did it with a bit of tinkering in chromedebug
edit: nvm, I did it with a bit of tinkering in chromedebug
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- Noobzor
- Posts: 12
- Joined: Tue Jun 20, 2023 9:41 am
- Reputation: 4
Re: Legends of Idleon
any ways to get auto loot without paying ?
Re: Legends of Idleon
Try the following:
chng this["com.stencyl.Engine"].engine.getGameAttribute("BundlesReceived").h["bun_i"]=1
Re: Legends of Idleon
LoveOryks wrote: ↑Thu Jul 27, 2023 11:30 pmYou seem to have added spaces.Remove these two and you should be goodCode: Select all
chng bEngine.GetGameAttribute("Sailing") [3] [19]=3 ^ ^
Spawn is mighty safe.
this is what i wrote - this is what i got
[Link]
any idea?
Re: Legends of Idleon
So I am still kinda confused on how to get this to work, Is it unable to be put into a table and downloaded that way or it can and I am not seeing it?
Re: Legends of Idleon
Can someone please help me and explain why when i change mushG=[["COIN","0.5","69","N/A"] to anything besides "COIN", my game just freezes after killing the first world mob? pleas reply it would help thanks!
Re: Legends of Idleon
Any tips for leveling cooking? Up until 50 it's no brainer pearls, but after that 72h candies only give 10% on lvl 50.
Also Breeding, I seem to hit soft cap around level 86, xp moves so slowly even with instant eggs.
Trying to hit them both to 100 for mastery bonuses
Also Breeding, I seem to hit soft cap around level 86, xp moves so slowly even with instant eggs.
Trying to hit them both to 100 for mastery bonuses
Re: Legends of Idleon
xp baloon and autoklicker?
Re: Legends of Idleon
xp baloons give about 140k xp, 72h candies about 430k in cooking. Neither of them work on breeding, though. There was a cheat for divine pearl usable on lvl 50+, but it was bugged in previous injector version and in current version it doesn't work at all xD
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