It's probably going to be really hard to near impossible currently, since all the calculations and green gem stuff seems to be server-sided. In the meantime, valleymon has implemented the capability to autorun commands on startup.FrostyFlames wrote: ↑Wed Jul 05, 2023 2:17 pmso far this is the only way... I wonder if we are getting close to finding a way to get doot without loading up the injector everytime.. I always forgot to put the command before i start the game would be nice to not have to do that everytime... Id be surprised if nobody figure out a way to bypass this because I think w1 companion cheat came out few hrs after the update. all we can do is wait until someone figures it out for now...snowdayanon wrote: ↑Tue Jul 04, 2023 9:29 pmAny luck on a better solution for companion cheats yet? Maybe a way to change the odds on the free rolls or set all the rewards to doot or X companion? I don't even care if I get shadowbanned at this point but I'd like to not have to launch the cheat injector every single time. Surely there's something that's not server-sided that can be spoofed to let you get certain rolls.
Legends of Idleon
-
- Cheater
- Posts: 38
- Joined: Thu Jun 16, 2022 1:24 am
- Reputation: 3
Re: Legends of Idleon
Re: Legends of Idleon
You can click claim but you don't actually get the points for it. :p
Re: Legends of Idleon
Nice. Hey is there anything you can do about Captains and their stats? Probably a bit tricky that.LavaLame2 wrote: ↑Tue Jul 04, 2023 4:54 amI will do shiny pet levels though, what else specifically would be useful?
Here's one I made for myself to set all boats to lvl 1000.
Be warned I had already unlocked all boats so if that isn't true for you your results may vary.Code: Select all
bEngine.gameAttributes.h.Boats[0][3]=500, bEngine.gameAttributes.h.Boats[0][5]=500, bEngine.gameAttributes.h.Boats[1][3]=500, bEngine.gameAttributes.h.Boats[1][5]=500, bEngine.gameAttributes.h.Boats[2][3]=500, bEngine.gameAttributes.h.Boats[2][5]=500, bEngine.gameAttributes.h.Boats[3][3]=500, bEngine.gameAttributes.h.Boats[3][5]=500, bEngine.gameAttributes.h.Boats[4][3]=500, bEngine.gameAttributes.h.Boats[4][5]=500, bEngine.gameAttributes.h.Boats[5][3]=500, bEngine.gameAttributes.h.Boats[5][5]=500, bEngine.gameAttributes.h.Boats[6][3]=500, bEngine.gameAttributes.h.Boats[6][5]=500, bEngine.gameAttributes.h.Boats[7][3]=500, bEngine.gameAttributes.h.Boats[7][5]=500, bEngine.gameAttributes.h.Boats[8][3]=500, bEngine.gameAttributes.h.Boats[8][5]=500, bEngine.gameAttributes.h.Boats[9][3]=500, bEngine.gameAttributes.h.Boats[9][5]=500, bEngine.gameAttributes.h.Boats[10][3]=500, bEngine.gameAttributes.h.Boats[10][5]=500, bEngine.gameAttributes.h.Boats[11][3]=500, bEngine.gameAttributes.h.Boats[11][5]=500, bEngine.gameAttributes.h.Boats[12][3]=500, bEngine.gameAttributes.h.Boats[12][5]=500, bEngine.gameAttributes.h.Boats[13][3]=500, bEngine.gameAttributes.h.Boats[13][5]=500, bEngine.gameAttributes.h.Boats[14][3]=500, bEngine.gameAttributes.h.Boats[14][5]=500, bEngine.gameAttributes.h.Boats[15][3]=500, bEngine.gameAttributes.h.Boats[15][5]=500, bEngine.gameAttributes.h.Boats[16][3]=500, bEngine.gameAttributes.h.Boats[16][5]=500, bEngine.gameAttributes.h.Boats[17][3]=500, bEngine.gameAttributes.h.Boats[17][5]=500, bEngine.gameAttributes.h.Boats[18][3]=500, bEngine.gameAttributes.h.Boats[18][5]=500, bEngine.gameAttributes.h.Boats[19][3]=500, bEngine.gameAttributes.h.Boats[19][5]=500
Re: Legends of Idleon
Re: Legends of Idleon
Captains is in bEngine.gameAttributes.h.Captainsraxele123 wrote: ↑Wed Jul 05, 2023 10:02 pmNice. Hey is there anything you can do about Captains and their stats? Probably a bit tricky that.LavaLame2 wrote: ↑Tue Jul 04, 2023 4:54 amI will do shiny pet levels though, what else specifically would be useful?
Here's one I made for myself to set all boats to lvl 1000.
Be warned I had already unlocked all boats so if that isn't true for you your results may vary.Spoiler
Code: Select all
bEngine.gameAttributes.h.Boats[0][3]=500, bEngine.gameAttributes.h.Boats[0][5]=500, bEngine.gameAttributes.h.Boats[1][3]=500, bEngine.gameAttributes.h.Boats[1][5]=500, bEngine.gameAttributes.h.Boats[2][3]=500, bEngine.gameAttributes.h.Boats[2][5]=500, bEngine.gameAttributes.h.Boats[3][3]=500, bEngine.gameAttributes.h.Boats[3][5]=500, bEngine.gameAttributes.h.Boats[4][3]=500, bEngine.gameAttributes.h.Boats[4][5]=500, bEngine.gameAttributes.h.Boats[5][3]=500, bEngine.gameAttributes.h.Boats[5][5]=500, bEngine.gameAttributes.h.Boats[6][3]=500, bEngine.gameAttributes.h.Boats[6][5]=500, bEngine.gameAttributes.h.Boats[7][3]=500, bEngine.gameAttributes.h.Boats[7][5]=500, bEngine.gameAttributes.h.Boats[8][3]=500, bEngine.gameAttributes.h.Boats[8][5]=500, bEngine.gameAttributes.h.Boats[9][3]=500, bEngine.gameAttributes.h.Boats[9][5]=500, bEngine.gameAttributes.h.Boats[10][3]=500, bEngine.gameAttributes.h.Boats[10][5]=500, bEngine.gameAttributes.h.Boats[11][3]=500, bEngine.gameAttributes.h.Boats[11][5]=500, bEngine.gameAttributes.h.Boats[12][3]=500, bEngine.gameAttributes.h.Boats[12][5]=500, bEngine.gameAttributes.h.Boats[13][3]=500, bEngine.gameAttributes.h.Boats[13][5]=500, bEngine.gameAttributes.h.Boats[14][3]=500, bEngine.gameAttributes.h.Boats[14][5]=500, bEngine.gameAttributes.h.Boats[15][3]=500, bEngine.gameAttributes.h.Boats[15][5]=500, bEngine.gameAttributes.h.Boats[16][3]=500, bEngine.gameAttributes.h.Boats[16][5]=500, bEngine.gameAttributes.h.Boats[17][3]=500, bEngine.gameAttributes.h.Boats[17][5]=500, bEngine.gameAttributes.h.Boats[18][3]=500, bEngine.gameAttributes.h.Boats[18][5]=500, bEngine.gameAttributes.h.Boats[19][3]=500, bEngine.gameAttributes.h.Boats[19][5]=500
Code: Select all
bEngine.gameAttributes.h.Captains[0][0]=5
bEngine.gameAttributes.h.Captains[0][1]=0
bEngine.gameAttributes.h.Captains[0][2]=1
bEngine.gameAttributes.h.Captains[0][3]=16
bEngine.gameAttributes.h.Captains[0][5]=40
bEngine.gameAttributes.h.Captains[0][6]=67
the idleon wiki describes these values so you can change them to the numbers you want. my example is for best in-game level 16 captain with speed and loot.
Re: Legends of Idleon
Uh... And why is it 40 and 67? is that the limit for speed and loot? and then all I have to do is repeat this a couple times on other captains right. Probably can't change captain appearance?omgusux wrote: ↑Wed Jul 05, 2023 10:31 pmCaptains is in bEngine.gameAttributes.h.Captainsfirst [0] would be for the first captain. second [numbers] are rank, skill 1, skill 2, level, skill 1 effect, skill 2 effect.Code: Select all
bEngine.gameAttributes.h.Captains[0][0]=5 bEngine.gameAttributes.h.Captains[0][1]=0 bEngine.gameAttributes.h.Captains[0][2]=1 bEngine.gameAttributes.h.Captains[0][3]=16 bEngine.gameAttributes.h.Captains[0][5]=40 bEngine.gameAttributes.h.Captains[0][6]=67
the idleon wiki describes these values so you can change them to the numbers you want. my example is for best in-game level 16 captain with speed and loot.
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- Noobzor
- Posts: 9
- Joined: Wed Jul 05, 2023 5:55 am
- Reputation: 0
Re: Legends of Idleon
Found the solution, you have to run autohotkey as adminLavalame4ever wrote: ↑Wed Jul 05, 2023 5:59 amI have been using autohotkey to automate some tasks, but when running these cheats autohotkey doesn't seem to be able to click inside idleon. Anyone have any idea why that might be happening? And if its possible to fix it?
Re: Legends of Idleon
Accidentally set my dungeon credits to NaN, now my whole game is kinda messed up. Any advice?
Edit: found it, nvm!
viewtopic.php?p=303024
Edit: found it, nvm!
viewtopic.php?p=303024
Re: Legends of Idleon
hi, I think I bricked my Gaming Imports by clicking on the box yet to be for something, any way to unbrick? help pls, haha
Re: Legends of Idleon
Slab items are listed in bEngine.gameAttributes.h.CustomLists.h.SlabItemSort so:
bEngine.gameAttributes.h.CustomLists.h.SlabItemSort.forEach(item => cheat("drop "+item))
This is in my main post, I even made a video showing me doing it
Guess it doesn't work atm...
bEngine.gameAttributes.h.CustomLists.h.SlabItemSort.forEach(item => cheat("drop "+item))
Captains[x][0] is appearanceraxele123 wrote: ↑Thu Jul 06, 2023 12:00 amUh... And why is it 40 and 67? is that the limit for speed and loot? and then all I have to do is repeat this a couple times on other captains right. Probably can't change captain appearance?omgusux wrote: ↑Wed Jul 05, 2023 10:31 pmCaptains is in bEngine.gameAttributes.h.Captainsfirst [0] would be for the first captain. second [numbers] are rank, skill 1, skill 2, level, skill 1 effect, skill 2 effect.Code: Select all
bEngine.gameAttributes.h.Captains[0][0]=5 bEngine.gameAttributes.h.Captains[0][1]=0 bEngine.gameAttributes.h.Captains[0][2]=1 bEngine.gameAttributes.h.Captains[0][3]=16 bEngine.gameAttributes.h.Captains[0][5]=40 bEngine.gameAttributes.h.Captains[0][6]=67
the idleon wiki describes these values so you can change them to the numbers you want. my example is for best in-game level 16 captain with speed and loot.
This is in my main post, I even made a video showing me doing it
Funny, I thought I'd stopped this from being able to happen...NotMyIdleon wrote: ↑Tue Jul 04, 2023 8:05 amIn regards to NaN Dungeon Credits or Flurbos especially in regards to Damage going NaN:
Since it took me a couple days to find all this information I figured I would drop it all here in one post for the next person trying to track down the information since it can brick your character. Thanks to everyone who tried to help. <3 Also thanks to everyone in general who works on these cheats. <3
All of this has to be done through chromedebug.
Flurbos NaN: bEngine.getGameAttribute("OptionsListAccount")[73]=Amount
Credits NaN: bEngine.getGameAttribute("OptionsListAccount")[72]=Amount
Credits Earned NaN which can cause NaN Damage because of the talent book: bEngine.getGameAttribute("OptionsListAccount")[71]=Amount
Code: Select all
optionsListAccount._71 = optionsListAccount[71];
Object.defineProperty(optionsListAccount, 71, {
get: function () {
return this._71;
},
set: function (value) {
value = Math.min(cheatConfig.dungeon.creditcap, value);
this._71 = value;
return true;
},
enumerable: true,
});
optionsListAccount._72 = optionsListAccount[72];
Object.defineProperty(optionsListAccount, 72, {
get: function () {
return this._72;
},
set: function (value) {
value = Math.min(cheatConfig.dungeon.creditcap, value);
this._72 = value;
return true;
},
enumerable: true,
});
optionsListAccount._73 = optionsListAccount[73];
Object.defineProperty(optionsListAccount, 73, {
get: function () {
return this._73;
},
set: function (value) {
value = Math.min(cheatConfig.dungeon.flurbocap, value);
this._73 = value;
return true;
},
enumerable: true,
});
config:
{
dungeon: {
creditcap: 10000000, // lots of people breaking things by having too many credits
flurbocap: 1000000,
},
bEngnine.gameAttributes.h.Gaming[6]="0_abcdefg"
Last edited by valleymon on Thu Jul 06, 2023 6:17 am, edited 1 time in total.
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- Cheater
- Posts: 49
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- Reputation: 13
Re: Legends of Idleon
Re: Legends of Idleon
Anyone who wants to know how to manipulate zow/chows and death note. Under bEngine.gameAttributes.h.KillsLeft2Advance (which is also used to manipulate how many kills u still need for portals btw). If you add a number that is negative you can manipulate how many mobs you've killed of that type. The numbers do not exactly match with what is shown on the monster cards because they count down from 0 when the portal count hits 0.
For example for green mush if you do bEngine.gameAttributes.h.KillsLeft2Advance[1][0] = -1000000, will make you have about 1m kills of green mush, a bit less because it takes the portal kill count of 10?? into account so it's actually 1000000-10
For example for green mush if you do bEngine.gameAttributes.h.KillsLeft2Advance[1][0] = -1000000, will make you have about 1m kills of green mush, a bit less because it takes the portal kill count of 10?? into account so it's actually 1000000-10
Re: Legends of Idleon
Ah. I get what you're saying. What I'm saying is I can't turn that cheat off and on again to claim weeklies twice in a single week. Guess its cuz things are serversided and shit.troljan123 wrote: ↑Thu Jul 06, 2023 6:46 amElaborate. Since when i do it all points get added (including in guild and on guildsofidleon)
Re: Legends of Idleon
This should be the chomedebug command to set all captains to perfect. Not completely sure but whatever.
Code: Select all
bEngine.gameAttributes.h.Captains[0][0]=5
bEngine.gameAttributes.h.Captains[0][1]=0
bEngine.gameAttributes.h.Captains[0][2]=1
bEngine.gameAttributes.h.Captains[0][3]=16
bEngine.gameAttributes.h.Captains[0][5]=40
bEngine.gameAttributes.h.Captains[0][6]=67
bEngine.gameAttributes.h.Captains[1][0]=5
bEngine.gameAttributes.h.Captains[1][1]=0
bEngine.gameAttributes.h.Captains[1][2]=1
bEngine.gameAttributes.h.Captains[1][3]=16
bEngine.gameAttributes.h.Captains[1][5]=40
bEngine.gameAttributes.h.Captains[1][6]=67
bEngine.gameAttributes.h.Captains[2][0]=5
bEngine.gameAttributes.h.Captains[2][1]=0
bEngine.gameAttributes.h.Captains[2][2]=1
bEngine.gameAttributes.h.Captains[2][3]=16
bEngine.gameAttributes.h.Captains[2][5]=40
bEngine.gameAttributes.h.Captains[2][6]=67
bEngine.gameAttributes.h.Captains[3][0]=5
bEngine.gameAttributes.h.Captains[3][1]=0
bEngine.gameAttributes.h.Captains[3][2]=1
bEngine.gameAttributes.h.Captains[3][3]=16
bEngine.gameAttributes.h.Captains[3][5]=40
bEngine.gameAttributes.h.Captains[3][6]=67
bEngine.gameAttributes.h.Captains[4][0]=5
bEngine.gameAttributes.h.Captains[4][1]=0
bEngine.gameAttributes.h.Captains[4][2]=1
bEngine.gameAttributes.h.Captains[4][3]=16
bEngine.gameAttributes.h.Captains[4][5]=40
bEngine.gameAttributes.h.Captains[4][6]=67
bEngine.gameAttributes.h.Captains[5][0]=5
bEngine.gameAttributes.h.Captains[5][1]=0
bEngine.gameAttributes.h.Captains[5][2]=1
bEngine.gameAttributes.h.Captains[5][3]=16
bEngine.gameAttributes.h.Captains[5][5]=40
bEngine.gameAttributes.h.Captains[5][6]=67
bEngine.gameAttributes.h.Captains[6][0]=5
bEngine.gameAttributes.h.Captains[6][1]=0
bEngine.gameAttributes.h.Captains[6][2]=1
bEngine.gameAttributes.h.Captains[6][3]=16
bEngine.gameAttributes.h.Captains[6][5]=40
bEngine.gameAttributes.h.Captains[6][6]=67
bEngine.gameAttributes.h.Captains[7][0]=5
bEngine.gameAttributes.h.Captains[7][1]=0
bEngine.gameAttributes.h.Captains[7][2]=1
bEngine.gameAttributes.h.Captains[7][3]=16
bEngine.gameAttributes.h.Captains[7][5]=40
bEngine.gameAttributes.h.Captains[7][6]=67
bEngine.gameAttributes.h.Captains[8][0]=5
bEngine.gameAttributes.h.Captains[8][1]=0
bEngine.gameAttributes.h.Captains[8][2]=1
bEngine.gameAttributes.h.Captains[8][3]=16
bEngine.gameAttributes.h.Captains[8][5]=40
bEngine.gameAttributes.h.Captains[8][6]=67
bEngine.gameAttributes.h.Captains[9][0]=5
bEngine.gameAttributes.h.Captains[9][1]=0
bEngine.gameAttributes.h.Captains[9][2]=1
bEngine.gameAttributes.h.Captains[9][3]=16
bEngine.gameAttributes.h.Captains[9][5]=40
bEngine.gameAttributes.h.Captains[9][6]=67
bEngine.gameAttributes.h.Captains[10][0]=5
bEngine.gameAttributes.h.Captains[10][1]=0
bEngine.gameAttributes.h.Captains[10][2]=1
bEngine.gameAttributes.h.Captains[10][3]=16
bEngine.gameAttributes.h.Captains[10][5]=40
bEngine.gameAttributes.h.Captains[10][6]=67
bEngine.gameAttributes.h.Captains[11][0]=5
bEngine.gameAttributes.h.Captains[11][1]=0
bEngine.gameAttributes.h.Captains[11][2]=1
bEngine.gameAttributes.h.Captains[11][3]=16
bEngine.gameAttributes.h.Captains[11][5]=40
bEngine.gameAttributes.h.Captains[11][6]=67
bEngine.gameAttributes.h.Captains[12][0]=5
bEngine.gameAttributes.h.Captains[12][1]=0
bEngine.gameAttributes.h.Captains[12][2]=1
bEngine.gameAttributes.h.Captains[12][3]=16
bEngine.gameAttributes.h.Captains[12][5]=40
bEngine.gameAttributes.h.Captains[12][6]=67
bEngine.gameAttributes.h.Captains[13][0]=5
bEngine.gameAttributes.h.Captains[13][1]=0
bEngine.gameAttributes.h.Captains[13][2]=1
bEngine.gameAttributes.h.Captains[13][3]=16
bEngine.gameAttributes.h.Captains[13][5]=40
bEngine.gameAttributes.h.Captains[13][6]=67
bEngine.gameAttributes.h.Captains[14][0]=5
bEngine.gameAttributes.h.Captains[14][1]=0
bEngine.gameAttributes.h.Captains[14][2]=1
bEngine.gameAttributes.h.Captains[14][3]=16
bEngine.gameAttributes.h.Captains[14][5]=40
bEngine.gameAttributes.h.Captains[14][6]=67
bEngine.gameAttributes.h.Captains[15][0]=5
bEngine.gameAttributes.h.Captains[15][1]=0
bEngine.gameAttributes.h.Captains[15][2]=1
bEngine.gameAttributes.h.Captains[15][3]=16
bEngine.gameAttributes.h.Captains[15][5]=40
bEngine.gameAttributes.h.Captains[15][6]=67
bEngine.gameAttributes.h.Captains[16][0]=5
bEngine.gameAttributes.h.Captains[16][1]=0
bEngine.gameAttributes.h.Captains[16][2]=1
bEngine.gameAttributes.h.Captains[16][3]=16
bEngine.gameAttributes.h.Captains[16][5]=40
bEngine.gameAttributes.h.Captains[16][6]=67
bEngine.gameAttributes.h.Captains[17][0]=5
bEngine.gameAttributes.h.Captains[17][1]=0
bEngine.gameAttributes.h.Captains[17][2]=1
bEngine.gameAttributes.h.Captains[17][3]=16
bEngine.gameAttributes.h.Captains[17][5]=40
bEngine.gameAttributes.h.Captains[17][6]=67
bEngine.gameAttributes.h.Captains[18][0]=5
bEngine.gameAttributes.h.Captains[18][1]=0
bEngine.gameAttributes.h.Captains[18][2]=1
bEngine.gameAttributes.h.Captains[18][3]=16
bEngine.gameAttributes.h.Captains[18][5]=40
bEngine.gameAttributes.h.Captains[18][6]=67
bEngine.gameAttributes.h.Captains[19][0]=5
bEngine.gameAttributes.h.Captains[19][1]=0
bEngine.gameAttributes.h.Captains[19][2]=1
bEngine.gameAttributes.h.Captains[19][3]=16
bEngine.gameAttributes.h.Captains[19][5]=40
bEngine.gameAttributes.h.Captains[19][6]=67
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