Legends of Idleon

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troljan123
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Re: Legends of Idleon

Post by troljan123 »

LavaLame2 wrote:
Mon Jul 03, 2023 1:52 am
Instant daily/weekly guild task completion with chrome debug

Not sure if this is a thing already, I see guild cost nullification but I'm guessing that's for if you want to just buy all bonuses.

If this is undetectable, this is useful for instant daily/weekly completion.

There's probably a more elegant way to do this but it sets each task to the "w1 daily task" and sets it as ready to claim.

GuildTasks[1]-[5] are daily - GuildTasks[6]-[9] are weekly

Code: Select all

bEngine.gameAttributes.h.GuildTasks[1][0]=1,
bEngine.gameAttributes.h.GuildTasks[1][1]=0,
bEngine.gameAttributes.h.GuildTasks[1][2]=1,
bEngine.gameAttributes.h.GuildTasks[2][0]=1,
bEngine.gameAttributes.h.GuildTasks[2][1]=0,
bEngine.gameAttributes.h.GuildTasks[2][2]=1,
bEngine.gameAttributes.h.GuildTasks[3][0]=1,
bEngine.gameAttributes.h.GuildTasks[3][1]=0,
bEngine.gameAttributes.h.GuildTasks[3][2]=1,
bEngine.gameAttributes.h.GuildTasks[4][0]=1,
bEngine.gameAttributes.h.GuildTasks[4][1]=0,
bEngine.gameAttributes.h.GuildTasks[4][2]=1,
bEngine.gameAttributes.h.GuildTasks[5][0]=1,
bEngine.gameAttributes.h.GuildTasks[5][1]=0,
bEngine.gameAttributes.h.GuildTasks[5][2]=1,





bEngine.gameAttributes.h.GuildTasks[6][0]=1,
bEngine.gameAttributes.h.GuildTasks[6][1]=0,
bEngine.gameAttributes.h.GuildTasks[6][2]=1,
bEngine.gameAttributes.h.GuildTasks[7][0]=1,
bEngine.gameAttributes.h.GuildTasks[7][1]=0,
bEngine.gameAttributes.h.GuildTasks[7][2]=1,
bEngine.gameAttributes.h.GuildTasks[8][0]=1,
bEngine.gameAttributes.h.GuildTasks[8][1]=0,
bEngine.gameAttributes.h.GuildTasks[8][2]=1,
bEngine.gameAttributes.h.GuildTasks[9][0]=1,
bEngine.gameAttributes.h.GuildTasks[9][1]=0,
bEngine.gameAttributes.h.GuildTasks[9][2]=1
we already have "wide guild"

Josp
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Re: Legends of Idleon

Post by Josp »

Hi !
The chromedebug command crash my game.
Other commands works well. Can you help me figure out what I am missing please ?

valleymon
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Re: Legends of Idleon

Post by valleymon »

vulubalulu wrote:
Sun Jul 02, 2023 2:18 am
qwertyuiop111asd wrote:
Sat Jul 01, 2023 8:16 pm
timek900 wrote:
Sat Jul 01, 2023 4:15 am
is it possible to inject a code making us already having 199 pet pulls? So that the free one always becomes doot.

Code: Select all

200<=c.asNumber(y.getCompanionGuarantee())?this._DT=1==this._GenINFO[168]?"FREE_IS_NOT_ELIGIBLE":"GUARANTEED_MYTHIC_PET":this._DT=h.string(this._GenINFO[170])+(h.string(this._GenINFO[158])+("]"+h.string(this._GenINFO[159]))):this._DT=h.string(this._GenINFO[158])+("]"+h.string(this._GenINFO[159])),e.drawString(this._DT,Math.round(382-e.f
Want to guess what this does? Someone did post a picture getting this message at 200 pulls to reddit, and that got removed. That snippet is a mess cause lava codes like an ass.
he doesn't code anything. this game made with construct 2 game engine. it's based on block building code snippets. That's why this game is a bug infested mess.
It's made with stencyl, but yeah essentially most of the code is computer generated. Lava is definitely more of a game developer than a software developer (and i dont mean that in a negative way or anything, coming up with a concept, characters, dialogue, artwork etc to make a game that people enjoy is a great skill already, leveraging a tool to help you with the coding is just smart)

Eastarmyrmg
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Re: Legends of Idleon

Post by Eastarmyrmg »

Reminder: If anyone needs help (STEAM ONLY.... NOT CHEAT ENGINE) on how to use some of the F5Injector add me on Discord, Discord: -> acupoflean <- I'll be glad to help out!

FrostyFlames
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Re: Legends of Idleon

Post by FrostyFlames »

with the w1 companion hack am i supposed to leave my game on 24/7 I guess to get the benefits of doot? esp the 3D printing and the gods. Once I exit the game benefits are gone.

quyky
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Re: Legends of Idleon

Post by quyky »

FrostyFlames wrote:
Mon Jul 03, 2023 2:27 pm
with the w1 companion hack am i supposed to leave my game on 24/7 I guess to get the benefits of doot? esp the 3D printing and the gods. Once I exit the game benefits are gone.
when in characters selection im gona do w1 companion and start to gain afk. well, I believe this is the most effective way to use the W1 companion. or u can resample and print when PRINTER GO BRRRR is ready to use.

florp
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Re: Legends of Idleon

Post by florp »

FrostyFlames wrote:
Mon Jul 03, 2023 2:27 pm
with the w1 companion hack am i supposed to leave my game on 24/7 I guess to get the benefits of doot? esp the 3D printing and the gods. Once I exit the game benefits are gone.
Just start the game with the cheat enabled, your AFK gains will be adjusted accordingly.

FrostyFlames
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Re: Legends of Idleon

Post by FrostyFlames »

quyky wrote:
Mon Jul 03, 2023 3:03 pm
FrostyFlames wrote:
Mon Jul 03, 2023 2:27 pm
with the w1 companion hack am i supposed to leave my game on 24/7 I guess to get the benefits of doot? esp the 3D printing and the gods. Once I exit the game benefits are gone.
when in characters selection im gona do w1 companion and start to gain afk. well, I believe this is the most effective way to use the W1 companion. or u can resample and print when PRINTER GO BRRRR is ready to use.
Holy cow doot is fking broken... I see why ppl are spending alot for it... it going be nice once we find a way to keep doot permanently

qwertyuiop111asd
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Re: Legends of Idleon

Post by qwertyuiop111asd »

FrostyFlames wrote:
Mon Jul 03, 2023 6:27 pm
quyky wrote:
Mon Jul 03, 2023 3:03 pm
FrostyFlames wrote:
Mon Jul 03, 2023 2:27 pm
with the w1 companion hack am i supposed to leave my game on 24/7 I guess to get the benefits of doot? esp the 3D printing and the gods. Once I exit the game benefits are gone.
when in characters selection im gona do w1 companion and start to gain afk. well, I believe this is the most effective way to use the W1 companion. or u can resample and print when PRINTER GO BRRRR is ready to use.
Holy cow doot is fking broken... I see why ppl are spending alot for it... it going be nice once we find a way to keep doot permanently
Yup, anyone whom has made an Elemental Sorcerer basically gets why 6x prints is busted as all hell, before even factoring in all the other buffs.

JMMJD3
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Re: Legends of Idleon

Post by JMMJD3 »

Does anyone know how I can reset the alchemy/liquid shop? I had used nullify and bought talent points (the ones on shelf 1), but i was unaware that their cost would stack after turning off the command. The cost is like 50k/20k.

raxele123
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Re: Legends of Idleon

Post by raxele123 »

LavaLame2 wrote:
Sun Jul 02, 2023 8:06 pm
raxele123 wrote:
Sun Jul 02, 2023 7:46 pm
LavaLame2 wrote:
Sun Jul 02, 2023 11:43 am
Chrome debug command to upgrade all pet genetics to lvl 99

Note: may make you subject to ban / shadowban. I don't really know what I'm doing

Code: Select all

bEngine.gameAttributes.h.Breeding[4][0]=99,
bEngine.gameAttributes.h.Breeding[4][1]=99,
bEngine.gameAttributes.h.Breeding[4][2]=99,
bEngine.gameAttributes.h.Breeding[4][3]=99,
bEngine.gameAttributes.h.Breeding[4][4]=99,
bEngine.gameAttributes.h.Breeding[4][5]=99,
bEngine.gameAttributes.h.Breeding[4][6]=99,
bEngine.gameAttributes.h.Breeding[4][7]=99,
bEngine.gameAttributes.h.Breeding[4][8]=99,
bEngine.gameAttributes.h.Breeding[4][9]=99,
bEngine.gameAttributes.h.Breeding[4][10]=99,
bEngine.gameAttributes.h.Breeding[4][11]=99,
bEngine.gameAttributes.h.Breeding[4][12]=99,
bEngine.gameAttributes.h.Breeding[4][13]=99,
bEngine.gameAttributes.h.Breeding[4][14]=99,
bEngine.gameAttributes.h.Breeding[4][15]=99,
bEngine.gameAttributes.h.Breeding[4][16]=99,
bEngine.gameAttributes.h.Breeding[5][0]=99,
bEngine.gameAttributes.h.Breeding[5][1]=99,
bEngine.gameAttributes.h.Breeding[5][2]=99,
bEngine.gameAttributes.h.Breeding[5][3]=99,
bEngine.gameAttributes.h.Breeding[5][4]=99,
bEngine.gameAttributes.h.Breeding[5][5]=99,
bEngine.gameAttributes.h.Breeding[5][6]=99,
bEngine.gameAttributes.h.Breeding[5][7]=99,
bEngine.gameAttributes.h.Breeding[5][8]=99,
bEngine.gameAttributes.h.Breeding[5][9]=99,
bEngine.gameAttributes.h.Breeding[5][10]=99,
bEngine.gameAttributes.h.Breeding[5][11]=99,
bEngine.gameAttributes.h.Breeding[5][12]=99,
bEngine.gameAttributes.h.Breeding[5][13]=99,
bEngine.gameAttributes.h.Breeding[5][14]=99,
bEngine.gameAttributes.h.Breeding[5][15]=99,
bEngine.gameAttributes.h.Breeding[5][16]=99,
bEngine.gameAttributes.h.Breeding[6][0]=99,
bEngine.gameAttributes.h.Breeding[6][1]=99,
bEngine.gameAttributes.h.Breeding[6][2]=99,
bEngine.gameAttributes.h.Breeding[6][3]=99,
bEngine.gameAttributes.h.Breeding[6][4]=99,
bEngine.gameAttributes.h.Breeding[6][5]=99,
bEngine.gameAttributes.h.Breeding[6][6]=99,
bEngine.gameAttributes.h.Breeding[6][7]=99,
bEngine.gameAttributes.h.Breeding[6][8]=99,
bEngine.gameAttributes.h.Breeding[6][9]=99,
bEngine.gameAttributes.h.Breeding[6][10]=99,
bEngine.gameAttributes.h.Breeding[6][11]=99,
bEngine.gameAttributes.h.Breeding[6][12]=99,
bEngine.gameAttributes.h.Breeding[6][13]=99,
bEngine.gameAttributes.h.Breeding[6][14]=99,
bEngine.gameAttributes.h.Breeding[6][15]=99,
bEngine.gameAttributes.h.Breeding[6][16]=99,
bEngine.gameAttributes.h.Breeding[6][17]=99,
bEngine.gameAttributes.h.Breeding[7][0]=99,
bEngine.gameAttributes.h.Breeding[7][1]=99,
bEngine.gameAttributes.h.Breeding[7][2]=99,
bEngine.gameAttributes.h.Breeding[7][3]=99,
bEngine.gameAttributes.h.Breeding[7][4]=99,
bEngine.gameAttributes.h.Breeding[7][5]=99,
bEngine.gameAttributes.h.Breeding[7][6]=99,
bEngine.gameAttributes.h.Breeding[7][7]=99,
bEngine.gameAttributes.h.Breeding[7][8]=99,
bEngine.gameAttributes.h.Breeding[7][9]=99,
bEngine.gameAttributes.h.Breeding[7][10]=99,
bEngine.gameAttributes.h.Breeding[7][11]=99,
bEngine.gameAttributes.h.Breeding[7][12]=99,
bEngine.gameAttributes.h.Breeding[7][13]=99,
bEngine.gameAttributes.h.Breeding[7][14]=99,
bEngine.gameAttributes.h.Breeding[7][15]=99
Just so we're on the same page, you do mean the shiny pet levels right?
I meant the normal breeding genetics that take the different world's genes to upgrade each pet.
I realized after the fact that the free upgrade command exists but I guess this saves some clicks.
Still looking into shiny pet levels. Been digging through chrome debug for the past few hours, guess this is how I enjoy the game now :)
I'll ask you like I asked that other guy who did the "all achievements" chrome debug. Could you please make a command for "the slab", shiny pet levels, and etc.? Those are rather useful things we seem to be missing currently.

raxele123
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Re: Legends of Idleon

Post by raxele123 »

troljan123 wrote:
Mon Jul 03, 2023 8:17 am
LavaLame2 wrote:
Mon Jul 03, 2023 1:52 am
Instant daily/weekly guild task completion with chrome debug

Not sure if this is a thing already, I see guild cost nullification but I'm guessing that's for if you want to just buy all bonuses.

If this is undetectable, this is useful for instant daily/weekly completion.

There's probably a more elegant way to do this but it sets each task to the "w1 daily task" and sets it as ready to claim.

GuildTasks[1]-[5] are daily - GuildTasks[6]-[9] are weekly

Code: Select all

bEngine.gameAttributes.h.GuildTasks[1][0]=1,
bEngine.gameAttributes.h.GuildTasks[1][1]=0,
bEngine.gameAttributes.h.GuildTasks[1][2]=1,
bEngine.gameAttributes.h.GuildTasks[2][0]=1,
bEngine.gameAttributes.h.GuildTasks[2][1]=0,
bEngine.gameAttributes.h.GuildTasks[2][2]=1,
bEngine.gameAttributes.h.GuildTasks[3][0]=1,
bEngine.gameAttributes.h.GuildTasks[3][1]=0,
bEngine.gameAttributes.h.GuildTasks[3][2]=1,
bEngine.gameAttributes.h.GuildTasks[4][0]=1,
bEngine.gameAttributes.h.GuildTasks[4][1]=0,
bEngine.gameAttributes.h.GuildTasks[4][2]=1,
bEngine.gameAttributes.h.GuildTasks[5][0]=1,
bEngine.gameAttributes.h.GuildTasks[5][1]=0,
bEngine.gameAttributes.h.GuildTasks[5][2]=1,





bEngine.gameAttributes.h.GuildTasks[6][0]=1,
bEngine.gameAttributes.h.GuildTasks[6][1]=0,
bEngine.gameAttributes.h.GuildTasks[6][2]=1,
bEngine.gameAttributes.h.GuildTasks[7][0]=1,
bEngine.gameAttributes.h.GuildTasks[7][1]=0,
bEngine.gameAttributes.h.GuildTasks[7][2]=1,
bEngine.gameAttributes.h.GuildTasks[8][0]=1,
bEngine.gameAttributes.h.GuildTasks[8][1]=0,
bEngine.gameAttributes.h.GuildTasks[8][2]=1,
bEngine.gameAttributes.h.GuildTasks[9][0]=1,
bEngine.gameAttributes.h.GuildTasks[9][1]=0,
bEngine.gameAttributes.h.GuildTasks[9][2]=1
we already have "wide guild"
Double checking and... Wide guild is broken. Guess you never noticed because you're already done with guild stuff.

NotMyIdleon
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Re: Legends of Idleon

Post by NotMyIdleon »

Sorry to have to post this again, but I still need help fixing Dungeon Credits earned. Because of the Credits being NaN it's caused my damage to also go NaN because of the star talent. Even respecing and removing points from the talent does not fix it. I can't do any combat while my characters have NaN as it causes them to miss every attack and afk time + kills is not tracked as it causes NaN for both as well.

Thanks a bajillion. <3

LavaLame2
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Re: Legends of Idleon

Post by LavaLame2 »

raxele123 wrote:
Tue Jul 04, 2023 1:44 am
LavaLame2 wrote:
Sun Jul 02, 2023 8:06 pm
raxele123 wrote:
Sun Jul 02, 2023 7:46 pm


Just so we're on the same page, you do mean the shiny pet levels right?
I meant the normal breeding genetics that take the different world's genes to upgrade each pet.
I realized after the fact that the free upgrade command exists but I guess this saves some clicks.
Still looking into shiny pet levels. Been digging through chrome debug for the past few hours, guess this is how I enjoy the game now :)
I'll ask you like I asked that other guy who did the "all achievements" chrome debug. Could you please make a command for "the slab", shiny pet levels, and etc.? Those are rather useful things we seem to be missing currently.
Unfortunately I couldn't find the slab array. I found where it lists the names of all the items but not what controls if you've found those items or not.
Tried searching for slab in all drop downs and searching for an array with a size of 1433 but nothing turning up. While filling my slab and dropping some unobtainable items I see the slab can go over "max". Mine is 1482/1433 currently with everything filled in and after dropping most unobtainables. I tried searching for an array of this length as well but no dice. Guessing it isn't stored in an array like the other values but I don't know enough about this stuff to know where to look next.
Might dig around some more but the best way I can think to do it right now would just be a long list of drop commands. I don't know if you have to actually pick up the item to have the slab register it so I guess you could just drop all the items.
Guess you have to copy paste them one by one though unless someone knows how to execute consecutive commands with InjectCheatsF5


I will do shiny pet levels though, what else specifically would be useful?
Here's one I made for myself to set all boats to lvl 1000.
Be warned I had already unlocked all boats so if that isn't true for you your results may vary.

Code: Select all

bEngine.gameAttributes.h.Boats[0][3]=500,
bEngine.gameAttributes.h.Boats[0][5]=500,
bEngine.gameAttributes.h.Boats[1][3]=500,
bEngine.gameAttributes.h.Boats[1][5]=500,
bEngine.gameAttributes.h.Boats[2][3]=500,
bEngine.gameAttributes.h.Boats[2][5]=500,
bEngine.gameAttributes.h.Boats[3][3]=500,
bEngine.gameAttributes.h.Boats[3][5]=500,
bEngine.gameAttributes.h.Boats[4][3]=500,
bEngine.gameAttributes.h.Boats[4][5]=500,
bEngine.gameAttributes.h.Boats[5][3]=500,
bEngine.gameAttributes.h.Boats[5][5]=500,
bEngine.gameAttributes.h.Boats[6][3]=500,
bEngine.gameAttributes.h.Boats[6][5]=500,
bEngine.gameAttributes.h.Boats[7][3]=500,
bEngine.gameAttributes.h.Boats[7][5]=500,
bEngine.gameAttributes.h.Boats[8][3]=500,
bEngine.gameAttributes.h.Boats[8][5]=500,
bEngine.gameAttributes.h.Boats[9][3]=500,
bEngine.gameAttributes.h.Boats[9][5]=500,
bEngine.gameAttributes.h.Boats[10][3]=500,
bEngine.gameAttributes.h.Boats[10][5]=500,
bEngine.gameAttributes.h.Boats[11][3]=500,
bEngine.gameAttributes.h.Boats[11][5]=500,
bEngine.gameAttributes.h.Boats[12][3]=500,
bEngine.gameAttributes.h.Boats[12][5]=500,
bEngine.gameAttributes.h.Boats[13][3]=500,
bEngine.gameAttributes.h.Boats[13][5]=500,
bEngine.gameAttributes.h.Boats[14][3]=500,
bEngine.gameAttributes.h.Boats[14][5]=500,
bEngine.gameAttributes.h.Boats[15][3]=500,
bEngine.gameAttributes.h.Boats[15][5]=500,
bEngine.gameAttributes.h.Boats[16][3]=500,
bEngine.gameAttributes.h.Boats[16][5]=500,
bEngine.gameAttributes.h.Boats[17][3]=500,
bEngine.gameAttributes.h.Boats[17][5]=500,
bEngine.gameAttributes.h.Boats[18][3]=500,
bEngine.gameAttributes.h.Boats[18][5]=500,
bEngine.gameAttributes.h.Boats[19][3]=500,
bEngine.gameAttributes.h.Boats[19][5]=500
Last edited by LavaLame2 on Tue Jul 04, 2023 5:40 am, edited 1 time in total.

LavaLame2
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Re: Legends of Idleon

Post by LavaLame2 »

NotMyIdleon wrote:
Tue Jul 04, 2023 1:59 am
Sorry to have to post this again, but I still need help fixing Dungeon Credits earned. Because of the Credits being NaN it's caused my damage to also go NaN because of the star talent. Even respecing and removing points from the talent does not fix it. I can't do any combat while my characters have NaN as it causes them to miss every attack and afk time + kills is not tracked as it causes NaN for both as well.

Thanks a bajillion. <3
Does the command: 'nomore DungCredits1' fix it?

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