Legends of Idleon

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sylfaen
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Re: Legends of Idleon

Post by sylfaen »

Is there no more way to unban an account? The command I used before is gone.

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HCkami
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Re: Legends of Idleon

Post by HCkami »

New currency "crystals" for buying the pet followers, can't find a droppable item and can't buy these with gems, only with real money.

only thing left is to find where to edit these directly

tehFear
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Re: Legends of Idleon

Post by tehFear »

hack/cheat for pets will likely just be some sort of client side feature where you get the benefits without actually having the pets.

magiman
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Re: Legends of Idleon

Post by magiman »

Seems like they're labled as "Companions" in the code. Haven't looked into it too deeply, but it does seem like a lot of it is server sided. The free pet timer might be the easiest thing to trick.

qwertyuiop111asd
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Re: Legends of Idleon

Post by qwertyuiop111asd »

If it works the way Realms was implemented in Idle Skilling, the cost itself might also be a possible avenue, but considering how that there seems to be a lot of server stuff going on with this, it's probably a unsafe as all hell thing to touch right now, so don't risk your mains on this. As a side note, people are not happy about this, reddit's mood isn't exactly sunshine and rainbows, while Steam reviews are getting massively hammered right now.

Trax00
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Re: Legends of Idleon

Post by Trax00 »

Anyone figure out which value to change when editing dungeon credits? Flurbos specifically..When editing the Z.js file,there's values going into millions,can't figure out which one it is.

troljan123
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Re: Legends of Idleon

Post by troljan123 »

Trax00 wrote:
Sat Jun 17, 2023 8:33 pm
Anyone figure out which value to change when editing dungeon credits? Flurbos specifically..When editing the Z.js file,there's values going into millions,can't figure out which one it is.
drop DungCredits1
drop DungCredits2

bEngine.getGameAttribute("OptionsListAccount")[73]=Amount

Melanthios
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Re: Legends of Idleon

Post by Melanthios »

qwertyuiop111asd wrote:
Sat Jun 17, 2023 8:32 pm
If it works the way Realms was implemented in Idle Skilling, the cost itself might also be a possible avenue, but considering how that there seems to be a lot of server stuff going on with this, it's probably a unsafe as all hell thing to touch right now, so don't risk your mains on this. As a side note, people are not happy about this, reddit's mood isn't exactly sunshine and rainbows, while Steam reviews are getting massively hammered right now.
Yea not sure what lava was thinking on this one, it's literally p2w rng...

monomulti
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Re: Legends of Idleon

Post by monomulti »

Bro, I think the gold bar exploit incident broke LavaFlame2. I found it weird how he recently kept emphasizing "free" stuff in the patch notes and future content blog. You can see the clear shift in language ever since it happened around late May. And now this companion update drops.
Personally, this doesn't look good for the future of the game if it doesn't get changed very soon. Lava did something very similar to Idle Skilling where he released a new feature with crazy strong bonuses that utilizes a separate paywall currency. Idle Skilling also immediately got abandoned afterwards. Which would be understandable since it's not his "main game" but then why paywall the Realms upgrade currency for any reason other than milking players one last time?

Anyways, back to cheats discussion. If it does make a check the servers for every companion action, it could potentially be cheat-proof at the moment. Especially if Lava went all out to implement anti-cheat checks.
Edit companion costs -> player has rolled x amount of times despite not buying enough crystals to do that
Edit crystal amounts -> purchase history shows they did not buy this much. Unlike gems, there are no other possible sources for crystals.
Edit free roll timer -> This player has done the free roll at least twice this week. Clearly impossible.
Add companion directly to collection -> companion additions might be verified on the server after it gets rolled. If the server says player never rolled this companion before, should be easy to detect something is off if a client says the player has it.

I guess people will have to test to see if any of these checks are actually implemented. The current cheats can slip by because legit players are theoretically able to the same action.

I think the best hope we have would depend if the gacha outcome is determined client side or not. If so, then at least we can influence the rolls and guarantee a new companion from the weekly free rolls and it will be confirmed server-side. Though it sounds almost everything in this system happens on the servers.

troljan123
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Re: Legends of Idleon

Post by troljan123 »

monomulti wrote:
Sat Jun 17, 2023 10:46 pm
Bro, I think the gold bar exploit incident broke LavaFlame2. I found it weird how he recently kept emphasizing "free" stuff in the patch notes and future content blog. You can see the clear shift in language ever since it happened around late May. And now this companion update drops.
Personally, this doesn't look good for the future of the game if it doesn't get changed very soon. Lava did something very similar to Idle Skilling where he released a new feature with crazy strong bonuses that utilizes a separate paywall currency. Idle Skilling also immediately got abandoned afterwards. Which would be understandable since it's not his "main game" but then why paywall the Realms upgrade currency for any reason other than milking players one last time?

Anyways, back to cheats discussion. If it does make a check the servers for every companion action, it could potentially be cheat-proof at the moment. Especially if Lava went all out to implement anti-cheat checks.
Edit companion costs -> player has rolled x amount of times despite not buying enough crystals to do that
Edit crystal amounts -> purchase history shows they did not buy this much. Unlike gems, there are no other possible sources for crystals.
Edit free roll timer -> This player has done the free roll at least twice this week. Clearly impossible.
Add companion directly to collection -> companion additions might be verified on the server after it gets rolled. If the server says player never rolled this companion before, should be easy to detect something is off if a client says the player has it.

I guess people will have to test to see if any of these checks are actually implemented. The current cheats can slip by because legit players are theoretically able to the same action.

I think the best hope we have would depend if the gacha outcome is determined client side or not. If so, then at least we can influence the rolls and guarantee a new companion from the weekly free rolls and it will be confirmed server-side. Though it sounds almost everything in this system happens on the servers.
Hi endgame chat


just use "daily" (it takes a bit but it works)

stranzky
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Re: Legends of Idleon

Post by stranzky »

its unsafe because its server gems, cheater here may want roll doot by cheat, and then trade it later to main account. Its more safe that way. or search way to get doot with free stuff untradeable.

angsaar
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Re: Legends of Idleon

Post by angsaar »

troljan123 wrote:
Sat Jun 17, 2023 10:58 pm

just use "daily" (it takes a bit but it works)
I used "daily" at least 30 times and there has been no changes to the timer at all. Doesn't look like that works :?:

zicozik
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Re: Legends of Idleon

Post by zicozik »

troljan123 wrote:
Sat Jun 17, 2023 10:58 pm
monomulti wrote:
Sat Jun 17, 2023 10:46 pm
Bro, I think the gold bar exploit incident broke LavaFlame2. I found it weird how he recently kept emphasizing "free" stuff in the patch notes and future content blog. You can see the clear shift in language ever since it happened around late May. And now this companion update drops.
Personally, this doesn't look good for the future of the game if it doesn't get changed very soon. Lava did something very similar to Idle Skilling where he released a new feature with crazy strong bonuses that utilizes a separate paywall currency. Idle Skilling also immediately got abandoned afterwards. Which would be understandable since it's not his "main game" but then why paywall the Realms upgrade currency for any reason other than milking players one last time?

Anyways, back to cheats discussion. If it does make a check the servers for every companion action, it could potentially be cheat-proof at the moment. Especially if Lava went all out to implement anti-cheat checks.
Edit companion costs -> player has rolled x amount of times despite not buying enough crystals to do that
Edit crystal amounts -> purchase history shows they did not buy this much. Unlike gems, there are no other possible sources for crystals.
Edit free roll timer -> This player has done the free roll at least twice this week. Clearly impossible.
Add companion directly to collection -> companion additions might be verified on the server after it gets rolled. If the server says player never rolled this companion before, should be easy to detect something is off if a client says the player has it.

I guess people will have to test to see if any of these checks are actually implemented. The current cheats can slip by because legit players are theoretically able to the same action.

I think the best hope we have would depend if the gacha outcome is determined client side or not. If so, then at least we can influence the rolls and guarantee a new companion from the weekly free rolls and it will be confirmed server-side. Though it sounds almost everything in this system happens on the servers.
Hi endgame chat


just use "daily" (it takes a bit but it works)
Bro how did you do that please ?

raxele123
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Re: Legends of Idleon

Post by raxele123 »

Yeah daily don't work. Also would be nice if there was a companion that made all lab stuff active.

monomulti
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Re: Legends of Idleon

Post by monomulti »

raxele123 wrote:
Sun Jun 18, 2023 1:24 am
Yeah daily don't work. Also would be nice if there was a companion that made all lab stuff active.
Isn't King Doot basically that? All divinities active means all characters count as being in the lab. Current lab setups can already activate all but 2 lab features with only 6 characters. All active with 10 characters should be easily doable even with minimal line width bonuses.

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