Post your cauldronp2wbonuses = function()
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Infinite teleports
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if (277 < h.getMouseX() && 355 > h.getMouseX() && 407 < h.getMouseY() && 446 > h.getMouseY()) s._GenINFO[20] != b.engine.getGameAttribute("CurrentMap") ? (a = b.engine.getGameAttribute("CurrenciesOwned"), a = 0 < (null == (a = null != d.WorldTeleports ? a.getReserved("WorldTeleports") : a.h.WorldTeleports) ? 0 : "number" == typeof a ? e.__cast(a, k) : "number" == typeof a && (0 | a) === a ? e.__cast(a, n) : "boolean" == typeof a ? e.__cast(a, l) ? 1 : 0 : "string" == typeof a ? parseFloat(a) : parseFloat(g.string(a))) && -1 != s._GenINFO[20]) : a = !1, a && 1 != h.isTransitioning() && (a = b.engine.gameAttributes, null != d.BlockMovement ? a.setReserved("BlockMovement", 1) : a.h.BlockMovement = 1, a = jh.get().scenes, A = b.engine.getGameAttribute("CustomLists"), A = null != d.MapName ? A.getReserved("MapName") : A.h.MapName, r = s._GenINFO[20], A = h.getIDForScene("" + g.string(A[0 | (null == r ? 0 : "number" == typeof r ? e.__cast(r, k) : "number" == typeof r && (0 | r) === r ? e.__cast(r, n) : "boolean" == typeof r ? e.__cast(r, l) ? 1 : 0 : "string" == typeof r ? parseFloat(r) : parseFloat(g.string(r)))])), a = a.h[A].getID(), null == (i = r = A = 0) && (i = 0), null == r && (r = 0), null == A && (A = 0), A = h.createFadeOut(1, A << 16 | r << 8 | i), null == (o = i = r = 0) && (o = 0), null == i && (i = 0), null == r && (r = 0), h.switchScene(a, A, h.createFadeIn(.7, r << 16 | i << 8 | o)), a = b.engine.getGameAttribute("CurrenciesOwned"), A = b.engine.getGameAttribute("CurrenciesOwned"), A = null != d.WorldTeleports ? A.getReserved("WorldTeleports") : A.h.WorldTeleports, A = Math.round((null == A ? 0 : "number" == typeof A ? e.__cast(A, k) : "number" == typeof A && (0 | A) === A ? e.__cast(A, n) : "boolean" == typeof A ? e.__cast(A, l) ? 1 : 0 : "string" == typeof A ? parseFloat(A) : parseFloat(g.string(A))) - 1), null != d.WorldTeleports ? a.setReserved("WorldTeleports", A) : a.h.WorldTeleports = A, a = b.engine.gameAttributes, null != d.MenuType ? a.setReserved("MenuType", 0) : a.h.MenuType = 0);
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parseFloat(g.string(A))) - 1)
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parseFloat(g.string(A))) - 0)