So there was an update that just landed, I am assuming these exploits include the use of quick ref because the chest cannot be accessed, alchemy still works fine but the chest access nooo
That update shows as 6am for me on discord. so I'm already on that version.
I can confirm, the quick ref exploit still works
Yeah I forgot I just need to do the values again.
Edit: So it seems he changed a lot of the "Gc" values to "Dc"
Same with the value of "wf" it's now "kf" i'm assuming these are both attempts to prevent people from "cheating/exploiting"
So when I go into the Z.js and try to find "b.engine.getGameAttribute("OptionsListAccount")[34]=1" I don't get any hits, am I missing something, ingame I see anvil, storage, alchemy but when I use them I am prompted with "Can't during quick ref"
So when I go into the Z.js and try to find "b.engine.getGameAttribute("OptionsListAccount")[34]=1" I don't get any hits, am I missing something, ingame I see anvil, storage, alchemy but when I use them I am prompted with "Can't during quick ref"
So when I go into the Z.js and try to find "b.engine.getGameAttribute("OptionsListAccount")[34]=1" I don't get any hits, am I missing something, ingame I see anvil, storage, alchemy but when I use them I am prompted with "Can't during quick ref"
some goodies for latest patch, dun remember what all I did. But there are some tweaks to the bubbles, cards, & upgrade stones. If someone wants to figure out how to make the vial upgrades cheaper would be nice, or how to boost the build rate.
[Link]
Extract your app.asar with 7zip & the asar plugin, & pop this in the "Legends of Idleon\resources\app\distBuild\static\game" folder, overwriting the z.js that is there. Tested & loads fine for me
So there was an update that just landed, I am assuming these exploits include the use of quick ref because the chest cannot be accessed, alchemy still works fine but the chest access nooo
That update shows as 6am for me on discord. so I'm already on that version.
I can confirm, the quick ref exploit still works
Yeah I forgot I just need to do the values again.
Edit: So it seems he changed a lot of the "Gc" values to "Dc"
Same with the value of "wf" it's now "kf" i'm assuming these are both attempts to prevent people from "cheating/exploiting"
does this effect how we can add different items in the gem shop?
I'm struggling to find anything relating to "Liquid" or the Alchemy does anyone have information on how to get higher levels?
Edit: also if anyone knows how we get different recipes.
this is how alchemy speed work
in the code find the line: CauldronP2Wbonuses = function() and you can edit the values there
first numbers are some bases from which each corresponding number in alchemy scales up, the second number is how fast it scales with each level purchased.
Important note though: there are some weird inverse calculations with the "100" lines. That means if you want to increase the scaling of the "100" alchemy attributes, you must lower them. For example halving the 100 to 50 is basically doubling the corresponding attribute
I'm struggling to find anything relating to "Liquid" or the Alchemy does anyone have information on how to get higher levels?
Edit: also if anyone knows how we get different recipes.
this is how alchemy speed work
in the code find the line: CauldronP2Wbonuses = function() and you can edit the values there
first numbers are some bases from which each corresponding number in alchemy scales up, the second number is how fast it scales with each level purchased.
Important note though: there are some weird inverse calculations with the "100" lines. That means if you want to increase the scaling of the "100" alchemy attributes, you must lower them. For example halving the 100 to 50 is basically doubling the corresponding attribute
Thanks a lot, this was very helpful, I had searched before and I saw these but didn't think much of it.
some goodies for latest patch, dun remember what all I did. But there are some tweaks to the bubbles, cards, & upgrade stones. If someone wants to figure out how to make the vial upgrades cheaper would be nice, or how to boost the build rate.
[Link]
Extract your app.asar with 7zip & the asar plugin, & pop this in the "Legends of Idleon\resources\app\distBuild\static\game" folder, overwriting the z.js that is there. Tested & loads fine for me
Use at your own risk, and have fun
this line is the resources require to upgrade vials, just change those numer to 0 or lower it. but i still dont know how to change the liquid part for the upgrade }, Dc.AlchemyVialQTYreq = function() {
return [0, 100, 1e3, 2500, 1e4, 5e4, 1e5, 5e5, 1000001, 5e6, 25e6, 1e8, 1e9, 5e10]
some goodies for latest patch, dun remember what all I did. But there are some tweaks to the bubbles, cards, & upgrade stones. If someone wants to figure out how to make the vial upgrades cheaper would be nice, or how to boost the build rate.
[Link]
Extract your app.asar with 7zip & the asar plugin, & pop this in the "Legends of Idleon\resources\app\distBuild\static\game" folder, overwriting the z.js that is there. Tested & loads fine for me
Use at your own risk, and have fun
this line is the resources require to upgrade vials, just change those numer to 0 or lower it. but i still dont know how to change the liquid part for the upgrade }, Dc.AlchemyVialQTYreq = function() {
return [0, 100, 1e3, 2500, 1e4, 5e4, 1e5, 5e5, 1000001, 5e6, 25e6, 1e8, 1e9, 5e10]
oh i forgot. this is where you can edit flag. }, Dc.FlagReqs = function() {
there will be number below this line, edit it to lower the requier time for open the slot for cog faster. more cog more faster build rate.