Legends of Idleon
Re: Legends of Idleon
Is there any git repo where is main code lives?
I think that there are many custom updates exist, if people could push in same repo, we can get great cheat app
I think that there are many custom updates exist, if people could push in same repo, we can get great cheat app
Re: Legends of Idleon
I deleted my repo out of personal consideration. I was not asked (or threatened) by anyone.barry wrote: ↑Wed Aug 17, 2022 9:26 pmWorking on a improvement based on @Creater0822's and @iBelg's work. It is an electron app that uses the same logic to launch and intercept Z.js
After that giving a nice UI to enable and disable any settings. I have it working with browser (via puppeteer) and steam (via iBelg's method).
It's still a work in progress but was wondering if there is any interest to make this public, I've seen what happened to iBelg's repo so making it open source probably won't happen. Will need to find a safe place to host it, and make more settings of course. Also if anyone with coding experience wants to collaborate send me a DM.
Looks cool btw.
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- Noobzor
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Re: Legends of Idleon
So, I found parts of code to change the stats on the armor, wings ect... but they only work on steam. when switching to android it reverts back to default stats unlike the auto loot which is permanent. How do you drop an item with custom stats that will stay that stat outside of modded idleon and is it possible to give an item that doesn't have upgrade stone amount on it to have it on that item and working because did this
null != e.displayName ? NA.setReserved("displayName", "Angel_Wings") : NA.h.displayName = "Angel_Wings", null != e.sellPrice ? NA.setReserved("sellPrice", 1) : NA.h.sellPrice = 1, null != e.typeGen ? NA.setReserved("typeGen", "aCape") : NA.h.typeGen = "aCape", null != e.ID ? NA.setReserved("ID", 1) : NA.h.ID = 1, null != e.Type ? NA.setReserved("Type", "CAPE") : NA.h.Type = "CAPE", null != e.lvReqToCraft ? NA.setReserved("lvReqToCraft", "55") : NA.h.lvReqToCraft = "55", null != e.common ? FA.setReserved("common", NA) : FA.h.common = NA;
var _A = new p;
null != e.lvReqToEquip ? _A.setReserved("lvReqToEquip", 1) : _A.h.lvReqToEquip = 1, null != e.Class ? _A.setReserved("Class", "ALL") : _A.h.Class = "ALL", null != e.Speed ? _A.setReserved("Speed", 5) : _A.h.Speed = 5, null != e.Reach ? _A.setReserved("Reach", 0) : _A.h.Reach = 0, null != e.Weapon_Power ? _A.setReserved("Weapon_Power", 5) : _A.h.Weapon_Power = 5, null != e.STR ? _A.setReserved("STR", 5) : _A.h.STR = 5, null != e.AGI ? _A.setReserved("AGI", 5) : _A.h.AGI = 5, null != e.WIS ? _A.setReserved("WIS", 5) : _A.h.WIS = 5, null != e.LUK ? _A.setReserved("LUK", 5) : _A.h.LUK = 5, null != e.Defence ? _A.setReserved("Defence", 10) : _A.h.Defence = 10, null != e.UQ1txt ? _A.setReserved("UQ1txt", "%_ALL_AFK_GAIN") : _A.h.UQ1txt = "%_ALL_AFK_GAIN", null != e.UQ1val ? _A.setReserved("UQ1val", 12) : _A.h.UQ1val = 12, null != e.UQ2txt ? _A.setReserved("UQ2txt", "0") : _A.h.UQ2txt = "0", null != e.UQ2val ? _A.setReserved("UQ2val", 35) : _A.h.UQ2val = 35, null != e.Upgrade_Slots_Left ? _A.setReserved("Upgrade_Slots_Left", 18) : _A.h.Upgrade_Slots_Left = 18, null != e.equip ? FA.setReserved("equip", _A) : FA.h.equip = _A, ba.addNewEquip("EquipmentCape0", FA);
and even though i have upgrade slots on it they don't actually work right. is there a way to fix that?
null != e.displayName ? NA.setReserved("displayName", "Angel_Wings") : NA.h.displayName = "Angel_Wings", null != e.sellPrice ? NA.setReserved("sellPrice", 1) : NA.h.sellPrice = 1, null != e.typeGen ? NA.setReserved("typeGen", "aCape") : NA.h.typeGen = "aCape", null != e.ID ? NA.setReserved("ID", 1) : NA.h.ID = 1, null != e.Type ? NA.setReserved("Type", "CAPE") : NA.h.Type = "CAPE", null != e.lvReqToCraft ? NA.setReserved("lvReqToCraft", "55") : NA.h.lvReqToCraft = "55", null != e.common ? FA.setReserved("common", NA) : FA.h.common = NA;
var _A = new p;
null != e.lvReqToEquip ? _A.setReserved("lvReqToEquip", 1) : _A.h.lvReqToEquip = 1, null != e.Class ? _A.setReserved("Class", "ALL") : _A.h.Class = "ALL", null != e.Speed ? _A.setReserved("Speed", 5) : _A.h.Speed = 5, null != e.Reach ? _A.setReserved("Reach", 0) : _A.h.Reach = 0, null != e.Weapon_Power ? _A.setReserved("Weapon_Power", 5) : _A.h.Weapon_Power = 5, null != e.STR ? _A.setReserved("STR", 5) : _A.h.STR = 5, null != e.AGI ? _A.setReserved("AGI", 5) : _A.h.AGI = 5, null != e.WIS ? _A.setReserved("WIS", 5) : _A.h.WIS = 5, null != e.LUK ? _A.setReserved("LUK", 5) : _A.h.LUK = 5, null != e.Defence ? _A.setReserved("Defence", 10) : _A.h.Defence = 10, null != e.UQ1txt ? _A.setReserved("UQ1txt", "%_ALL_AFK_GAIN") : _A.h.UQ1txt = "%_ALL_AFK_GAIN", null != e.UQ1val ? _A.setReserved("UQ1val", 12) : _A.h.UQ1val = 12, null != e.UQ2txt ? _A.setReserved("UQ2txt", "0") : _A.h.UQ2txt = "0", null != e.UQ2val ? _A.setReserved("UQ2val", 35) : _A.h.UQ2val = 35, null != e.Upgrade_Slots_Left ? _A.setReserved("Upgrade_Slots_Left", 18) : _A.h.Upgrade_Slots_Left = 18, null != e.equip ? FA.setReserved("equip", _A) : FA.h.equip = _A, ba.addNewEquip("EquipmentCape0", FA);
and even though i have upgrade slots on it they don't actually work right. is there a way to fix that?
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Re: Legends of Idleon
Hi guys!
So I have looked and looked and tried and tried, but I can't make heads or tails of how to make candy and balloons work in W4. Any and all help would be appreciated. I also can't seem to find the ID for Dead DNA for breeding in ICF4 after compiling the updated list of items. If you guys happen to know, that would be cool too.
Thanks in advance.
So I have looked and looked and tried and tried, but I can't make heads or tails of how to make candy and balloons work in W4. Any and all help would be appreciated. I also can't seem to find the ID for Dead DNA for breeding in ICF4 after compiling the updated list of items. If you guys happen to know, that would be cool too.
Thanks in advance.
Re: Legends of Idleon
Found my way to get dead dna.DarkStarKai wrote: ↑Fri Sep 16, 2022 11:33 pmHi guys!
So I have looked and looked and tried and tried, but I can't make heads or tails of how to make candy and balloons work in W4. Any and all help would be appreciated. I also can't seem to find the ID for Dead DNA for breeding in ICF4 after compiling the updated list of items. If you guys happen to know, that would be cool too.
Thanks in advance.
In Z.js I edited return value of string
Code: Select all
if ("GeneticsPerTrashPet" == s)
In Z.js you just need to change 2 if statements in block
Code: Select all
if ("TIME_CANDY" == (null != e.Type ? Oo.getReserved("Type") : Oo.h.Type)) {
Code: Select all
if (149 > a.engine.getGameAttribute("CurrentMap"))
Code: Select all
if (249 > a.engine.getGameAttribute("CurrentMap"))
Code: Select all
} else if (150 <= a.engine.getGameAttribute("CurrentMap")) {
Code: Select all
} else if (250 <= a.engine.getGameAttribute("CurrentMap")) {
How it works:
Every zone has its ID and in time candy logic there is a check if zone id is bigger then x => disable candies
150 id and bigger are id's of w4 zones.
Zone ID's
Code: Select all
[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 51, 52, 53, 36, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185]
Code: Select all
"Blunder_Hills Spore_Meadows Froggy_Fields JungleZ PlayerSelect PlayerSelect Tunnels_Entrance Freefall_Caverns Poopy_Sewers The_Office The_Ol'_Straightaway Echoing_Egress Slip_Slidy_Ledges The_Base_Of_The_Bark Valley_Of_The_Beans Rats_Nest Jungle_Perimeter Birch_Enclave Hollowed_Trunk Winding_Willows TutorialA TutorialB TutorialC TutorialD Vegetable_Patch JungleX Forest_Outskirts Encroaching_Forest_Villas Tucked_Away End_Of_The_Road The_Roots Where_the_Branches_End MininggF How_Did_u_get_here Miningg1 Miningg2 Dewdrop_Colosseum Spike_Surprise Meel's_Crypt Grandfrog's_Backyard Grandfrog's_Gazebo Z Z Z Z Z Z Z Z Z YumYum_Grotto Jar_Bridge The_Mimic_Hole Dessert_Dunes Salty_Shores Faraway_Piers Filler The_Grandioso_Canyon Shifty_Sandbox Pincer_Plateau Slamabam_Straightaway Deepwater_Docks The_Ring Up_Up_Down_Down Sands_of_Time Djonnuttown Efaunt's_Tomb Bandit_Bob's_Hideout Sandstone_Colosseum Mummy_Memorial Heaty_Hole Gravel_Tomb Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Frostbite_Towndra Steep_Sheep_Ledge Trappers_Folley Snowfield_Outskirts The_Stache_Split Refrigeration_Station Mamooooth_Mountain Rollin'_Tundra Signature_Slopes Thermonuclear_Climb Waterlogged_Entrance Cryo_Catacombs Overpass_of_Sound Crystal_Basecamp Eycicles's_Nest Coldsnap_Colosseum Wam_Wonderland Hell_Hath_Frozen_Over Inside_the_Igloo Igloo's_Basement Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Outer_World_Town Spaceway_Raceway TV_Outpost Donut_Drive-In Outskirts_of_Fallstar_Isle Mountainous_Deugh Wurm_Highway Jelly_Cube_Bridge Cocoa_Tunnel Standstill_Plains Shelled_Shores The_Untraveled_Octopath Flamboyant_Bayou Enclave_of_Eyes Astro_Colosseum Enclave_a_la_Troll Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z"
- tibasichelp
- Expert Cheater
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Re: Legends of Idleon
EquipmentHats76 - Funny_Hat - 3WP, +10 all stats, 6% skill efficiency
Trophy16 - Idle_Skiller - 3WP, +20 all stats, 15% skill efficiency
Trophy16 - Idle_Skiller - 3WP, +20 all stats, 15% skill efficiency
Re: Legends of Idleon
Hi, I'm using the InjectCheatsF4, I only know how to find the ID of items using "search item xxx" to look up items I want. However I can't find the ID for the dna splicer recipe, I can only find the splicer itself.
Any advise?
Any advise?
Re: Legends of Idleon
try
Code: Select all
drop SmithingRecipes4 55
same logic for any other recipe
drop SmithingRecipes<TabNumber> <item position>
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- What is cheating?
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Re: Legends of Idleon
So, Follow up. I'm having trouble opening Z.js in VS Code and being able to find anything other than word salad. I must be doing something wrong. I tried to beautify it to no avail. A step by step would be nice, if anyone has the time to assist a n00b.tpets wrote: ↑Sat Sep 17, 2022 1:06 pmFound my way to get dead dna.DarkStarKai wrote: ↑Fri Sep 16, 2022 11:33 pmHi guys!
So I have looked and looked and tried and tried, but I can't make heads or tails of how to make candy and balloons work in W4. Any and all help would be appreciated. I also can't seem to find the ID for Dead DNA for breeding in ICF4 after compiling the updated list of items. If you guys happen to know, that would be cool too.
Thanks in advance.
In Z.js I edited return value of stringAlso found way to enabe candies in w4Code: Select all
if ("GeneticsPerTrashPet" == s)
In Z.js you just need to change 2 if statements in blockChange #1Code: Select all
if ("TIME_CANDY" == (null != e.Type ? Oo.getReserved("Type") : Oo.h.Type)) {
toCode: Select all
if (149 > a.engine.getGameAttribute("CurrentMap"))
Change #2Code: Select all
if (249 > a.engine.getGameAttribute("CurrentMap"))
toCode: Select all
} else if (150 <= a.engine.getGameAttribute("CurrentMap")) {
Code: Select all
} else if (250 <= a.engine.getGameAttribute("CurrentMap")) {
How it works:
Every zone has its ID and in time candy logic there is a check if zone id is bigger then x => disable candies
150 id and bigger are id's of w4 zones.
Zone ID'sZone namesCode: Select all
[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 51, 52, 53, 36, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185]
Code: Select all
"Blunder_Hills Spore_Meadows Froggy_Fields JungleZ PlayerSelect PlayerSelect Tunnels_Entrance Freefall_Caverns Poopy_Sewers The_Office The_Ol'_Straightaway Echoing_Egress Slip_Slidy_Ledges The_Base_Of_The_Bark Valley_Of_The_Beans Rats_Nest Jungle_Perimeter Birch_Enclave Hollowed_Trunk Winding_Willows TutorialA TutorialB TutorialC TutorialD Vegetable_Patch JungleX Forest_Outskirts Encroaching_Forest_Villas Tucked_Away End_Of_The_Road The_Roots Where_the_Branches_End MininggF How_Did_u_get_here Miningg1 Miningg2 Dewdrop_Colosseum Spike_Surprise Meel's_Crypt Grandfrog's_Backyard Grandfrog's_Gazebo Z Z Z Z Z Z Z Z Z YumYum_Grotto Jar_Bridge The_Mimic_Hole Dessert_Dunes Salty_Shores Faraway_Piers Filler The_Grandioso_Canyon Shifty_Sandbox Pincer_Plateau Slamabam_Straightaway Deepwater_Docks The_Ring Up_Up_Down_Down Sands_of_Time Djonnuttown Efaunt's_Tomb Bandit_Bob's_Hideout Sandstone_Colosseum Mummy_Memorial Heaty_Hole Gravel_Tomb Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Frostbite_Towndra Steep_Sheep_Ledge Trappers_Folley Snowfield_Outskirts The_Stache_Split Refrigeration_Station Mamooooth_Mountain Rollin'_Tundra Signature_Slopes Thermonuclear_Climb Waterlogged_Entrance Cryo_Catacombs Overpass_of_Sound Crystal_Basecamp Eycicles's_Nest Coldsnap_Colosseum Wam_Wonderland Hell_Hath_Frozen_Over Inside_the_Igloo Igloo's_Basement Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Outer_World_Town Spaceway_Raceway TV_Outpost Donut_Drive-In Outskirts_of_Fallstar_Isle Mountainous_Deugh Wurm_Highway Jelly_Cube_Bridge Cocoa_Tunnel Standstill_Plains Shelled_Shores The_Untraveled_Octopath Flamboyant_Bayou Enclave_of_Eyes Astro_Colosseum Enclave_a_la_Troll Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z"
Thanks in advance for any and all help.
-DSK
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Re: Legends of Idleon
Ended up figuring out how to find z.js but unfortunately my laptop cant handle editing it, is there any way to add the cheat for candies in w4 into the cheat script?
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- What is cheating?
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Re: Legends of Idleon
I think I figured it it.DarkStarKai wrote: ↑Sat Sep 17, 2022 9:56 pmSo, Follow up. I'm having trouble opening Z.js in VS Code and being able to find anything other than word salad. I must be doing something wrong. I tried to beautify it to no avail. A step by step would be nice, if anyone has the time to assist a n00b.tpets wrote: ↑Sat Sep 17, 2022 1:06 pmFound my way to get dead dna.DarkStarKai wrote: ↑Fri Sep 16, 2022 11:33 pmHi guys!
So I have looked and looked and tried and tried, but I can't make heads or tails of how to make candy and balloons work in W4. Any and all help would be appreciated. I also can't seem to find the ID for Dead DNA for breeding in ICF4 after compiling the updated list of items. If you guys happen to know, that would be cool too.
Thanks in advance.
In Z.js I edited return value of stringAlso found way to enabe candies in w4Code: Select all
if ("GeneticsPerTrashPet" == s)
In Z.js you just need to change 2 if statements in blockChange #1Code: Select all
if ("TIME_CANDY" == (null != e.Type ? Oo.getReserved("Type") : Oo.h.Type)) {
toCode: Select all
if (149 > a.engine.getGameAttribute("CurrentMap"))
Change #2Code: Select all
if (249 > a.engine.getGameAttribute("CurrentMap"))
toCode: Select all
} else if (150 <= a.engine.getGameAttribute("CurrentMap")) {
Code: Select all
} else if (250 <= a.engine.getGameAttribute("CurrentMap")) {
How it works:
Every zone has its ID and in time candy logic there is a check if zone id is bigger then x => disable candies
150 id and bigger are id's of w4 zones.
Zone ID'sZone namesCode: Select all
[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 51, 52, 53, 36, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185]
Code: Select all
"Blunder_Hills Spore_Meadows Froggy_Fields JungleZ PlayerSelect PlayerSelect Tunnels_Entrance Freefall_Caverns Poopy_Sewers The_Office The_Ol'_Straightaway Echoing_Egress Slip_Slidy_Ledges The_Base_Of_The_Bark Valley_Of_The_Beans Rats_Nest Jungle_Perimeter Birch_Enclave Hollowed_Trunk Winding_Willows TutorialA TutorialB TutorialC TutorialD Vegetable_Patch JungleX Forest_Outskirts Encroaching_Forest_Villas Tucked_Away End_Of_The_Road The_Roots Where_the_Branches_End MininggF How_Did_u_get_here Miningg1 Miningg2 Dewdrop_Colosseum Spike_Surprise Meel's_Crypt Grandfrog's_Backyard Grandfrog's_Gazebo Z Z Z Z Z Z Z Z Z YumYum_Grotto Jar_Bridge The_Mimic_Hole Dessert_Dunes Salty_Shores Faraway_Piers Filler The_Grandioso_Canyon Shifty_Sandbox Pincer_Plateau Slamabam_Straightaway Deepwater_Docks The_Ring Up_Up_Down_Down Sands_of_Time Djonnuttown Efaunt's_Tomb Bandit_Bob's_Hideout Sandstone_Colosseum Mummy_Memorial Heaty_Hole Gravel_Tomb Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Frostbite_Towndra Steep_Sheep_Ledge Trappers_Folley Snowfield_Outskirts The_Stache_Split Refrigeration_Station Mamooooth_Mountain Rollin'_Tundra Signature_Slopes Thermonuclear_Climb Waterlogged_Entrance Cryo_Catacombs Overpass_of_Sound Crystal_Basecamp Eycicles's_Nest Coldsnap_Colosseum Wam_Wonderland Hell_Hath_Frozen_Over Inside_the_Igloo Igloo's_Basement Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Outer_World_Town Spaceway_Raceway TV_Outpost Donut_Drive-In Outskirts_of_Fallstar_Isle Mountainous_Deugh Wurm_Highway Jelly_Cube_Bridge Cocoa_Tunnel Standstill_Plains Shelled_Shores The_Untraveled_Octopath Flamboyant_Bayou Enclave_of_Eyes Astro_Colosseum Enclave_a_la_Troll Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z Z"
Thanks in advance for any and all help.
-DSK
Thanks for al the help
-DSK
Re: Legends of Idleon
Hey guys, firstly just wanted to say that I'm huge fan of everyone's contributions
I just need some help with the generating item list
I've tried to generate my own item list but no matter what I try it can never fit all the items and only includes a short list, any ideas of what i could be doing wrong or what i need to do?
I just need some help with the generating item list
I've tried to generate my own item list but no matter what I try it can never fit all the items and only includes a short list, any ideas of what i could be doing wrong or what i need to do?
-
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Re: Legends of Idleon
Maybe someone has already posted this, but basically my characters damage is too high and I just want to directly change the damage. I know there is the chng command to change game attributes but I can't figure out how to do it. Can someone help me or point me to a post that explains it?
Re: Legends of Idleon
Has someone encountered a problem where every time candy with more than 10 hours (12,24,72) is automatically reduced to 10?
Re-installing hasn't fixed it so I'm assuming it's not related to Z.js
Re-installing hasn't fixed it so I'm assuming it's not related to Z.js
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Re: Legends of Idleon
You might have the Unending Energy Prayer active.
The prayer reduces AFK time to 10 Hours.
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