Legends of Idleon

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Smaug
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Re: Legends of Idleon

Post by Smaug »

moniceddru93 wrote:
Thu Jul 14, 2022 4:29 am
How do I use candy in space?
With the threads search option on the top of this thread :mrgreen:

Laspil
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Re: Legends of Idleon

Post by Laspil »

§

evie
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Re: Legends of Idleon

Post by evie »

Hi is there a way for me to fix this Image

MohAlnoaimi
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Re: Legends of Idleon

Post by MohAlnoaimi »

my last character i wanted to be a journeyman but i used nullify and finished the questline for the rock and my character is stuck on the beginner class is there anyway to switch him to journeyman :(

whiteh2o
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Re: Legends of Idleon

Post by whiteh2o »

MohAlnoaimi wrote:
Thu Jul 14, 2022 3:53 pm
my last character i wanted to be a journeyman but i used nullify and finished the questline for the rock and my character is stuck on the beginner class is there anyway to switch him to journeyman :(
I made this same mistake a while back.

I don't remember exactly what I typed, but I used the "class" command to change the class to journeyman. Probably "class journeyman".
I remember having an issue with the talents, so I recommend using a talent reset potion before using the command.
I had no problems afterward, and have not been shadow banned.

I would test it out for you, but I haven't been able to play the past week or two. The cheat injector randomly quit working for me. Both V3 and V4.

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Re: Legends of Idleon

Post by pajion »

Has anyone figured out a way to reset all stamps :(?

Please help
Set each of the elements in these arrays to 0 will remove the unreleased ones. You'll just need to figure out which index.

egga bEngine.getGameAttribute("StampLevel")[x][y]=0
egga bEngine.getGameAttribute("StampLevelMAX")[x][y]=0

x is which tab are the stamps (if tab 1, then x = 0, tab 2, x=1 and so on)
y is position in the array where the level resides
To clarify, I need to reset them to 0, if I do this, it just puts them at 0, but keeps the same max level

Slappybruh
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Re: Legends of Idleon

Post by Slappybruh »

I can't seem to compile correctly, I'm getting an error 'pkg' is not recognized as an internal or external command, operable program or batch file.

Any ideas?

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tibasichelp
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Re: Legends of Idleon

Post by tibasichelp »

pajion wrote:
Sat Jul 16, 2022 8:54 am
Has anyone figured out a way to reset all stamps :(?

Please help
Set each of the elements in these arrays to 0 will remove the unreleased ones. You'll just need to figure out which index.

egga bEngine.getGameAttribute("StampLevel")[x][y]=0
egga bEngine.getGameAttribute("StampLevelMAX")[x][y]=0

x is which tab are the stamps (if tab 1, then x = 0, tab 2, x=1 and so on)
y is position in the array where the level resides
To clarify, I need to reset them to 0, if I do this, it just puts them at 0, but keeps the same max level

Code: Select all

egga bEngine.getGameAttribute("StampLevelMAX")[0]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevelMAX")[1]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevelMAX")[2]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevel")[0]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevel")[1]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevel")[2]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
FYI, the unreleased ones are:

Code: Select all

egga bEngine.getGameAttribute("StampLevelMAX")[1][27]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][28]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][31]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][32]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][34]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][9]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][10]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][11]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][12]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][15]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][16]=0

egga bEngine.getGameAttribute("StampLevel")[1][27]=0
egga bEngine.getGameAttribute("StampLevel")[1][28]=0
egga bEngine.getGameAttribute("StampLevel")[1][31]=0
egga bEngine.getGameAttribute("StampLevel")[1][32]=0
egga bEngine.getGameAttribute("StampLevel")[1][34]=0
egga bEngine.getGameAttribute("StampLevel")[2][9]=0
egga bEngine.getGameAttribute("StampLevel")[2][10]=0
egga bEngine.getGameAttribute("StampLevel")[2][11]=0
egga bEngine.getGameAttribute("StampLevel")[2][12]=0
egga bEngine.getGameAttribute("StampLevel")[2][15]=0
egga bEngine.getGameAttribute("StampLevel")[2][16]=0
Change channel/map for the changes to take in effect.
Last edited by tibasichelp on Sat Jul 16, 2022 1:03 pm, edited 1 time in total.

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tibasichelp
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Re: Legends of Idleon

Post by tibasichelp »

SirQueen wrote:
Tue Jul 12, 2022 1:37 am
Tried searching the thread, the function isn't working lol

Has anyone gotten reprimanded for using PremiumGem drop function?
Why the need for gems when you can nullify the gemshop cost?

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tibasichelp
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Re: Legends of Idleon

Post by tibasichelp »

evie wrote:
Thu Jul 14, 2022 12:04 pm
Hi is there a way for me to fix this Image
viewtopic.php?p=252989#p252989

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tibasichelp
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Re: Legends of Idleon

Post by tibasichelp »

Slappybruh wrote:
Sat Jul 16, 2022 11:57 am
I can't seem to compile correctly, I'm getting an error 'pkg' is not recognized as an internal or external command, operable program or batch file.

Any ideas?
Environment variable issue
Find where you installed Nodejs, the default location is
c:\Program Files\nodejs\nodevars.bat
Run that and try again.

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tibasichelp
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Re: Legends of Idleon

Post by tibasichelp »

moniceddru93 wrote:
Thu Jul 14, 2022 4:29 am
How do I use candy in space?
viewtopic.php?p=247493#p247493
If you can't find b.engine, it's because dev changed it to a.engine

Washu
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Re: Legends of Idleon

Post by Washu »

Is there a way to forcefully unlock achievements? i don't want to do those dungeons stuff .....

MohAlnoaimi
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Re: Legends of Idleon

Post by MohAlnoaimi »

in the pet upgrade section is there a way to make the breedability pulse level back to zero because i'm tired of getting Breeder Genetics + can i lower my breeding level i don't want to be shown in the leaderboards coz i'm at lvl 50 rn

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Re: Legends of Idleon

Post by pajion »

tibasichelp wrote:
Sat Jul 16, 2022 12:47 pm
pajion wrote:
Sat Jul 16, 2022 8:54 am
Has anyone figured out a way to reset all stamps :(?

Please help
Set each of the elements in these arrays to 0 will remove the unreleased ones. You'll just need to figure out which index.

egga bEngine.getGameAttribute("StampLevel")[x][y]=0
egga bEngine.getGameAttribute("StampLevelMAX")[x][y]=0

x is which tab are the stamps (if tab 1, then x = 0, tab 2, x=1 and so on)
y is position in the array where the level resides
To clarify, I need to reset them to 0, if I do this, it just puts them at 0, but keeps the same max level

Code: Select all

egga bEngine.getGameAttribute("StampLevelMAX")[0]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevelMAX")[1]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevelMAX")[2]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevel")[0]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevel")[1]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevel")[2]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
FYI, the unreleased ones are:

Code: Select all

egga bEngine.getGameAttribute("StampLevelMAX")[1][27]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][28]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][31]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][32]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][34]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][9]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][10]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][11]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][12]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][15]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][16]=0

egga bEngine.getGameAttribute("StampLevel")[1][27]=0
egga bEngine.getGameAttribute("StampLevel")[1][28]=0
egga bEngine.getGameAttribute("StampLevel")[1][31]=0
egga bEngine.getGameAttribute("StampLevel")[1][32]=0
egga bEngine.getGameAttribute("StampLevel")[1][34]=0
egga bEngine.getGameAttribute("StampLevel")[2][9]=0
egga bEngine.getGameAttribute("StampLevel")[2][10]=0
egga bEngine.getGameAttribute("StampLevel")[2][11]=0
egga bEngine.getGameAttribute("StampLevel")[2][12]=0
egga bEngine.getGameAttribute("StampLevel")[2][15]=0
egga bEngine.getGameAttribute("StampLevel")[2][16]=0
Change channel/map for the changes to take in effect.

Thank you for the help btw, is there something i can do similarly with constellation/star signs/SaltLick?

Edit: Doing this completely bugged out my stamps, and now I can't level any of them up :(

Edit 2: I seem to have been able to fix this by going through and resetting each one manually.

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