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Legends of Idleon
Re: Legends of Idleon
Re: Legends of Idleon
Hi is there a way for me to fix this
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Re: Legends of Idleon
my last character i wanted to be a journeyman but i used nullify and finished the questline for the rock and my character is stuck on the beginner class is there anyway to switch him to journeyman
Re: Legends of Idleon
I made this same mistake a while back.MohAlnoaimi wrote: ↑Thu Jul 14, 2022 3:53 pmmy last character i wanted to be a journeyman but i used nullify and finished the questline for the rock and my character is stuck on the beginner class is there anyway to switch him to journeyman
I don't remember exactly what I typed, but I used the "class" command to change the class to journeyman. Probably "class journeyman".
I remember having an issue with the talents, so I recommend using a talent reset potion before using the command.
I had no problems afterward, and have not been shadow banned.
I would test it out for you, but I haven't been able to play the past week or two. The cheat injector randomly quit working for me. Both V3 and V4.
Re: Legends of Idleon
Has anyone figured out a way to reset all stamps ?
Please help
Please help
To clarify, I need to reset them to 0, if I do this, it just puts them at 0, but keeps the same max levelSet each of the elements in these arrays to 0 will remove the unreleased ones. You'll just need to figure out which index.
egga bEngine.getGameAttribute("StampLevel")[x][y]=0
egga bEngine.getGameAttribute("StampLevelMAX")[x][y]=0
x is which tab are the stamps (if tab 1, then x = 0, tab 2, x=1 and so on)
y is position in the array where the level resides
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Re: Legends of Idleon
I can't seem to compile correctly, I'm getting an error 'pkg' is not recognized as an internal or external command, operable program or batch file.
Any ideas?
Any ideas?
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Re: Legends of Idleon
pajion wrote: ↑Sat Jul 16, 2022 8:54 amHas anyone figured out a way to reset all stamps ?
Please help
To clarify, I need to reset them to 0, if I do this, it just puts them at 0, but keeps the same max levelSet each of the elements in these arrays to 0 will remove the unreleased ones. You'll just need to figure out which index.
egga bEngine.getGameAttribute("StampLevel")[x][y]=0
egga bEngine.getGameAttribute("StampLevelMAX")[x][y]=0
x is which tab are the stamps (if tab 1, then x = 0, tab 2, x=1 and so on)
y is position in the array where the level resides
Code: Select all
egga bEngine.getGameAttribute("StampLevelMAX")[0]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevelMAX")[1]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevelMAX")[2]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevel")[0]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevel")[1]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
egga bEngine.getGameAttribute("StampLevel")[2]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
Code: Select all
egga bEngine.getGameAttribute("StampLevelMAX")[1][27]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][28]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][31]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][32]=0
egga bEngine.getGameAttribute("StampLevelMAX")[1][34]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][9]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][10]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][11]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][12]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][15]=0
egga bEngine.getGameAttribute("StampLevelMAX")[2][16]=0
egga bEngine.getGameAttribute("StampLevel")[1][27]=0
egga bEngine.getGameAttribute("StampLevel")[1][28]=0
egga bEngine.getGameAttribute("StampLevel")[1][31]=0
egga bEngine.getGameAttribute("StampLevel")[1][32]=0
egga bEngine.getGameAttribute("StampLevel")[1][34]=0
egga bEngine.getGameAttribute("StampLevel")[2][9]=0
egga bEngine.getGameAttribute("StampLevel")[2][10]=0
egga bEngine.getGameAttribute("StampLevel")[2][11]=0
egga bEngine.getGameAttribute("StampLevel")[2][12]=0
egga bEngine.getGameAttribute("StampLevel")[2][15]=0
egga bEngine.getGameAttribute("StampLevel")[2][16]=0
Last edited by tibasichelp on Sat Jul 16, 2022 1:03 pm, edited 1 time in total.
- tibasichelp
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- tibasichelp
- Expert Cheater
- Posts: 141
- Joined: Mon Oct 18, 2021 3:18 am
- Reputation: 46
- tibasichelp
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- Posts: 141
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Re: Legends of Idleon
Environment variable issueSlappybruh wrote: ↑Sat Jul 16, 2022 11:57 amI can't seem to compile correctly, I'm getting an error 'pkg' is not recognized as an internal or external command, operable program or batch file.
Any ideas?
Find where you installed Nodejs, the default location is
c:\Program Files\nodejs\nodevars.bat
Run that and try again.
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Re: Legends of Idleon
Re: Legends of Idleon
Is there a way to forcefully unlock achievements? i don't want to do those dungeons stuff .....
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Re: Legends of Idleon
in the pet upgrade section is there a way to make the breedability pulse level back to zero because i'm tired of getting Breeder Genetics + can i lower my breeding level i don't want to be shown in the leaderboards coz i'm at lvl 50 rn
Re: Legends of Idleon
tibasichelp wrote: ↑Sat Jul 16, 2022 12:47 pmpajion wrote: ↑Sat Jul 16, 2022 8:54 amHas anyone figured out a way to reset all stamps ?
Please help
To clarify, I need to reset them to 0, if I do this, it just puts them at 0, but keeps the same max levelSet each of the elements in these arrays to 0 will remove the unreleased ones. You'll just need to figure out which index.
egga bEngine.getGameAttribute("StampLevel")[x][y]=0
egga bEngine.getGameAttribute("StampLevelMAX")[x][y]=0
x is which tab are the stamps (if tab 1, then x = 0, tab 2, x=1 and so on)
y is position in the array where the level residesFYI, the unreleased ones are:Code: Select all
egga bEngine.getGameAttribute("StampLevelMAX")[0]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]] egga bEngine.getGameAttribute("StampLevelMAX")[1]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]] egga bEngine.getGameAttribute("StampLevelMAX")[2]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]] egga bEngine.getGameAttribute("StampLevel")[0]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]] egga bEngine.getGameAttribute("StampLevel")[1]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]] egga bEngine.getGameAttribute("StampLevel")[2]=[[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0],[0]]
Change channel/map for the changes to take in effect.Code: Select all
egga bEngine.getGameAttribute("StampLevelMAX")[1][27]=0 egga bEngine.getGameAttribute("StampLevelMAX")[1][28]=0 egga bEngine.getGameAttribute("StampLevelMAX")[1][31]=0 egga bEngine.getGameAttribute("StampLevelMAX")[1][32]=0 egga bEngine.getGameAttribute("StampLevelMAX")[1][34]=0 egga bEngine.getGameAttribute("StampLevelMAX")[2][9]=0 egga bEngine.getGameAttribute("StampLevelMAX")[2][10]=0 egga bEngine.getGameAttribute("StampLevelMAX")[2][11]=0 egga bEngine.getGameAttribute("StampLevelMAX")[2][12]=0 egga bEngine.getGameAttribute("StampLevelMAX")[2][15]=0 egga bEngine.getGameAttribute("StampLevelMAX")[2][16]=0 egga bEngine.getGameAttribute("StampLevel")[1][27]=0 egga bEngine.getGameAttribute("StampLevel")[1][28]=0 egga bEngine.getGameAttribute("StampLevel")[1][31]=0 egga bEngine.getGameAttribute("StampLevel")[1][32]=0 egga bEngine.getGameAttribute("StampLevel")[1][34]=0 egga bEngine.getGameAttribute("StampLevel")[2][9]=0 egga bEngine.getGameAttribute("StampLevel")[2][10]=0 egga bEngine.getGameAttribute("StampLevel")[2][11]=0 egga bEngine.getGameAttribute("StampLevel")[2][12]=0 egga bEngine.getGameAttribute("StampLevel")[2][15]=0 egga bEngine.getGameAttribute("StampLevel")[2][16]=0
Thank you for the help btw, is there something i can do similarly with constellation/star signs/SaltLick?
Edit: Doing this completely bugged out my stamps, and now I can't level any of them up
Edit 2: I seem to have been able to fix this by going through and resetting each one manually.
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