Code: Select all
Lc.PostOfficePossibleOrders
Change the number 1 into the amount of boxes you want per orders, 3 seems to be the number of bonus boxes per every 10 orders.
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Lc.PostOfficePossibleOrders
viewtopic.php?p=254084#p254084QuestionableTrap wrote: ↑Sat Jun 18, 2022 12:35 pmsmall problem, I managed to extract the asar file and edit the gem values. But 7z apparently needs 16 Gig ram to compress the folder back into asar
any way to fix it?
edit: also unsure of what to do after compressing
I'd start on page 37. Creator has a post explaining how to get going.zaiku wrote: ↑Sat Jun 18, 2022 9:07 pmI just Started to read this thread and im complettly overwelmed by it.
Where do i start? I got the Z.j into VSC and beauftyfied it, but now i have no idea what to do next, i have read the post on page 62 but i still have no idea what to do now with the z file and what to edit to get something edited.
I found this and changed the 5 to see what it would do. That number is the cooldown time of the pet's abilities. When I changed the 5 to 50, the cooldown took a long time. When I changed the 5 to a 1, the ability refills in about a second.monfrix wrote: ↑Sun Apr 10, 2022 12:45 amNo, That array is where you find the genetic_id if you want to change it to something else. you change it in the pet array wherever it is (stored pets / fence / fight etc)hxide666 wrote: ↑Sat Apr 09, 2022 11:27 pmSo I should change "0: (7) ['Fighter', '0', '5', 'a', 'A'," the 0 and 5 in the line?monfrix wrote: ↑Sat Apr 09, 2022 8:30 pm
This is the structure of the pet arrayChange genetic_id and (#power/hp) to whatever you likeCode: Select all
[petName, genetic_id, (#power/hp), color_id, __id__: id]
Spoiler
genetic_id is the index of a specific gene from this array
fighter is 0, defender is 1, etc.Code: Select all
0: (7) ['Fighter', '0', '5', 'a', 'A', 'Throws_a_Rusty_Sword,_which_deals_200%_Damage', 'When_in_combat,_all_pets_on_team_deal_1.10x_Damage', __id__: 0] 1: (7) ['Defender', '0', '10', 'b', 'B', 'Throws_an_Armored_Shield,_which_gives_90%_block_chance_to_pets_it_passes_over,_and_deals_50%_Damage', 'When_in_combat,_all_pets_have_+12%_Block_Chance', __id__: 0] 2: (7) ['Forager', '1', '12', 'c', 'C', 'Heals_all_pets_by_25%_HP', 'When_foraging,_this_pet_contributes_2x_Foraging_Speed', __id__: 0] 3: (7) ['Fleeter', '1', '13', 'd', 'D', "Boosts_ability_recharge_rate_for_all_pets_by_+30%_…r_8_sec._Doesn't_boost_other_Fleeter_pets_though.", 'When_foraging,_all_pets_contribute_1.30x_more_Foraging_Speed', __id__: 0] 4: (7) ['Breeder', '2', '15', 'e', 'E', 'Every_1_sec,_heal_whatever_pet_you_are_holding_dow…finger_must_be_on_the_pet._This_Lasts_10_seconds.', 'When_in_Fence_Yard,_increases_Breedability_Multiplier_of_this_pet_species', __id__: 0] 5: (7) ['Special', '3', '15', 'f', 'F', 'Summons_shootings_stars_which_double_the_damage_of_all_attacks_they_touch.', 'When_in_Fence_Yard,_increases_Special_Passive_of_this_pet_species_over_time', __id__: 0] 6: (7) ['Mercenary', '0', '4', 'g', 'G', 'Throws_2-3_small_daggers_which_deal_150%_Damage', 'When_foraging,_this_pet_contributes_2x_Fight_Power', __id__: 0] 7: (7) ['Boomer', '0', '7', 'h', 'H', 'Throws_a_boomerang,_which_deals_60%_Damage_and_has_an_80%_chance_to_bounce', 'When_in_combat,_the_pet_in_front_of_this_one_has_ability_reset_to_30%', __id__: 0] 8: (7) ['Sniper', '0', '9', 'i', 'I', 'Fires_a_bullet_at_farthest_enemy._200%_Damage,_+30%_Crit_chance,_4x_Crit_DMG', 'When_in_combat,_all_pets_have_+25%_Crit_DMG', __id__: 0] 9: (7) ['Amplifier', '0', '10', 'j', 'J', 'Summons_a_spiral,_which_deals_100%_Damage,_and_+50…more_Damage_for_each_attack_that_moves_through_it', 'When_in_combat,_all_pets_have_+10%_Crit_Chance', __id__: 0] 10: (7) ['Tsar', '0', '25', 'k', 'K', 'Drop_da_bomba...', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.50x_Fight_Power', __id__: 0] 11: (7) ['Rattler', '0', '4', 'l', 'L', 'Throws_5_bones._Bones_deal_5%_Damage,_+1%_more_damage_for_each_bone_ever_thrown', "When_in_combat,_this_pet's_Basic_Attack_is_now_a_Bone_instead_of_a_Fist", __id__: 0] 12: (7) ['Cursory', '0', '3', 'm', 'M', 'Shoots_a_Cursed_Skull,_which_deals_50%_Damage,_and_makes_all_future_attacks_deal_+5%_more_dmg', 'When_in_combat,_pets_in_front_and_behind_this_one_deal_1.50x_Damage', __id__: 0] 13: (7) ['Fastidious', '1', '10', 'n', 'N', 'Pemanently_gives_all_pets_+1%_Crit_Chance,_+5%_Cri…ter_20_stacks,_additional_stacks_give_less_bonus.', 'When_foraging,_', __id__: 0] 14: (7) ['Flashy', '1', '18', 'o', 'O', 'Duplicates_all_friendly_attacks_instantly,_almost_like_magic!', 'When_foraging,_all_pets_contribute_1.50x_more_Foraging_Speed_if_there_are_no_Combat_Pets_in_team', __id__: 0] 15: (7) ['Opticular', '1', '7', 'p', 'P', 'Permanently_boosts_the_Crit_Chance_of_all_pets._Only_recharges_when_an_attack_Critical_Hits', 'When_foraging,_this_pet_contributes_3x_Foraging_Speed_if_it_has_the_largest_Number_on_the_team', __id__: 0] 16: (7) ['Monolithic', '1', '20', 'q', 'Q', 'Freezes_time_for_6_seconds._During_this,_pet_conti…e_to_shoot_Basic_Attacks_and_regenerate_abilities', 'When_foraging,_the_requirement_to_fill_the_reward_bar_goes_up_less_every_time_it_is_filled', __id__: 0] 17: (7) ['Alchemic', '1', '9', 'r', 'R', 'Turns_all_friend_attacks_into_Cursed_Skulls', 'When_foraging,_there_is_a_50%_chance_for_2_spices_when_filling_the_reward_bar', __id__: 0] 18: (7) ['Badumdum', '1', '7', 's', 'S', 'Permanently_boost_the_Basic_Attack_speed_of_all_pets._Only_recharges_when_a_Basic_Attack_hits', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.20x_Foraging_Speed', __id__: 0] 19: (7) ['Defstone', '0', '5', 't', 'T', 'Shoots_rocks_bases_on_the_total_number_of_blocks_by_your_team._Resets_block_amount_when_activated', 'When_in_combat,_all_pets_have_+50%_HP', __id__: 0] 20: (7) ['Targeter', '1', '8', 'u', 'U', 'The_next_non_Basic_Attack_fired_will_deal_x2.50_Damage.', 'When_foraging,_this_pet_contributes_5x_Foraging_Speed_if_the_pet_above_this_one_is_also_a_Targeter', __id__: 0] 21: (7) ['Looter', '1', '4', 'v', 'V', "Activates_a_random_ability,_selected_from_all_the_abilites_across_all_pets_you've_ever_had", 'When_foraging,_there_is_a_small_chance_to_find_ext…filling_the_reward_bar_many_times_before_claiming', __id__: 0] 22: (7) ['Refiller', '1', '30', 'w', 'W', 'For_6_seconds,_every_non_Basic_Attack_that_hits_a_monster_refills_a_random_ability_on_the_team_by_5%', 'When_in_combat,_all_abilites_start_at_+25%_filled', __id__: 0] 23: (7) ['Eggshell', '1', '12', 'x', 'X', 'For_10_seconds,_every_critical_hit_boosts_the_block_chance_of_all_pets_by_1%', 'When_in_Fence_Yard,_randomly_lays_eggs_which_can_be_picked_up_and_will_appear_in_your_incubator', __id__: 0]
What is regex and how do i make sure that its enabled?
You could use the "nullify" command and just complete each build instantly.chimpdluffy wrote: ↑Sun Jun 19, 2022 6:28 pmIs it possible to find a cog and change the values so that it has insane build rate?
You only need node, if you want to generate the InjectCheatsF3.exe yourself.Wrongsmaderight wrote: ↑Mon Jun 20, 2022 7:39 pmI am quite sorry to resort to bothering people who have probably had to have gone through this several times now, but it is just a bit overwhelming for me.
I have installed the cheatsf3, as well as NodeJs. I'm not 100% sure of the next steps, running the injectcheatsf3 inside the installation folder didn't work (steam was on), so I guess I'm unsure of how the npm install -g pkg steps work. I've tried scouring around, but I'm finding conflicting information or information that didn't seem to work.
I've been at it for a few hours on and off, but with nearly a hundred pages since the creator of this stepped up, it's all a bit much for me.
Yes, I moved all 3 folders into the idleon files that steam directed me to after installing nodeJs and all the other stuff it wanted like python.Smaug wrote: ↑Tue Jun 21, 2022 9:58 amYou only need node, if you want to generate the InjectCheatsF3.exe yourself.Wrongsmaderight wrote: ↑Mon Jun 20, 2022 7:39 pmI am quite sorry to resort to bothering people who have probably had to have gone through this several times now, but it is just a bit overwhelming for me.
I have installed the cheatsf3, as well as NodeJs. I'm not 100% sure of the next steps, running the injectcheatsf3 inside the installation folder didn't work (steam was on), so I guess I'm unsure of how the npm install -g pkg steps work. I've tried scouring around, but I'm finding conflicting information or information that didn't seem to work.
I've been at it for a few hours on and off, but with nearly a hundred pages since the creator of this stepped up, it's all a bit much for me.
You have moved all three files in the games folder as mentioned in the post at page 37?
And if you want to build it yourself, the steps are written inside the ReadMe.txt which can be copy pasted.
There shouldn't be any conflicts or missing dependencies after.