Legends of Idleon

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ScarletKobold
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Re: Legends of Idleon

Post by ScarletKobold »

Legendeer wrote:
Sat Apr 09, 2022 3:43 am
anyone else getting "update game to play" notification when trying to hit "play" in character screen?
using iBelg's tool.
If you are editing the Z file, you need to delete the app.asar (old ones) and let the game update. Then it should work.

hxide666
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Re: Legends of Idleon

Post by hxide666 »

Spoiler
ScarletKobold wrote:
Sun Apr 10, 2022 3:18 am
Legendeer wrote:
Sat Apr 09, 2022 3:43 am
anyone else getting "update game to play" notification when trying to hit "play" in character screen?
using iBelg's tool.
If you are editing the Z file, you need to delete the app.asar (old ones) and let the game update. Then it should work.
He already said he fixed the problem.

jmayer2045
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Re: Legends of Idleon

Post by jmayer2045 »

monfrix wrote:
Sat Apr 09, 2022 8:43 pm
jmayer2045 wrote:
Sat Apr 09, 2022 3:48 pm
yeah i play around with breed chance, it seems brick your account after the cloudsave is triggered. anyone know how to prevent it?
the code i change is total breed chance and the return value i changed it to 100
if ("TotalBreedChance" == s)
Not sure about how to prevent it but if you're looking for a way to unbrick your account i made a post about it a week ago in this thread.

messing with breedchance is kinda unnecessary considering you could get all the pets in less time it would take you to debug the code ...
once you get to next pet breed all previous pets are set to 100% anyways.
i read your post about how to un-brick your account and seems didn't know what array am i getting the error with. i got 2 error and the line is
if (!vb.contains(lb, (null != d.PetStats ? Qb.getReserved("PetStats") : Qb.h.PetStats)[this._DN1 | 0][Tb][1])) {
And
b.engine.getGameAttribute("PixelHelperActor")[7].getValue("ActorEvents_340", "_GenINFO")[42] = -1;

nvm i got it. Thanks for the instruction for how to un-brick your account monfrix :D
i forgot to highlight the code to see what array it supposed to be

yyhung317
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Re: Legends of Idleon

Post by yyhung317 »

hxide666 wrote:
Sun Apr 10, 2022 2:51 am
Spoiler
yyhung317 wrote:
Sun Apr 10, 2022 12:52 am
anyone know how to fix this issue wht the injectcheatsf3 ? it just show up as undefined when i try to input the cheats

Is your steam open?
open as in ?

i am logged into my steam account

jmayer2045
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Re: Legends of Idleon

Post by jmayer2045 »

yyhung317 wrote:
Sun Apr 10, 2022 9:21 am
hxide666 wrote:
Sun Apr 10, 2022 2:51 am
Spoiler
yyhung317 wrote:
Sun Apr 10, 2022 12:52 am
anyone know how to fix this issue wht the injectcheatsf3 ? it just show up as undefined when i try to input the cheats

Is your steam open?
open as in ?

i am logged into my steam account
sometime i also get undefined when launching the injector. try a few time to make sure the cheat is defined at the first place (try use cheats while loading to see if its defined or not)

jmayer2045
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Re: Legends of Idleon

Post by jmayer2045 »

Anyone know how to change the pet stats?
i found current pet stats but dont know which change the stat
Spoiler

Code: Select all

0: (6) ['sheep', '7', '2', '10', '3', '21']
1: (6) ['flake', '8', '2', '10', '3', '23']
2: (6) ['stache', '8', '2', '10', '3', '25']
3: (6) ['skele', '9', '2', '10', '3', '27']
4: (6) ['Pet6', '_', '2', '10', '3', '29']
5: (6) ['bloque', '9', '2', '10', '3', '31']
6: (6) ['mamoth', '10', '2', '10', '3', '32']
7: (6) ['snowball', '10', '2', '10', '3', '34']
8: (6) ['penguin', '11', '2', '10', '3', '36']
9: (6) ['thermostat', '0', '2', '10', '3', '37']
10: (6) ['glass', '0', '2', '10', '3', '39']
11: (6) ['snakeB', '0', '2', '10', '3', '40']
12: (6) ['Pet7', '_', '2', '10', '3', '43']
13: (6) ['speaker', '0', '2', '10', '3', '51']
14: (6) ['eye', '0', '2', '10', '3', '54']
15: (6) ['ram', '0', '2', '10', '3', '58']
16: (6) ['skele2', '0', '2', '10', '3', '61']
17: (6) ['Pet8', '_', '2', '10', '3', '64']
length: 18

Smaug
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Re: Legends of Idleon

Post by Smaug »

jmayer2045 wrote:
Sun Apr 10, 2022 12:51 pm
Anyone know how to change the pet stats?
i found current pet stats but dont know which change the stat
I can give you the advise to start actual reading in this thread ^^
Was explained one page earlier.

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monfrix
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Re: Legends of Idleon

Post by monfrix »

nothing

jmayer2045
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Re: Legends of Idleon

Post by jmayer2045 »

Smaug wrote:
Sun Apr 10, 2022 1:04 pm
jmayer2045 wrote:
Sun Apr 10, 2022 12:51 pm
Anyone know how to change the pet stats?
i found current pet stats but dont know which change the stat
I can give you the advise to start actual reading in this thread ^^
Was explained one page earlier.
sry if its sounds rude but i was reading the thread and got confused. i change the value on pet array and it doesn't work. should i change the stats of specific pets (and if its true, do they stored it on different arrays)?

JHroad
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Re: Legends of Idleon

Post by JHroad »

"CookingUpgSpiceCostQty" if I change the return value of this to 1, does that mean I get to upgrade my cooking tables for 1 spice per upgrade?

andre420
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Re: Legends of Idleon

Post by andre420 »

Hey Guys i lost touch here, are commands like Nullify still safe and useable on W4 Content?

Smaug
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Re: Legends of Idleon

Post by Smaug »

JHroad wrote:
Sun Apr 10, 2022 2:17 pm
"CookingUpgSpiceCostQty" if I change the return value of this to 1, does that mean I get to upgrade my cooking tables for 1 spice per upgrade?
Yes

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monfrix
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Re: Legends of Idleon

Post by monfrix »

jmayer2045 wrote:
Sun Apr 10, 2022 1:26 pm
Smaug wrote:
Sun Apr 10, 2022 1:04 pm
jmayer2045 wrote:
Sun Apr 10, 2022 12:51 pm
Anyone know how to change the pet stats?
i found current pet stats but dont know which change the stat
I can give you the advise to start actual reading in this thread ^^
Was explained one page earlier.
sry if its sounds rude but i was reading the thread and got confused. i change the value on pet array and it doesn't work. should i change the stats of specific pets (and if its true, do they stored it on different arrays)?
-Stored pets are in PetsStored
-Fenced Pets are in Pets
their array follows these structures irrc
(petName, genetic_id, power, color_id)
(petName, genetic_id, power, color_id, __id__: id)
[1] is the genetic_id [2] is their fighting power
You are talking about PetStats which is different, It is where the base/default pet data is stored for the breeding page
Like what is the default gene for Green Mushroom or Squirrel etc. You don't change stats in there.

As far as i understand this is its structure: (Pet Name, genetic_id, 2, 10, 3, value used for Breed Chance).
2,10,3 is the same for all pets so i have no idea what they're supposed to be.

jmayer2045
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Re: Legends of Idleon

Post by jmayer2045 »

monfrix wrote:
Sun Apr 10, 2022 3:13 pm
jmayer2045 wrote:
Sun Apr 10, 2022 1:26 pm
Smaug wrote:
Sun Apr 10, 2022 1:04 pm

I can give you the advise to start actual reading in this thread ^^
Was explained one page earlier.
sry if its sounds rude but i was reading the thread and got confused. i change the value on pet array and it doesn't work. should i change the stats of specific pets (and if its true, do they stored it on different arrays)?
-Stored pets are in PetsStored
-Fenced Pets are in Pets
their array follows these structures irrc
(petName, genetic_id, power, color_id)
(petName, genetic_id, power, color_id, __id__: id)
[1] is the genetic_id [2] is their fighting power
You are talking about PetStats which is different, It is where the base/default pet data is stored for the breeding page
Like what is the default gene for Green Mushroom or Squirrel etc. You don't change stats in there.

As far as i understand this is its structure: (Pet Name, genetic_id, 2, 10, 3, value used for Breed Chance).
2,10,3 is the same for all pets so i have no idea what they're supposed to be.
Okay now i get it and it works. i must get the array from b.engine.getGameAttribute("PetsStored") to make it works. sorry for the trouble and thanks for the help. have a nice day :D

JHroad
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Re: Legends of Idleon

Post by JHroad »

So, so far I have unpacked, beautified and modified my copy Z.js, what steps do I take to get it back into App.asar from here? Do i need to "unbeautify" it? Didnt see any mention of this in the main post

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