Legends of Idleon
Re: Legends of Idleon
anyone else getting "update game to play" notification when trying to hit "play" in character screen?
using iBelg's tool.
using iBelg's tool.
Re: Legends of Idleon
Anyone managed to find a way to edit pet stats?
Re: Legends of Idleon
Smaug wrote: ↑Thu Apr 07, 2022 7:27 amOpen up Z.js and search for breeding stuff, if you don't know, what exactly you are looking for.
At some point, you would stumble upon stuff likeand some lines underneath, the multiplier starting like:Code: Select all
if ("BaseBreedChance" == if ("TotalBreedChance" == if ("TotalTimeForEgg" ==
just choose the multi you have already unlocked and return the value you want.Code: Select all
if ("1stMulti" == if ("2ndMulti" == if ("3rdMulti" == if ("4thMulti" == if ("5thMulti" ==
can you explain what does "return the value you want" mean
i return it from where to where exactly?
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Re: Legends of Idleon
return whatever number you want, whether it be 1, 69, 100, 1337, and so on.Anigma wrote: ↑Sat Apr 09, 2022 8:39 amSmaug wrote: ↑Thu Apr 07, 2022 7:27 amOpen up Z.js and search for breeding stuff, if you don't know, what exactly you are looking for.
At some point, you would stumble upon stuff likeand some lines underneath, the multiplier starting like:Code: Select all
if ("BaseBreedChance" == if ("TotalBreedChance" == if ("TotalTimeForEgg" ==
just choose the multi you have already unlocked and return the value you want.Code: Select all
if ("1stMulti" == if ("2ndMulti" == if ("3rdMulti" == if ("4thMulti" == if ("5thMulti" ==
can you explain what does "return the value you want" mean
i return it from where to where exactly?
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Re: Legends of Idleon
yeah i play around with breed chance, it seems brick your account after the cloudsave is triggered. anyone know how to prevent it?
the code i change is total breed chance and the return value i changed it to 100
the code i change is total breed chance and the return value i changed it to 100
if ("TotalBreedChance" == s)
Re: Legends of Idleon
This is the structure of the pet array
Code: Select all
(petName, genetic_id, power, color_id, __id__: id)
Spoiler
genetic_id is the index of a specific gene from this array
fighter is 0, defender is 1, etc.
fighter is 0, defender is 1, etc.
Code: Select all
0: (7) ['Fighter', '0', '5', 'a', 'A', 'Throws_a_Rusty_Sword,_which_deals_200%_Damage', 'When_in_combat,_all_pets_on_team_deal_1.10x_Damage', __id__: 0]
1: (7) ['Defender', '0', '10', 'b', 'B', 'Throws_an_Armored_Shield,_which_gives_90%_block_chance_to_pets_it_passes_over,_and_deals_50%_Damage', 'When_in_combat,_all_pets_have_+12%_Block_Chance', __id__: 0]
2: (7) ['Forager', '1', '12', 'c', 'C', 'Heals_all_pets_by_25%_HP', 'When_foraging,_this_pet_contributes_2x_Foraging_Speed', __id__: 0]
3: (7) ['Fleeter', '1', '13', 'd', 'D', "Boosts_ability_recharge_rate_for_all_pets_by_+30%_…r_8_sec._Doesn't_boost_other_Fleeter_pets_though.", 'When_foraging,_all_pets_contribute_1.30x_more_Foraging_Speed', __id__: 0]
4: (7) ['Breeder', '2', '15', 'e', 'E', 'Every_1_sec,_heal_whatever_pet_you_are_holding_dow…finger_must_be_on_the_pet._This_Lasts_10_seconds.', 'When_in_Fence_Yard,_increases_Breedability_Multiplier_of_this_pet_species', __id__: 0]
5: (7) ['Special', '3', '15', 'f', 'F', 'Summons_shootings_stars_which_double_the_damage_of_all_attacks_they_touch.', 'When_in_Fence_Yard,_increases_Special_Passive_of_this_pet_species_over_time', __id__: 0]
6: (7) ['Mercenary', '0', '4', 'g', 'G', 'Throws_2-3_small_daggers_which_deal_150%_Damage', 'When_foraging,_this_pet_contributes_2x_Fight_Power', __id__: 0]
7: (7) ['Boomer', '0', '7', 'h', 'H', 'Throws_a_boomerang,_which_deals_60%_Damage_and_has_an_80%_chance_to_bounce', 'When_in_combat,_the_pet_in_front_of_this_one_has_ability_reset_to_30%', __id__: 0]
8: (7) ['Sniper', '0', '9', 'i', 'I', 'Fires_a_bullet_at_farthest_enemy._200%_Damage,_+30%_Crit_chance,_4x_Crit_DMG', 'When_in_combat,_all_pets_have_+25%_Crit_DMG', __id__: 0]
9: (7) ['Amplifier', '0', '10', 'j', 'J', 'Summons_a_spiral,_which_deals_100%_Damage,_and_+50…more_Damage_for_each_attack_that_moves_through_it', 'When_in_combat,_all_pets_have_+10%_Crit_Chance', __id__: 0]
10: (7) ['Tsar', '0', '25', 'k', 'K', 'Drop_da_bomba...', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.50x_Fight_Power', __id__: 0]
11: (7) ['Rattler', '0', '4', 'l', 'L', 'Throws_5_bones._Bones_deal_5%_Damage,_+1%_more_damage_for_each_bone_ever_thrown', "When_in_combat,_this_pet's_Basic_Attack_is_now_a_Bone_instead_of_a_Fist", __id__: 0]
12: (7) ['Cursory', '0', '3', 'm', 'M', 'Shoots_a_Cursed_Skull,_which_deals_50%_Damage,_and_makes_all_future_attacks_deal_+5%_more_dmg', 'When_in_combat,_pets_in_front_and_behind_this_one_deal_1.50x_Damage', __id__: 0]
13: (7) ['Fastidious', '1', '10', 'n', 'N', 'Pemanently_gives_all_pets_+1%_Crit_Chance,_+5%_Cri…ter_20_stacks,_additional_stacks_give_less_bonus.', 'When_foraging,_', __id__: 0]
14: (7) ['Flashy', '1', '18', 'o', 'O', 'Duplicates_all_friendly_attacks_instantly,_almost_like_magic!', 'When_foraging,_all_pets_contribute_1.50x_more_Foraging_Speed_if_there_are_no_Combat_Pets_in_team', __id__: 0]
15: (7) ['Opticular', '1', '7', 'p', 'P', 'Permanently_boosts_the_Crit_Chance_of_all_pets._Only_recharges_when_an_attack_Critical_Hits', 'When_foraging,_this_pet_contributes_3x_Foraging_Speed_if_it_has_the_largest_Number_on_the_team', __id__: 0]
16: (7) ['Monolithic', '1', '20', 'q', 'Q', 'Freezes_time_for_6_seconds._During_this,_pet_conti…e_to_shoot_Basic_Attacks_and_regenerate_abilities', 'When_foraging,_the_requirement_to_fill_the_reward_bar_goes_up_less_every_time_it_is_filled', __id__: 0]
17: (7) ['Alchemic', '1', '9', 'r', 'R', 'Turns_all_friend_attacks_into_Cursed_Skulls', 'When_foraging,_there_is_a_50%_chance_for_2_spices_when_filling_the_reward_bar', __id__: 0]
18: (7) ['Badumdum', '1', '7', 's', 'S', 'Permanently_boost_the_Basic_Attack_speed_of_all_pets._Only_recharges_when_a_Basic_Attack_hits', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.20x_Foraging_Speed', __id__: 0]
19: (7) ['Defstone', '0', '5', 't', 'T', 'Shoots_rocks_bases_on_the_total_number_of_blocks_by_your_team._Resets_block_amount_when_activated', 'When_in_combat,_all_pets_have_+50%_HP', __id__: 0]
20: (7) ['Targeter', '1', '8', 'u', 'U', 'The_next_non_Basic_Attack_fired_will_deal_x2.50_Damage.', 'When_foraging,_this_pet_contributes_5x_Foraging_Speed_if_the_pet_above_this_one_is_also_a_Targeter', __id__: 0]
21: (7) ['Looter', '1', '4', 'v', 'V', "Activates_a_random_ability,_selected_from_all_the_abilites_across_all_pets_you've_ever_had", 'When_foraging,_there_is_a_small_chance_to_find_ext…filling_the_reward_bar_many_times_before_claiming', __id__: 0]
22: (7) ['Refiller', '1', '30', 'w', 'W', 'For_6_seconds,_every_non_Basic_Attack_that_hits_a_monster_refills_a_random_ability_on_the_team_by_5%', 'When_in_combat,_all_abilites_start_at_+25%_filled', __id__: 0]
23: (7) ['Eggshell', '1', '12', 'x', 'X', 'For_10_seconds,_every_critical_hit_boosts_the_block_chance_of_all_pets_by_1%', 'When_in_Fence_Yard,_randomly_lays_eggs_which_can_be_picked_up_and_will_appear_in_your_incubator', __id__: 0]
Last edited by monfrix on Sun Apr 10, 2022 3:16 pm, edited 1 time in total.
Re: Legends of Idleon
Not sure about how to prevent it but if you're looking for a way to unbrick your account i made a post about it a week ago in this thread.jmayer2045 wrote: ↑Sat Apr 09, 2022 3:48 pmyeah i play around with breed chance, it seems brick your account after the cloudsave is triggered. anyone know how to prevent it?
the code i change is total breed chance and the return value i changed it to 100
if ("TotalBreedChance" == s)
messing with breedchance is kinda unnecessary considering you could get all the pets in less time it would take you to debug the code ...
once you get to next pet breed all previous pets are set to 100% anyways.
Re: Legends of Idleon
Shouldn't brick at all. While testing, I had the same, and nothing was bricked afterwards, after I changed that return back to normal, weird.jmayer2045 wrote: ↑Sat Apr 09, 2022 3:48 pmyeah i play around with breed chance, it seems brick your account after the cloudsave is triggered. anyone know how to prevent it?
the code i change is total breed chance and the return value i changed it to 100
if ("TotalBreedChance" == s)
I would stick to the breedability modifier, to make your new pet chance to 100%.
Re: Legends of Idleon
Steam automatically updates my games, no luck.
Edit: verifying game files did the trick, works for now.
Re: Legends of Idleon
So I should change "0: (7) ['Fighter', '0', '5', 'a', 'A'," the 0 and 5 in the line?monfrix wrote: ↑Sat Apr 09, 2022 8:30 pmThis is the structure of the pet arrayChange genetic_id and (#power/hp) to whatever you likeCode: Select all
[petName, genetic_id, (#power/hp), color_id, __id__: id]
Spoiler
genetic_id is the index of a specific gene from this array
fighter is 0, defender is 1, etc.Code: Select all
0: (7) ['Fighter', '0', '5', 'a', 'A', 'Throws_a_Rusty_Sword,_which_deals_200%_Damage', 'When_in_combat,_all_pets_on_team_deal_1.10x_Damage', __id__: 0] 1: (7) ['Defender', '0', '10', 'b', 'B', 'Throws_an_Armored_Shield,_which_gives_90%_block_chance_to_pets_it_passes_over,_and_deals_50%_Damage', 'When_in_combat,_all_pets_have_+12%_Block_Chance', __id__: 0] 2: (7) ['Forager', '1', '12', 'c', 'C', 'Heals_all_pets_by_25%_HP', 'When_foraging,_this_pet_contributes_2x_Foraging_Speed', __id__: 0] 3: (7) ['Fleeter', '1', '13', 'd', 'D', "Boosts_ability_recharge_rate_for_all_pets_by_+30%_…r_8_sec._Doesn't_boost_other_Fleeter_pets_though.", 'When_foraging,_all_pets_contribute_1.30x_more_Foraging_Speed', __id__: 0] 4: (7) ['Breeder', '2', '15', 'e', 'E', 'Every_1_sec,_heal_whatever_pet_you_are_holding_dow…finger_must_be_on_the_pet._This_Lasts_10_seconds.', 'When_in_Fence_Yard,_increases_Breedability_Multiplier_of_this_pet_species', __id__: 0] 5: (7) ['Special', '3', '15', 'f', 'F', 'Summons_shootings_stars_which_double_the_damage_of_all_attacks_they_touch.', 'When_in_Fence_Yard,_increases_Special_Passive_of_this_pet_species_over_time', __id__: 0] 6: (7) ['Mercenary', '0', '4', 'g', 'G', 'Throws_2-3_small_daggers_which_deal_150%_Damage', 'When_foraging,_this_pet_contributes_2x_Fight_Power', __id__: 0] 7: (7) ['Boomer', '0', '7', 'h', 'H', 'Throws_a_boomerang,_which_deals_60%_Damage_and_has_an_80%_chance_to_bounce', 'When_in_combat,_the_pet_in_front_of_this_one_has_ability_reset_to_30%', __id__: 0] 8: (7) ['Sniper', '0', '9', 'i', 'I', 'Fires_a_bullet_at_farthest_enemy._200%_Damage,_+30%_Crit_chance,_4x_Crit_DMG', 'When_in_combat,_all_pets_have_+25%_Crit_DMG', __id__: 0] 9: (7) ['Amplifier', '0', '10', 'j', 'J', 'Summons_a_spiral,_which_deals_100%_Damage,_and_+50…more_Damage_for_each_attack_that_moves_through_it', 'When_in_combat,_all_pets_have_+10%_Crit_Chance', __id__: 0] 10: (7) ['Tsar', '0', '25', 'k', 'K', 'Drop_da_bomba...', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.50x_Fight_Power', __id__: 0] 11: (7) ['Rattler', '0', '4', 'l', 'L', 'Throws_5_bones._Bones_deal_5%_Damage,_+1%_more_damage_for_each_bone_ever_thrown', "When_in_combat,_this_pet's_Basic_Attack_is_now_a_Bone_instead_of_a_Fist", __id__: 0] 12: (7) ['Cursory', '0', '3', 'm', 'M', 'Shoots_a_Cursed_Skull,_which_deals_50%_Damage,_and_makes_all_future_attacks_deal_+5%_more_dmg', 'When_in_combat,_pets_in_front_and_behind_this_one_deal_1.50x_Damage', __id__: 0] 13: (7) ['Fastidious', '1', '10', 'n', 'N', 'Pemanently_gives_all_pets_+1%_Crit_Chance,_+5%_Cri…ter_20_stacks,_additional_stacks_give_less_bonus.', 'When_foraging,_', __id__: 0] 14: (7) ['Flashy', '1', '18', 'o', 'O', 'Duplicates_all_friendly_attacks_instantly,_almost_like_magic!', 'When_foraging,_all_pets_contribute_1.50x_more_Foraging_Speed_if_there_are_no_Combat_Pets_in_team', __id__: 0] 15: (7) ['Opticular', '1', '7', 'p', 'P', 'Permanently_boosts_the_Crit_Chance_of_all_pets._Only_recharges_when_an_attack_Critical_Hits', 'When_foraging,_this_pet_contributes_3x_Foraging_Speed_if_it_has_the_largest_Number_on_the_team', __id__: 0] 16: (7) ['Monolithic', '1', '20', 'q', 'Q', 'Freezes_time_for_6_seconds._During_this,_pet_conti…e_to_shoot_Basic_Attacks_and_regenerate_abilities', 'When_foraging,_the_requirement_to_fill_the_reward_bar_goes_up_less_every_time_it_is_filled', __id__: 0] 17: (7) ['Alchemic', '1', '9', 'r', 'R', 'Turns_all_friend_attacks_into_Cursed_Skulls', 'When_foraging,_there_is_a_50%_chance_for_2_spices_when_filling_the_reward_bar', __id__: 0] 18: (7) ['Badumdum', '1', '7', 's', 'S', 'Permanently_boost_the_Basic_Attack_speed_of_all_pets._Only_recharges_when_a_Basic_Attack_hits', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.20x_Foraging_Speed', __id__: 0] 19: (7) ['Defstone', '0', '5', 't', 'T', 'Shoots_rocks_bases_on_the_total_number_of_blocks_by_your_team._Resets_block_amount_when_activated', 'When_in_combat,_all_pets_have_+50%_HP', __id__: 0] 20: (7) ['Targeter', '1', '8', 'u', 'U', 'The_next_non_Basic_Attack_fired_will_deal_x2.50_Damage.', 'When_foraging,_this_pet_contributes_5x_Foraging_Speed_if_the_pet_above_this_one_is_also_a_Targeter', __id__: 0] 21: (7) ['Looter', '1', '4', 'v', 'V', "Activates_a_random_ability,_selected_from_all_the_abilites_across_all_pets_you've_ever_had", 'When_foraging,_there_is_a_small_chance_to_find_ext…filling_the_reward_bar_many_times_before_claiming', __id__: 0] 22: (7) ['Refiller', '1', '30', 'w', 'W', 'For_6_seconds,_every_non_Basic_Attack_that_hits_a_monster_refills_a_random_ability_on_the_team_by_5%', 'When_in_combat,_all_abilites_start_at_+25%_filled', __id__: 0] 23: (7) ['Eggshell', '1', '12', 'x', 'X', 'For_10_seconds,_every_critical_hit_boosts_the_block_chance_of_all_pets_by_1%', 'When_in_Fence_Yard,_randomly_lays_eggs_which_can_be_picked_up_and_will_appear_in_your_incubator', __id__: 0]
Re: Legends of Idleon
No, That array is where you find the genetic_id if you want to change it to something else. you change it in the pet array wherever it is (stored pets / fence / fight etc)hxide666 wrote: ↑Sat Apr 09, 2022 11:27 pmSo I should change "0: (7) ['Fighter', '0', '5', 'a', 'A'," the 0 and 5 in the line?monfrix wrote: ↑Sat Apr 09, 2022 8:30 pmThis is the structure of the pet arrayChange genetic_id and (#power/hp) to whatever you likeCode: Select all
[petName, genetic_id, (#power/hp), color_id, __id__: id]
Spoiler
genetic_id is the index of a specific gene from this array
fighter is 0, defender is 1, etc.Code: Select all
0: (7) ['Fighter', '0', '5', 'a', 'A', 'Throws_a_Rusty_Sword,_which_deals_200%_Damage', 'When_in_combat,_all_pets_on_team_deal_1.10x_Damage', __id__: 0] 1: (7) ['Defender', '0', '10', 'b', 'B', 'Throws_an_Armored_Shield,_which_gives_90%_block_chance_to_pets_it_passes_over,_and_deals_50%_Damage', 'When_in_combat,_all_pets_have_+12%_Block_Chance', __id__: 0] 2: (7) ['Forager', '1', '12', 'c', 'C', 'Heals_all_pets_by_25%_HP', 'When_foraging,_this_pet_contributes_2x_Foraging_Speed', __id__: 0] 3: (7) ['Fleeter', '1', '13', 'd', 'D', "Boosts_ability_recharge_rate_for_all_pets_by_+30%_…r_8_sec._Doesn't_boost_other_Fleeter_pets_though.", 'When_foraging,_all_pets_contribute_1.30x_more_Foraging_Speed', __id__: 0] 4: (7) ['Breeder', '2', '15', 'e', 'E', 'Every_1_sec,_heal_whatever_pet_you_are_holding_dow…finger_must_be_on_the_pet._This_Lasts_10_seconds.', 'When_in_Fence_Yard,_increases_Breedability_Multiplier_of_this_pet_species', __id__: 0] 5: (7) ['Special', '3', '15', 'f', 'F', 'Summons_shootings_stars_which_double_the_damage_of_all_attacks_they_touch.', 'When_in_Fence_Yard,_increases_Special_Passive_of_this_pet_species_over_time', __id__: 0] 6: (7) ['Mercenary', '0', '4', 'g', 'G', 'Throws_2-3_small_daggers_which_deal_150%_Damage', 'When_foraging,_this_pet_contributes_2x_Fight_Power', __id__: 0] 7: (7) ['Boomer', '0', '7', 'h', 'H', 'Throws_a_boomerang,_which_deals_60%_Damage_and_has_an_80%_chance_to_bounce', 'When_in_combat,_the_pet_in_front_of_this_one_has_ability_reset_to_30%', __id__: 0] 8: (7) ['Sniper', '0', '9', 'i', 'I', 'Fires_a_bullet_at_farthest_enemy._200%_Damage,_+30%_Crit_chance,_4x_Crit_DMG', 'When_in_combat,_all_pets_have_+25%_Crit_DMG', __id__: 0] 9: (7) ['Amplifier', '0', '10', 'j', 'J', 'Summons_a_spiral,_which_deals_100%_Damage,_and_+50…more_Damage_for_each_attack_that_moves_through_it', 'When_in_combat,_all_pets_have_+10%_Crit_Chance', __id__: 0] 10: (7) ['Tsar', '0', '25', 'k', 'K', 'Drop_da_bomba...', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.50x_Fight_Power', __id__: 0] 11: (7) ['Rattler', '0', '4', 'l', 'L', 'Throws_5_bones._Bones_deal_5%_Damage,_+1%_more_damage_for_each_bone_ever_thrown', "When_in_combat,_this_pet's_Basic_Attack_is_now_a_Bone_instead_of_a_Fist", __id__: 0] 12: (7) ['Cursory', '0', '3', 'm', 'M', 'Shoots_a_Cursed_Skull,_which_deals_50%_Damage,_and_makes_all_future_attacks_deal_+5%_more_dmg', 'When_in_combat,_pets_in_front_and_behind_this_one_deal_1.50x_Damage', __id__: 0] 13: (7) ['Fastidious', '1', '10', 'n', 'N', 'Pemanently_gives_all_pets_+1%_Crit_Chance,_+5%_Cri…ter_20_stacks,_additional_stacks_give_less_bonus.', 'When_foraging,_', __id__: 0] 14: (7) ['Flashy', '1', '18', 'o', 'O', 'Duplicates_all_friendly_attacks_instantly,_almost_like_magic!', 'When_foraging,_all_pets_contribute_1.50x_more_Foraging_Speed_if_there_are_no_Combat_Pets_in_team', __id__: 0] 15: (7) ['Opticular', '1', '7', 'p', 'P', 'Permanently_boosts_the_Crit_Chance_of_all_pets._Only_recharges_when_an_attack_Critical_Hits', 'When_foraging,_this_pet_contributes_3x_Foraging_Speed_if_it_has_the_largest_Number_on_the_team', __id__: 0] 16: (7) ['Monolithic', '1', '20', 'q', 'Q', 'Freezes_time_for_6_seconds._During_this,_pet_conti…e_to_shoot_Basic_Attacks_and_regenerate_abilities', 'When_foraging,_the_requirement_to_fill_the_reward_bar_goes_up_less_every_time_it_is_filled', __id__: 0] 17: (7) ['Alchemic', '1', '9', 'r', 'R', 'Turns_all_friend_attacks_into_Cursed_Skulls', 'When_foraging,_there_is_a_50%_chance_for_2_spices_when_filling_the_reward_bar', __id__: 0] 18: (7) ['Badumdum', '1', '7', 's', 'S', 'Permanently_boost_the_Basic_Attack_speed_of_all_pets._Only_recharges_when_a_Basic_Attack_hits', 'When_foraging,_the_pets_in_the_territory_above_and_below_contribute_1.20x_Foraging_Speed', __id__: 0] 19: (7) ['Defstone', '0', '5', 't', 'T', 'Shoots_rocks_bases_on_the_total_number_of_blocks_by_your_team._Resets_block_amount_when_activated', 'When_in_combat,_all_pets_have_+50%_HP', __id__: 0] 20: (7) ['Targeter', '1', '8', 'u', 'U', 'The_next_non_Basic_Attack_fired_will_deal_x2.50_Damage.', 'When_foraging,_this_pet_contributes_5x_Foraging_Speed_if_the_pet_above_this_one_is_also_a_Targeter', __id__: 0] 21: (7) ['Looter', '1', '4', 'v', 'V', "Activates_a_random_ability,_selected_from_all_the_abilites_across_all_pets_you've_ever_had", 'When_foraging,_there_is_a_small_chance_to_find_ext…filling_the_reward_bar_many_times_before_claiming', __id__: 0] 22: (7) ['Refiller', '1', '30', 'w', 'W', 'For_6_seconds,_every_non_Basic_Attack_that_hits_a_monster_refills_a_random_ability_on_the_team_by_5%', 'When_in_combat,_all_abilites_start_at_+25%_filled', __id__: 0] 23: (7) ['Eggshell', '1', '12', 'x', 'X', 'For_10_seconds,_every_critical_hit_boosts_the_block_chance_of_all_pets_by_1%', 'When_in_Fence_Yard,_randomly_lays_eggs_which_can_be_picked_up_and_will_appear_in_your_incubator', __id__: 0]
Re: Legends of Idleon
anyone know how to fix this issue wht the injectcheatsf3 ? it just show up as undefined when i try to input the cheats
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