Legends of Idleon

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Aslark
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Re: Legends of Idleon

Post by Aslark »

Has anyone found a way to modify new egg chances?

Smaug
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Re: Legends of Idleon

Post by Smaug »

Aslark wrote:
Wed Apr 06, 2022 5:09 pm
Has anyone found a way to modify new egg chances?
New egg chances? Eggs gets generated over time, so which chance?
For new pets chance, just alter one of the many multiplier.

Aslark
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Re: Legends of Idleon

Post by Aslark »

what steps should I take to modify the value of one of the multipliers?

hxide666
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Re: Legends of Idleon

Post by hxide666 »

pshep4000 wrote:
Wed Apr 06, 2022 8:41 am
hxide666 wrote:
Wed Apr 06, 2022 5:46 am
pshep4000 wrote:
Wed Apr 06, 2022 3:42 am
Spoiler
Could you send me your z.js file please, so I can understand a bit more as I too am trying to edit spices to get more.

Thanks.
Spoiler
I can't seem to add the Z.js file, if you don't mind, you could share your email. I'll send it there
Spoiler
Sent you a PM

The Z.js I sent won't work anymore, since there's a new update. I would hold off editing for now, since there's another update incoming, might as well wait.

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pshep4000
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Re: Legends of Idleon

Post by pshep4000 »

hxide666 wrote:
Wed Apr 06, 2022 11:43 pm
pshep4000 wrote:
Wed Apr 06, 2022 8:41 am
hxide666 wrote:
Wed Apr 06, 2022 5:46 am
Spoiler
I can't seem to add the Z.js file, if you don't mind, you could share your email. I'll send it there
Spoiler
Sent you a PM

The Z.js I sent won't work anymore, since there's a new update. I would hold off editing for now, since there's another update incoming, might as well wait.
Thank you

sheltonml1
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Re: Legends of Idleon

Post by sheltonml1 »

Has anyone found a way to give yourself different chips using injectcheat?

hxide666
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Re: Legends of Idleon

Post by hxide666 »

sheltonml1 wrote:
Thu Apr 07, 2022 1:38 am
Has anyone found a way to give yourself different chips using injectcheat?
I don't think you can do that since it isn't considered as an item. If you know how to edit the Z.js file you can increase the number of items you can buy the chip weekly.

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Re: Legends of Idleon

Post by Smaug »

Aslark wrote:
Wed Apr 06, 2022 8:53 pm
what steps should I take to modify the value of one of the multipliers?
Open up Z.js and search for breeding stuff, if you don't know, what exactly you are looking for.
At some point, you would stumble upon stuff like

Code: Select all

if ("BaseBreedChance" ==
if ("TotalBreedChance" ==
if ("TotalTimeForEgg" ==
and some lines underneath, the multiplier starting like:

Code: Select all

if ("1stMulti" ==
if ("2ndMulti" ==
if ("3rdMulti" ==
if ("4thMulti" ==
if ("5thMulti" ==
just choose the multi you have already unlocked and return the value you want.

hxide666
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Re: Legends of Idleon

Post by hxide666 »

do you know how to increase pet damage?

Smaug
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Re: Legends of Idleon

Post by Smaug »

hxide666 wrote:
Thu Apr 07, 2022 12:25 pm
do you know how to increase pet damage?
Same process as explained with the breeding multiplier.
Open Z.js, search for pet and you'll come across

Code: Select all

if ("PetBonusDMG" ==
if ("TotalHP" ==
if ("TotalDMG" ==
if ("CritChance" ==
if ("CritDMG" ==
etc. and you can change the return value to whatever you want.

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Re: Legends of Idleon

Post by jmayer2045 »

Smaug wrote:
Thu Apr 07, 2022 12:55 pm
hxide666 wrote:
Thu Apr 07, 2022 12:25 pm
do you know how to increase pet damage?
Same process as explained with the breeding multiplier.
Open Z.js, search for pet and you'll come across

Code: Select all

if ("PetBonusDMG" ==
if ("TotalHP" ==
if ("TotalDMG" ==
if ("CritChance" ==
if ("CritDMG" ==
etc. and you can change the return value to whatever you want.
which return value? im still new to editing the Z.js and i tried editing the return value of Total damage, changing the null to 50000 and the enemy keep blocking my attack :D

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Re: Legends of Idleon

Post by Smaug »

jmayer2045 wrote:
Thu Apr 07, 2022 3:56 pm
which return value? im still new to editing the Z.js and i tried editing the return value of Total damage, changing the null to 50000 and the enemy keep blocking my attack :D
You need to replace everything on that return line, not just the null.

Code: Select all

return null != d.PetszzDN1 ? Ie.getReserved("PetszzDN1") : Ie.h.PetszzDN1
to e.g.

Code: Select all

return 50000
But to win the pet fights, you can also just set the block chance to 100 and you won't get hit.
You can manually leave a fight, to stop at that level, so you don't get to high, if you want to look legit.

hxide666
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Re: Legends of Idleon

Post by hxide666 »

Smaug wrote:
Thu Apr 07, 2022 5:47 pm
jmayer2045 wrote:
Thu Apr 07, 2022 3:56 pm
which return value? im still new to editing the Z.js and i tried editing the return value of Total damage, changing the null to 50000 and the enemy keep blocking my attack :D
You need to replace everything on that return line, not just the null.

Code: Select all

return null != d.PetszzDN1 ? Ie.getReserved("PetszzDN1") : Ie.h.PetszzDN1
to e.g.

Code: Select all

return 50000
But to win the pet fights, you can also just set the block chance to 100 and you won't get hit.
You can manually leave a fight, to stop at that level, so you don't get to high, if you want to look legit.
Is it possible for us to talk in discord? I'm not that of an expert in changing lines, when I do it, the game sometimes doesn't load

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Re: Legends of Idleon

Post by Smaug »

hxide666 wrote:
Thu Apr 07, 2022 10:29 pm
Is it possible for us to talk in discord? I'm not that of an expert in changing lines, when I do it, the game sometimes doesn't load
I wouldn't tell you anything different tbh. Because it's not more to do.
You open Z.js, search for

Code: Select all

if ("BlockChance" ==
which will be this block:

Code: Select all

if ("BlockChance" == t) {
    var an = b.engine.getGameAttribute("DNSM"),
        An = w._customBlock_PetStuff("TotalFriendlyEffect", "l", 0, 0);
    null != d.PetszzDN1 ? an.setReserved("PetszzDN1", An) : an.h.PetszzDN1 = An;
    for (var rn = 0; 6 > rn;) {
        var ln = rn++;
        if (-1 != b.engine.getGameAttribute("PixelHelperActor")[22].getValue("ActorEvents_548", "_GenINFO")[22][ln]) {
            var on = b.engine.getGameAttribute("PetsStored"),
                un = b.engine.getGameAttribute("PixelHelperActor")[22].getValue("ActorEvents_548", "_GenINFO")[22][ln],
                gn = on[0 | (null == un ? 0 : "number" == typeof un ? e.__cast(un, k) : "number" == typeof un && (0 | un) === un ? e.__cast(un, m) : "boolean" == typeof un ? e.__cast(un, n) ? 1 : 0 : "string" == typeof un ? parseFloat(un) : parseFloat(g.string(un)))][1];
            if ((null == gn ? 0 : "number" == typeof gn ? e.__cast(gn, k) : "number" == typeof gn && (0 | gn) === gn ? e.__cast(gn, m) : "boolean" == typeof gn ? e.__cast(gn, n) ? 1 : 0 : "string" == typeof gn ? parseFloat(gn) : parseFloat(g.string(gn))) == e.__cast(1, k)) {
                var mn = b.engine.getGameAttribute("DNSM"),
                    dn = b.engine.getGameAttribute("DNSM"),
                    cn = null != d.PetszzDN1 ? dn.getReserved("PetszzDN1") : dn.h.PetszzDN1,
                    pn = mn,
                    hn = (null == cn ? 0 : "number" == typeof cn ? e.__cast(cn, k) : "number" == typeof cn && (0 | cn) === cn ? e.__cast(cn, m) : "boolean" == typeof cn ? e.__cast(cn, n) ? 1 : 0 : "string" == typeof cn ? parseFloat(cn) : parseFloat(g.string(cn))) + 12;
                null != d.PetszzDN1 ? pn.setReserved("PetszzDN1", hn) : pn.h.PetszzDN1 = hn
            }
        }
    }
    var bn = b.engine.getGameAttribute("DNSM");
    return null != d.PetszzDN1 ? bn.getReserved("PetszzDN1") : bn.h.PetszzDN1
}
So either you edit the return at the end

Code: Select all

return null != d.PetszzDN1 ? bn.getReserved("PetszzDN1") : bn.h.PetszzDN1
to just

Code: Select all

return 100
or you remove everything in that block and also just return 100:

Code: Select all

if ("BlockChance" == t) {
    return 100
}
I for myself, usually just edit the return value and leave the rest of the block intact.

hxide666
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Re: Legends of Idleon

Post by hxide666 »

Thank you Smaug.

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