Legends of Idleon
Re: Legends of Idleon
Has anyone found a way to modify new egg chances?
Re: Legends of Idleon
what steps should I take to modify the value of one of the multipliers?
Re: Legends of Idleon
The Z.js I sent won't work anymore, since there's a new update. I would hold off editing for now, since there's another update incoming, might as well wait.
Re: Legends of Idleon
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Re: Legends of Idleon
Has anyone found a way to give yourself different chips using injectcheat?
Re: Legends of Idleon
I don't think you can do that since it isn't considered as an item. If you know how to edit the Z.js file you can increase the number of items you can buy the chip weekly.sheltonml1 wrote: ↑Thu Apr 07, 2022 1:38 amHas anyone found a way to give yourself different chips using injectcheat?
Re: Legends of Idleon
Open up Z.js and search for breeding stuff, if you don't know, what exactly you are looking for.
At some point, you would stumble upon stuff like
Code: Select all
if ("BaseBreedChance" ==
if ("TotalBreedChance" ==
if ("TotalTimeForEgg" ==
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if ("1stMulti" ==
if ("2ndMulti" ==
if ("3rdMulti" ==
if ("4thMulti" ==
if ("5thMulti" ==
Re: Legends of Idleon
do you know how to increase pet damage?
Re: Legends of Idleon
Same process as explained with the breeding multiplier.
Open Z.js, search for pet and you'll come across
Code: Select all
if ("PetBonusDMG" ==
if ("TotalHP" ==
if ("TotalDMG" ==
if ("CritChance" ==
if ("CritDMG" ==
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Re: Legends of Idleon
which return value? im still new to editing the Z.js and i tried editing the return value of Total damage, changing the null to 50000 and the enemy keep blocking my attackSmaug wrote: ↑Thu Apr 07, 2022 12:55 pmSame process as explained with the breeding multiplier.
Open Z.js, search for pet and you'll come acrossetc. and you can change the return value to whatever you want.Code: Select all
if ("PetBonusDMG" == if ("TotalHP" == if ("TotalDMG" == if ("CritChance" == if ("CritDMG" ==
Re: Legends of Idleon
You need to replace everything on that return line, not just the null.jmayer2045 wrote: ↑Thu Apr 07, 2022 3:56 pmwhich return value? im still new to editing the Z.js and i tried editing the return value of Total damage, changing the null to 50000 and the enemy keep blocking my attack
Code: Select all
return null != d.PetszzDN1 ? Ie.getReserved("PetszzDN1") : Ie.h.PetszzDN1
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return 50000
You can manually leave a fight, to stop at that level, so you don't get to high, if you want to look legit.
Re: Legends of Idleon
Is it possible for us to talk in discord? I'm not that of an expert in changing lines, when I do it, the game sometimes doesn't loadSmaug wrote: ↑Thu Apr 07, 2022 5:47 pmYou need to replace everything on that return line, not just the null.jmayer2045 wrote: ↑Thu Apr 07, 2022 3:56 pmwhich return value? im still new to editing the Z.js and i tried editing the return value of Total damage, changing the null to 50000 and the enemy keep blocking my attackto e.g.Code: Select all
return null != d.PetszzDN1 ? Ie.getReserved("PetszzDN1") : Ie.h.PetszzDN1
But to win the pet fights, you can also just set the block chance to 100 and you won't get hit.Code: Select all
return 50000
You can manually leave a fight, to stop at that level, so you don't get to high, if you want to look legit.
Re: Legends of Idleon
I wouldn't tell you anything different tbh. Because it's not more to do.
You open Z.js, search for
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if ("BlockChance" ==
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if ("BlockChance" == t) {
var an = b.engine.getGameAttribute("DNSM"),
An = w._customBlock_PetStuff("TotalFriendlyEffect", "l", 0, 0);
null != d.PetszzDN1 ? an.setReserved("PetszzDN1", An) : an.h.PetszzDN1 = An;
for (var rn = 0; 6 > rn;) {
var ln = rn++;
if (-1 != b.engine.getGameAttribute("PixelHelperActor")[22].getValue("ActorEvents_548", "_GenINFO")[22][ln]) {
var on = b.engine.getGameAttribute("PetsStored"),
un = b.engine.getGameAttribute("PixelHelperActor")[22].getValue("ActorEvents_548", "_GenINFO")[22][ln],
gn = on[0 | (null == un ? 0 : "number" == typeof un ? e.__cast(un, k) : "number" == typeof un && (0 | un) === un ? e.__cast(un, m) : "boolean" == typeof un ? e.__cast(un, n) ? 1 : 0 : "string" == typeof un ? parseFloat(un) : parseFloat(g.string(un)))][1];
if ((null == gn ? 0 : "number" == typeof gn ? e.__cast(gn, k) : "number" == typeof gn && (0 | gn) === gn ? e.__cast(gn, m) : "boolean" == typeof gn ? e.__cast(gn, n) ? 1 : 0 : "string" == typeof gn ? parseFloat(gn) : parseFloat(g.string(gn))) == e.__cast(1, k)) {
var mn = b.engine.getGameAttribute("DNSM"),
dn = b.engine.getGameAttribute("DNSM"),
cn = null != d.PetszzDN1 ? dn.getReserved("PetszzDN1") : dn.h.PetszzDN1,
pn = mn,
hn = (null == cn ? 0 : "number" == typeof cn ? e.__cast(cn, k) : "number" == typeof cn && (0 | cn) === cn ? e.__cast(cn, m) : "boolean" == typeof cn ? e.__cast(cn, n) ? 1 : 0 : "string" == typeof cn ? parseFloat(cn) : parseFloat(g.string(cn))) + 12;
null != d.PetszzDN1 ? pn.setReserved("PetszzDN1", hn) : pn.h.PetszzDN1 = hn
}
}
}
var bn = b.engine.getGameAttribute("DNSM");
return null != d.PetszzDN1 ? bn.getReserved("PetszzDN1") : bn.h.PetszzDN1
}
Code: Select all
return null != d.PetszzDN1 ? bn.getReserved("PetszzDN1") : bn.h.PetszzDN1
Code: Select all
return 100
Code: Select all
if ("BlockChance" == t) {
return 100
}
Re: Legends of Idleon
Thank you Smaug.
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