Legends of Idleon

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JHroad
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Re: Legends of Idleon

Post by JHroad »

is there a command for viewing items missing from LootyMcShooty talent?

Pain456
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Re: Legends of Idleon

Post by Pain456 »

whats the command for drooping the dootophone

Greenocide
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Re: Legends of Idleon

Post by Greenocide »

As of today, the game no longer runs for me with the asar file extracted, any idea?

Pain456
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Re: Legends of Idleon

Post by Pain456 »

is there a safe way to edit values like, water, or daily minigame chances. ( fill them)

bt12
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Re: Legends of Idleon

Post by bt12 »

"removed"
Last edited by bt12 on Sat Oct 23, 2021 5:03 am, edited 1 time in total.

Greenocide
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Re: Legends of Idleon

Post by Greenocide »

Are you guys still able to edit the Z file and launch the game?

aquarius
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Re: Legends of Idleon

Post by aquarius »

tibasichelp wrote:
Tue Oct 19, 2021 10:09 am
Another user from a different community recently shared his edited app.asar and it has an auto loot feature, but I haven't the idea how it was accomplished. I've looked through the z.js and can't find it. And it's the most up-to-date version 1.30b (1.30.1)
@Creater0822, can you take a look at it?
[Link]
I have written similar functionality a while ago. I'm using iBelg's tool for it.
If you want to use it here's the code.

note: it utilized the mouse over event for picking up loot, thus it won't work when you opens other menus ie. option, inventory, skills

Code: Select all

registerCheat('autoloot', function () {
	cheatState.autoloot = !cheatState.autoloot;
	return `${cheatState.autoloot ? 'Activated' : 'Deactived'} autoloot.`
});

function setupAutoLootProxy() {
	const bEngine = this['com.stencyl.Engine'].engine;
	const script = this['com.stencyl.behavior.Script'];
	const getRecycledActor = bEngine.getRecycledActorOfTypeOnLayer;
	const handler = {
		apply: function(originalFn, context, argumentsList) {
			const actor = Reflect.apply(originalFn, context, argumentsList);
			if (cheatState.autoloot) {
				const [item, x, y, layer] = argumentsList;
				if (actor.__name === "ItemDrop" && actor.mouseOverListeners.length > 0)
					script.runLater(1500, () => {
						if (actor && actor.__name === "ItemDrop" && actor.mouseOverListeners.length > 0)
							actor.mouseOverListeners[0](4, null);
					}, actor);
			}
			return actor;
		}
	};

	const proxy = new Proxy(getRecycledActor, handler);
	bEngine.getRecycledActorOfTypeOnLayer = proxy;
}

kirimasaurus
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Re: Legends of Idleon

Post by kirimasaurus »

aquarius wrote:
Sat Oct 23, 2021 5:17 pm
tibasichelp wrote:
Tue Oct 19, 2021 10:09 am
Another user from a different community recently shared his edited app.asar and it has an auto loot feature, but I haven't the idea how it was accomplished. I've looked through the z.js and can't find it. And it's the most up-to-date version 1.30b (1.30.1)
@Creater0822, can you take a look at it?
[Link]
I have written similar functionality a while ago. I'm using iBelg's tool for it.
If you want to use it here's the code.

note: it utilized the mouse over event for picking up loot, thus it won't work when you opens other menus ie. option, inventory, skills

Code: Select all

registerCheat('autoloot', function () {
	cheatState.autoloot = !cheatState.autoloot;
	return `${cheatState.autoloot ? 'Activated' : 'Deactived'} autoloot.`
});

function setupAutoLootProxy() {
	const bEngine = this['com.stencyl.Engine'].engine;
	const script = this['com.stencyl.behavior.Script'];
	const getRecycledActor = bEngine.getRecycledActorOfTypeOnLayer;
	const handler = {
		apply: function(originalFn, context, argumentsList) {
			const actor = Reflect.apply(originalFn, context, argumentsList);
			if (cheatState.autoloot) {
				const [item, x, y, layer] = argumentsList;
				if (actor.__name === "ItemDrop" && actor.mouseOverListeners.length > 0)
					script.runLater(1500, () => {
						if (actor && actor.__name === "ItemDrop" && actor.mouseOverListeners.length > 0)
							actor.mouseOverListeners[0](4, null);
					}, actor);
			}
			return actor;
		}
	};

	const proxy = new Proxy(getRecycledActor, handler);
	bEngine.getRecycledActorOfTypeOnLayer = proxy;
}
Is it still working for you? I can't get it to work.

ntKrem
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Re: Legends of Idleon

Post by ntKrem »

is there a way to unlock all achievements for dungeon unlockables?

qwerkya
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Re: Legends of Idleon

Post by qwerkya »

Does anyone know how to change prayer level?

Ninjackstone
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Re: Legends of Idleon

Post by Ninjackstone »

is there a method to win arcade fast? where ball goes at the right end?

Morgot
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Re: Legends of Idleon

Post by Morgot »

Hello mates,
First of all many thanks to you all, posts have been very supportive.

I have a problem and need your help: when I try to change a value, gems for example, using CE the steam game crash immediately.

Is it still possible to use CE on the steam game or am I missing something ?
Should I try the online web version to solve this ?

Thanks a million on advance !

Pain456
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Re: Legends of Idleon

Post by Pain456 »

can't say. jump to page ... umm 37 in think. you will see what we are using

Pain456
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Re: Legends of Idleon

Post by Pain456 »

Morgot wrote:
Wed Oct 27, 2021 10:59 am
Hello mates,
First of all many thanks to you all, posts have been very supportive.

I have a problem and need your help: when I try to change a value, gems for example, using CE the steam game crash immediately.

Is it still possible to use CE on the steam game or am I missing something ?
Should I try the online web version to solve this ?

Thanks a million on advance !
jump to page 35 or 37 u will see the thing we are using. Lava got wise to CE

hocmaimai35
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Re: Legends of Idleon

Post by hocmaimai35 »

is there any way to edit my dungeon lvl XD, i drop too much coin so it back to lv1 now XD

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