So..question. Is there a way to choose the upgrade level of equipment when adding it? Some pieces are found at higher rarities but when added, start at the base level. The blacksmith doesn't even recognize them, since they're not supposed to be upgraded there. So they're stuck in a weaker state than they should be. Is it simply a different ID for each upgrade?
Edit: So the Oxenfordschirewhatsit Treasure Hoard Map is 000001CEF2DF99CB. The madman saved me the time of sorting through 370+ hashes to find it. Leaving this here incase anyone else needs it removed. Also, if anyone is looking for any other hashes..let me know. I have to translate this dump from Russian, but I should be able to pick out whats needed.
Mjolnir is 000001B51875D0AC, for the one who asked. 000001B51874AB95 for Excalibur.
I downloaded all the files and made them according to your instructions, only my resources and stuff for sale are shown, nothing from clothes, armor or weapons
I downloaded all the files and made them according to your instructions, only my resources and stuff for sale are shown, nothing from clothes, armor or weapons
They don't show unless you add them to the 3 txt files. One for the hash ID, one for the name and one for the category. You have to go through and manually add them all. Someone will probably do it eventually, but right now its up to everyone to do it themselves.
So the firefly's seem to have extra protection? When you go to place them it takes all the ones in your inventory, but it also detects which you have actually caught so editing the hash does nothing. The question is, Why? Why do all that just for fireflies?
They don't show unless you add them to the 3 txt files. One for the hash ID, one for the name and one for the category. You have to go through and manually add them all. Someone will probably do it eventually, but right now its up to everyone to do it themselves.
Just out of curiosity, what is the "list_type" number sequence scheme? For instance, what would be the list_type number for a piece of armor?
They don't show unless you add them to the 3 txt files. One for the hash ID, one for the name and one for the category. You have to go through and manually add them all. Someone will probably do it eventually, but right now its up to everyone to do it themselves.
Just out of curiosity, what is the "list_type" number sequence scheme? For instance, what would be the list_type number for a piece of armor?
I don't have it open right now, but it just decides which category the item goes in on the table. For example, 7 puts it under the Quest items header on the table. The only thing that actually matters is the Hash ID. The name and category can be whatever you want if you don't care about organization.
I don't understand how you guys add items to the table..
Can you add items like weapons and armor?
You can only add items to the list that you already own. Its for modifying the quantities or removing them completely. The table which allows you to spawn in items from nothing is not publicly released yet.
I don't understand how you guys add items to the table..
Can you add items like weapons and armor?
You can only add items to the list that you already own. Its for modifying the quantities or removing them completely. The table which allows you to spawn in items from nothing is not publicly released yet.
Ahh right okay. Yeah I wrote you a PM about that outfit.
Thanks then. =)