Assassin’s Creed® Valhalla - InventoryEditor

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amor
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by amor »

Mikeyyyuwu wrote:
Wed Jul 28, 2021 1:49 am
HiroLine wrote:
Tue Jul 27, 2021 9:25 pm
Also managed to get the Inventory: GetItem function working again in the table Kriztalix posted earlier.

I replaced:

Code: Select all

aobScanModule( GI_call1, $process, 48 89 5C 24 10 48 89 6C 24 18 48 89 74 24 20 57 48 81 EC 90 00 00 00 48 8D 41 FF 41 8B F1 )
with:

Code: Select all

aobScanModule( GI_call1, $process, 48 89 5C 24 18 55 56 57 48 81 EC 90 00 00 00 48 8D 41 FF 41 8B F1 )
I'm hesitant to post the table tho, since I'm new and aren't exactly sure if all functionality is restored.

For newbies: if you really want to get it working asap download Kriztalix's version and edit the .ct file with notepad (search and replace).
Kriztalix wrote:
Tue Jul 06, 2021 3:56 am
...
what do we replace and wit what
I am trying to do this but I'm not sure what you mean. Where do we find this table? and what am I searching and replacing? Im very new my apologies but I appreciate your effort and kindness!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Ninomae Tako'nis
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Ninomae Tako'nis »

amor wrote:
Tue Aug 10, 2021 1:48 am
I am trying to do this but I'm not sure what you mean. Where do we find this table? and what am I searching and replacing? Im very new my apologies but I appreciate your effort and kindness!
That is an outdated temporary fix from the day of the update. Just download the updated table from page 54.

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by WT3WD »

Does anyone know how I can get an item at its maximum level?

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Sakatsuky »

does anyone have the hash for the items of sigrblot event ?

Hunting Falcon (crow)
Skrofnung (short sword)
Baldr’s Offering (settlement)
Watch Tower (settlement)
Flame and Steel tattoo (face)
Flame and Steel tattoo (chest)
Flame and Steel tattoo (right arm)
Flame and steel tattoo (left arm)
Flame and steel tattoo (back)
Sigrblot Hair (dark brown)
Sigrblot Hair (light brown)
Sigrblot Hair (blond)
Sigrblot Hair (red)

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HK26
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by HK26 »

Sakatsuky wrote:
Wed Aug 11, 2021 11:37 am
does anyone have the hash for the items of sigrblot event ?

Hunting Falcon (crow)
Skrofnung (short sword)
Baldr’s Offering (settlement)
Watch Tower (settlement)
Flame and Steel tattoo (face)
Flame and Steel tattoo (chest)
Flame and Steel tattoo (right arm)
Flame and steel tattoo (left arm)
Flame and steel tattoo (back)
Sigrblot Hair (dark brown)
Sigrblot Hair (light brown)
Sigrblot Hair (blond)
Sigrblot Hair (red)
It might be easier if you just give yourself a ton of festival tokens, that's what I did. Should be under Inventory->EditQuantity->Festival Tokens. If there are question marks for the value, do a quick activity to earn some tokens which should update the value so that you can edit it.

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by RichieWeed420 »

Anyone got the Hash id for the Siege of Paris currency Denier???

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HK26
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by HK26 »

RichieWeed420 wrote:
Wed Aug 11, 2021 9:45 pm
Anyone got the Hash id for the Siege of Paris currency Denier???
000001D64A570AF4 / Silver Deniers

I found it under Inventory->EditQuantity->All Inventory Items; should be the very last one. Look for the value number that matches how many deniers you currently have, then you can edit it from there.

000001D64A571317 / Infamy

Infamy level is right above deniers in the spot I mentioned above. The value number is each increment you gain in the infamy experience bar, not the infamy level itself. For example, 8 corresponds to infamy level 3. I've confirmed that changing the infamy in the cheat table will work and give you the level you want. Fast track your way to the Reaper set and more :)
Last edited by HK26 on Thu Aug 12, 2021 12:18 am, edited 1 time in total.

pedrokuk
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by pedrokuk »

HK26 wrote:
Wed Aug 11, 2021 11:51 pm
RichieWeed420 wrote:
Wed Aug 11, 2021 9:45 pm
Anyone got the Hash id for the Siege of Paris currency Denier???
000001D64A570AF4 - Silver Deniers

I found it under Inventory->EditQuantity->All Inventory Items; should be the very last one. Look for the value number that matches how many deniers you currently have, then you can edit it from there.
Hi - which CE table are you using? I get a crash to desktop anytime I try to open "EditQuantity" Cheers

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HK26
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by HK26 »

pedrokuk wrote:
Thu Aug 12, 2021 12:16 am
HK26 wrote:
Wed Aug 11, 2021 11:51 pm
RichieWeed420 wrote:
Wed Aug 11, 2021 9:45 pm
Anyone got the Hash id for the Siege of Paris currency Denier???
000001D64A570AF4 - Silver Deniers

I found it under Inventory->EditQuantity->All Inventory Items; should be the very last one. Look for the value number that matches how many deniers you currently have, then you can edit it from there.
Hi - which CE table are you using? I get a crash to desktop anytime I try to open "EditQuantity" Cheers
I use the "edited_v3" one for 90% of what I need. The only thing not working yet is the open shop directly option. The "1.3.CT" one has most of the latest helix items under Bulk GetItem, but don't use it if you need to patch your game, it won't work. If you need to patch your game, use the "edited_v3" version. I found them in this thread some pages back.

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Riddonel »

anyone have hashID new Runes ???

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by WT3WD »

Could someone fix Open Shop Directly? i tried but to no avail

pedrokuk
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by pedrokuk »

Riddonel wrote:
Thu Aug 12, 2021 3:08 am
anyone have hashID new Runes ???
These are all the EXP2 Runes I could find - sorry not labelled
000001E253ED5F56
000001E253ED74C3
000001E253ED78B0
000001E253ED7AED
000001E253ED7C11
000001E253EC56B0
000001E253ECC22E
000001E253ECFA26
000001E253ED137E
000001E253ED22FE

pedrokuk
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by pedrokuk »

HK26 wrote:
Thu Aug 12, 2021 12:26 am
pedrokuk wrote:
Thu Aug 12, 2021 12:16 am
HK26 wrote:
Wed Aug 11, 2021 11:51 pm


000001D64A570AF4 - Silver Deniers

I found it under Inventory->EditQuantity->All Inventory Items; should be the very last one. Look for the value number that matches how many deniers you currently have, then you can edit it from there.
Hi - which CE table are you using? I get a crash to desktop anytime I try to open "EditQuantity" Cheers
I use the "edited_v3" one for 90% of what I need. The only thing not working yet is the open shop directly option. The "1.3.CT" one has most of the latest helix items under Bulk GetItem, but don't use it if you need to patch your game, it won't work. If you need to patch your game, use the "edited_v3" version. I found them in this thread some pages back.

Thanks mate - still getting crash to desktop everytime I try to open "edit quantity" Tried both.... Must be something with my game. Thanks anyway

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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by machine4578 »

Sakatsuky wrote:
Wed Aug 11, 2021 11:37 am
does anyone have the hash for the items of sigrblot event ?

Hunting Falcon (crow)
Skrofnung (short sword)
Baldr’s Offering (settlement)
Watch Tower (settlement)
Flame and Steel tattoo (face)
Flame and Steel tattoo (chest)
Flame and Steel tattoo (right arm)
Flame and steel tattoo (left arm)
Flame and steel tattoo (back)
Sigrblot Hair (dark brown)
Sigrblot Hair (light brown)
Sigrblot Hair (blond)
Sigrblot Hair (red)
here
Spoiler
dq 000001E3F21FF620 //Skrofnung
dq 000001E5B5E23A5B //Watch Tower Scheme
dq 000001E5B5E9DCF0 //Sigrblot Beard
dq 000001E5B5E9DD0C //Sigrblot Hair(Blond)
dq 000001E5B5E9DD28 //Sigrblot Hair(Light Brown)
dq 000001E5B5E9DD44 //Sigrblot Hair(Dark Brown)
dq 000001E5B5E9DD60 //Sigrblot Hair(Red)
dq 000001E5B5E9DEC6 //Flame and Steel Tattoo(Left Arm)
dq 000001E5B5E9DEBE //Flame and Steel Tattoo(Right Arm)
dq 000001E5B5E9DEB6 //Flame and Steel Tattoo(Torso Back)
dq 000001E5B5E9DEAE //Flame and Steel Tattoo(Head)
dq 000001E5B5E9DEA6 //Flame and Steel Tattoo(Torso Front)
dq 000001E5B5E9DE8C //Hunting Falcon
dq 000001E5B5E9FC4C //Baldr's Brazier
dq 000001E5B5E9FC5B //Thor's Brazier
dq 000001E5B5E9FC6A //Freya's Brazier
dq 000001E5B5E9FC79 //Baldr's Offering
WT3WD wrote:
Thu Aug 12, 2021 6:13 am
Could someone fix Open Shop Directly? i tried but to no avail
i fixed it, only shop not open is the Ostara Festival Shop(maybe it was removed from game, idk)
Spoiler
<Description>"+Open Shop Directly"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>000000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobScanModule( UIpage_aob1, $process, E8 CC F3 47 FF 4C 8B 0D 25 DF 18 04 48 8D 0D 66 EE B2 04 4C 8B C5 33 D2 E8 C4 3D 50 FF 48 8B D8 49 3B C6 )
aobScanModule( UIpage_aob2, $process, 4C 8B 0D ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 45 33 C0 48 BA B0 2E A4 47 0F 01 00 00 E8 ?? ?? ?? ?? )
aobScanModule( UIpage_aob3, $process, 4C 8D 3D ?? ?? ?? ?? BE 01 00 00 00 49 3B CF 74 08 8B C6 F0 48 0F C1 41 08 48 87 8F 88 00 00 00 E8 ?? ?? ?? ?? )
aobScanModule( UIpage_aob4, $process, E8 ?? ?? ?? ?? 48 85 C0 74 ?? 48 8B 90 F0 15 00 00 48 85 D2 74 ?? 48 8B 80 78 30 00 00 )
aobScanModule( UIpage_aob5, $process, C7 83 00 01 00 00 01 00 00 00 E8 ?? ?? ?? ?? )
aobScanModule( UIpage_aob6, $process, 48 8B 8F 88 00 00 00 48 8B D8 49 3B CF 74 06 F0 48 0F C1 71 08 48 87 48 10 )

aobScanModule( UIpage_aobE, $process, 48 8B 05 ?? ?? ?? ?? 87 A8 38 04 00 00 )
aobScanModule( UIpage_aobF, $process, FF 50 18 48 8B 03 48 8B CB C7 83 B4 00 00 00 01 00 00 00 )

aobScanModule( UIpage_call1,$process, 48 89 5C 24 10 48 89 74 24 18 57 48 83 EC 20 89 4C 24 30 48 8D 54 24 30 )
aobScanModule( UIpage_call2,$process, 48 89 5C 24 08 55 56 57 41 54 41 55 41 56 41 57 48 83 EC ?? 48 8B 42 10 )
aobScanModule( UIpage_call3,$process, 40 53 48 83 EC 20 4C 8B 41 08 48 8B D9 49 8B 40 08 48 C1 E0 20 48 C1 F8 3F 49 85 00 75 08 32 C0 48 83 C4 20 5B C3 48 89 74 24 30 )
aobScanModule( UIpage_call4,$process, 48 89 5C 24 10 48 89 6C 24 18 57 41 54 41 55 41 56 41 57 48 83 EC 50 41 83 79 08 01 )

alloc( UIpage_newmem,0x1000 )
label( UIPage_closeAll )
registerSymbol( UIPage_closeAll,UIpage_call1 )
label( UIpage_openBS,UIpage_openTP1,UIpage_openTP2,UIpage_openRS1,UIpage_openRS2,UIpage_openSA1,UIpage_openSA2,UIpage_openSY )
registerSymbol( UIpage_openBS,UIpage_openTP1,UIpage_openTP2,UIpage_openRS1,UIpage_openRS2,UIpage_openSA1,UIpage_openSA2,UIpage_openSY )
label( UIpage_openFS,UIpage_openTS,UIpage_openCA,UIpage_openHH1,UIpage_openHH2,UIpage_openBA1,UIpage_openFH )
registerSymbol( UIpage_openFS,UIpage_openTS,UIpage_openCA,UIpage_openHH1,UIpage_openHH2,UIpage_openBA1,UIpage_openFH )
label( UIpage_openRR2,UIpage_openRR3,UIpage_openOFS )
registerSymbol( UIpage_openRR2,UIpage_openRR3,UIpage_openOFS )

createThread( UIpage_init )
//TODO: release resources in [DISABLE]
UIpage_newmem:
UIPage_getvar:
mov eax, dword ptr[rcx+rdx]
movsxd rax, eax
lea rax, qword ptr[rcx+rax]
add rax, r8d
mov qword ptr[r9], rax
ret
align 10 CC

UIpage_getvars:
sub rsp,20
mov r9, var02
mov r8, 7
mov rdx, 3
mov rcx, UIpage_aob1+C
call short UIPage_getvar
mov r9, UIpage_pcall6
mov r8, 5
mov rdx, 1
mov rcx, UIpage_aob1+18
call short UIPage_getvar
mov r9, UIpage_pcall5
mov r8, 5
mov rdx, 1
mov rcx, UIpage_aob2+1B
call short UIPage_getvar
mov r9, UIpage_pcall7
mov r8, 5
mov rdx, 1
mov rcx, UIpage_aob1
call short UIPage_getvar
mov r9, UIpage_pcall8
mov r8, 5
mov rdx, 1
mov rcx, UIpage_aob3+20
call short UIPage_getvar
mov r9, UIpage_pcallA
mov r8, 5
mov rdx, 1
mov rcx, UIpage_aob5+A
call short UIPage_getvar
mov r9, UIpage_pcall9
mov r8, 5
mov rdx, 1
mov rcx, UIpage_aob4
call short UIPage_getvar
mov r9, var04
mov r8, 7
mov rdx, 3
mov rcx, UIpage_aob3
call short UIPage_getvar
add rsp,20
ret
align 10 CC

pedrokuk
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by pedrokuk »

machine4578 wrote:
Thu Aug 12, 2021 10:33 am
Sakatsuky wrote:
Wed Aug 11, 2021 11:37 am
does anyone have the hash for the items of sigrblot event ?

Hunting Falcon (crow)
Skrofnung (short sword)
Baldr’s Offering (settlement)
Watch Tower (settlement)
Flame and Steel tattoo (face)
Flame and Steel tattoo (chest)
Flame and Steel tattoo (right arm)
Flame and steel tattoo (left arm)
Flame and steel tattoo (back)
Sigrblot Hair (dark brown)
Sigrblot Hair (light brown)
Sigrblot Hair (blond)
Sigrblot Hair (red)
here
Spoiler
dq 000001E3F21FF620 //Skrofnung
dq 000001E5B5E23A5B //Watch Tower Scheme
dq 000001E5B5E9DCF0 //Sigrblot Beard
dq 000001E5B5E9DD0C //Sigrblot Hair(Blond)
dq 000001E5B5E9DD28 //Sigrblot Hair(Light Brown)
dq 000001E5B5E9DD44 //Sigrblot Hair(Dark Brown)
dq 000001E5B5E9DD60 //Sigrblot Hair(Red)
dq 000001E5B5E9DEC6 //Flame and Steel Tattoo(Left Arm)
dq 000001E5B5E9DEBE //Flame and Steel Tattoo(Right Arm)
dq 000001E5B5E9DEB6 //Flame and Steel Tattoo(Torso Back)
dq 000001E5B5E9DEAE //Flame and Steel Tattoo(Head)
dq 000001E5B5E9DEA6 //Flame and Steel Tattoo(Torso Front)
dq 000001E5B5E9DE8C //Hunting Falcon
dq 000001E5B5E9FC4C //Baldr's Brazier
dq 000001E5B5E9FC5B //Thor's Brazier
dq 000001E5B5E9FC6A //Freya's Brazier
dq 000001E5B5E9FC79 //Baldr's Offering
WT3WD wrote:
Thu Aug 12, 2021 6:13 am
Could someone fix Open Shop Directly? i tried but to no avail
i fixed it, only shop not open is the Ostara Festival Shop(maybe it was removed from game, idk)
Spoiler
<Description>"+Open Shop Directly"</Description>
<Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
<LastState/>
<Color>000000</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">[ENABLE]
aobScanModule( UIpage_aob1, $process, E8 CC F3 47 FF 4C 8B 0D 25 DF 18 04 48 8D 0D 66 EE B2 04 4C 8B C5 33 D2 E8 C4 3D 50 FF 48 8B D8 49 3B C6 )
aobScanModule( UIpage_aob2, $process, 4C 8B 0D ?? ?? ?? ?? 48 8D 0D ?? ?? ?? ?? 45 33 C0 48 BA B0 2E A4 47 0F 01 00 00 E8 ?? ?? ?? ?? )
aobScanModule( UIpage_aob3, $process, 4C 8D 3D ?? ?? ?? ?? BE 01 00 00 00 49 3B CF 74 08 8B C6 F0 48 0F C1 41 08 48 87 8F 88 00 00 00 E8 ?? ?? ?? ?? )
aobScanModule( UIpage_aob4, $process, E8 ?? ?? ?? ?? 48 85 C0 74 ?? 48 8B 90 F0 15 00 00 48 85 D2 74 ?? 48 8B 80 78 30 00 00 )
aobScanModule( UIpage_aob5, $process, C7 83 00 01 00 00 01 00 00 00 E8 ?? ?? ?? ?? )
aobScanModule( UIpage_aob6, $process, 48 8B 8F 88 00 00 00 48 8B D8 49 3B CF 74 06 F0 48 0F C1 71 08 48 87 48 10 )

aobScanModule( UIpage_aobE, $process, 48 8B 05 ?? ?? ?? ?? 87 A8 38 04 00 00 )
aobScanModule( UIpage_aobF, $process, FF 50 18 48 8B 03 48 8B CB C7 83 B4 00 00 00 01 00 00 00 )

aobScanModule( UIpage_call1,$process, 48 89 5C 24 10 48 89 74 24 18 57 48 83 EC 20 89 4C 24 30 48 8D 54 24 30 )
aobScanModule( UIpage_call2,$process, 48 89 5C 24 08 55 56 57 41 54 41 55 41 56 41 57 48 83 EC ?? 48 8B 42 10 )
aobScanModule( UIpage_call3,$process, 40 53 48 83 EC 20 4C 8B 41 08 48 8B D9 49 8B 40 08 48 C1 E0 20 48 C1 F8 3F 49 85 00 75 08 32 C0 48 83 C4 20 5B C3 48 89 74 24 30 )
aobScanModule( UIpage_call4,$process, 48 89 5C 24 10 48 89 6C 24 18 57 41 54 41 55 41 56 41 57 48 83 EC 50 41 83 79 08 01 )

alloc( UIpage_newmem,0x1000 )
label( UIPage_closeAll )
registerSymbol( UIPage_closeAll,UIpage_call1 )
label( UIpage_openBS,UIpage_openTP1,UIpage_openTP2,UIpage_openRS1,UIpage_openRS2,UIpage_openSA1,UIpage_openSA2,UIpage_openSY )
registerSymbol( UIpage_openBS,UIpage_openTP1,UIpage_openTP2,UIpage_openRS1,UIpage_openRS2,UIpage_openSA1,UIpage_openSA2,UIpage_openSY )
label( UIpage_openFS,UIpage_openTS,UIpage_openCA,UIpage_openHH1,UIpage_openHH2,UIpage_openBA1,UIpage_openFH )
registerSymbol( UIpage_openFS,UIpage_openTS,UIpage_openCA,UIpage_openHH1,UIpage_openHH2,UIpage_openBA1,UIpage_openFH )
label( UIpage_openRR2,UIpage_openRR3,UIpage_openOFS )
registerSymbol( UIpage_openRR2,UIpage_openRR3,UIpage_openOFS )

createThread( UIpage_init )
//TODO: release resources in [DISABLE]
UIpage_newmem:
UIPage_getvar:
mov eax, dword ptr[rcx+rdx]
movsxd rax, eax
lea rax, qword ptr[rcx+rax]
add rax, r8d
mov qword ptr[r9], rax
ret
align 10 CC

UIpage_getvars:
sub rsp,20
mov r9, var02
mov r8, 7
mov rdx, 3
mov rcx, UIpage_aob1+C
call short UIPage_getvar
mov r9, UIpage_pcall6
mov r8, 5
mov rdx, 1
mov rcx, UIpage_aob1+18
call short UIPage_getvar
mov r9, UIpage_pcall5
mov r8, 5
mov rdx, 1
mov rcx, UIpage_aob2+1B
call short UIPage_getvar
mov r9, UIpage_pcall7
mov r8, 5
mov rdx, 1
mov rcx, UIpage_aob1
call short UIPage_getvar
mov r9, UIpage_pcall8
mov r8, 5
mov rdx, 1
mov rcx, UIpage_aob3+20
call short UIPage_getvar
mov r9, UIpage_pcallA
mov r8, 5
mov rdx, 1
mov rcx, UIpage_aob5+A
call short UIPage_getvar
mov r9, UIpage_pcall9
mov r8, 5
mov rdx, 1
mov rcx, UIpage_aob4
call short UIPage_getvar
mov r9, var04
mov r8, 7
mov rdx, 3
mov rcx, UIpage_aob3
call short UIPage_getvar
add rsp,20
ret
align 10 CC
Great work as always mate - thanks again for all you do. I assume I just replace the code with the one here for the "Open Shop Directly"?

cheers

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