Assassin’s Creed® Valhalla - InventoryEditor

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SpaceMonkeh
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by SpaceMonkeh »

Does anyone have a fix to the following:

- 5/6 Settlement progress despite having built/upgraded everything? The letter in the room says I have to get the second expansion to the cattle, fowl and grain farms but I've done it all and it didn't count.

- Triggering the dialogue in Hamtunscire for the world quest Saint Faith? This is a bug that hasn't been fixed since release and I've literally done everything else on the maps but this.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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NumberXer0
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by NumberXer0 »

SpaceMonkeh wrote:
Fri Jul 09, 2021 10:04 am
Does anyone have a fix to the following:

- 5/6 Settlement progress despite having built/upgraded everything? The letter in the room says I have to get the second expansion to the cattle, fowl and grain farms but I've done it all and it didn't count.

- Triggering the dialogue in Hamtunscire for the world quest Saint Faith? This is a bug that hasn't been fixed since release and I've literally done everything else on the maps but this.
I dont think the inventory editor is going to help you here. I would check the actual cheat table topic. But either way, there isn't really anything there to help fix those issues. I had multiple bugs since launch that got fixed and some that haven't. I'm still unable to finish the Roman Artifact quest to this day. That's on Ubisoft and their buggy releases.

Paul44
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Paul44 »

^^ @SpaceMonkeh: i was in the same situation, and eventually decided to collect that value. You'll find it under: [Player status ~ Experience & Skills)...
That said: later on, it turned on there were still unfinished upgrades; those were simply not well shown (not on the map, nor via Raven's "scan") ~ just found some page explaining, which ones to check for in such case...

ps: do not forget to make a save backup...

SpaceMonkeh
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by SpaceMonkeh »

Thanks for that, any luck on triggering the chat bubble of that quest?

fenyxrising
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by fenyxrising »

hey, does anyone here have a full list of all hash ID items from the helix and festivals? i'd be really greateful if someone could share that with me

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SunBeam
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by SunBeam »

Almost end of the month and no development on "hey, I broke my game, halp" situation. Nor reply. Cool, love it when I'm right T_T

Alex_35
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Alex_35 »

Hi i didn't know befor how to register in this forum i would juste to say thank you for all your efforts ! any one have the new hash id for the latest update 1.3.0 ?

pedrokuk
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by pedrokuk »

I think you'll find the editor isn't working to keep or add anything at the mo

HiroLine
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by HiroLine »

Hey! I managed to find the "signature" for the dll patch to work again for 1.3.0 . I simply modified the original patch's source code (which is all in the zip), so credit goes to the og creator. Verified to work on the Ubi+ version, but I think it should also work on the standard.

For those who want to DIY it, the plus version's hex code is:

Code: Select all

84 C0 74 0F 48 8B 4C 24 60 BA 13 00 00 00 E8 AB F7 FF FF 48 8D
FYI I just registered to post this
Attachments
ver1.3.0.zip
password: hero
(151.53 KiB) Downloaded 54 times

Mikeyyyuwu
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Mikeyyyuwu »

HiroLine wrote:
Tue Jul 27, 2021 3:04 pm
Hey! I managed to find the "signature" for the dll patch to work again for 1.3.0 . I simply modified the original patch's source code (which is all in the zip), so credit goes to the og creator. Verified to work on the Ubi+ version, but I think it should also work on the standard.

For those who want to DIY it, the plus version's hex code is:

Code: Select all

84 C0 74 0F 48 8B 4C 24 60 BA 13 00 00 00 E8 AB F7 FF FF 48 8D
FYI I just registered to post this
how does this work? theres no .dll to put in my folder

HiroLine
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by HiroLine »

Mikeyyyuwu wrote:
Tue Jul 27, 2021 3:58 pm
HiroLine wrote:
Tue Jul 27, 2021 3:04 pm
Hey! I managed to find the "signature" for the dll patch to work again for 1.3.0 . I simply modified the original patch's source code (which is all in the zip), so credit goes to the og creator. Verified to work on the Ubi+ version, but I think it should also work on the standard.

For those who want to DIY it, the plus version's hex code is:

Code: Select all

84 C0 74 0F 48 8B 4C 24 60 BA 13 00 00 00 E8 AB F7 FF FF 48 8D
FYI I just registered to post this
how does this work? theres no .dll to put in my folder
Same as the guide on the first page, the .dll is in \x64\Release\

This is only so you can keep your items you've already added in a previous version of the game, if the latest table doesn't work, wait for an update of that if you want to add new items.

Mikeyyyuwu
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Mikeyyyuwu »

Mikeyyyuwu wrote:
Tue Jul 27, 2021 3:58 pm
HiroLine wrote:
Tue Jul 27, 2021 3:04 pm
Hey! I managed to find the "signature" for the dll patch to work again for 1.3.0 . I simply modified the original patch's source code (which is all in the zip), so credit goes to the og creator. Verified to work on the Ubi+ version, but I think it should also work on the standard.

For those who want to DIY it, the plus version's hex code is:

Code: Select all

84 C0 74 0F 48 8B 4C 24 60 BA 13 00 00 00 E8 AB F7 FF FF 48 8D
FYI I just registered to post this
how does this work? theres no .dll to put in my folder
nevermind, i found it

Mikeyyyuwu
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by Mikeyyyuwu »

HiroLine wrote:
Tue Jul 27, 2021 4:17 pm
Mikeyyyuwu wrote:
Tue Jul 27, 2021 3:58 pm
HiroLine wrote:
Tue Jul 27, 2021 3:04 pm
Hey! I managed to find the "signature" for the dll patch to work again for 1.3.0 . I simply modified the original patch's source code (which is all in the zip), so credit goes to the og creator. Verified to work on the Ubi+ version, but I think it should also work on the standard.

For those who want to DIY it, the plus version's hex code is:

Code: Select all

84 C0 74 0F 48 8B 4C 24 60 BA 13 00 00 00 E8 AB F7 FF FF 48 8D
FYI I just registered to post this
how does this work? theres no .dll to put in my folder
Same as the guide on the first page, the .dll is in \x64\Release\

This is only so you can keep your items you've already added in a previous version of the game, if the latest table doesn't work, wait for an update of that if you want to add new items.
oh, when is an updated table coming out?

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SunBeam
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by SunBeam »

Updated d3d9.dll for 1.3.0. Main post. Cheers!

HiroLine
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Re: Assassin’s Creed® Valhalla - InventoryEditor

Post by HiroLine »

Also managed to get the Inventory: GetItem function working again in the table Kriztalix posted earlier.

I replaced:

Code: Select all

aobScanModule( GI_call1, $process, 48 89 5C 24 10 48 89 6C 24 18 48 89 74 24 20 57 48 81 EC 90 00 00 00 48 8D 41 FF 41 8B F1 )
with:

Code: Select all

aobScanModule( GI_call1, $process, 48 89 5C 24 18 55 56 57 48 81 EC 90 00 00 00 48 8D 41 FF 41 8B F1 )
I'm hesitant to post the table tho, since I'm new and aren't exactly sure if all functionality is restored.

For newbies: if you really want to get it working asap download Kriztalix's version and edit the .ct file with notepad (search and replace).
Kriztalix wrote:
Tue Jul 06, 2021 3:56 am
...

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